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9 changed files with 63 additions and 97 deletions

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@ -1,4 +0,0 @@
ln -s "C:\Users\Guus\AppData\LocalLow\Klei\Oxygen Not Included" Logs
ln -s "C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded" OxygenNotIncluded
ln -s "C:\Users\Guus\Documents\Klei\OxygenNotIncluded" OxygenNotIncludedData
ln -s "C:\Program Files (x86)\Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\Managed" Libs

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@ -20,11 +20,11 @@ namespace PriorityUX {
public override void OnLoad(Harmony harmony) {
Debug.Log("UX Mod Load");
// Harmony.DEBUG = true;
Harmony.DEBUG = true;
base.OnLoad(harmony);
// Debug.Log("UX Mod PostLoad base");
Debug.Log("UX Mod PostLoad base");
PUtil.InitLibrary();
LocString.CreateLocStringKeys(typeof(Strings.PRIORITYUX));

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@ -37,11 +37,11 @@ namespace PeterHan.PLib.Buildings {
private static void ApplyAlwaysOperational(GameObject go) {
// Remove default components that could make a building non-operational
if (go.TryGetComponent(out BuildingEnabledButton enabled))
UnityEngine.Object.DestroyImmediate(enabled);
Object.DestroyImmediate(enabled);
if (go.TryGetComponent(out Operational op))
UnityEngine.Object.DestroyImmediate(op);
Object.DestroyImmediate(op);
if (go.TryGetComponent(out LogicPorts lp))
UnityEngine.Object.DestroyImmediate(lp);
Object.DestroyImmediate(lp);
}
/// <summary>

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@ -1,18 +1,14 @@
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using System;
using HarmonyLib;
using KMod;
namespace PriorityUX
{
namespace PriorityUX {
[HarmonyDebug]
[HarmonyPatch(typeof(Deconstructable))]
public class DeconstructablePatches
{
public static PrioritySetting getChorePriority()
{
public class DeconstructablePatches {
public static PrioritySetting getChorePriority() {
Debug.Log("Getting deconstruct chore priority");
if (Options.Instance.deconstructInheritPriority)
return Utils.getLastPriority();
@ -20,19 +16,15 @@ namespace PriorityUX
return Utils.getDefaultPriority();
}
[HarmonyPatch(new Type[] { typeof(bool) })]
[HarmonyPatch("QueueDeconstruction")]
[HarmonyPostfix]
static void QueueDeconstruction_Postfix(Deconstructable __instance)
{
static void QueueDeconstruction_Postfix(Deconstructable __instance) {
Prioritizable prioritizable = __instance.GetComponent<Prioritizable>();
if (prioritizable != null)
{
if (prioritizable != null) {
Debug.Log("Updating deconstruct priority");
prioritizable.SetMasterPriority(getChorePriority());
}
}
/*
[HarmonyPatch("QueueDeconstruction")]
[HarmonyTranspiler]

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@ -7,14 +7,8 @@ namespace PriorityUX {
[HarmonyPatch(nameof(MaterialSelectionPanel.RefreshSelectors))]
[HarmonyPostfix]
static void RefreshSelectorsPostfix(PriorityScreen ___priorityScreen) {
if (___priorityScreen == null) {
Debug.Log("RefreshSelectors ___priorityScreen is null");
return;
}
Debug.Log("RefreshSelectors");
if (___priorityScreen.gameObject != null) {
Debug.Log("___priorityScreen.gameObject.activeSelf: " + ___priorityScreen.gameObject.activeSelf);
}
// if (___priorityScreen.gameObject.activeSelf)
Utils.refreshPriorityScreen(___priorityScreen);
}

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@ -12,20 +12,10 @@ namespace PriorityUX {
public static LocString TOOLTIP = "Used for reset and as a default priority";
public static LocString CATEGORY = "Tweaks";
}
public static class ENABLEKEYSFORBUILDING {
public static LocString NAME = "Enable priority keys in the build menu";
public static LocString TOOLTIP = "Allows the 1-9 keys to select priority in the building menu. Close the tool to open the building menus.";
public static LocString CATEGORY = "Toggles";
}
public static class DECONSTRUCTINHERITPRIORITY {
public static LocString NAME = "Use last priority for deconstruction";
public static LocString TOOLTIP = "Use the last priority for deconstruction. If disabled, the default priority will be used every time the menu is opened.";
public static LocString CATEGORY = "Toggles";
}
public static class ENABLEKEYSFORALLTOOLS {
public static LocString NAME = "Enable priority keys for all tools";
public static LocString TOOLTIP = "Will enable the 1-9 keys for all tools.";
public static LocString CATEGORY = "Toggles";
public static class ENABLEPRIORITYHOTKEYSEVERYWHERE {
public static LocString NAME = "Enable priority keys everywhere";
public static LocString TOOLTIP = "Allows the 1-9 keys to select priority for all tools. Close the tool to open the building menus.";
public static LocString CATEGORY = "Tweaks";
}
}
}

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@ -1,22 +1,15 @@
#/bin/bash
msbuild=${msbuild:-/Library/Frameworks/Mono.framework/Versions/6.12.0/bin/msbuild}
msbuild=/Library/Frameworks/Mono.framework/Versions/6.12.0/bin/msbuild
ROOT=$( cd "$(dirname "$0")" ; pwd -P )
pushd $ROOT
# Do the build (need to use mono)
# $msbuild
"$msbuild" -p:Configuration=Release
$msbuild
set -x
rm -rf dist
mkdir dist
# cp bin/Debug/net48/oni-prio.dll dist/
cp bin/Release/net48/oni-prio.dll dist/
cp bin/Debug/net48/oni-prio.dll dist/
cp -r meta/* dist/
MODPATH=../OxygenNotIncludedData/mods/Local/PriorityUX
rm -rf $MODPATH
mkdir -p $MODPATH
cp dist/* $MODPATH

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@ -1,10 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<RootNamespace>oni_prio</RootNamespace>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>10.0</LangVersion>
<LangVersion>8.0</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp-firstpass">

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@ -5,9 +5,9 @@ VisualStudioVersion = 17.0.31903.59
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "oni-prio", "mod\oni-prio.csproj", "{B5C0FB18-102D-434C-B8D7-2DDAE54367D6}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "reference\Assembly-CSharp\Assembly-CSharp.csproj", "{501D90AF-582D-4F90-9FE6-1479FBA92A4B}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "reference\Assembly-CSharp.csproj", "{501D90AF-582D-4F90-9FE6-1479FBA92A4B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "reference\Assembly-CSharp-firstpass\Assembly-CSharp-firstpass.csproj", "{F0AD7234-F5CE-4A5E-8E8A-F621F0B7C0A0}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "reference-firstpass\Assembly-CSharp-firstpass.csproj", "{F0AD7234-F5CE-4A5E-8E8A-F621F0B7C0A0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution