/* * Copyright 2022 Peter Han * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ using UnityEngine; using UnityEngine.UI; namespace PeterHan.PLib.UI { /// /// The abstract parent of PLib UI objects that are meant to contain other UI objects. /// public abstract class PContainer : IUIComponent { /// /// The background color of this panel. /// public Color BackColor { get; set; } /// /// The background image of this panel. Tinted by the background color, acts as all /// white if left null. /// /// Note that the default background color is transparent, so unless it is set to /// some other color this image will be invisible! /// public Sprite BackImage { get; set; } /// /// The flexible size bounds of this component. /// public Vector2 FlexSize { get; set; } /// /// The mode to use when displaying the background image. /// public Image.Type ImageMode { get; set; } /// /// The margin left around the contained components in pixels. If null, no margin will /// be used. /// public RectOffset Margin { get; set; } public string Name { get; protected set; } public event PUIDelegates.OnRealize OnRealize; protected PContainer(string name) { BackColor = PUITuning.Colors.Transparent; BackImage = null; FlexSize = Vector2.zero; ImageMode = Image.Type.Simple; Margin = null; Name = name ?? "Container"; } public abstract GameObject Build(); /// /// Invokes the OnRealize event. /// /// The realized text component. protected void InvokeRealize(GameObject obj) { OnRealize?.Invoke(obj); } /// /// Configures the background color and/or image for this panel. /// /// The realized panel object. protected void SetImage(GameObject panel) { if (BackColor.a > 0.0f || BackImage != null) { var img = panel.AddComponent(); img.color = BackColor; if (BackImage != null) { img.sprite = BackImage; img.type = ImageMode; } } } public override string ToString() { return string.Format("PContainer[Name={0}]", Name); } } }