oni-priority-ux/mod/PLibDatabase/PDatabaseUtils.cs

74 lines
3.1 KiB
C#

/*
* Copyright 2022 Peter Han
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using Database;
using System;
namespace PeterHan.PLib.Database {
/// <summary>
/// Functions which deal with entries in the game database and strings.
/// </summary>
public static class PDatabaseUtils {
/// <summary>
/// Adds a colony achievement to the colony summary screen. Must be invoked after the
/// database is initialized (Db.Initialize() postfix recommended).
///
/// Note that achievement structures significantly changed from Vanilla to the DLC.
/// </summary>
/// <param name="achievement">The achievement to add.</param>
public static void AddColonyAchievement(ColonyAchievement achievement) {
if (achievement == null)
throw new ArgumentNullException(nameof(achievement));
Db.Get()?.ColonyAchievements?.resources?.Add(achievement);
}
/// <summary>
/// Adds the name and description for a status item.
///
/// Must be used before the StatusItem is first instantiated.
/// </summary>
/// <param name="id">The status item ID.</param>
/// <param name="category">The status item category.</param>
/// <param name="name">The name to display in the UI.</param>
/// <param name="desc">The description to display in the UI.</param>
public static void AddStatusItemStrings(string id, string category, string name,
string desc) {
string uid = id.ToUpperInvariant();
string ucategory = category.ToUpperInvariant();
Strings.Add("STRINGS." + ucategory + ".STATUSITEMS." + uid + ".NAME", name);
Strings.Add("STRINGS." + ucategory + ".STATUSITEMS." + uid + ".TOOLTIP", desc);
}
/// <summary>
/// Logs a message encountered by the PLib database system.
/// </summary>
/// <param name="message">The debug message.</param>
internal static void LogDatabaseDebug(string message) {
Debug.LogFormat("[PLibDatabase] {0}", message);
}
/// <summary>
/// Logs a warning encountered by the PLib database system.
/// </summary>
/// <param name="message">The warning message.</param>
internal static void LogDatabaseWarning(string message) {
Debug.LogWarningFormat("[PLibDatabase] {0}", message);
}
}
}