{AddNewStrings:English(100)

; Textes pour Aides Aux Joueurs
	;Formatage du texte:
		;/Wxxx: Espacement entre chaque caractère. La valeur par défaut est 1000 (/W1000:)
		;/Hxxx: Espacement entre chaque lignes. La valeur par défaut est 1000 (/H1000:)
		;/Zxxx: Taille des caractères. La valeur par défaut est 1000 (/Z1000:)
		;/L: Saut de ligne
		;/Dxxx: Delais en nb de trames entre chaque lettre
		;/Exxx:  Evènements




;-----------------------------------DECOMPTE----------------------------------------------------------
	NewString("AOJ_DecompteLums_x01", "/o400:Here you can win/L:Life force and Power,:")
	NewString("AOJ_DecompteLums_x02", "/o400:And you have enough/L:lums to go there.:")
	NewString("AOJ_DecompteLums_x03", "/o400:but you'll need more/L:lums to go there.:")
;-----------------------------------MAPMONDE----------------------------------------------------------
	NewString("AOJ_Mapmonde_x01", "/o400:Rayman, you are now in/L:/o200:The Hall of Doors/o400:.:")
        NewString("AOJ_Mapmonde_x02", "/o400:From here, you may enter/L:Many new worlds.:")
        NewString("AOJ_Mapmonde_x03", "/o400:Use /o800:j/o400: to place the lum on/L:the door of your choice.:")
        NewString("AOJ_Mapmonde_x04", "/o400:and press /o800:a/o400: to jump.:")
	NewString("AOJ_Mapmonde_x05", "/o400:now, hurry and rescue/L:/o200:ly/o400:!")
        NewString("AOJ_Mapmonde_x06", "/o400:she is being held in/L:the /o200:fairy glade/o400:.")
        NewString("AOJ_Mapmonde_x07", "/o400:Move the lum with /o800:j/o400:/L:And press /o800:a/o400: to jump.")
;-----------------------------------ASTRO_00-----------------------------------------------------
	NewString("AOJ_Astro_00_x01", "/o400:You are on a flying/L:shell. Steer with /o800:j/o400:/L:and stabilize with /o800:z/o400:.:")
;-----------------------------------BAST_10-----------------------------------------------------
	NewString("AOJ_Bast_10_x01", "/o400:the door is closed by/L:four switches.:")
;-----------------------------------BAST_20-----------------------------------------------------
	NewString("AOJ_Bast_20_x01", "/o400:Look at this web. You/L:can grab onto it.:")
	NewString("AOJ_Bast_20_x02", "/o400:to grab the powder keg,/L:place yourself in front/L:of it, and release /o800:j/o400:.:")
	NewString("AOJ_Bast_20_x03", "/o400:to throw it high,/L:press /o800:a/o400:. to throw it/L:forward, press /o800:b/o400:.:")
	NewString("AOJ_Bast_20_x04", "/o400:careful, there are lots/L:of pirates in the area.:")
	NewString("AOJ_Bast_20_x05", "/o400:free me, rayman!/L:find the machine/L:and destroy it!:")
	NewString("AOJ_Bast_20_x06", "/o400:to grab onto the purple/L:lums, shoot them./L:to let go, press /o800:a/o400:.:")
	NewString("AOJ_Bast_20_x07", "/o400:toss a keg in the air,/L:shoot and catch it.:")
	NewString("AOJ_Bast_20_x08", "/o400:there's a good chance/L:you'll have to fight one!:")
	NewString("AOJ_Bast_20_x09", "/o400:use your shadow and/L:your helicopter.:")
	NewString("AOJ_Bast_20_x10", "/o400:to move around during/L:combat, press /o800:z/o400:")
	NewString("AOJ_Bast_20_x11", "/o400:this will allow you to/L:keep your enemy targeted:")
	NewString("AOJ_Bast_20_x12", "/o400:and make it easier to/L:avoid his shots.:")
;-----------------------------------BONUX-------------------------------------------------------
	NewString("AOJ_Bonux_x01", "/o400:bonus/L:/o0:stage:")
	NewString("AOJ_Bonux_x02", "/o400:this pretty little fairy has/L:gifts for rayman.:")
	NewString("AOJ_Bonux_x03", "/o400:help baby globox get to/L:her before the pirate does.:")
	NewString("AOJ_Bonux_x04", "/o400:to make him run, repeatedly/L:press /o800:A/o400: and /o800:B/o400: one after the/L:other, as fast as you can.:")
	NewString("AOJ_Bonux_x05", "/o400:if you want to restart the/L:race, press /o800:A/o400:. otherwise,/L:press /o200:START/o400:.:")
	NewString("AOJ_Bonux_x06", "/o400:what a shame! the fairy ran/L:away when the pirate got/L:there. rayman gets nothing...:")
	NewString("AOJ_Bonux_x07", "/o400:Bravo! you are really/L:fast! look what Rayman/L:has won because of you!:")
;-----------------------------------CASK_10-----------------------------------------------------
	NewString("AOJ_Cask_10_x01", "/o400:when you want to drop/L:the keg, press /o800:a/o400:.:")
;-----------------------------------Glob_10-----------------------------------------------------
	NewString("AOJ_Glob_10_x01", "/o400:Yeah! Rayman is/L:the greatest!:")
;-----------------------------------Glob_20-----------------------------------------------------
	NewStringLength("TexteDeGlob",50)
	NewString("AOJ_Glob_20_x00", "Identification under way.:")
	NewString("AOJ_Glob_20_x01", "Everything's ok = it's")
	NewString("AOJ_Glob_20_x02", "just a big nosed bush.:")
	NewString("AOJ_Glob_20_x03", "Door inactivated.:")
;-----------------------------------HELIC_10-----------------------------------------------------
	NewString("AOJ_Helic_10_x01", "/o400:in flight, keep /o800:a/o400: pressed/L:down for the helicopter./L:press /o800:Z/o400: to move around.:")
;-----------------------------------HELIC_30-----------------------------------------------------
	NewString("AOJ_Helic_30_x01", "/o400:Run, rayman, run!/L:he's going to burn you!:")
	NewString("AOJ_Helic_30_x02", "/o400:you can bounce off of/L:the spider webs!:")
	NewString("AOJ_Helic_30_x03", "/o400:shoot at the stalactites!:")
	NewString("AOJ_Helic_30_x04", "/o400:keep at it, rayman!/L:you'll get him!:")
;-----------------------------------JAIL_20------------------------------------------------------
	NewString("Intro_Dial_Aide", "/o400:/D0:Well, go ahead... use/L:your magic fist!")
