/* * Copyright 2022 Peter Han * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ using UnityEngine; namespace PeterHan.PLib.UI { /// /// Delegate types used in the UI event system. /// public sealed class PUIDelegates { /// /// The delegate type invoked when a dialog is closed. /// /// The key of the chosen option, or PDialog.DIALOG_CLOSE_KEY if /// the dialog was closed with ESC or the X button. public delegate void OnDialogClosed(string option); /// /// The delegate type invoked when a button is pressed. /// /// The source button. public delegate void OnButtonPressed(GameObject source); /// /// The delegate type invoked when a checkbox is clicked. /// /// The source button. /// The checkbox state. public delegate void OnChecked(GameObject source, int state); /// /// The delegate type invoked when an option is selected from a combo box. /// /// The source dropdown. /// The option chosen. /// The type of the objects in the drop down. public delegate void OnDropdownChanged(GameObject source, T choice) where T : class, IListableOption; /// /// The delegate type invoked when components are converted into Unity game objects. /// /// The realized object. public delegate void OnRealize(GameObject realized); /// /// The delegate type invoked once after a slider is changed and released. /// /// The source slider. /// The new slider value. public delegate void OnSliderChanged(GameObject source, float newValue); /// /// The delegate type invoked while a slider is being changed. /// /// The source slider. /// The new slider value. public delegate void OnSliderDrag(GameObject source, float newValue); /// /// The delegate type invoked when text in a text field is changed. /// /// The source text field. /// The new text. public delegate void OnTextChanged(GameObject source, string text); /// /// The delegate type invoked when a toggle button is swapped between states. /// /// The source button. /// true if the button is toggled on, or false otherwise. public delegate void OnToggleButton(GameObject source, bool on); } }