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mod/PLibUI/LayoutSizes.cs
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mod/PLibUI/LayoutSizes.cs
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/*
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* Copyright 2022 Peter Han
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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* and associated documentation files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or
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* substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
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* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using System;
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using UnityEngine;
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namespace PeterHan.PLib.UI {
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/// <summary>
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/// A class representing the size sets of a particular component.
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/// </summary>
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internal struct LayoutSizes {
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/// <summary>
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/// The flexible dimension value.
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/// </summary>
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public float flexible;
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/// <summary>
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/// If true, this component should be ignored completely.
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/// </summary>
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public bool ignore;
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/// <summary>
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/// The minimum dimension value.
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/// </summary>
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public float min;
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/// <summary>
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/// The preferred dimension value.
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/// </summary>
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public float preferred;
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/// <summary>
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/// The source of these values.
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/// </summary>
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public readonly GameObject source;
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internal LayoutSizes(GameObject source) : this(source, 0.0f, 0.0f, 0.0f) { }
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internal LayoutSizes(GameObject source, float min, float preferred,
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float flexible) {
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ignore = false;
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this.source = source;
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this.flexible = flexible;
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this.min = min;
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this.preferred = preferred;
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}
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/// <summary>
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/// Adds another set of layout sizes to this one.
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/// </summary>
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/// <param name="other">The size values to add.</param>
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public void Add(LayoutSizes other) {
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flexible += other.flexible;
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min += other.min;
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preferred += other.preferred;
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}
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/// <summary>
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/// Enlarges this layout size, if necessary, using the values from another.
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/// </summary>
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/// <param name="other">The minimum size values to enforce.</param>
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public void Max(LayoutSizes other) {
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flexible = Math.Max(flexible, other.flexible);
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min = Math.Max(min, other.min);
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preferred = Math.Max(preferred, other.preferred);
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}
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public override string ToString() {
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return string.Format("LayoutSizes[min={0:F2},preferred={1:F2},flexible={2:F2}]",
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min, preferred, flexible);
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}
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}
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}
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