oni-priority-ux/mod/Strings.cs

34 lines
1.6 KiB
C#

namespace PriorityUX {
public static class Strings {
public static class PRIORITYUX {
public static class OPTIONS {
public static class RESETPRIORITY {
public static LocString NAME = "Reset priority";
public static LocString TOOLTIP = "Reset priority every time a tool is opened";
public static LocString CATEGORY = "Tweaks";
}
public static class RESETPRIORITYLEVEL {
public static LocString NAME = "Default priority";
public static LocString TOOLTIP = "Used for reset and as a default priority";
public static LocString CATEGORY = "Tweaks";
}
public static class ENABLEKEYSFORBUILDING {
public static LocString NAME = "Enable priority keys in the build menu";
public static LocString TOOLTIP = "Allows the 1-9 keys to select priority in the building menu. Close the tool to open the building menus.";
public static LocString CATEGORY = "Toggles";
}
public static class DECONSTRUCTINHERITPRIORITY {
public static LocString NAME = "Use last priority for deconstruction";
public static LocString TOOLTIP = "Use the last priority for deconstruction. If disabled, the default priority will be used every time the menu is opened.";
public static LocString CATEGORY = "Toggles";
}
public static class ENABLEKEYSFORALLTOOLS {
public static LocString NAME = "Enable priority keys for all tools";
public static LocString TOOLTIP = "Will enable the 1-9 keys for all tools.";
public static LocString CATEGORY = "Toggles";
}
}
}
}
}