oni-priority-ux/mod/PLibOptions/CheckboxOptionsEntry.cs

72 lines
2.3 KiB
C#

/*
* Copyright 2022 Peter Han
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using PeterHan.PLib.UI;
using UnityEngine;
namespace PeterHan.PLib.Options {
/// <summary>
/// An options entry which represents bool and displays a check box.
/// </summary>
public class CheckboxOptionsEntry : OptionsEntry {
public override object Value {
get {
return check;
}
set {
if (value is bool newCheck) {
check = newCheck;
Update();
}
}
}
/// <summary>
/// true if it is checked, or false otherwise
/// </summary>
private bool check;
/// <summary>
/// The realized item checkbox.
/// </summary>
private GameObject checkbox;
public CheckboxOptionsEntry(string field, IOptionSpec spec) : base(field, spec) {
check = false;
checkbox = null;
}
public override GameObject GetUIComponent() {
checkbox = new PCheckBox() {
OnChecked = (source, state) => {
// Swap the check: checked and partial -> unchecked
check = state == PCheckBox.STATE_UNCHECKED;
Update();
}, ToolTip = LookInStrings(Tooltip)
}.SetKleiBlueStyle().Build();
Update();
return checkbox;
}
private void Update() {
PCheckBox.SetCheckState(checkbox, check ? PCheckBox.STATE_CHECKED : PCheckBox.
STATE_UNCHECKED);
}
}
}