oni-priority-ux/mod/PLibUI/PPanel.cs

169 lines
5.3 KiB
C#

/*
* Copyright 2022 Peter Han
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using PeterHan.PLib.Core;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace PeterHan.PLib.UI {
/// <summary>
/// A custom UI panel factory which can arrange its children horizontally or vertically.
/// </summary>
public class PPanel : PContainer, IDynamicSizable {
/// <summary>
/// The alignment position to use for child elements if they are smaller than the
/// required size.
/// </summary>
public TextAnchor Alignment { get; set; }
/// <summary>
/// The direction in which components will be laid out.
/// </summary>
public PanelDirection Direction { get; set; }
public bool DynamicSize { get; set; }
/// <summary>
/// The spacing between components in pixels.
/// </summary>
public int Spacing { get; set; }
/// <summary>
/// The children of this panel.
/// </summary>
protected readonly ICollection<IUIComponent> children;
public PPanel() : this(null) { }
public PPanel(string name) : base(name ?? "Panel") {
Alignment = TextAnchor.MiddleCenter;
children = new List<IUIComponent>();
Direction = PanelDirection.Vertical;
DynamicSize = true;
Spacing = 0;
}
/// <summary>
/// Adds a child to this panel.
/// </summary>
/// <param name="child">The child to add.</param>
/// <returns>This panel for call chaining.</returns>
public PPanel AddChild(IUIComponent child) {
if (child == null)
throw new ArgumentNullException(nameof(child));
children.Add(child);
return this;
}
/// <summary>
/// Adds a handler when this panel is realized.
/// </summary>
/// <param name="onRealize">The handler to invoke on realization.</param>
/// <returns>This panel for call chaining.</returns>
public PPanel AddOnRealize(PUIDelegates.OnRealize onRealize) {
OnRealize += onRealize;
return this;
}
public override GameObject Build() {
return Build(default, DynamicSize);
}
/// <summary>
/// Builds this panel.
/// </summary>
/// <param name="size">The fixed size to use if dynamic is false.</param>
/// <param name="dynamic">Whether to use dynamic sizing.</param>
/// <returns>The realized panel.</returns>
private GameObject Build(Vector2 size, bool dynamic) {
var panel = PUIElements.CreateUI(null, Name);
SetImage(panel);
// Add children
foreach (var child in children) {
var obj = child.Build();
obj.SetParent(panel);
PUIElements.SetAnchors(obj, PUIAnchoring.Stretch, PUIAnchoring.Stretch);
}
var lg = panel.AddComponent<BoxLayoutGroup>();
lg.Params = new BoxLayoutParams() {
Direction = Direction, Alignment = Alignment, Spacing = Spacing,
Margin = Margin
};
if (!dynamic) {
lg.LockLayout();
panel.SetMinUISize(size);
}
lg.flexibleWidth = FlexSize.x;
lg.flexibleHeight = FlexSize.y;
InvokeRealize(panel);
return panel;
}
/// <summary>
/// Builds this panel with a given default size.
/// </summary>
/// <param name="size">The fixed size to use.</param>
/// <returns>The realized panel.</returns>
public GameObject BuildWithFixedSize(Vector2 size) {
return Build(size, false);
}
/// <summary>
/// Removes a child from this panel.
/// </summary>
/// <param name="child">The child to remove.</param>
/// <returns>This panel for call chaining.</returns>
public PPanel RemoveChild(IUIComponent child) {
if (child == null)
throw new ArgumentNullException(nameof(child));
children.Remove(child);
return this;
}
/// <summary>
/// Sets the background color to the default Klei dialog blue.
/// </summary>
/// <returns>This panel for call chaining.</returns>
public PPanel SetKleiBlueColor() {
BackColor = PUITuning.Colors.ButtonBlueStyle.inactiveColor;
return this;
}
/// <summary>
/// Sets the background color to the Klei dialog header pink.
/// </summary>
/// <returns>This panel for call chaining.</returns>
public PPanel SetKleiPinkColor() {
BackColor = PUITuning.Colors.ButtonPinkStyle.inactiveColor;
return this;
}
public override string ToString() {
return string.Format("PPanel[Name={0},Direction={1}]", Name, Direction);
}
}
/// <summary>
/// The direction in which PPanel lays out components.
/// </summary>
public enum PanelDirection {
Horizontal, Vertical
}
}