oni-priority-ux/mod/PLibLighting/ILightShape.cs

46 lines
1.9 KiB
C#

/*
* Copyright 2022 Peter Han
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace PeterHan.PLib.Lighting {
/// <summary>
/// An interface describing local and remote instances of PLightShape.
/// </summary>
public interface ILightShape {
/// <summary>
/// The light shape identifier.
/// </summary>
string Identifier { get; }
/// <summary>
/// The Klei LightShape represented by this light shape, used in Light2D definitions.
/// </summary>
LightShape KleiLightShape { get; }
/// <summary>
/// The raycast mode used by this light shape. (-1) if no rays are to be emitted.
/// </summary>
LightShape RayMode { get; }
/// <summary>
/// Invokes the light handler with the provided light information.
/// </summary>
/// <param name="args">The arguments passed to the user light handler.</param>
void FillLight(LightingArgs args);
}
}