oni-priority-ux/mod/Patches/PriorityScreen.cs

70 lines
3.1 KiB
C#

using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using HarmonyLib;
namespace PriorityUX {
[HarmonyPatch(typeof(PriorityScreen))]
static class PriorityScreenPatches {
static readonly MethodInfo SetScreenPriorityMethodName = typeof(PriorityScreen).GetMethod(nameof(PriorityScreen.SetScreenPriority));
[HarmonyPatch(nameof(PriorityScreen.ResetPriority))]
[HarmonyPrefix]
static bool ResetPriority_Prefix(PriorityScreen __instance) {
var options = Options.Instance;
Debug.Log("[PriorityUX] >> ResetPriority patch options.resetPriority:" + options.resetPriority);
if (options.resetPriority) {
__instance.SetScreenPriority(new PrioritySetting(PriorityScreen.PriorityClass.basic, options.resetPriorityLevel));
}
return false; // Ignore base implementation
}
[HarmonyPatch(nameof(PriorityScreen.SetScreenPriority))]
[HarmonyPostfix]
static void SetScreenPriorityPostfix(PrioritySetting priority, PriorityScreen __instance) {
if (__instance == ToolMenu.Instance.PriorityScreen ||
__instance == Utils.getPlanPriorityScreen()) {
// Debug.Log("[PriorityUX] >> SetScreenPriorityPostfix: " + priority.priority_class.ToString() + "-" + priority.priority_value);
Utils.setLastPriority(priority);
}
// If this was set from some other instance than the tool menu, propagate the setting here
// var toolPriorityScreen = ToolMenu.Instance.PriorityScreen;
// if (toolPriorityScreen != null && toolPriorityScreen != __instance) {
// Debug.Log("[PriorityUX] >> Syncing priority to tool priority");
// if (toolPriorityScreen.gameObject.activeSelf) {
// Debug.Log("[PriorityUX] >> & active");
// toolPriorityScreen.SetScreenPriority(priority);
// }
// }
}
static void SetInitialPriority(PriorityScreen priorityScreen) {
Debug.Log("[PriorityUX] >> SetInitialPriority", priorityScreen);
priorityScreen.SetScreenPriority(Utils.getLastPriority());
}
[HarmonyPatch(nameof(PriorityScreen.InstantiateButtons))]
[HarmonyTranspiler]
static IEnumerable<CodeInstruction> InstantiateButtonsTranspiler(IEnumerable<CodeInstruction> instructions) {
foreach (var instruction in instructions) {
// SetScreenPriority(new PrioritySetting(PriorityClass.basic, 5));
// IL_0166: ldarg.0
// IL_0167: ldc.i4.0
// IL_0168: ldc.i4.5
// IL_0169: newobj instance void PrioritySetting::.ctor(valuetype PriorityScreen/PriorityClass, int32)
// IL_016e: ldc.i4.0
// IL_016f: call instance void PriorityScreen::SetScreenPriority(valuetype PrioritySetting, bool)
if (instruction.Calls(SetScreenPriorityMethodName)) {
Debug.Log("[PriorityUX] >> Transpile default priority in InstantiateButtons");
yield return new CodeInstruction(OpCodes.Pop); // Priority
yield return new CodeInstruction(OpCodes.Pop); // Bool
yield return CodeInstruction.Call(typeof(PriorityScreenPatches), nameof(PriorityScreenPatches.SetInitialPriority));
continue;
}
yield return instruction;
}
}
}
}