;-----------------------------------LEARN_10-----------------------------------------------------
	NewString("AOJ_Learn_10_x01a", "/o400:Hi, rayman! glad to see/L:that you escaped!:")
	NewString("AOJ_Learn_10_x01b", "/o400:i'm murfy, and i'm/L:here to be your guide.:")
	NewString("AOJ_Learn_10_x01c", "/o400:you see that stone right/L:next to us, there?/E1:")
	NewString("AOJ_Learn_10_x01d", "/o400:it's a magic stone which/L:can read your thoughts.:")
	NewString("AOJ_Learn_10_x01e", "/o400:if you need some help,/L:pass close to a stone.:")
	NewString("AOJ_Learn_10_x01f", "/o400:And I'll quickly appear/L:In your mind to help you.:")
	NewString("AOJ_Learn_10_x01g", "/o400:If my advice sounds/L:confusing,:")
	NewString("AOJ_Learn_10_x01h", "/o400:Stay next to the stone and/L:keep /o800:b/o400: pressed,:")
	NewString("AOJ_Learn_10_x01i", "/o400:I will appear and repeat/L:the instructions.:")
	NewString("AOJ_Learn_10_x02", "/o400:press /o800:a/o400: to jump. press /o800:b/o400:/L:to shoot. Keep /o800:b/o400: pressed/L:and i will return.:")
	NewString("AOJ_Learn_10_x02a", "/o400:great! you have just/L:smashed a pirate cage.:")
	NewString("AOJ_Learn_10_x02b", "/o400:destroy lots of them,/L:they're full of energy.:")
	NewString("AOJ_Learn_10_x02c", "/o400:what's more, you see that/L:bright sphere there?/E1:")
	NewString("AOJ_Learn_10_x02d", "/o400:that's a yellow lum./L:gather a lot of them.:")
	NewString("AOJ_Learn_10_x02e", "/o400:they'll give you access/L:to secret places.:")
	NewString("AOJ_Learn_10_x02f", "/o400:and they'll teach you all/L:the secrets of the world.:")
	NewString("AOJ_Learn_10_x02g", "/o400:take the lum and hold /o800:L/o400:/L:down, you'll see...:")
	NewString("AOJ_Learn_10_x03", "/o400:yellow lums are very/L:important. if you want/L:to know why, press /o800:l/o400:.:")
	NewString("AOJ_Learn_10_x04", "/o400:in mid-air, press /o800:a/o400: to/L:start the helicopter and/L:press /o800:a/o400: again to stop it.:")
	NewString("AOJ_Learn_10_x05", "/o400:i'll bet you'd like to/L:know how to climb.../L:you see these two walls?/E1:")
	NewString("AOJ_Learn_10_x05a", "/o400:go stand between them./L:press /o800:a/o400: to jump and/L:/o800:a/o400: again to grab on.:")
	NewString("AOJ_Learn_10_x05b", "/o400:repeat this maneuver/L:until you have reached/L:the very top.:")
	NewString("AOJ_Learn_10_x06", "/o400:to climb up between two/L:walls, press /o800:a/o400:/L:repeatedly. try it.:")
	NewString("AOJ_Learn_10_x08", "/o400:you can point the camera/L:with /o800:z/o400:, /o800:x/o400: and /o800:y/o400:.:")
	NewString("AOJ_Learn_10_x09", "/o400:hang on to the walls/L:whenever you can.:")
;-----------------------------------LEARN_30-----------------------------------------------------
	NewString("AOJ_Learn_30_x01", "/o400:to swim, use /o800:j/o400:./L:to dive, press /o800:z/o400:./L:to resurface, press /o800:a/o400:.:")
	NewString("AOJ_Learn_30_x02", "/o400:grab the blue lums./L:they're full of air.:")
	NewString("AOJ_Learn_30_x03", "/o400:swimming not advised.:")
	NewString("AOJ_Learn_30_x04h", "/o400:grab the green lums. if/L:you die, you'll reappear/L:where you last took one.:")
	NewString("AOJ_Learn_30_x05", "/o400:if you need energy,/L:collect some red lums.:")
	NewString("AOJ_Learn_30_x06", "/o400:hurry up, Rayman! we/L:want our daddy back!:")
;-----------------------------------LEARN_60-----------------------------------------------------
	NewString("AOJ_Learn_60_x01", "/o400:you see these air/L:currents, Rayman?:")
	NewString("AOJ_Learn_60_x02", "/o400:Activate your helicopter/L:in them and you'll fly.:")
	NewString("AOJ_Learn_60_x02a", "/o400:Activate your helicopter/L:in air currents to fly.:")
	NewString("AOJ_Learn_60_x03", "/o400:break the cages. Their/L:energy will make you/L:less vulnerable.:")
;-----------------------------------MINE_10------------------------------------------------------
	NewString("AOJ_Mine_10_x01", "/o400:/C:North Mine:")
	NewString("AOJ_Mine_10_x02", "/o400:/C:South Mine:")
	NewString("AOJ_Mine_10_x03", "/o400:/C:West Mine:")
	NewString("AOJ_Mine_10_x04", "/o400:/C:East Mine:")
	NewString("AOJ_Mine_10_x05", "/o0:Oops, i missed one.:")
;-----------------------------------MORB_20------------------------------------------------------
	NewString("AOJ_Morb_20_x01", "/o400:shoot at the box attached/L:to clark's back.:")
	NewString("AOJ_Morb_20_x02", "/o400:aim for the switches.:")
	NewString("AOJ_Morb_20_x03", "/o400:Use your laser to/L:knock him down.:")
	NewString("AOJ_Morb_20_x04", "/o400:Shoot the box once he's/L:on the ground.:")
	NewString("AOJ_Morb_20_x05", "/o400:You need to hit the box/L:several times.:")
;-----------------------------------PLUM_00------------------------------------------------------
	NewString("AOJ_Plum_00_x01", "/o400:to move around, shoot in/L:the direction opposite of/L:where you want to go.:")
	NewString("AOJ_Plum_00_x02", "/o400:you've guessed how to/L:climb onto the plum:")
	NewString("AOJ_Plum_00_x03", "/o400:and move by shooting in/L:the opposite direction.:")
	NewString("AOJ_Plum_00_x04", "/o400:if you want to grab it,/L:stand in front of it.:")
	NewString("AOJ_Plum_00_x05", "/o400:you can throw it in the/L:air, just press /o800:a/o400:.:")
	NewString("AOJ_Plum_00_x05a", "/o400:or, throw it in front of/L:you, just press /o800:b/o400:.:")
	NewString("AOJ_Plum_00_x06", "/o400:the plum lets you move/L:on lava as well as water.:")
	NewString("AOJ_Plum_00_x07", "/o400:and why not stick one/L:on a post...?:")
	NewString("AOJ_Plum_00_x08", "/o400:when it's far away, shoot/L:it to make it move.:")
	NewString("AOJ_Plum_00_x08a", "/o400:don't hesitate to use it/L:against your enemies!:")
;-----------------------------------RODEO_10-----------------------------------------------------
	NewString("AOJ_Rodeo_10_x01", "/o400:bravo! you figured out/L:how to ride the shell!:")
	NewString("AOJ_Rodeo_10_x02", "/o400:press /o800:b/o400: to go faster./L:press /o800:a/o400: to get off.:")
	NewString("AOJ_Rodeo_10_x03", "/o400:but you can't get off,/L:if it's going too fast.:")
;-----------------------------------WATER_10-----------------------------------------------------
	NewString("AOJ_Water_10_x01", "/o400:here's a magic sphere.:")
	NewString("AOJ_Water_10_x02", "/o400:to grab it, stand in/L:front of it.:")
	NewString("AOJ_Water_10_x03", "/o400:if you want to toss it/L:in the air, press /o800:a/o400:.:")
	NewString("AOJ_Water_10_x03a", "/o400:to toss it in front/L:of you, press /o800:b/o400:.:")
	NewString("AOJ_Water_10_x04", "/o400:put the spheres onto/L:bases of the same color,:")
