/* * Copyright 2022 Peter Han * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ using System; using UnityEngine; namespace PeterHan.PLib.UI { /// /// The parameters used for laying out a box layout. /// [Serializable] public sealed class BoxLayoutParams { /// /// The alignment to use for components that are not big enough to fit and have no /// flexible width. /// public TextAnchor Alignment { get; set; } /// /// The direction of layout. /// public PanelDirection Direction { get; set; } /// /// The margin between the children and the component edge. /// public RectOffset Margin { get; set; } /// /// The spacing between components. /// public float Spacing { get; set; } public BoxLayoutParams() { Alignment = TextAnchor.MiddleCenter; Direction = PanelDirection.Horizontal; Margin = null; Spacing = 0.0f; } public override string ToString() { return string.Format("BoxLayoutParams[Alignment={0},Direction={1},Spacing={2:F2}]", Alignment, Direction, Spacing); } } }