namespace PriorityUX { public static class Strings { public static class PRIORITYUX { public static class OPTIONS { public static class RESETPRIORITY { public static LocString NAME = "Reset priority"; public static LocString TOOLTIP = "Reset priority every time a tool is opened"; public static LocString CATEGORY = "Tweaks"; } public static class RESETPRIORITYLEVEL { public static LocString NAME = "Default priority"; public static LocString TOOLTIP = "Used for reset and as a default priority"; public static LocString CATEGORY = "Tweaks"; } public static class ENABLEKEYSFORBUILDING { public static LocString NAME = "Enable priority keys in the build menu"; public static LocString TOOLTIP = "Allows the 1-9 keys to select priority in the building menu. Close the tool to open the building menus."; public static LocString CATEGORY = "Toggles"; } public static class DECONSTRUCTINHERITPRIORITY { public static LocString NAME = "Use last priority for deconstruction"; public static LocString TOOLTIP = "Use the last priority for deconstruction. If disabled, the default priority will be used every time the menu is opened."; public static LocString CATEGORY = "Toggles"; } public static class ENABLEKEYSFORALLTOOLS { public static LocString NAME = "Enable priority keys for all tools"; public static LocString TOOLTIP = "Will enable the 1-9 keys for all tools."; public static LocString CATEGORY = "Toggles"; } } } } }