	NewString("AOJ_Water_10_x05", "/o400:and the temple doors/L:will open.:")
	NewString("AOJ_Water_10_x06", "/o400:If you lose one, go back/L:Where you last held it.:")
	NewString("AOJ_Water_10_x07", "/o400:I'm sure you'll find/L:It there again.:")
	NewString("AOJ_Water_10_x08", "/o400:to enter, use the/L:spheres. if you want/L:to toss them, press /o800:b/o400:.:")
;-----------------------------------WATER_20-----------------------------------------------------
	NewString("AOJ_Water_20_x01", "/o400:follow the purple lums/L:and shoot the stalactite.:")
	NewString("AOJ_Water_20_x02", "/o400:you see this slope? It's/L:very slippery.:")
	NewString("AOJ_Water_20_x03", "/o400:You will lose control if/L:you turn sideways.:")
	NewString("AOJ_Water_20_x04", "/o400:To accelerate, push /o800:j/o400:./L:To slow down, pull /o800:j/o400:.:")
	NewString("AOJ_Water_20_x05", "/o400:you can't use your/L:helicopter while sliding.:")
;-----------------------------------WHALE_00-----------------------------------------------------
	NewString("AOJ_Whale_00_x01", "/o400:Hey, rayman! carmen/L:the whale is trapped.:")
	NewString("AOJ_Whale_00_x02", "/o400:The pirates want/L:to use her blubber:")
	NewString("AOJ_Whale_00_x03", "/o400:To oil the engines/L:of their prison boat.:")
	NewString("AOJ_Whale_00_x04", "/o400:go help her! fast, before/L:it's too late!:")
	NewString("AOJ_Whale_00_x05", "/o400:hurry, go save Carmen!:")
	NewString("AOJ_Whale_00_x06", "/o400:to breath, grab my/L:air bubbles.:")
;-----------------------------------WHALE_10-----------------------------------------------------
	NewString("AOJ_Whale_10_x01", "/o400:the piranhas are/L:coming to take/L:my air bubbles!!:")
;-----------------------------------ENCOURAGEMENTS LY-----------------------------------------------------
	NewString("AOJ_Ly_00_x01", "/o400:go Rayman!:")
	NewString("AOJ_Ly_00_x02", "/o400:quick, Rayman! you're/L:our last hope!:")
	NewString("AOJ_Ly_00_x03", "/o400:don't be discouraged./L:you can do it!:")
	NewString("AOJ_Ly_00_x04", "/o400:the fate of the world/L:depends on you!:")
	NewString("AOJ_Ly_00_x05", "/o400:be brave, rayman! only/L:you can free us!!:")
	NewString("AOJ_Ly_00_x06", "/o400:go on! now is not the/L:time to give up!:")
	NewString("AOJ_Ly_00_x07", "/o400:hurry, or the pirates/L:will win!:")
	NewString("AOJ_Ly_00_x08", "/o400:beat them! freedom/L:depends on your fists!:")
	NewString("AOJ_Ly_00_x09", "/o400:go! we know you/L:can do it, rayman!:")
	NewString("AOJ_Ly_00_x10", "/o400:attack! even razorbeard/L:is scared of you!:")
	NewString("AOJ_Ly_00_x11", "/o400:If you want to slow down,/L:pull /o800:j/o400: towards you.:")
;-----------------------------------TITRE BOSS-----------------------------------------------------
	NewString("AOJ_Aglagl_00_x01", "/o400:/C: AXEL:")
	NewString("AOJ_Aglagl_00_x02", "/o400:/c:Guardian of the sanctuary/L:of water and ice:")
	NewString("AOJ_Froutch_00_x01", "/o400:/C: FOUTCH:")
	NewString("AOJ_Froutch_00_x02", "/o400:/c:Guardian of the sanctuary/L:of rock and lava:")
	NewString("AOJ_Oumbr_00_x01", "/o400:/C: UMBER:")
	NewString("AOJ_Oumbr_00_x02", "/o400:/c:Guardian of the sanctuary/L:/c:of stone and fire:")
;-----------------------------------RHOP_10 : LY-----------------------------------------------------
	NewString("AOJ_R_10_ly_x01", "/o400:we're all with you!:")
	NewString("AOJ_R_10_ly_x02", "/o400:one last effort, and the/L:pirates will only be/L:a bad memory!:")
	NewString("AOJ_R_10_ly_x03", "/o400:go for it, rayman!/L:you can do it!:")
	NewString("AOJ_R_10_ly_x04", "/o400:don't listen to him!/L:he's nothing but/L:a dirty liar!!:")
	NewString("AOJ_R_10_ly_x05", "/o400:take him out and/L:we'll finally be free!:")
	NewString("AOJ_R_10_ly_x06", "/o400:we're all with you,/L:little buddy!:")
	NewString("AOJ_R_10_ly_x07", "/o400:win, and i'll melt my gold/L:to make a statue of you.:")
	NewString("AOJ_R_10_ly_x08", "/o400:i've taught you well./L:don't let me down!:")
	NewString("AOJ_R_10_ly_x09", "/o400:you are the greatest hero/L:i have ever known!:")
	NewString("AOJ_R_10_ly_x10", "/o400:we'll be dancing to/L:bring you luck!:")
;-----------------------------------RHOP_10 : BT-----------------------------------------------------
	NewString("AOJ_R_10_bt_x01", "/o400:take that!:")
	NewString("AOJ_R_10_bt_x02", "/o400:i'm not afraid of you!:")
	NewString("AOJ_R_10_bt_x03", "/o400:i'll feed your remains/L:to the piranhas!!:")
	NewString("AOJ_R_10_bt_x04", "/o400:go ahead and relax!/L:you're about to die!:")
	NewString("AOJ_R_10_bt_x05", "/o400:i'll show you what/L:i'm made of!!:")	
	NewString("AOJ_R_10_bt_x06", "/o400:look how easily we tame/L:these savage beasts!:")
	NewString("AOJ_R_10_bt_x07", "/o400:i'll decorate your/L:gravestone myself!:")
	NewString("AOJ_R_10_bt_x08", "/o400:ha! globox was a/L:better fighter than you!:")
	NewString("AOJ_R_10_bt_x09", "/o400:did you remember to/L:say goodbye to ly?:")
	NewString("AOJ_R_10_bt_x10", "/o400:you're going to pay for/L:what you've done!!:")	
;-----------------------------------MISSIONS-----------------------------------------------------
	NewString("Mission_learn_10", "/o400:piranha farm/L:/L:Property of admiral/L:razorbeard!:")
	NewString("Mission_learn_20", "/o400:public notice!/L:/L:witch Ly, presently/L:languishing in the/L:stronghold, will be made/L:to walk the plank at/L:dusk./L:reservations are advised.:")
	NewString("Mission_ski", "/o400:warning! this is unknown/L:territory/L:/L:Tourism may be hazardous.:")
	NewString("Mission_water", "/o400:free dumping for anyone/L:who can figure out how/L:to open the door.:")
	NewString("Mission_rodeo1", "/o400:military academy/L:/L:please respect the need/L:for total silence for the/L:cadets' concentration.:")
	NewString("Mission_rodeo2", "/o400:elite troop/L:training center/L:/L:Danger!:")
	NewString("Mission_glob", "/o400:imprisoned here is/L:Public enemy no 2./L:/L:his raindance led to the/L:rusting of several brave/L:robo-pirate comrades.:")
	NewString("Mission_plum", "/o400:warning, labyrinth!/L:/L:if you get lost, contact/L:robo-rooters/L:immediately!:")
	NewString("Mission_earth", "/o400:beyond this point lies/L:a vast unexplored/L:wasteland.:")
	NewString("Mission_morbid1", "/o400:clark was captured here/L:before being brought to/L:the technical check-up.:")
	NewString("Mission_morbid2", "/o400:technical check-up:")
	NewString("Mission_ile", "/o400:reformatory for/L:disturbing children.:")
;-----------------------------------SEAT_10-----------------------------------------------------
 NewString("AOJ_Seat10_Haut_Parleur", "/w400:/h450:Warning! Intruder.../l:<Crrr...> Catch him!")
