/*
* Copyright 2022 Peter Han
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace PeterHan.PLib.Options {
///
/// A class which can be used by mods to maintain a singleton of their options. This
/// class should be the superclass of the mod options class, and <T> should be
/// the type of the options class to store.
///
/// This class only initializes the mod options once by default. If the settings can
/// be updated without restarting the game, update the Instance manually using
/// IOptions.OnOptionsChanged. If the game has to be restarted anyways, add
/// [RestartRequired].
///
/// The mod options class to wrap.
public abstract class SingletonOptions where T : class, new() {
///
/// The only instance of the singleton options.
///
protected static T instance;
///
/// Retrieves the program options, or lazily initializes them if not yet loaded.
///
public static T Instance {
get {
if (instance == null)
instance = POptions.ReadSettings() ?? new T();
return instance;
}
protected set {
if (value != null)
instance = value;
}
}
}
}