/*
* Copyright 2022 Peter Han
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using PeterHan.PLib.UI;
using System;
using TMPro;
using UnityEngine;
namespace PeterHan.PLib.Options {
///
/// An options entry which represents a string and displays a text field.
///
public class StringOptionsEntry : OptionsEntry {
public override object Value {
get {
return value;
}
set {
this.value = (value == null) ? "" : value.ToString();
Update();
}
}
///
/// The maximum entry length.
///
private readonly int maxLength;
///
/// The realized text field.
///
private GameObject textField;
///
/// The value in the text field.
///
private string value;
public StringOptionsEntry(string field, IOptionSpec spec,
LimitAttribute limit = null) : base(field, spec) {
// Use the maximum limit value for the max length, if present
if (limit != null)
maxLength = Math.Max(2, (int)Math.Round(limit.Maximum));
else
maxLength = 256;
textField = null;
value = "";
}
public override GameObject GetUIComponent() {
textField = new PTextField() {
OnTextChanged = OnTextChanged, ToolTip = LookInStrings(Tooltip),
Text = value.ToString(), MinWidth = 128, Type = PTextField.FieldType.Text,
MaxLength = maxLength
}.Build();
Update();
return textField;
}
///
/// Called when the input field's text is changed.
///
/// The new text.
private void OnTextChanged(GameObject _, string text) {
value = text;
Update();
}
///
/// Updates the displayed value.
///
private void Update() {
TMP_InputField field;
if (textField != null && (field = textField.
GetComponentInChildren()) != null)
field.text = value;
}
}
}