/* * Copyright 2022 Peter Han * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ using UnityEngine; using UnityEngine.UI; namespace PeterHan.PLib.UI { /// /// A spacer to add into layouts. Has a large flexible width/height by default to eat all /// the extra space. /// public class PSpacer : IUIComponent { /// /// The flexible size of this spacer. Defaults to (1, 1) but can be set to (0, 0) to /// make this spacer a fixed size area instead. /// public Vector2 FlexSize { get; set; } /// /// The preferred size of this spacer. /// public Vector2 PreferredSize { get; set; } public event PUIDelegates.OnRealize OnRealize; public string Name { get; } public PSpacer() { Name = "Spacer"; FlexSize = Vector2.one; PreferredSize = Vector2.zero; } public GameObject Build() { var spacer = new GameObject(Name); var le = spacer.AddComponent(); le.flexibleHeight = FlexSize.y; le.flexibleWidth = FlexSize.x; le.minHeight = 0.0f; le.minWidth = 0.0f; le.preferredHeight = PreferredSize.y; le.preferredWidth = PreferredSize.x; OnRealize?.Invoke(spacer); return spacer; } public override string ToString() { return "PSpacer"; } } }