Initial commit
This commit is contained in:
93
mod/PLibUI/PLabel.cs
Normal file
93
mod/PLibUI/PLabel.cs
Normal file
@@ -0,0 +1,93 @@
|
||||
/*
|
||||
* Copyright 2022 Peter Han
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
|
||||
* and associated documentation files (the "Software"), to deal in the Software without
|
||||
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all copies or
|
||||
* substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
|
||||
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace PeterHan.PLib.UI {
|
||||
/// <summary>
|
||||
/// A custom UI label factory class.
|
||||
/// </summary>
|
||||
public class PLabel : PTextComponent {
|
||||
/// <summary>
|
||||
/// The label's background color.
|
||||
/// </summary>
|
||||
public Color BackColor { get; set; }
|
||||
|
||||
public PLabel() : this(null) { }
|
||||
|
||||
public PLabel(string name) : base(name ?? "Label") {
|
||||
BackColor = PUITuning.Colors.Transparent;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a handler when this label is realized.
|
||||
/// </summary>
|
||||
/// <param name="onRealize">The handler to invoke on realization.</param>
|
||||
/// <returns>This label for call chaining.</returns>
|
||||
public PLabel AddOnRealize(PUIDelegates.OnRealize onRealize) {
|
||||
OnRealize += onRealize;
|
||||
return this;
|
||||
}
|
||||
|
||||
public override GameObject Build() {
|
||||
var label = PUIElements.CreateUI(null, Name);
|
||||
GameObject sprite = null, text = null;
|
||||
// Background
|
||||
if (BackColor.a > 0)
|
||||
label.AddComponent<Image>().color = BackColor;
|
||||
// Add foreground image
|
||||
if (Sprite != null)
|
||||
sprite = ImageChildHelper(label, this).gameObject;
|
||||
// Add text
|
||||
if (!string.IsNullOrEmpty(Text))
|
||||
text = TextChildHelper(label, TextStyle ?? PUITuning.Fonts.UILightStyle,
|
||||
Text).gameObject;
|
||||
// Add tooltip
|
||||
PUIElements.SetToolTip(label, ToolTip).SetActive(true);
|
||||
// Arrange the icon and text
|
||||
var layout = label.AddComponent<RelativeLayoutGroup>();
|
||||
layout.Margin = Margin;
|
||||
ArrangeComponent(layout, WrapTextAndSprite(text, sprite), TextAlignment);
|
||||
if (!DynamicSize) layout.LockLayout();
|
||||
layout.flexibleWidth = FlexSize.x;
|
||||
layout.flexibleHeight = FlexSize.y;
|
||||
DestroyLayoutIfPossible(label);
|
||||
InvokeRealize(label);
|
||||
return label;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the background color to the default Klei dialog blue.
|
||||
/// </summary>
|
||||
/// <returns>This label for call chaining.</returns>
|
||||
public PLabel SetKleiBlueColor() {
|
||||
BackColor = PUITuning.Colors.ButtonBlueStyle.inactiveColor;
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the background color to the Klei dialog header pink.
|
||||
/// </summary>
|
||||
/// <returns>This label for call chaining.</returns>
|
||||
public PLabel SetKleiPinkColor() {
|
||||
BackColor = PUITuning.Colors.ButtonPinkStyle.inactiveColor;
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user