oni-priority-ux/mod/PLibOptions/SlidingBaseOptionsEntry.cs

106 lines
4.0 KiB
C#

/*
* Copyright 2022 Peter Han
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using PeterHan.PLib.UI;
using UnityEngine;
namespace PeterHan.PLib.Options {
/// <summary>
/// An options entry which displays a slider below it.
/// </summary>
public abstract class SlidingBaseOptionsEntry : OptionsEntry {
/// <summary>
/// The margin between the slider extra row and the rest of the dialog.
/// </summary>
internal static readonly RectOffset ENTRY_MARGIN = new RectOffset(15, 0, 0, 5);
/// <summary>
/// The margin between the slider and its labels.
/// </summary>
internal static readonly RectOffset SLIDER_MARGIN = new RectOffset(10, 10, 0, 0);
/// <summary>
/// The limits allowed for the entry.
/// </summary>
protected readonly LimitAttribute limits;
/// <summary>
/// The realized slider.
/// </summary>
protected GameObject slider;
protected SlidingBaseOptionsEntry(string field, IOptionSpec spec,
LimitAttribute limit = null) : base(field, spec) {
limits = limit;
slider = null;
}
public override void CreateUIEntry(PGridPanel parent, ref int row) {
double minLimit, maxLimit;
base.CreateUIEntry(parent, ref row);
if (limits != null && (minLimit = limits.Minimum) > float.MinValue && (maxLimit =
limits.Maximum) < float.MaxValue && maxLimit > minLimit) {
// NaN will be false on either comparison
var slider = GetSlider().AddOnRealize(OnRealizeSlider);
// Min and max labels
var minLabel = new PLabel("MinValue") {
TextStyle = PUITuning.Fonts.TextLightStyle, Text = minLimit.
ToString(Format ?? "G3"), TextAlignment = TextAnchor.MiddleRight
};
var maxLabel = new PLabel("MaxValue") {
TextStyle = PUITuning.Fonts.TextLightStyle, Text = maxLimit.
ToString(Format ?? "G3"), TextAlignment = TextAnchor.MiddleLeft
};
// Lay out left to right
var panel = new PRelativePanel("Slider Grid") {
FlexSize = Vector2.right, DynamicSize = false
}.AddChild(slider).AddChild(minLabel).AddChild(maxLabel).AnchorYAxis(slider).
AnchorYAxis(minLabel, 0.5f).AnchorYAxis(maxLabel, 0.5f).SetLeftEdge(
minLabel, fraction: 0.0f).SetRightEdge(maxLabel, fraction: 1.0f).
SetLeftEdge(slider, toRight: minLabel).SetRightEdge(slider, toLeft:
maxLabel).SetMargin(slider, SLIDER_MARGIN);
// Add another row for the slider
parent.AddRow(new GridRowSpec());
parent.AddChild(panel, new GridComponentSpec(++row, 0) {
ColumnSpan = 2, Margin = ENTRY_MARGIN
});
}
}
/// <summary>
/// Gets the initialized PLib slider to be used for value display.
/// </summary>
/// <returns>The slider to be used.</returns>
protected abstract PSliderSingle GetSlider();
/// <summary>
/// Called when the slider is realized.
/// </summary>
/// <param name="realized">The actual slider.</param>
protected void OnRealizeSlider(GameObject realized) {
slider = realized;
Update();
}
/// <summary>
/// Updates the displayed value.
/// </summary>
protected abstract void Update();
}
}