34 lines
1.6 KiB
C#
34 lines
1.6 KiB
C#
namespace PriorityUX {
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public static class Strings {
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public static class PRIORITYUX {
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public static class OPTIONS {
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public static class RESETPRIORITY {
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public static LocString NAME = "Reset priority";
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public static LocString TOOLTIP = "Reset priority every time a tool is opened";
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public static LocString CATEGORY = "Tweaks";
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}
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public static class RESETPRIORITYLEVEL {
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public static LocString NAME = "Default priority";
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public static LocString TOOLTIP = "Used for reset and as a default priority";
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public static LocString CATEGORY = "Tweaks";
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}
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public static class ENABLEKEYSFORBUILDING {
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public static LocString NAME = "Enable priority keys in the build menu";
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public static LocString TOOLTIP = "Allows the 1-9 keys to select priority in the building menu. Close the tool to open the building menus.";
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public static LocString CATEGORY = "Toggles";
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}
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public static class DECONSTRUCTINHERITPRIORITY {
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public static LocString NAME = "Use last priority for deconstruction";
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public static LocString TOOLTIP = "Use the last priority for deconstruction. If disabled, the default priority will be used every time the menu is opened.";
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public static LocString CATEGORY = "Toggles";
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}
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public static class ENABLEKEYSFORALLTOOLS {
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public static LocString NAME = "Enable priority keys for all tools";
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public static LocString TOOLTIP = "Will enable the 1-9 keys for all tools.";
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public static LocString CATEGORY = "Toggles";
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}
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}
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}
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}
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}
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