oni-priority-ux/mod/PLibOptions/ButtonOptionsEntry.cs

73 lines
2.5 KiB
C#

/*
* Copyright 2022 Peter Han
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using PeterHan.PLib.UI;
using System;
using UnityEngine;
namespace PeterHan.PLib.Options {
/// <summary>
/// An options entry that displays a button. Not intended to be serializable to the
/// options file, instead declare a read-only property that returns a handler method as
/// an Action in the settings class, e.g:
///
/// [Option("Click Here!", "Button tool tip")]
/// public System.Action&lt;object&gt; MyButton => Handler;
///
/// public void Handler() {
/// // ...
/// }
/// </summary>
public class ButtonOptionsEntry : OptionsEntry {
public override object Value {
get {
return value;
}
set {
if (value is Action<object> newValue)
this.value = newValue;
}
}
/// <summary>
/// The action to invoke when the button is pushed.
/// </summary>
private Action<object> value;
public ButtonOptionsEntry(string field, IOptionSpec spec) : base(field, spec) { }
public override void CreateUIEntry(PGridPanel parent, ref int row) {
parent.AddChild(new PButton(Field) {
Text = LookInStrings(Title), ToolTip = LookInStrings(Tooltip),
OnClick = OnButtonClicked
}.SetKleiPinkStyle(), new GridComponentSpec(row, 0) {
Margin = CONTROL_MARGIN, Alignment = TextAnchor.MiddleCenter, ColumnSpan = 2
});
}
private void OnButtonClicked(GameObject _) {
value?.Invoke(null);
}
public override GameObject GetUIComponent() {
// Will not be invoked
return new GameObject("Empty");
}
}
}