oni-priority-ux/mod/PLibUI/PToggle.cs

175 lines
5.8 KiB
C#

/*
* Copyright 2022 Peter Han
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using UnityEngine;
using UnityEngine.UI;
namespace PeterHan.PLib.UI {
/// <summary>
/// A custom UI toggled button factory class.
/// </summary>
public sealed class PToggle : IDynamicSizable {
/// <summary>
/// The default margins around a toggle.
/// </summary>
internal static readonly RectOffset TOGGLE_MARGIN = new RectOffset(1, 1, 1, 1);
/// <summary>
/// Gets a realized toggle button's state.
/// </summary>
/// <param name="realized">The realized toggle button.</param>
/// <returns>The toggle button state.</returns>
public static bool GetToggleState(GameObject realized) {
return realized != null && realized.TryGetComponent(out KToggle toggle) &&
UIDetours.IS_ON.Get(toggle);
}
/// <summary>
/// Sets a realized toggle button's state.
/// </summary>
/// <param name="realized">The realized toggle button.</param>
/// <param name="on">Whether the button should be on or off.</param>
public static void SetToggleState(GameObject realized, bool on) {
if (realized != null && realized.TryGetComponent(out KToggle toggle))
UIDetours.IS_ON.Set(toggle, on);
}
/// <summary>
/// The sprite to display when active.
/// </summary>
public Sprite ActiveSprite { get; set; }
/// <summary>
/// The toggle's color.
/// </summary>
public ColorStyleSetting Color { get; set; }
public bool DynamicSize { get; set; }
/// <summary>
/// The flexible size bounds of this component.
/// </summary>
public Vector2 FlexSize { get; set; }
/// <summary>
/// The sprite to display when inactive.
/// </summary>
public Sprite InactiveSprite { get; set; }
/// <summary>
/// The initial state of the toggle button.
/// </summary>
public bool InitialState { get; set; }
/// <summary>
/// The margin around the component.
/// </summary>
public RectOffset Margin { get; set; }
public string Name { get; }
/// <summary>
/// The action to trigger when the state changes. It is passed the realized source
/// object.
/// </summary>
public PUIDelegates.OnToggleButton OnStateChanged { get; set; }
/// <summary>
/// The size to scale the toggle images. If 0x0, it will not be scaled.
/// </summary>
public Vector2 Size { get; set; }
/// <summary>
/// The tool tip text.
/// </summary>
public string ToolTip { get; set; }
public event PUIDelegates.OnRealize OnRealize;
public PToggle() : this(null) { }
public PToggle(string name) {
ActiveSprite = PUITuning.Images.Contract;
Color = PUITuning.Colors.ComponentDarkStyle;
InitialState = false;
Margin = TOGGLE_MARGIN;
Name = name ?? "Toggle";
InactiveSprite = PUITuning.Images.Expand;
ToolTip = "";
}
/// <summary>
/// Adds a handler when this toggle button is realized.
/// </summary>
/// <param name="onRealize">The handler to invoke on realization.</param>
/// <returns>This toggle button for call chaining.</returns>
public PToggle AddOnRealize(PUIDelegates.OnRealize onRealize) {
OnRealize += onRealize;
return this;
}
public GameObject Build() {
var toggle = PUIElements.CreateUI(null, Name);
// Set on click event
var kToggle = toggle.AddComponent<KToggle>();
var evt = OnStateChanged;
if (evt != null)
kToggle.onValueChanged += (on) => {
evt?.Invoke(toggle, on);
};
UIDetours.ART_EXTENSION.Set(kToggle, new KToggleArtExtensions());
UIDetours.SOUND_PLAYER_TOGGLE.Set(kToggle, PUITuning.ToggleSounds);
// Background image
var fgImage = toggle.AddComponent<Image>();
fgImage.color = Color.activeColor;
fgImage.sprite = InactiveSprite;
toggle.SetActive(false);
// Toggled images
var toggleImage = toggle.AddComponent<ImageToggleState>();
toggleImage.TargetImage = fgImage;
toggleImage.useSprites = true;
toggleImage.InactiveSprite = InactiveSprite;
toggleImage.ActiveSprite = ActiveSprite;
toggleImage.startingState = InitialState ? ImageToggleState.State.Active :
ImageToggleState.State.Inactive;
toggleImage.useStartingState = true;
toggleImage.ActiveColour = Color.activeColor;
toggleImage.DisabledActiveColour = Color.disabledActiveColor;
toggleImage.InactiveColour = Color.inactiveColor;
toggleImage.DisabledColour = Color.disabledColor;
toggleImage.HoverColour = Color.hoverColor;
toggleImage.DisabledHoverColor = Color.disabledhoverColor;
UIDetours.IS_ON.Set(kToggle, InitialState);
toggle.SetActive(true);
// Set size
if (Size.x > 0.0f && Size.y > 0.0f)
toggle.SetUISize(Size, true);
else
PUIElements.AddSizeFitter(toggle, DynamicSize);
// Add tooltip
PUIElements.SetToolTip(toggle, ToolTip).SetFlexUISize(FlexSize).SetActive(true);
OnRealize?.Invoke(toggle);
return toggle;
}
public override string ToString() {
return string.Format("PToggle[Name={0}]", Name);
}
}
}