oni-priority-ux/mod/PLibOptions/IntOptionsEntry.cs

113 lines
3.5 KiB
C#

/*
* Copyright 2022 Peter Han
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using PeterHan.PLib.UI;
using TMPro;
using UnityEngine;
namespace PeterHan.PLib.Options {
/// <summary>
/// An options entry which represents int and displays a text field and slider.
/// </summary>
public class IntOptionsEntry : SlidingBaseOptionsEntry {
public override object Value {
get {
return value;
}
set {
if (value is int newValue) {
this.value = newValue;
Update();
}
}
}
/// <summary>
/// The realized text field.
/// </summary>
private GameObject textField;
/// <summary>
/// The value in the text field.
/// </summary>
private int value;
public IntOptionsEntry(string field, IOptionSpec spec, LimitAttribute limit = null) :
base(field, spec, limit) {
textField = null;
value = 0;
}
protected override PSliderSingle GetSlider() {
return new PSliderSingle() {
OnValueChanged = OnSliderChanged, ToolTip = LookInStrings(Tooltip),
MinValue = (float)limits.Minimum, MaxValue = (float)limits.Maximum,
InitialValue = value, IntegersOnly = true
};
}
public override GameObject GetUIComponent() {
textField = new PTextField() {
OnTextChanged = OnTextChanged, ToolTip = LookInStrings(Tooltip),
Text = value.ToString(Format ?? "D"), MinWidth = 64, MaxLength = 10,
Type = PTextField.FieldType.Integer
}.Build();
Update();
return textField;
}
/// <summary>
/// Called when the slider's value is changed.
/// </summary>
/// <param name="newValue">The new slider value.</param>
private void OnSliderChanged(GameObject _, float newValue) {
int newIntValue = Mathf.RoundToInt(newValue);
if (limits != null)
newIntValue = limits.ClampToRange(newIntValue);
// Record the value
value = newIntValue;
Update();
}
/// <summary>
/// Called when the input field's text is changed.
/// </summary>
/// <param name="text">The new text.</param>
private void OnTextChanged(GameObject _, string text) {
if (int.TryParse(text, out int newValue)) {
if (limits != null)
newValue = limits.ClampToRange(newValue);
// Record the valid value
value = newValue;
}
Update();
}
/// <summary>
/// Updates the displayed value.
/// </summary>
protected override void Update() {
var field = textField?.GetComponentInChildren<TMP_InputField>();
if (field != null)
field.text = value.ToString(Format ?? "D");
if (slider != null)
PSliderSingle.SetCurrentValue(slider, value);
}
}
}