Fix mod for new game version
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parent
347a838704
commit
54b75a869d
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@ -1,14 +1,18 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Reflection.Emit;
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using System;
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using HarmonyLib;
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using HarmonyLib;
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using KMod;
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using KMod;
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namespace PriorityUX {
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namespace PriorityUX
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{
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[HarmonyDebug]
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[HarmonyDebug]
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[HarmonyPatch(typeof(Deconstructable))]
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[HarmonyPatch(typeof(Deconstructable))]
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public class DeconstructablePatches {
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public class DeconstructablePatches
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public static PrioritySetting getChorePriority() {
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{
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public static PrioritySetting getChorePriority()
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{
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Debug.Log("Getting deconstruct chore priority");
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Debug.Log("Getting deconstruct chore priority");
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if (Options.Instance.deconstructInheritPriority)
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if (Options.Instance.deconstructInheritPriority)
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return Utils.getLastPriority();
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return Utils.getLastPriority();
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@ -16,59 +20,63 @@ namespace PriorityUX {
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return Utils.getDefaultPriority();
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return Utils.getDefaultPriority();
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}
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}
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[HarmonyPatch(new Type[] { typeof(bool) })]
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[HarmonyPatch("QueueDeconstruction")]
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[HarmonyPatch("QueueDeconstruction")]
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[HarmonyPostfix]
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[HarmonyPostfix]
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static void QueueDeconstruction_Postfix(Deconstructable __instance) {
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static void QueueDeconstruction_Postfix(Deconstructable __instance)
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{
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Prioritizable prioritizable = __instance.GetComponent<Prioritizable>();
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Prioritizable prioritizable = __instance.GetComponent<Prioritizable>();
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if (prioritizable != null) {
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if (prioritizable != null)
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{
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Debug.Log("Updating deconstruct priority");
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Debug.Log("Updating deconstruct priority");
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prioritizable.SetMasterPriority(getChorePriority());
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prioritizable.SetMasterPriority(getChorePriority());
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}
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}
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}
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}
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/*
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[HarmonyPatch("QueueDeconstruction")]
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[HarmonyTranspiler]
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static IEnumerable<CodeInstruction> QueueDeconstruction_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator ilGenerator) {
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Harmony.DEBUG = true;
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var priorityLocal = ilGenerator.DeclareLocal(typeof(int));
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/*
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var priorityClassLocal = ilGenerator.DeclareLocal(typeof(PriorityScreen.PriorityClass));
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[HarmonyPatch("QueueDeconstruction")]
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var tmpLocal0 = ilGenerator.DeclareLocal(typeof(int));
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[HarmonyTranspiler]
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var tmpLocal1 = ilGenerator.DeclareLocal(typeof(int));
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static IEnumerable<CodeInstruction> QueueDeconstruction_Transpiler(IEnumerable<CodeInstruction> instructions, ILGenerator ilGenerator) {
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yield return CodeInstruction.Call(typeof(DeconstructablePatches), nameof(getChorePriority));
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Harmony.DEBUG = true;
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yield return new CodeInstruction(OpCodes.Dup);
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// yield return new CodeInstruction(OpCodes.Pop);
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// yield return new CodeInstruction(OpCodes.Pop);
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yield return CodeInstruction.LoadField(typeof(PrioritySetting), nameof(PrioritySetting.priority_value));
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yield return new CodeInstruction(OpCodes.Stloc, priorityLocal.LocalIndex);
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yield return CodeInstruction.LoadField(typeof(PrioritySetting), nameof(PrioritySetting.priority_class));
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yield return new CodeInstruction(OpCodes.Stloc, priorityClassLocal.LocalIndex);
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ConstructorInfo choreConstructor = typeof(WorkChore<Deconstructable>).GetConstructors()[0];
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var priorityLocal = ilGenerator.DeclareLocal(typeof(int));
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// FieldInfo field = typeof(Deconstructable).GetField(nameof(Deconstructable.chore));
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var priorityClassLocal = ilGenerator.DeclareLocal(typeof(PriorityScreen.PriorityClass));
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foreach (var instruction in instructions) {
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var tmpLocal0 = ilGenerator.DeclareLocal(typeof(int));
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// IL_0087: ldc.i4.1
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var tmpLocal1 = ilGenerator.DeclareLocal(typeof(int));
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// IL_0088: ldc.i4.0 // priority_class
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yield return CodeInstruction.Call(typeof(DeconstructablePatches), nameof(getChorePriority));
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// IL_0089: ldc.i4.5 // priority_value
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yield return new CodeInstruction(OpCodes.Dup);
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// IL_008a: ldc.i4.1
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// yield return new CodeInstruction(OpCodes.Pop);
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// IL_008b: ldc.i4.1
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// yield return new CodeInstruction(OpCodes.Pop);
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// IL_008c: newobj instance void class WorkChore`1<class Deconstructable>::.ctor(class ChoreType, class ['Assembly-CSharp-firstpass']IStateMachineTarget, class ChoreProvider, bool, class [mscorlib]System.Action`1<class Chore>, class [mscorlib]System.Action`1<class Chore>, class [mscorlib]System.Action`1<class Chore>, bool, class ScheduleBlockType, bool, bool, class ['Assembly-CSharp-firstpass']KAnimFile, bool, bool, bool, valuetype PriorityScreen/PriorityClass, int32, bool, bool)
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yield return CodeInstruction.LoadField(typeof(PrioritySetting), nameof(PrioritySetting.priority_value));
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// IL_0091: stfld class Chore Deconstructable::chore
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yield return new CodeInstruction(OpCodes.Stloc, priorityLocal.LocalIndex);
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if (instruction.OperandIs(choreConstructor)) {