	
	
}
{AddNewStrings:French(100)

; Textes pour Aides Aux Joueurs
	;Formatage du texte:
		;/Wxxx: Espacement entre chaque caractère. La valeur par défaut est 1000 (/W1000:)
		;/Hxxx: Espacement entre chaque lignes. La valeur par défaut est 1000 (/H1000:)
		;/Zxxx: Taille des caractères. La valeur par défaut est 1000 (/Z1000:)
		;/L: Saut de ligne
		;/Dxxx: Delais en nb de trames entre chaque lettre
		;/Exxx:  Evènements


;-----------------------------------DECOMPTE----------------------------------------------------------
	NewString("AOJ_DecompteLums_x01", "/o400:Ici, tu peux gagner/L:vie et puissance:")
	NewString("AOJ_DecompteLums_x02", "/o400:et tu as assez/L:de lums pour entrer...:")
	NewString("AOJ_DecompteLums_x03", "/o400:mais tu n'as pas assez/L:de lums pour entrer...:")
;-----------------------------------MAPMONDE----------------------------------------------------------
	NewString("AOJ_Mapmonde_x01", "/o400:Rayman, tu te trouves/L:Sur /o200:la voie des portes/o400:.:")
        NewString("AOJ_Mapmonde_x02", "/o400:D'ici, tu peux acceder a/L:de nouveaux mondes.")
        NewString("AOJ_Mapmonde_x03", "/o400:Avec /o800:j/o400:, Deplace le lums/L:Sur la porte de ton choix")
        NewString("AOJ_Mapmonde_x04", "/o400:et presse /o800:a/o400: pour sauter.")
	NewString("AOJ_Mapmonde_x05", "/o400:Maintenant, depeche-toi/L:D'aller liberer /o200:Ly/o400: !")
        NewString("AOJ_Mapmonde_x06", "/o400:Elle est enfermee dans la/L:/o200:Clairiere de la fee/o400:.")
        NewString("AOJ_Mapmonde_x07", "/o400:Deplace le lums avec /o800:j/o400:/L:et presse /o800:a/o400: pour sauter.")
;-----------------------------------ASTRO_00-----------------------------------------------------
	NewString("AOJ_Astro_00_x01", "/o400:tu es sur un obus volant.:/L:pilote avec /o800:j/o400: et retablis/L:l'equilibre avec /o800:z/o400:.:")
;-----------------------------------BAST_10-----------------------------------------------------
	NewString("AOJ_Bast_10_x01", "/o400:la porte est fermee par/L:quatre interrupteurs.:")
;-----------------------------------BAST_20-----------------------------------------------------
	NewString("AOJ_Bast_20_x01", "/o400:Regarde cette toile, tu/L:peux t'y accrocher.:")
	NewString("AOJ_Bast_20_x02", "/o400:pour saisir ce tonneau/L:de poudre, place-toi/L:face a lui et lache /o800:j/o400:.:")
	NewString("AOJ_Bast_20_x03", "/o400:Lance vers le haut en/L:pressant /o800:a/o400: et vers/L:l'avant en pressant /o800:b/o400:.:")
	NewString("AOJ_Bast_20_x04", "/o400:attention, il y a plein/L:de pirates dans le coin.:")
	NewString("AOJ_Bast_20_x05", "/o400:libere-moi, rayman !/L:trouve la machine/L:et detruis-la !:")
	NewString("AOJ_Bast_20_x06", "/o400:pour t'agripper au lums/L:violet, tire dessus. Pour/L:te decrocher, presse /o800:a/o400:.:")
	NewString("AOJ_Bast_20_x07", "/o400:jette le tonneau en l'air,/L:Tire et rattrape-le.:")
	NewString("AOJ_Bast_20_x08", "/o400:tu risques fort d'avoir/l:a en affronter un !:")
	NewString("AOJ_Bast_20_x09", "/o400:sers-toi de ton ombre /L:et de l'helico.:")
	NewString("AOJ_Bast_20_x10", "/o400:au combat, deplace-toi/L:en pressant /o800:z/o400:.:")
	NewString("AOJ_Bast_20_x11", "/o400:ca te permettra de garder/L:ton ennemi en joue:")
	NewString("AOJ_Bast_20_x12", "/o400:et d'esquiver ses tirs/L:plus facilement.:")
;-----------------------------------BONUX-------------------------------------------------------
	NewString("AOJ_Bonux_x01", "/o400:bonus/L:/o0:stage:")
	NewString("AOJ_Bonux_x02", "/o400:cette jolie petite fee a des/L:cadeaux pour Rayman.:")
	NewString("AOJ_Bonux_x03", "/o400:aide le bebe globox a la/L:rejoindre avant le pirate.:")
	NewString("AOJ_Bonux_x04", "/o400:pour cela, encourage-le en/L:pressant sans arret /o800:A/o400:, puis/L:/o800:B/o400: le plus vite possible.:")
	NewString("AOJ_Bonux_x05", "/o400:si tu veux recommencer la/L:course, presse /o800:A/o400:. sinon,/L:presse /o200:START.:")
	NewString("AOJ_Bonux_x06", "/o400:quel Dommage ! la fee a fui/L:en voyant le pirate arriver./L:rayman n'aura rien...:")
	NewString("AOJ_Bonux_x07", "/o400:Bravo ! tu es un merveilleux/L:supporter ! regarde ce que/L:Rayman a gagne grace a toi...:")
;-----------------------------------CASK_10-----------------------------------------------------
	NewString("AOJ_Cask_10_x01", "/o400:quand tu voudras lacher/L:le tonneau, presse /o800:a/o400:.:")
;-----------------------------------Glob_10-----------------------------------------------------
	NewString("AOJ_Glob_10_x01", "/o400:yeaaah ! Le meilleur, c'est/L:rayman !:")
;-----------------------------------Glob_20-----------------------------------------------------
	NewStringLength("TexteDeGlob",50)
	NewString("AOJ_Glob_20_x00", "identification en cours...:")
	NewString("AOJ_Glob_20_x01", "rien d'anormal = simple:")
	NewString("AOJ_Glob_20_x02", "buisson a gros nez:")
	NewString("AOJ_Glob_20_x03", "porte desactivee.:")
;-----------------------------------HELIC_10-----------------------------------------------------
	NewString("AOJ_Helic_10_x01", "/o400:en vol, laisse /o800:a/o400: appuye/L:pour le super helico et /o800:z/o400:/L:pour te deplacer de cote.:")
