/* * Copyright 2022 Peter Han * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ using PeterHan.PLib.UI; using System; using UnityEngine; namespace PeterHan.PLib.Options { /// /// An options entry that displays a button. Not intended to be serializable to the /// options file, instead declare a read-only property that returns a handler method as /// an Action in the settings class, e.g: /// /// [Option("Click Here!", "Button tool tip")] /// public System.Action<object> MyButton => Handler; /// /// public void Handler() { /// // ... /// } /// public class ButtonOptionsEntry : OptionsEntry { public override object Value { get { return value; } set { if (value is Action newValue) this.value = newValue; } } /// /// The action to invoke when the button is pushed. /// private Action value; public ButtonOptionsEntry(string field, IOptionSpec spec) : base(field, spec) { } public override void CreateUIEntry(PGridPanel parent, ref int row) { parent.AddChild(new PButton(Field) { Text = LookInStrings(Title), ToolTip = LookInStrings(Tooltip), OnClick = OnButtonClicked }.SetKleiPinkStyle(), new GridComponentSpec(row, 0) { Margin = CONTROL_MARGIN, Alignment = TextAnchor.MiddleCenter, ColumnSpan = 2 }); } private void OnButtonClicked(GameObject _) { value?.Invoke(null); } public override GameObject GetUIComponent() { // Will not be invoked return new GameObject("Empty"); } } }