oni-priority-ux/mod/PLibCore/PLibLocalization.cs

79 lines
3.1 KiB
C#

/*
* Copyright 2022 Peter Han
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
namespace PeterHan.PLib.Core {
/// <summary>
/// Handles localization of PLib for mods by automatically loading po files stored as
/// EmbeddedResources in PLibCore.dll and ILMerged with the mod assembly.
/// </summary>
public static class PLibLocalization {
/// <summary>
/// The file extension used for localization files.
/// </summary>
public const string TRANSLATIONS_EXT = ".po";
/// <summary>
/// The Prefix of LogicalName of EmbeddedResources that stores the content of po files.
/// Must match the specified value in the Directory.Build.targets file.
/// </summary>
private const string TRANSLATIONS_RES_PATH = "PeterHan.PLib.Core.PLibStrings.";
/// <summary>
/// Localizes the PLib strings.
/// </summary>
/// <param name="locale">The locale to use.</param>
internal static void LocalizeItself(Localization.Locale locale) {
if (locale == null)
throw new ArgumentNullException(nameof(locale));
Localization.RegisterForTranslation(typeof(PLibStrings));
var assembly = Assembly.GetExecutingAssembly();
string locCode = locale.Code;
if (string.IsNullOrEmpty(locCode))
locCode = Localization.GetCurrentLanguageCode();
try {
using (var stream = assembly.GetManifestResourceStream(
TRANSLATIONS_RES_PATH + locCode + TRANSLATIONS_EXT)) {
if (stream != null) {
// File.ReadAllLines does not work on streams unfortunately
var lines = new List<string>(128);
using (var reader = new StreamReader(stream, Encoding.UTF8)) {
string line;
while ((line = reader.ReadLine()) != null)
lines.Add(line);
}
Localization.OverloadStrings(Localization.ExtractTranslatedStrings(
lines.ToArray()));
#if DEBUG
PUtil.LogDebug("Localizing PLib Core to locale {0}".F(locCode));
#endif
}
}
} catch (Exception e) {
PUtil.LogWarning("Failed to load {0} localization for PLib Core:".F(locCode));
PUtil.LogExcWarn(e);
}
}
}
}