/* * Copyright 2022 Peter Han * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ using PeterHan.PLib.UI; using System; using TMPro; using UnityEngine; namespace PeterHan.PLib.Options { /// /// An options entry which represents float and displays a text field and slider. /// This entry uses a logarithmic scale. /// public class LogFloatOptionsEntry : SlidingBaseOptionsEntry { /// /// The format to use if none is provided. /// public const string DEFAULT_FORMAT = "F2"; public override object Value { get { return value; } set { if (value is float newValue) { this.value = limits.ClampToRange(newValue); Update(); } } } /// /// The realized text field. /// private GameObject textField; /// /// The value in the text field. /// private float value; public LogFloatOptionsEntry(string field, IOptionSpec spec, LimitAttribute limit) : base(field, spec, limit) { if (limit == null) throw new ArgumentNullException(nameof(limit)); if (limit.Minimum <= 0.0f || limit.Maximum <= 0.0f) throw new ArgumentOutOfRangeException(nameof(limit), "Logarithmic values must be positive"); textField = null; value = limit.ClampToRange(1.0f); } protected override PSliderSingle GetSlider() { return new PSliderSingle() { OnValueChanged = OnSliderChanged, ToolTip = LookInStrings(Tooltip), MinValue = Mathf.Log((float)limits.Minimum), MaxValue = Mathf.Log( (float)limits.Maximum), InitialValue = Mathf.Log(value) }; } public override GameObject GetUIComponent() { textField = new PTextField() { OnTextChanged = OnTextChanged, ToolTip = LookInStrings(Tooltip), Text = value.ToString(Format ?? DEFAULT_FORMAT), MinWidth = 64, MaxLength = 16, Type = PTextField.FieldType.Float }.Build(); Update(); return textField; } /// /// Called when the slider's value is changed. /// /// The new slider value. private void OnSliderChanged(GameObject _, float newValue) { value = limits.ClampToRange(Mathf.Exp(newValue)); Update(); } /// /// Called when the input field's text is changed. /// /// The new text. private void OnTextChanged(GameObject _, string text) { if (float.TryParse(text, out float newValue)) { if (Format != null && Format.ToUpperInvariant().IndexOf('P') >= 0) newValue *= 0.01f; value = limits.ClampToRange(newValue); } Update(); } /// /// Updates the displayed value. /// protected override void Update() { var field = textField?.GetComponentInChildren(); if (field != null) field.text = value.ToString(Format ?? DEFAULT_FORMAT); if (slider != null) PSliderSingle.SetCurrentValue(slider, Mathf.Log(Mathf.Max(float.Epsilon, value))); } } }