;----------------------------------HELIC_30-----------------------------------------------------
	NewString("AOJ_Helic_30_x01", "/o400:Fuis, rayman, fuis !/L:il va te bruler !:")
	NewString("AOJ_Helic_30_x02", "/o400:tu peux rebondir sur les/L:toiles d'araignee.:")
	NewString("AOJ_Helic_30_x03", "/o400:sers-toi des stalactites.:")
	NewString("AOJ_Helic_30_x04", "/o400:vas-y rayman, tu peux/L:l'avoir !:")
;-----------------------------------JAIL_20------------------------------------------------------
	NewString("Intro_Dial_Aide", "/o400:/D0:Ben alors... utilise ton/L:Poing magique !/D1:/p2000:/E2:")
;-----------------------------------LEARN_10-----------------------------------------------------
	NewString("AOJ_Learn_10_x01a", "/o400:Salut Rayman ! content/L:que tu te sois echappe !:")
	NewString("AOJ_Learn_10_x01b", "/o400:Moi, c'est murfy, et je/L:suis la pour te guider.:")
	NewString("AOJ_Learn_10_x01c", "/o400:Tu vois la dalle juste a/L:cote de nous ?/E1:")
	NewString("AOJ_Learn_10_x01d", "/o400:C'est une pierre magique/L:qui lit dans les Pensees.:")
	NewString("AOJ_Learn_10_x01e", "/o400:Si tu as besoin d'aide,/L:Passe pres d'une dalle.:")
	NewString("AOJ_Learn_10_x01f", "/o400:j'apparaitrai aussitot/L:Dans ton esprit.:")
	NewString("AOJ_Learn_10_x01g", "/o400:si tu as un doute au sujet/L:d'un de mes conseils,:")
	NewString("AOJ_Learn_10_x01h", "/o400:immobilise-toi pres de la/L:dalle et laisse /o800:b/o400: appuye,:")
	NewString("AOJ_Learn_10_x01i", "/o400:je viendrai en personne te/L:redonner l'explication.:")
	NewString("AOJ_Learn_10_x02", "/o400:presse /o800:a/o400: pour sauter et /o800:b/o400:/L:pour tirer. Maintiens /o800:b/o400:/L:enfonce et je reviendrai.:")
	NewString("AOJ_Learn_10_x02a", "/o400:bien ! tu viens de briser/L:une cage pirate.:")
	NewString("AOJ_Learn_10_x02b", "/o400:detruis-en plein, elles/L:sont bourrees d'energie.:")
	NewString("AOJ_Learn_10_x02c", "/o400:de plus, tu vois cette/L:sphere lumineuse ?/E1:")
	NewString("AOJ_Learn_10_x02d", "/o400:c'est un lums jaune./L:ramasses-en un maximum.:")
	NewString("AOJ_Learn_10_x02e", "/o400:ils te permettront de/L:gagner des lieux secrets:")
	NewString("AOJ_Learn_10_x02f", "/o400:et ils t'apprendront tous/L:les secrets du monde.:")
	NewString("AOJ_Learn_10_x02g", "/o400:prends le lums et laisse/L:/o800:L/o400: appuye, tu comprendras.:")
	NewString("AOJ_Learn_10_x03", "/o400:Les Lums Jaunes sont tres /L:importants. Si tu veux en/L:savoir plus, presse /o800:l/o400:.:")
	NewString("AOJ_Learn_10_x04", "/o400:en l'air, presse /o800:a/o400: pour/L:activer ton helico et/L:encore /o800:a/o400: pour l'arreter.:")
	NewString("AOJ_Learn_10_x05", "/o400:je parie que tu aimerais/L:savoir comment grimper./L:tu vois ces deux parois ?/E1:")
	NewString("AOJ_Learn_10_x05a", "/o400:va te placer entre elles,/L:presse /o800:a/o400: pour sauter et/L:/o800:a/o400: pour t'accrocher.:")
	NewString("AOJ_Learn_10_x05b", "/o400:repete cette manoeuvre/L:jusqu'a ce que tu aies/L:atteint le sommet.:")
	NewString("AOJ_Learn_10_x06", "/o400:pour grimper entre deux/L:parois, presse plusieurs/L:fois de suite /o800:a/o400:.:")
	NewString("AOJ_Learn_10_x08", "/o400:tu peux diriger la camera/L:avec /o800:z/o400:, /o800:x/o400: et /o800:y/o400:.:")
	NewString("AOJ_Learn_10_x09", "/o400:accroche-toi aux parois/L:quand c'est possible.:")
;-----------------------------------LEARN_30-----------------------------------------------------
	NewString("AOJ_Learn_30_x01", "/o400:pour nager, utilise /o800:j/o400:./L:pour plonger, presse /o800:z/o400:./L:pour remonter, presse /o800:a/o400:.:")
	NewString("AOJ_Learn_30_x02", "/o400:Attrape les lums bleus./L:ils sont pleins d'air.:")
	NewString("AOJ_Learn_30_x03", "/o400:baignade deconseillee.:")
	NewString("AOJ_Learn_30_x04h", "/o400:prends les lums verts. si/L:tu meurs, tu reapparais/L:ou tu as pris le dernier.:")
	NewString("AOJ_Learn_30_x05", "/o400:si tu manques d'energie,/L:ramasse des lums rouges.:")
	NewString("AOJ_Learn_30_x06", "/o400:Vite Rayman !/L:on veut notre papa !:")
;-----------------------------------LEARN_60-----------------------------------------------------
	NewString("AOJ_Learn_60_x01", "/o400:tu vois ces courants/L:d'air, Rayman ?:")
	NewString("AOJ_Learn_60_x02", "/o400:Active l'helico dedans/L:Et tu t'envoleras.:")
	NewString("AOJ_Learn_60_x02a", "/o400:Active l'helico dans les/L:Courants et tu voleras.:")
	NewString("AOJ_Learn_60_x03", "/o400:Brise les cages. Leur/L:energie te rendra/L:moins vulnerable.:")
;-----------------------------------MINE_10------------------------------------------------------
	NewString("AOJ_Mine_10_x01", "/o400:/C:Mine Nord:")
	NewString("AOJ_Mine_10_x02", "/o400:/C:Mine Sud:")
	NewString("AOJ_Mine_10_x03", "/o400:/C:Mine Ouest:")
	NewString("AOJ_Mine_10_x04", "/o400:/C:Mine Est:")
	NewString("AOJ_Mine_10_x05", "/o0:/C:Ooops, il m'en manque.:")
;-----------------------------------MORB_20------------------------------------------------------
	NewString("AOJ_Morb_20_x01", "/o400:tire sur la boite fixee/L:dans son dos.:")
