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mod/PLibUI/PToggle.cs
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174
mod/PLibUI/PToggle.cs
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/*
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* Copyright 2022 Peter Han
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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* and associated documentation files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or
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* substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
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* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using UnityEngine;
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using UnityEngine.UI;
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namespace PeterHan.PLib.UI {
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/// <summary>
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/// A custom UI toggled button factory class.
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/// </summary>
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public sealed class PToggle : IDynamicSizable {
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/// <summary>
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/// The default margins around a toggle.
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/// </summary>
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internal static readonly RectOffset TOGGLE_MARGIN = new RectOffset(1, 1, 1, 1);
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/// <summary>
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/// Gets a realized toggle button's state.
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/// </summary>
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/// <param name="realized">The realized toggle button.</param>
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/// <returns>The toggle button state.</returns>
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public static bool GetToggleState(GameObject realized) {
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return realized != null && realized.TryGetComponent(out KToggle toggle) &&
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UIDetours.IS_ON.Get(toggle);
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}
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/// <summary>
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/// Sets a realized toggle button's state.
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/// </summary>
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/// <param name="realized">The realized toggle button.</param>
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/// <param name="on">Whether the button should be on or off.</param>
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public static void SetToggleState(GameObject realized, bool on) {
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if (realized != null && realized.TryGetComponent(out KToggle toggle))
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UIDetours.IS_ON.Set(toggle, on);
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}
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/// <summary>
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/// The sprite to display when active.
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/// </summary>
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public Sprite ActiveSprite { get; set; }
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/// <summary>
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/// The toggle's color.
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/// </summary>
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public ColorStyleSetting Color { get; set; }
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public bool DynamicSize { get; set; }
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/// <summary>
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/// The flexible size bounds of this component.
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/// </summary>
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public Vector2 FlexSize { get; set; }
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/// <summary>
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/// The sprite to display when inactive.
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/// </summary>
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public Sprite InactiveSprite { get; set; }
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/// <summary>
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/// The initial state of the toggle button.
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/// </summary>
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public bool InitialState { get; set; }
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/// <summary>
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/// The margin around the component.
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/// </summary>
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public RectOffset Margin { get; set; }
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public string Name { get; }
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/// <summary>
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/// The action to trigger when the state changes. It is passed the realized source
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/// object.
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/// </summary>
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public PUIDelegates.OnToggleButton OnStateChanged { get; set; }
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/// <summary>
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/// The size to scale the toggle images. If 0x0, it will not be scaled.
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/// </summary>
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public Vector2 Size { get; set; }
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/// <summary>
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/// The tool tip text.
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/// </summary>
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public string ToolTip { get; set; }
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public event PUIDelegates.OnRealize OnRealize;
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public PToggle() : this(null) { }
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public PToggle(string name) {
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ActiveSprite = PUITuning.Images.Contract;
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Color = PUITuning.Colors.ComponentDarkStyle;
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InitialState = false;
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Margin = TOGGLE_MARGIN;
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Name = name ?? "Toggle";
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InactiveSprite = PUITuning.Images.Expand;
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ToolTip = "";
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}
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/// <summary>
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/// Adds a handler when this toggle button is realized.
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/// </summary>
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/// <param name="onRealize">The handler to invoke on realization.</param>
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/// <returns>This toggle button for call chaining.</returns>
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public PToggle AddOnRealize(PUIDelegates.OnRealize onRealize) {
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OnRealize += onRealize;
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return this;
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}
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public GameObject Build() {
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var toggle = PUIElements.CreateUI(null, Name);
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// Set on click event
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var kToggle = toggle.AddComponent<KToggle>();
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var evt = OnStateChanged;
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if (evt != null)
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kToggle.onValueChanged += (on) => {
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evt?.Invoke(toggle, on);
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};
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UIDetours.ART_EXTENSION.Set(kToggle, new KToggleArtExtensions());
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UIDetours.SOUND_PLAYER_TOGGLE.Set(kToggle, PUITuning.ToggleSounds);
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// Background image
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var fgImage = toggle.AddComponent<Image>();
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fgImage.color = Color.activeColor;
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fgImage.sprite = InactiveSprite;
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toggle.SetActive(false);
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// Toggled images
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var toggleImage = toggle.AddComponent<ImageToggleState>();
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toggleImage.TargetImage = fgImage;
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toggleImage.useSprites = true;
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toggleImage.InactiveSprite = InactiveSprite;
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toggleImage.ActiveSprite = ActiveSprite;
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toggleImage.startingState = InitialState ? ImageToggleState.State.Active :
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ImageToggleState.State.Inactive;
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toggleImage.useStartingState = true;
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toggleImage.ActiveColour = Color.activeColor;
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toggleImage.DisabledActiveColour = Color.disabledActiveColor;
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toggleImage.InactiveColour = Color.inactiveColor;
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toggleImage.DisabledColour = Color.disabledColor;
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toggleImage.HoverColour = Color.hoverColor;
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toggleImage.DisabledHoverColor = Color.disabledhoverColor;
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UIDetours.IS_ON.Set(kToggle, InitialState);
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toggle.SetActive(true);
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// Set size
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if (Size.x > 0.0f && Size.y > 0.0f)
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toggle.SetUISize(Size, true);
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else
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PUIElements.AddSizeFitter(toggle, DynamicSize);
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// Add tooltip
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PUIElements.SetToolTip(toggle, ToolTip).SetFlexUISize(FlexSize).SetActive(true);
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OnRealize?.Invoke(toggle);
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return toggle;
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}
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public override string ToString() {
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return string.Format("PToggle[Name={0}]", Name);
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}
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}
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}
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