oni-priority-ux/mod/PLibActions/PToolMode.cs

119 lines
4.6 KiB
C#

/*
* Copyright 2022 Peter Han
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using PeterHan.PLib.Core;
using System;
using System.Collections.Generic;
namespace PeterHan.PLib.Actions {
/// <summary>
/// A tool mode used in custom tool menus. Shown in the options in the bottom right.
/// </summary>
public sealed class PToolMode {
/// <summary>
/// Sets up tool options in the tool parameter menu.
/// </summary>
/// <param name="menu">The menu to configure.</param>
/// <param name="options">The available modes.</param>
/// <returns>A dictionary which is updated in real time to contain the actual state of each mode.</returns>
public static IDictionary<string, ToolParameterMenu.ToggleState> PopulateMenu(
ToolParameterMenu menu, ICollection<PToolMode> options) {
if (options == null)
throw new ArgumentNullException(nameof(options));
var kOpt = new Dictionary<string, ToolParameterMenu.ToggleState>(options.Count);
// Add to Klei format, yes it loses the order but it means less of a mess
foreach (var option in options) {
string key = option.Key;
if (!string.IsNullOrEmpty(option.Title))
Strings.Add("STRINGS.UI.TOOLS.FILTERLAYERS." + key, option.Title);
kOpt.Add(key, option.State);
}
menu.PopulateMenu(kOpt);
return kOpt;
}
/// <summary>
/// Registers a tool with the game. It still must be added to a tool collection to be
/// visible.
/// </summary>
/// <typeparam name="T">The tool type to register.</typeparam>
/// <param name="controller">The player controller which will be its parent; consider
/// using in a postfix on PlayerController.OnPrefabInit.</param>
public static void RegisterTool<T>(PlayerController controller) where T : InterfaceTool
{
if (controller == null)
throw new ArgumentNullException(nameof(controller));
// Create list so that new tool can be appended at the end
var interfaceTools = ListPool<InterfaceTool, PlayerController>.Allocate();
interfaceTools.AddRange(controller.tools);
var newTool = new UnityEngine.GameObject(typeof(T).Name);
var tool = newTool.AddComponent<T>();
// Reparent tool to the player controller, then enable/disable to load it
newTool.transform.SetParent(controller.gameObject.transform);
newTool.gameObject.SetActive(true);
newTool.gameObject.SetActive(false);
interfaceTools.Add(tool);
controller.tools = interfaceTools.ToArray();
interfaceTools.Recycle();
}
/// <summary>
/// A unique key used to identify this mode.
/// </summary>
public string Key { get; }
/// <summary>
/// The current state of this tool mode.
/// </summary>
public ToolParameterMenu.ToggleState State { get; }
/// <summary>
/// The title displayed on-screen for this mode.
/// </summary>
public LocString Title { get; }
/// <summary>
/// Creates a new tool mode entry.
/// </summary>
/// <param name="key">The key which identifies this tool mode.</param>
/// <param name="title">The title to be displayed. If null, the title will be taken
/// from the default location in STRINGS.UI.TOOLS.FILTERLAYERS.</param>
/// <param name="state">The initial state, default Off.</param>
public PToolMode(string key, LocString title, ToolParameterMenu.ToggleState state =
ToolParameterMenu.ToggleState.Off) {
if (string.IsNullOrEmpty(key))
throw new ArgumentNullException(nameof(key));
Key = key;
State = state;
Title = title;
}
public override bool Equals(object obj) {
return obj is PToolMode other && other.Key == Key;
}
public override int GetHashCode() {
return Key.GetHashCode();
}
public override string ToString() {
return "{0} ({1})".F(Key, Title);
}
}
}