	NewString("AOJ_Morb_20_x02", "/o400:Vise les interrupteurs.:")
	NewString("AOJ_Morb_20_x03", "/o400:Sers-toi du laser pour/L:Le faire tomber.:")
	NewString("AOJ_Morb_20_x04", "/o400:Tire sur la boite quand/L:il est au sol.:")
	NewString("AOJ_Morb_20_x05", "/o400:Il faut tirer plusieurs/L:fois sur la boite.:")	
;-----------------------------------PLUM_00------------------------------------------------------
	NewString("AOJ_Plum_00_x01", "/o400:pour te deplacer sur la/L:prune, tire dans le sens/L:oppose a ta destination.:")
	NewString("AOJ_Plum_00_x02", "/o400:tu as deja devine comment/L:monter sur la prune:")
	NewString("AOJ_Plum_00_x03", "/o400:Et te diriger en tirant/L:dans le sens oppose.:")
	NewString("AOJ_Plum_00_x04", "/o400:si tu veux la saisir,/L:place-toi en face.:")
	NewString("AOJ_Plum_00_x05", "/o400:tu peux la jeter en l'air/L:en pressant /o800:a/o400::")
	NewString("AOJ_Plum_00_x05a", "/o400:Et la jeter devant toi en/L:pressant /o800:b/o400:.:")
	NewString("AOJ_Plum_00_x06", "/o400:la prune permet d'aller/L:sur la lave et sur l'eau.:")
	NewString("AOJ_Plum_00_x07", "/o400:et rien n'empeche de la/L:planter sur un pieu...:")
	NewString("AOJ_Plum_00_x08", "/o400:quand elle est loin, tire/L:dessus pour la deplacer.:")
	NewString("AOJ_Plum_00_x08a", "/o400:n'hesite pas a l'utiliser/L:contre tes ennemis !:")
;-----------------------------------RODEO_10-----------------------------------------------------
	NewString("AOJ_Rodeo_10_x01", "/o400:Bravo ! Tu as reussi a/L:chevaucher l'obus.:")
	NewString("AOJ_Rodeo_10_x02", "/o400:presse /o800:b/o400: pour accelerer/L:et /o800:a/o400: pour quitter l'obus.:")
	NewString("AOJ_Rodeo_10_x03", "/o400:Tu ne peux pas le quitter/L:lorsqu'il va trop vite.:")
;-----------------------------------WATER_10-----------------------------------------------------
	NewString("AOJ_Water_10_x01", "/o400:voici une sphere magique.:")
	NewString("AOJ_Water_10_x02", "/o400:pour la saisir, place-toi/L:en face.:")
	NewString("AOJ_Water_10_x03", "/o400:tu peux la jeter en l'air/L:en pressant /o800:a/o400::")
	NewString("AOJ_Water_10_x03a", "/o400:et la jeter devant toi en/L:pressant /o800:b/o400:.:")
	NewString("AOJ_Water_10_x04", "/o400:place les spheres sur les/L:socles de meme couleur,:")
	NewString("AOJ_Water_10_x05", "/o400:et les portes du temple/L:s'ouvriront.:")
	NewString("AOJ_Water_10_x06", "/o400:Si tu en perds une, va ou/L:tu la tenais en dernier.:")
	NewString("AOJ_Water_10_x07", "/o400:Je suis sur qu'elle s'y/L:Trouve encore.:")
	NewString("AOJ_Water_10_x08", "/o400:pour entrer, utilise les/L:spheres, tu peux les/L:jeter en pressant /o800:b/o400:")
;-----------------------------------WATER_20-----------------------------------------------------
	NewString("AOJ_Water_20_x01", "/o400:Suis les lums violets et/L:tire sur la stalactite.:")
	NewString("AOJ_Water_20_x02", "/o400:Tu vois cette pente ? Elle/L:est tres glissante.:")
	NewString("AOJ_Water_20_x03", "/o400:Tu perdras le controle/L:Si tu te mets de travers.:")
	NewString("AOJ_Water_20_x04", "/o400:Pour accelerer, pousse /o800:j/o400:./L:Pour freiner, tire /o800:j/o400:.:")
	NewString("AOJ_Water_20_x05", "/o400:L'helico est inutilisable/L:pendant la glisse.:")
;-----------------------------------WHALE_00-----------------------------------------------------
	NewString("AOJ_Whale_00_x01", "/o400:He, Rayman, carmen la/L:baleine est enfermee.:")
	NewString("AOJ_Whale_00_x02", "/o400:Les pirates veulent lui/L:Prendre sa graisse:")
	NewString("AOJ_Whale_00_x03", "/o400:Pour huiler les moteurs/L:De leur vaisseau-prison.:")
	NewString("AOJ_Whale_00_x04", "/o400:va vite la liberer avant/L:qu'il ne soit trop tard.:")
	NewString("AOJ_Whale_00_x05", "/o400:Cours sauver Carmen !:")
	NewString("AOJ_Whale_00_x06", "/o400:pour respirer, attrape/L:mes bulles d'air.:")
;-----------------------------------WHALE_10-----------------------------------------------------
	NewString("AOJ_Whale_10_x01", "/o400:Des piranhas aerophages/L:arrivent pour prendre/L:mes bulles d'air ! !:")
;-----------------------------------ENCOURAGEMENTS LY-----------------------------------------------------
	NewString("AOJ_Ly_00_x01", "/o400:Fonce Rayman !:")
	NewString("AOJ_Ly_00_x02", "/o400:vite Rayman, tu es notre/L:dernier espoir.:")
	NewString("AOJ_Ly_00_x03", "/o400:Ne te decourage pas,/L:tu vas y arriver.:")
	NewString("AOJ_Ly_00_x04", "/o400:Le destin du monde/L:depend de toi !:")
	NewString("AOJ_Ly_00_x05", "/o400:Courage ! Toi seul peux/L:nous liberer des pirates.:")
	NewString("AOJ_Ly_00_x06", "/o400:Allez ! Ce n'est pas le/L:moment de renoncer !:")
	NewString("AOJ_Ly_00_x07", "/o400:Depeche-toi ou les/L:pirates vaincront !:")
	NewString("AOJ_Ly_00_x08", "/o400:Bats-toi, la liberte est/L:au bout de tes poings !:")
	NewString("AOJ_Ly_00_x09", "/o400:Va ! Tu as toute notre/L:confiance !:")
	NewString("AOJ_Ly_00_x10", "/o400:Fonce ! Barbe-Tranchante/L:lui-meme a peur de toi !:")
	NewString("AOJ_Ly_00_x11", "/o400:Si tu veux freiner,/L:tire /o800:j/o400: vers toi !:")
;-----------------------------------TITRE BOSS-----------------------------------------------------
