174 lines
6.2 KiB
C#
174 lines
6.2 KiB
C#
/*
|
|
* Copyright 2022 Peter Han
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
|
|
* and associated documentation files (the "Software"), to deal in the Software without
|
|
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in all copies or
|
|
* substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
|
|
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
|
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
namespace PeterHan.PLib.UI {
|
|
/// <summary>
|
|
/// A custom UI button factory class.
|
|
/// </summary>
|
|
public class PButton : PTextComponent {
|
|
/// <summary>
|
|
/// The default margins around a button.
|
|
/// </summary>
|
|
internal static readonly RectOffset BUTTON_MARGIN = new RectOffset(7, 7, 5, 5);
|
|
|
|
/// <summary>
|
|
/// Sets up the button to have the right sound and background image.
|
|
/// </summary>
|
|
/// <param name="button">The button to set up.</param>
|
|
/// <param name="bgImage">The background image.</param>
|
|
internal static void SetupButton(KButton button, KImage bgImage) {
|
|
UIDetours.ADDITIONAL_K_IMAGES.Set(button, new KImage[0]);
|
|
UIDetours.SOUND_PLAYER_BUTTON.Set(button, PUITuning.ButtonSounds);
|
|
UIDetours.BG_IMAGE.Set(button, bgImage);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets up the background image to have the right sprite and slice type.
|
|
/// </summary>
|
|
/// <param name="bgImage">The image that forms the button background.</param>
|
|
internal static void SetupButtonBackground(KImage bgImage) {
|
|
UIDetours.APPLY_COLOR_STYLE.Invoke(bgImage);
|
|
bgImage.sprite = PUITuning.Images.ButtonBorder;
|
|
bgImage.type = Image.Type.Sliced;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Enables or disables a realized button.
|
|
/// </summary>
|
|
/// <param name="obj">The realized button object.</param>
|
|
/// <param name="enabled">true to make it enabled, or false to make it disabled (greyed out).</param>
|
|
public static void SetButtonEnabled(GameObject obj, bool enabled) {
|
|
if (obj != null && obj.TryGetComponent(out KButton button))
|
|
UIDetours.IS_INTERACTABLE.Set(button, enabled);
|
|
}
|
|
|
|
/// <summary>
|
|
/// The button's background color.
|
|
/// </summary>
|
|
public ColorStyleSetting Color { get; set; }
|
|
|
|
/// <summary>
|
|
/// The action to trigger on click. It is passed the realized source object.
|
|
/// </summary>
|
|
public PUIDelegates.OnButtonPressed OnClick { get; set; }
|
|
|
|
public PButton() : this(null) { }
|
|
|
|
public PButton(string name) : base(name ?? "Button") {
|
|
Margin = BUTTON_MARGIN;
|
|
Sprite = null;
|
|
Text = null;
|
|
ToolTip = "";
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a handler when this button is realized.
|
|
/// </summary>
|
|
/// <param name="onRealize">The handler to invoke on realization.</param>
|
|
/// <returns>This button for call chaining.</returns>
|
|
public PButton AddOnRealize(PUIDelegates.OnRealize onRealize) {
|
|
OnRealize += onRealize;
|
|
return this;
|
|
}
|
|
|
|
public override GameObject Build() {
|
|
var button = PUIElements.CreateUI(null, Name);
|
|
GameObject sprite = null, text = null;
|
|
// Background
|
|
var bgImage = button.AddComponent<KImage>();
|
|
var bgColorStyle = Color ?? PUITuning.Colors.ButtonPinkStyle;
|
|
UIDetours.COLOR_STYLE_SETTING.Set(bgImage, bgColorStyle);
|
|
SetupButtonBackground(bgImage);
|
|
// Set on click event
|
|
var kButton = button.AddComponent<KButton>();
|
|
var evt = OnClick;
|
|
if (evt != null)
|
|
// Detouring an Event is not worth the effort
|
|
kButton.onClick += () => evt?.Invoke(button);
|
|
SetupButton(kButton, bgImage);
|
|
// Add foreground image since the background already has one
|
|
if (Sprite != null) {
|
|
var fgImage = ImageChildHelper(button, this);
|
|
UIDetours.FG_IMAGE.Set(kButton, fgImage);
|
|
sprite = fgImage.gameObject;
|
|
}
|
|
// Add text
|
|
if (!string.IsNullOrEmpty(Text))
|
|
text = TextChildHelper(button, TextStyle ?? PUITuning.Fonts.UILightStyle,
|
|
Text).gameObject;
|
|
// Add tooltip
|
|
PUIElements.SetToolTip(button, ToolTip).SetActive(true);
|
|
// Arrange the icon and text
|
|
var layout = button.AddComponent<RelativeLayoutGroup>();
|
|
layout.Margin = Margin;
|
|
GameObject inner;
|
|
ArrangeComponent(layout, inner = WrapTextAndSprite(text, sprite), TextAlignment);
|
|
if (!DynamicSize) layout.LockLayout();
|
|
layout.flexibleWidth = FlexSize.x;
|
|
layout.flexibleHeight = FlexSize.y;
|
|
DestroyLayoutIfPossible(button);
|
|
InvokeRealize(button);
|
|
return button;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the sprite to a leftward facing arrow. Beware the size, scale the button down!
|
|
/// </summary>
|
|
/// <returns>This button for call chaining.</returns>
|
|
public PButton SetImageLeftArrow() {
|
|
Sprite = PUITuning.Images.Arrow;
|
|
SpriteTransform = ImageTransform.FlipHorizontal;
|
|
return this;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the sprite to a rightward facing arrow. Beware the size, scale the button
|
|
/// down!
|
|
/// </summary>
|
|
/// <returns>This button for call chaining.</returns>
|
|
public PButton SetImageRightArrow() {
|
|
Sprite = PUITuning.Images.Arrow;
|
|
SpriteTransform = ImageTransform.None;
|
|
return this;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the default Klei pink button style as this button's color and text style.
|
|
/// </summary>
|
|
/// <returns>This button for call chaining.</returns>
|
|
public PButton SetKleiPinkStyle() {
|
|
TextStyle = PUITuning.Fonts.UILightStyle;
|
|
Color = PUITuning.Colors.ButtonPinkStyle;
|
|
return this;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the default Klei blue button style as this button's color and text style.
|
|
/// </summary>
|
|
/// <returns>This button for call chaining.</returns>
|
|
public PButton SetKleiBlueStyle() {
|
|
TextStyle = PUITuning.Fonts.UILightStyle;
|
|
Color = PUITuning.Colors.ButtonBlueStyle;
|
|
return this;
|
|
}
|
|
}
|
|
}
|