272 lines
9.2 KiB
C#
272 lines
9.2 KiB
C#
/*
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* Copyright 2022 Peter Han
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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* and associated documentation files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or
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* substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
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* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using System;
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using System.Collections.Generic;
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namespace PeterHan.PLib.Core {
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/// <summary>
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/// A class similar to Queue<typeparamref name="T"/> that allows efficient access to its
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/// items in ascending order.
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/// </summary>
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public class PriorityQueue<T> where T : IComparable<T> {
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/// <summary>
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/// Returns the index of the specified item's first child. Its second child index is
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/// that index plus one.
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/// </summary>
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/// <param name="index">The item index.</param>
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/// <returns>The index of its first child.</returns>
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private static int ChildIndex(int index) {
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return 2 * index + 1;
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}
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/// <summary>
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/// Returns the index of the specified item's parent.
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/// </summary>
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/// <param name="index">The item index.</param>
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/// <returns>The index of its parent.</returns>
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private static int ParentIndex(int index) {
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return (index - 1) / 2;
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}
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/// <summary>
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/// The number of elements in this queue.
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/// </summary>
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public int Count => heap.Count;
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/// <summary>
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/// The heap where the items are stored.
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/// </summary>
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private readonly IList<T> heap;
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/// <summary>
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/// Creates a new PriorityQueue<<typeparamref name="T"/>> with the default
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/// initial capacity.
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/// </summary>
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public PriorityQueue() : this(32) { }
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/// <summary>
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/// Creates a new PriorityQueue<<typeparamref name="T"/>> with the specified
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/// initial capacity.
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/// </summary>
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/// <param name="capacity">The initial capacity of this queue.</param>
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public PriorityQueue(int capacity) {
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if (capacity < 1)
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throw new ArgumentException("capacity > 0");
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heap = new List<T>(Math.Max(capacity, 8));
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}
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/// <summary>
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/// Removes all objects from this PriorityQueue<<typeparamref name="T"/>>.
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/// </summary>
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public void Clear() {
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heap.Clear();
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}
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/// <summary>
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/// Returns whether the specified key is present in this priority queue. This operation
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/// is fairly slow, use with caution.
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/// </summary>
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/// <param name="key">The key to check.</param>
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/// <returns>true if it exists in this priority queue, or false otherwise.</returns>
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public bool Contains(T key) {
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return heap.Contains(key);
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}
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/// <summary>
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/// Removes and returns the smallest object in the
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/// PriorityQueue<<typeparamref name="T"/>>.
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///
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/// If multiple objects are the smallest object, an unspecified one is returned.
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/// </summary>
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/// <returns>The object that is removed from this PriorityQueue.</returns>
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/// <exception cref="InvalidOperationException">If this queue is empty.</exception>
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public T Dequeue() {
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int index = 0, length = heap.Count, childIndex;
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if (length == 0)
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throw new InvalidOperationException("Queue is empty");
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T top = heap[0];
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// Put the last element as the new head
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heap[0] = heap[--length];
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heap.RemoveAt(length);
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while ((childIndex = ChildIndex(index)) < length) {
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T first = heap[index], child = heap[childIndex];
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if (childIndex < length - 1) {
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var rightChild = heap[childIndex + 1];
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// Select the smallest child
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if (child.CompareTo(rightChild) > 0) {
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childIndex++;
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child = rightChild;
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}
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}
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if (first.CompareTo(child) < 0)
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break;
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heap[childIndex] = first;
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heap[index] = child;
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index = childIndex;
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}
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return top;
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}
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/// <summary>
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/// Adds an object to the PriorityQueue<<typeparamref name="T"/>>.
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/// </summary>
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/// <param name="item">The object to add to this PriorityQueue.</param>
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/// <exception cref="ArgumentNullException">If item is null.</exception>
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public void Enqueue(T item) {
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if (item == null)
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throw new ArgumentNullException(nameof(item));
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int index = heap.Count;
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heap.Add(item);
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while (index > 0) {
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int parentIndex = ParentIndex(index);
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T first = heap[index], parent = heap[parentIndex];
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if (first.CompareTo(parent) > 0)
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break;
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heap[parentIndex] = first;
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heap[index] = parent;
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index = parentIndex;
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}
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}
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/// <summary>
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/// Returns the smallest object in the PriorityQueue<<typeparamref name="T"/>>
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/// without removing it.