	NewString("AOJ_Aglagl_00_x01", "/o400:/C: AGLAGL:")
	NewString("AOJ_Aglagl_00_x02", "/o400:/C:Gardien du sanctuaire/L:d'eau et de glace:")
	NewString("AOJ_Froutch_00_x01", "/o400:/C: FROUTCH:")
	NewString("AOJ_Froutch_00_x02", "/o400:/C:Gardien du sanctuaire/L:de terre et de lave:")
	NewString("AOJ_Oumbr_00_x01", "/o400:/C: OUMBR:")
	NewString("AOJ_Oumbr_00_x02", "/o400:/c:Gardien du sanctuaire/L:de pierre et de feu:")
;-----------------------------------RHOP_10 : LY-----------------------------------------------------
	NewString("AOJ_R_10_ly_x01", "/o400:On est tous avec toi !:")
	NewString("AOJ_R_10_ly_x02", "/o400:un dernier effort, et les/L:pirates ne seront plus/L:qu'un mauvais souvenir !:")
	NewString("AOJ_R_10_ly_x03", "/o400:vas-y rayman ! tu peux/L:l'avoir !:")
	NewString("AOJ_R_10_ly_x04", "/o400:n'ecoute pas ses menaces,/L:ce n'est/L:qu'un lache !:")
	NewString("AOJ_R_10_ly_x05", "/o400:Plus que lui, et nous/L:serons libres !:")
	NewString("AOJ_R_10_ly_x06", "/o400:on est tous avec toi,/L:p'tit gars !:")
	NewString("AOJ_R_10_ly_x07", "/o400:gagne, je fondrai mon or/L:pour t'elever une statue:")
	NewString("AOJ_R_10_ly_x08", "/o400:je t'ai tout appris. ne/L:me decois pas !:")
	NewString("AOJ_R_10_ly_x09", "/o400:tu es le Plus grand heros/L:que j'aie jamais connu !:")
	NewString("AOJ_R_10_ly_x10", "/o400:nous allons tous danser/L:pour te porter chance !:")
;-----------------------------------RHOP_10 : BT-----------------------------------------------------
	NewString("AOJ_R_10_bt_x01", "/o400:prends ca !:")
	NewString("AOJ_R_10_bt_x02", "/o400:tu ne me fais pas peur !:")
	NewString("AOJ_R_10_bt_x03", "/o400:je donnerai ton cadavre/L:aux piranhas...:")
	NewString("AOJ_R_10_bt_x04", "/o400:plus besoin de t'en faire,/L:c'est fini pour toi.:")
	NewString("AOJ_R_10_bt_x05", "/o400:je vais te montrer de/L:quoi je suis capable !:")	
	NewString("AOJ_R_10_bt_x06", "/o400:regarde comment on/L:dompte les betes fauves...:")
	NewString("AOJ_R_10_bt_x07", "/o400:je fleurirai moi-meme ta/L:tombe...avec des orties !:")
	NewString("AOJ_R_10_bt_x08", "/o400:ha ! globox est beaucoup/L:moins drole que toi !:")
	NewString("AOJ_R_10_bt_x09", "/o400:t'as pense a faire tes/L:adieux a ly ?:")
	NewString("AOJ_R_10_bt_x10", "/o400:je vais te faire payer/L:tous tes affronts...:")	
;-----------------------------------MISSIONS-----------------------------------------------------
	NewString("Mission_learn_10", "/o400:Elevage de piranhas/L:/L:Propriete de l'amiral/L:Barbe-Tranchante:")
	NewString("Mission_learn_20", "/o400:Avis a la population !/L:/L:La sorciere Ly, enfermee/L:Actuellement dans le/L:Bastion, sera deboulonnee/L:ici meme a la tombee de /L:la nuit.:")
	NewString("Mission_ski", "/o400:Attention, vous entrez/L:En territoire inconnu./L:/L:Tourisme deconseille.:")
	NewString("Mission_water", "/o400:Vidange gratuite a qui/L:Trouvera le moyen/L:D'ouvrir le portail.:")
	NewString("Mission_rodeo1", "/o400:Ecole militaire/L:/L:Afin de respecter la/L:Concentration des eleves,/L:nous vous prions de faire/L:silence.:")
	NewString("Mission_rodeo2", "/o400:Centre d'entrainement/L:Des troupes d'elite/L:/L:Danger !:")
	NewString("Mission_glob", "/o400:Ici est enferme l'ennemi/L:Public no 2./L:/L:Il faisait rouiller de/L:Braves pirates en/L:invoquant la pluie.:")
	NewString("Mission_plum", "/o400:Attention labyrinthe !/L:/L:si vous vous perdez,/L:contactez au plus vite/L:les robots-aimants.:")
	NewString("Mission_earth", "/o400:Au-dela de ce panneau/L:Vous entrez dans une/L:Vaste zone inexploree.:")
	NewString("Mission_morbid1", "/o400:Ici a ete capture Clark/L:Avant d'etre emmene au/L:Controle technique.:")
	NewString("Mission_morbid2", "/o400:Controle technique:")
	NewString("Mission_ile", "/o400:Maison de correction/L:Pour enfants turbulents.:")
;-----------------------------------SEAT_10-----------------------------------------------------
 	NewString("AOJ_Seat10_Haut_Parleur", "/w400:/h450:Attention ! Intrus.../l:<Crrr...> Attrapez-le !")
}

{AddNewStrings:Espanol(100)

; Textes pour Aides Aux Joueurs
	;Formatage du texte:
		;/Wxxx: Espacement entre chaque caractère. La valeur par défaut est 1000 (/W1000:)
		;/Hxxx: Espacement entre chaque lignes. La valeur par défaut est 1000 (/H1000:)
		;/Zxxx: Taille des caractères. La valeur par défaut est 1000 (/Z1000:)
		;/L: Saut de ligne
		;/Dxxx: Delais en nb de trames entre chaque lettre
		;/Exxx:  Evènements

;-----------------------------------DECOMPTE_LUMS-----------------------------------------------------
	NewString("AOJ_DecompteLums_x01", "/o400:Aquí puedes ganar/L:fuerza y vida:")
	NewString("AOJ_DecompteLums_x02", "/o400:y tu tienes suficientes/L:lums para entrar...:")
	NewString("AOJ_DecompteLums_x03", "/o400:pero tu no tienes lums/L:suficientes para entrar...:")
;-----------------------------------MAPMONDE----------------------------------------------------------
	NewString("AOJ_Mapmonde_x01", "/o400:Rayman, estás en la/L:/o200:sala de las Puertas/o400:.")
        NewString("AOJ_Mapmonde_x02", "/o400:Desde aquí, puedes/L:entrar a otros mundos.")
