72 lines
2.3 KiB
C#
72 lines
2.3 KiB
C#
/*
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* Copyright 2022 Peter Han
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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* and associated documentation files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or
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* substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
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* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using PeterHan.PLib.UI;
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using UnityEngine;
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namespace PeterHan.PLib.Options {
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/// <summary>
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/// An options entry which represents bool and displays a check box.
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/// </summary>
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public class CheckboxOptionsEntry : OptionsEntry {
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public override object Value {
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get {
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return check;
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}
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set {
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if (value is bool newCheck) {
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check = newCheck;
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Update();
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}
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}
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}
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/// <summary>
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/// true if it is checked, or false otherwise
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/// </summary>
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private bool check;
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/// <summary>
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/// The realized item checkbox.
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/// </summary>
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private GameObject checkbox;
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public CheckboxOptionsEntry(string field, IOptionSpec spec) : base(field, spec) {
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check = false;
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checkbox = null;
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}
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public override GameObject GetUIComponent() {
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checkbox = new PCheckBox() {
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OnChecked = (source, state) => {
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// Swap the check: checked and partial -> unchecked
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check = state == PCheckBox.STATE_UNCHECKED;
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Update();
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}, ToolTip = LookInStrings(Tooltip)
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}.SetKleiBlueStyle().Build();
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Update();
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return checkbox;
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}
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private void Update() {
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PCheckBox.SetCheckState(checkbox, check ? PCheckBox.STATE_CHECKED : PCheckBox.
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STATE_UNCHECKED);
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}
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}
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}
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