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69
mod/Patches/PriorityScreen.cs
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69
mod/Patches/PriorityScreen.cs
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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection.Emit;
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using HarmonyLib;
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namespace PriorityUX {
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[HarmonyPatch(typeof(PriorityScreen))]
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static class PriorityScreenPatches {
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static readonly MethodInfo SetScreenPriorityMethodName = typeof(PriorityScreen).GetMethod(nameof(PriorityScreen.SetScreenPriority));
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[HarmonyPatch(nameof(PriorityScreen.ResetPriority))]
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[HarmonyPrefix]
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static bool ResetPriority_Prefix(PriorityScreen __instance) {
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var options = Options.Instance;
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Debug.Log("[PriorityUX] >> ResetPriority patch options.resetPriority:" + options.resetPriority);
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if (options.resetPriority) {
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__instance.SetScreenPriority(new PrioritySetting(PriorityScreen.PriorityClass.basic, options.resetPriorityLevel));
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}
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return false; // Ignore base implementation
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}
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[HarmonyPatch(nameof(PriorityScreen.SetScreenPriority))]
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[HarmonyPostfix]
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static void SetScreenPriorityPostfix(PrioritySetting priority, PriorityScreen __instance) {
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if (__instance == ToolMenu.Instance.PriorityScreen ||
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__instance == Utils.getPlanPriorityScreen()) {
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// Debug.Log("[PriorityUX] >> SetScreenPriorityPostfix: " + priority.priority_class.ToString() + "-" + priority.priority_value);
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Utils.setLastPriority(priority);
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}
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// If this was set from some other instance than the tool menu, propagate the setting here
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// var toolPriorityScreen = ToolMenu.Instance.PriorityScreen;
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// if (toolPriorityScreen != null && toolPriorityScreen != __instance) {
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// Debug.Log("[PriorityUX] >> Syncing priority to tool priority");
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// if (toolPriorityScreen.gameObject.activeSelf) {
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// Debug.Log("[PriorityUX] >> & active");
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// toolPriorityScreen.SetScreenPriority(priority);
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// }
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// }
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}
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static void SetInitialPriority(PriorityScreen priorityScreen) {
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Debug.Log("[PriorityUX] >> SetInitialPriority", priorityScreen);
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priorityScreen.SetScreenPriority(Utils.getLastPriority());
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}
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[HarmonyPatch(nameof(PriorityScreen.InstantiateButtons))]
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[HarmonyTranspiler]
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static IEnumerable<CodeInstruction> InstantiateButtonsTranspiler(IEnumerable<CodeInstruction> instructions) {
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foreach (var instruction in instructions) {
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// SetScreenPriority(new PrioritySetting(PriorityClass.basic, 5));
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// IL_0166: ldarg.0
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// IL_0167: ldc.i4.0
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// IL_0168: ldc.i4.5
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// IL_0169: newobj instance void PrioritySetting::.ctor(valuetype PriorityScreen/PriorityClass, int32)
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// IL_016e: ldc.i4.0
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// IL_016f: call instance void PriorityScreen::SetScreenPriority(valuetype PrioritySetting, bool)
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if (instruction.Calls(SetScreenPriorityMethodName)) {
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Debug.Log("[PriorityUX] >> Transpile default priority in InstantiateButtons");
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yield return new CodeInstruction(OpCodes.Pop); // Priority
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yield return new CodeInstruction(OpCodes.Pop); // Bool
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yield return CodeInstruction.Call(typeof(PriorityScreenPatches), nameof(PriorityScreenPatches.SetInitialPriority));
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continue;
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}
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yield return instruction;
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}
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}
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}
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}
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