/* * Copyright 2022 Peter Han * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace PeterHan.PLib.Options { /// /// A class which can be used by mods to maintain a singleton of their options. This /// class should be the superclass of the mod options class, and <T> should be /// the type of the options class to store. /// /// This class only initializes the mod options once by default. If the settings can /// be updated without restarting the game, update the Instance manually using /// IOptions.OnOptionsChanged. If the game has to be restarted anyways, add /// [RestartRequired]. /// /// The mod options class to wrap. public abstract class SingletonOptions where T : class, new() { /// /// The only instance of the singleton options. /// protected static T instance; /// /// Retrieves the program options, or lazily initializes them if not yet loaded. /// public static T Instance { get { if (instance == null) instance = POptions.ReadSettings() ?? new T(); return instance; } protected set { if (value != null) instance = value; } } } }