Update build process and disable debug mode
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73f4e4b0f5
commit
cdc4336ed5
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@ -1,3 +1,4 @@
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ln -s "C:\Users\Guus\AppData\LocalLow\Klei\Oxygen Not Included" Logs
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ln -s "C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded" OxygenNotIncluded
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ln -s "C:\Users\Guus\Documents\Klei\OxygenNotIncluded" OxygenNotIncludedData
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ln -s "C:\Users\Guus\Documents\Klei\OxygenNotIncluded" OxygenNotIncludedData
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ln -s "C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed" Libs
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@ -20,11 +20,11 @@ namespace PriorityUX {
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public override void OnLoad(Harmony harmony) {
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Debug.Log("UX Mod Load");
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Harmony.DEBUG = true;
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// Harmony.DEBUG = true;
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base.OnLoad(harmony);
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Debug.Log("UX Mod PostLoad base");
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// Debug.Log("UX Mod PostLoad base");
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PUtil.InitLibrary();
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LocString.CreateLocStringKeys(typeof(Strings.PRIORITYUX));
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@ -37,11 +37,11 @@ namespace PeterHan.PLib.Buildings {
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private static void ApplyAlwaysOperational(GameObject go) {
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// Remove default components that could make a building non-operational
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if (go.TryGetComponent(out BuildingEnabledButton enabled))
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Object.DestroyImmediate(enabled);
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UnityEngine.Object.DestroyImmediate(enabled);
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if (go.TryGetComponent(out Operational op))
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Object.DestroyImmediate(op);
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UnityEngine.Object.DestroyImmediate(op);
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if (go.TryGetComponent(out LogicPorts lp))
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Object.DestroyImmediate(lp);
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UnityEngine.Object.DestroyImmediate(lp);
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}
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/// <summary>
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@ -1,13 +1,13 @@
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#/bin/bash
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msbuild=/Library/Frameworks/Mono.framework/Versions/6.12.0/bin/msbuild
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msbuild=${msbuild:-/Library/Frameworks/Mono.framework/Versions/6.12.0/bin/msbuild}
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ROOT=$( cd "$(dirname "$0")" ; pwd -P )
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pushd $ROOT
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# Do the build (need to use mono)
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# $msbuild
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$msbuild -p:Configuration=Release
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"$msbuild" -p:Configuration=Release
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set -x
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rm -rf dist
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@ -15,3 +15,8 @@ mkdir dist
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# cp bin/Debug/net48/oni-prio.dll dist/
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cp bin/Release/net48/oni-prio.dll dist/
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cp -r meta/* dist/
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MODPATH=../OxygenNotIncludedData/mods/Local/PriorityUX
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rm -rf $MODPATH
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mkdir -p $MODPATH
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cp dist/* $MODPATH
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@ -1,11 +1,10 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net48</TargetFramework>
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<RootNamespace>oni_prio</RootNamespace>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<LangVersion>8.0</LangVersion>
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<LangVersion>10.0</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp-firstpass">
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@ -5,9 +5,9 @@ VisualStudioVersion = 17.0.31903.59
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "oni-prio", "mod\oni-prio.csproj", "{B5C0FB18-102D-434C-B8D7-2DDAE54367D6}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "reference\Assembly-CSharp.csproj", "{501D90AF-582D-4F90-9FE6-1479FBA92A4B}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "reference\Assembly-CSharp\Assembly-CSharp.csproj", "{501D90AF-582D-4F90-9FE6-1479FBA92A4B}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "reference-firstpass\Assembly-CSharp-firstpass.csproj", "{F0AD7234-F5CE-4A5E-8E8A-F621F0B7C0A0}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "reference\Assembly-CSharp-firstpass\Assembly-CSharp-firstpass.csproj", "{F0AD7234-F5CE-4A5E-8E8A-F621F0B7C0A0}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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