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///
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/// If multiple objects are the smallest object, an unspecified one is returned.
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/// </summary>
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/// <returns>The smallest object in this PriorityQueue.</returns>
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/// <exception cref="InvalidOperationException">If this queue is empty.</exception>
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public T Peek() {
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if (Count == 0)
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throw new InvalidOperationException("Queue is empty");
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return heap[0];
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}
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public override string ToString() {
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return heap.ToString();
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}
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}
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/// <summary>
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/// A priority queue that includes a paired value.
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/// </summary>
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/// <typeparam name="K">The type to use for the sorting in the PriorityQueue.</typeparam>
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/// <typeparam name="V">The type to include as extra data.</typeparam>
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public sealed class PriorityDictionary<K, V> : PriorityQueue<PriorityDictionary<K, V>.
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PriorityQueuePair> where K : IComparable<K> {
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/// <summary>
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/// Creates a new PriorityDictionary<<typeparamref name="K"/>,
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/// <typeparamref name="V"/>> with the default initial capacity.
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/// </summary>
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public PriorityDictionary() : base() { }
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/// <summary>
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/// Creates a new PriorityDictionary<<typeparamref name="K"/>,
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/// <typeparamref name="V"/>> with the specified initial capacity.
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/// </summary>
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/// <param name="capacity">The initial capacity of this dictionary.</param>
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public PriorityDictionary(int capacity) : base(capacity) { }
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/// <summary>
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/// Removes and returns the smallest object in the
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/// PriorityDictionary<<typeparamref name="K"/>, <typeparamref name="V"/>>.
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///
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/// If multiple objects are the smallest object, an unspecified one is returned.
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/// </summary>
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/// <param name="key">The key of the object removed.</param>
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/// <param name="value">The value of the object removed.</param>
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/// <exception cref="InvalidOperationException">If this dictionary is empty.</exception>
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public void Dequeue(out K key, out V value) {
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var pair = Dequeue();
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key = pair.Key;
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value = pair.Value;
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}
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/// <summary>
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/// Adds an object to the PriorityDictionary<<typeparamref name="K"/>,
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/// <typeparamref name="V"/>>.
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/// </summary>
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/// <param name="item">The object to add to this PriorityDictionary.</param>
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/// <exception cref="ArgumentNullException">If item is null.</exception>
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public void Enqueue(K key, V value) {
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Enqueue(new PriorityQueuePair(key, value));
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}
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/// <summary>
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/// Returns the smallest object in the PriorityDictionary<<typeparamref name="K"/>,
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/// <typeparamref name="V"/>> without removing it.
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///
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/// If multiple objects are the smallest object, an unspecified one is returned.
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/// </summary>
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/// <param name="key">The key of the smallest object.</param>
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/// <param name="value">The value of the smallest object.</param>
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/// <exception cref="InvalidOperationException">If this dictionary is empty.</exception>
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public void Peek(out K key, out V value) {
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var pair = Peek();
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key = pair.Key;
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value = pair.Value;
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}
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/// <summary>
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/// Stores a value with the key that is used for comparison.
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/// </summary>
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public sealed class PriorityQueuePair : IComparable<PriorityQueuePair> {
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/// <summary>
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/// Retrieves the key of this QueueItem.
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/// </summary>
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public K Key { get; }
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/// <summary>
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/// Retrieves the value of this QueueItem.
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/// </summary>
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public V Value { get; }
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/// <summary>
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/// Creates a new priority queue pair.
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/// </summary>
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/// <param name="key">The item key.</param>
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/// <param name="value">The item value.</param>
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public PriorityQueuePair(K key, V value) {
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if (key == null)
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throw new ArgumentNullException(nameof(key));
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Key = key;
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Value = value;
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}
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public int CompareTo(PriorityQueuePair other) {
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if (other == null)
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throw new ArgumentNullException(nameof(other));
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return Key.CompareTo(other.Key);
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}
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public override bool Equals(object obj) {
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return obj is PriorityQueuePair other && other.Key.Equals(Key);
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}
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public override int GetHashCode() {
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return Key.GetHashCode();
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}
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public override string ToString() {
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return "PriorityQueueItem[key=" + Key + ",value=" + Value + "]";
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}
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}
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}
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}
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