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mod/PLibUI/PSpacer.cs
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66
mod/PLibUI/PSpacer.cs
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/*
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* Copyright 2022 Peter Han
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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* and associated documentation files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or
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* substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
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* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using UnityEngine;
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using UnityEngine.UI;
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namespace PeterHan.PLib.UI {
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/// <summary>
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/// A spacer to add into layouts. Has a large flexible width/height by default to eat all
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/// the extra space.
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/// </summary>
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public class PSpacer : IUIComponent {
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/// <summary>
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/// The flexible size of this spacer. Defaults to (1, 1) but can be set to (0, 0) to
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/// make this spacer a fixed size area instead.
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/// </summary>
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public Vector2 FlexSize { get; set; }
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/// <summary>
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/// The preferred size of this spacer.
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/// </summary>
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public Vector2 PreferredSize { get; set; }
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public event PUIDelegates.OnRealize OnRealize;
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public string Name { get; }
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public PSpacer() {
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Name = "Spacer";
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FlexSize = Vector2.one;
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PreferredSize = Vector2.zero;
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}
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public GameObject Build() {
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var spacer = new GameObject(Name);
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var le = spacer.AddComponent<LayoutElement>();
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le.flexibleHeight = FlexSize.y;
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le.flexibleWidth = FlexSize.x;
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le.minHeight = 0.0f;
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le.minWidth = 0.0f;
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le.preferredHeight = PreferredSize.y;
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le.preferredWidth = PreferredSize.x;
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OnRealize?.Invoke(spacer);
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return spacer;
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}
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public override string ToString() {
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return "PSpacer";
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}
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}
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}
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