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yield return CodeInstruction.LoadField(typeof(PrioritySetting), nameof(PrioritySetting.priority_class));
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Debug.Log("PATCHING CHORE CONSTRUCTOR\n" + System.Environment.StackTrace);
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yield return new CodeInstruction(OpCodes.Stloc, priorityClassLocal.LocalIndex);
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yield return new CodeInstruction(OpCodes.Stloc, tmpLocal1.LocalIndex);
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yield return new CodeInstruction(OpCodes.Stloc, tmpLocal0.LocalIndex);
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ConstructorInfo choreConstructor = typeof(WorkChore<Deconstructable>).GetConstructors()[0];
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yield return new CodeInstruction(OpCodes.Pop);
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// FieldInfo field = typeof(Deconstructable).GetField(nameof(Deconstructable.chore));
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yield return new CodeInstruction(OpCodes.Pop);
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foreach (var instruction in instructions) {
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yield return new CodeInstruction(OpCodes.Ldloc, priorityClassLocal.LocalIndex);
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// IL_0087: ldc.i4.1
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yield return new CodeInstruction(OpCodes.Ldloc, priorityLocal.LocalIndex);
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// IL_0088: ldc.i4.0 // priority_class
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yield return new CodeInstruction(OpCodes.Ldloc, tmpLocal0.LocalIndex);
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// IL_0089: ldc.i4.5 // priority_value
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yield return new CodeInstruction(OpCodes.Ldloc, tmpLocal1.LocalIndex);
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// IL_008a: ldc.i4.1
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// IL_008b: ldc.i4.1
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// IL_008c: newobj instance void class WorkChore`1<class Deconstructable>::.ctor(class ChoreType, class ['Assembly-CSharp-firstpass']IStateMachineTarget, class ChoreProvider, bool, class [mscorlib]System.Action`1<class Chore>, class [mscorlib]System.Action`1<class Chore>, class [mscorlib]System.Action`1<class Chore>, bool, class ScheduleBlockType, bool, bool, class ['Assembly-CSharp-firstpass']KAnimFile, bool, bool, bool, valuetype PriorityScreen/PriorityClass, int32, bool, bool)
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// IL_0091: stfld class Chore Deconstructable::chore
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if (instruction.OperandIs(choreConstructor)) {
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Debug.Log("PATCHING CHORE CONSTRUCTOR\n" + System.Environment.StackTrace);
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yield return new CodeInstruction(OpCodes.Stloc, tmpLocal1.LocalIndex);
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yield return new CodeInstruction(OpCodes.Stloc, tmpLocal0.LocalIndex);
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yield return new CodeInstruction(OpCodes.Pop);
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yield return new CodeInstruction(OpCodes.Pop);
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yield return new CodeInstruction(OpCodes.Ldloc, priorityClassLocal.LocalIndex);
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yield return new CodeInstruction(OpCodes.Ldloc, priorityLocal.LocalIndex);
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yield return new CodeInstruction(OpCodes.Ldloc, tmpLocal0.LocalIndex);
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yield return new CodeInstruction(OpCodes.Ldloc, tmpLocal1.LocalIndex);
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yield return instruction;
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continue;
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}
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yield return instruction;
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yield return instruction;
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continue;
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}
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}
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yield return instruction;
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} */
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}
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} */
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}
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}
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}
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}
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@ -12,10 +12,20 @@ namespace PriorityUX {
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public static LocString TOOLTIP = "Used for reset and as a default priority";
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public static LocString TOOLTIP = "Used for reset and as a default priority";
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public static LocString CATEGORY = "Tweaks";
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public static LocString CATEGORY = "Tweaks";
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}
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}
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public static class ENABLEPRIORITYHOTKEYSEVERYWHERE {
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public static class ENABLEKEYSFORBUILDING {
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public static LocString NAME = "Enable priority keys everywhere";
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public static LocString NAME = "Enable priority keys in the build menu";
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public static LocString TOOLTIP = "Allows the 1-9 keys to select priority for all tools. Close the tool to open the building menus.";
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public static LocString TOOLTIP = "Allows the 1-9 keys to select priority in the building menu. Close the tool to open the building menus.";
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public static LocString CATEGORY = "Tweaks";
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public static LocString CATEGORY = "Toggles";
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}
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public static class DECONSTRUCTINHERITPRIORITY {
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public static LocString NAME = "Use last priority for deconstruction";
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public static LocString TOOLTIP = "Use the last priority for deconstruction. If disabled, the default priority will be used every time the menu is opened.";
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public static LocString CATEGORY = "Toggles";
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}
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public static class ENABLEKEYSFORALLTOOLS {
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public static LocString NAME = "Enable priority keys for all tools";
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public static LocString TOOLTIP = "Will enable the 1-9 keys for all tools.";
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public static LocString CATEGORY = "Toggles";
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}
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}
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}
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}
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}
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}
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@ -6,10 +6,12 @@ ROOT=$( cd "$(dirname "$0")" ; pwd -P )
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pushd $ROOT
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pushd $ROOT
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# Do the build (need to use mono)
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# Do the build (need to use mono)
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$msbuild
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# $msbuild
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$msbuild -p:Configuration=Release
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set -x
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set -x
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rm -rf dist
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rm -rf dist
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mkdir dist
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mkdir dist
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cp bin/Debug/net48/oni-prio.dll dist/
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# cp bin/Debug/net48/oni-prio.dll dist/
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cp bin/Release/net48/oni-prio.dll dist/
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cp -r meta/* dist/
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cp -r meta/* dist/
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