/*
* Copyright 2022 Peter Han
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using UnityEngine;
using UnityEngine.UI;
namespace PeterHan.PLib.UI {
///
/// A spacer to add into layouts. Has a large flexible width/height by default to eat all
/// the extra space.
///
public class PSpacer : IUIComponent {
///
/// The flexible size of this spacer. Defaults to (1, 1) but can be set to (0, 0) to
/// make this spacer a fixed size area instead.
///
public Vector2 FlexSize { get; set; }
///
/// The preferred size of this spacer.
///
public Vector2 PreferredSize { get; set; }
public event PUIDelegates.OnRealize OnRealize;
public string Name { get; }
public PSpacer() {
Name = "Spacer";
FlexSize = Vector2.one;
PreferredSize = Vector2.zero;
}
public GameObject Build() {
var spacer = new GameObject(Name);
var le = spacer.AddComponent();
le.flexibleHeight = FlexSize.y;
le.flexibleWidth = FlexSize.x;
le.minHeight = 0.0f;
le.minWidth = 0.0f;
le.preferredHeight = PreferredSize.y;
le.preferredWidth = PreferredSize.x;
OnRealize?.Invoke(spacer);
return spacer;
}
public override string ToString() {
return "PSpacer";
}
}
}