oni-priority-ux/mod/PLibOptions/RequireDLCAttribute.cs

69 lines
2.9 KiB
C#

/*
* Copyright 2022 Peter Han
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using PeterHan.PLib.Core;
using System;
namespace PeterHan.PLib.Options {
/// <summary>
/// An attribute placed on an option property for a class used as mod options in order to
/// show or hide it for particular DLCs. If the option is hidden, the value currently
/// in the options file is preserved unchanged when reading or writing.
/// </summary>
[AttributeUsage(AttributeTargets.Property, AllowMultiple = true, Inherited = true)]
public sealed class RequireDLCAttribute : Attribute {
/// <summary>
/// The DLC ID to check.
/// </summary>
public string DlcID { get; }
/// <summary>
/// If true, the DLC is required, and the option is hidden if the DLC is inactive.
/// If false, the DLC is forbidden, and the option is hidden if the DLC is active.
/// </summary>
public bool Required { get; }
/// <summary>
/// Annotates an option field as requiring the specified DLC. The [Option] attribute
/// must also be present to be displayed at all.
/// </summary>
/// <param name="dlcID">The DLC ID to require. Must be one of:
/// DlcManager.EXPANSION1_ID, DlcManager.VANILLA_ID</param>
public RequireDLCAttribute(string dlcID) {
DlcID = dlcID;
Required = true;
}
/// <summary>
/// Annotates an option field as requiring or forbidding the specified DLC. The
/// [Option] attribute must also be present to be displayed at all.
/// </summary>
/// <param name="dlcID">The DLC ID to require or forbid. Must be one of:
/// DlcManager.EXPANSION1_ID, DlcManager.VANILLA_ID</param>
/// <param name="required">true to require the DLC, or false to forbid it.</param>
public RequireDLCAttribute(string dlcID, bool required) {
DlcID = dlcID ?? "";
Required = required;
}
public override string ToString() {
return "RequireDLC[DLC={0},require={1}]".F(DlcID, Required);
}
}
}