oni-priority-ux/mod/PLibActions/PKeyBinding.cs

72 lines
2.5 KiB
C#

/*
* Copyright 2022 Peter Han
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace PeterHan.PLib.Actions {
/// <summary>
/// Represents a single key binding to an action.
/// </summary>
public sealed class PKeyBinding {
/// <summary>
/// The gamepad button to bind.
/// </summary>
public GamepadButton GamePadButton { get; set; }
/// <summary>
/// The key code.
/// </summary>
public KKeyCode Key { get; set; }
/// <summary>
/// The modifier code.
/// </summary>
public Modifier Modifiers { get; set; }
public PKeyBinding(KKeyCode keyCode = KKeyCode.None, Modifier modifiers = Modifier.
None, GamepadButton gamePadButton = GamepadButton.NumButtons) {
GamePadButton = gamePadButton;
Key = keyCode;
Modifiers = modifiers;
}
public PKeyBinding(PKeyBinding other) : this() {
if (other != null) {
GamePadButton = other.GamePadButton;
Key = other.Key;
Modifiers = other.Modifiers;
}
}
public override bool Equals(object obj) {
return obj is PKeyBinding other && other.Key == Key && other.Modifiers ==
Modifiers && other.GamePadButton == GamePadButton;
}
public override int GetHashCode() {
// Was auto generated by VS, please do not kill me
int hashCode = 1488379021 + GamePadButton.GetHashCode();
hashCode = hashCode * -1521134295 + Key.GetHashCode();
hashCode = hashCode * -1521134295 + Modifiers.GetHashCode();
return hashCode;
}
public override string ToString() {
return Modifiers + " " + Key;
}
}
}