        NewString("AOJ_Mapmonde_x03", "/o400:pulsa /o800:j/o400:, para mover los/L:lums hacia la puerta elegida")
        NewString("AOJ_Mapmonde_x04", "/o400:y pulsa /o800:a/o400: para saltar.")
	NewString("AOJ_Mapmonde_x05", "/o400:Ahora, ¡apresúrate/L:y libera a /o200:Ly/o400:!")
        NewString("AOJ_Mapmonde_x06", "/o400:La tienen prisionera en/L:/o200:el Claro del Hada/o400:.")
        NewString("AOJ_Mapmonde_x07", "/o400:Desplaza los lums con /o800:j/o400:/L:y Presiona /o800:a/o400: para saltar.")
;-----------------------------------ASTRO_00-----------------------------------------------------
	NewString("AOJ_Astro_00_x01", "/o400:Vas sobre un obús.:/L:Pilota con /o800:j/o400: y equilibra/L:con /o800:z/o400:.:")
;-----------------------------------BAST_10-----------------------------------------------------
	NewString("AOJ_Bast_10_x01", "/o400:La puerta está cerrada/L:con 4 interruptores.:")
;-----------------------------------BAST_20-----------------------------------------------------
	NewString("AOJ_Bast_20_x01", "/o400:Puedes engancharte/L:a esa telaraña.:")
	NewString("AOJ_Bast_20_x02", "/o400:Para coger este barril/L:de pólvora, ponte frente/L:a él y suelta /o800:j/o400:.:")
	NewString("AOJ_Bast_20_x03", "/o400:Tíralo hacia arriba/L:pulsando /o800:a/o400: y hacia/L:adelante pulsando /o800:b/o400:.:")
	NewString("AOJ_Bast_20_x04", "/o400:Cuidado, hay un montón/L:de piratas en la zona.:")
	NewString("AOJ_Bast_20_x05", "/o400:¡Libérame, Rayman!/L:¡Encuentra la máquina/L:y destrúyela!:")
	NewString("AOJ_Bast_20_x06", "/o400:Para colgarte de los lums/L:morados, dispárales./L:Para soltarte, pulsa /o800:a/o400:.:")
	NewString("AOJ_Bast_20_x07", "/o400:Tira el barril al aire,/L:dispara y cógelo.:")
	NewString("AOJ_Bast_20_x08", "/o400:probablemente tendrás/l:que luchar.:")
	NewString("AOJ_Bast_20_x09", "/o400:Utiliza tu el helicóptero y/L:Oriéntate con tu sombra.:")
	NewString("AOJ_Bast_20_x10", "/o400:Al combatir, múevete/L:pulsando /o800:z/o400:.:")
	NewString("AOJ_Bast_20_x11", "/o400:Así podrás mantener a tu/L:enemigo a tiro:")
	NewString("AOJ_Bast_20_x12", "/o400:y te será más fácil/L:esquivar sus disparos.:")
;-----------------------------------BONUX-------------------------------------------------------
	NewString("AOJ_Bonux_x01", "/o400:bonus/L:/o0:stage:")
	NewString("AOJ_Bonux_x02", "/o400:Esta hermosa hada tiene/L:regalos para Rayman.:")
	NewString("AOJ_Bonux_x03", "/o400:Ayuda al bebé a reunirse con/L:ella antes que el pirata.:")
	NewString("AOJ_Bonux_x04", "/o400:Para ello, anímale pulsando/L:/o800:A/o400: sin soltar y después /o800:B/o400: lo/L:más rápido posible.:")
	NewString("AOJ_Bonux_x05", "/o400:Si quieres empezar otra vez/L:la carrera, pulsa /o800:A/o400: si no,/L:pulsa /o200:START.:")
	NewString("AOJ_Bonux_x06", "/o400:¡Qué pena! El hada ha huido/L:al ver llegar al pirata./L:Rayman se queda sin nada.:")
	NewString("AOJ_Bonux_x07", "/o400:¡Bravo! ¡Eres un gran/L:ayudante! Mira lo que ha/L:ganado Rayman gracias a ti.:")
;-----------------------------------CASK_10-----------------------------------------------------
	NewString("AOJ_Cask_10_x01", "/o400:Cuando quieras soltar/L:el barril, pulsa /o800:a/o400:.:")
;-----------------------------------Glob_10-----------------------------------------------------
	NewString("AOJ_Glob_10_x01", "/o400:¡Síiii! ¡Rayman, eres/L:el mejor!:")
;-----------------------------------Glob_20-----------------------------------------------------
	NewStringLength("TexteDeGlob",50)
	NewString("AOJ_Glob_20_x00", "Identificación en curso.:")
	NewString("AOJ_Glob_20_x01", "Nada raro, sólo un:")
	NewString("AOJ_Glob_20_x02", "arbusto de gran nariz.:")
	NewString("AOJ_Glob_20_x03", "Puerta desactivada.:")
;-----------------------------------HELIC_10-----------------------------------------------------
	NewString("AOJ_Helic_10_x01", "/o400:Al volar, deja pulsado /o800:a/o400:/L:para el superhelicóptero/L:y /o800:z/o400: para moverte.:")
;-----------------------------------HELIC_30-----------------------------------------------------
	NewString("AOJ_Helic_30_x01", "/o400:¡Huye, Rayman, huye!/L:¡Te va a achicharrar!:")
	NewString("AOJ_Helic_30_x02", "/o400:Puedes rebotar en/L:las telarañas.:")
	NewString("AOJ_Helic_30_x03", "/o400:tira a las estalactitas.:")
	NewString("AOJ_Helic_30_x04", "/o400:¡Vamos, Rayman,/L:puedes hacerlo!:")
;-----------------------------------JAIL_20------------------------------------------------------
	NewString("Intro_Dial_Aide", "/o400:/D0:Y ahora... ¡utiliza tu/L:puño mágico!/D1:/p2000:/E2:")
;----------------------------------LEARN_10-----------------------------------------------------
	NewString("AOJ_Learn_10_x01a", "/o400:¡Hola, Rayman! Me alegro/L:de que te hayas escapado:")
	NewString("AOJ_Learn_10_x01b", "/o400:Soy Murfy, y estoy/L:aquí para guiarte.:")
	NewString("AOJ_Learn_10_x01c", "/o400:¿Ves esa losa que/L:tenemos justo al lado?/E1:")
	NewString("AOJ_Learn_10_x01d", "/o400:Es una piedra mágica/L:que lee la mente.:")
	NewString("AOJ_Learn_10_x01e", "/o400:Si necesitas ayuda,/L:acércate a una losa.:")
	NewString("AOJ_Learn_10_x01f", "/o400:Al momento, apareceré/L:en tu mente.:")
	NewString("AOJ_Learn_10_x01g", "/o400:Si tienes alguna duda/L:Sobre mis consejos,:")
	NewString("AOJ_Learn_10_x01h", "/o400:Párate cerca de la losa y/L:Mantén Presionado /o800:b/o400:.:")
	NewString("AOJ_Learn_10_x01i", "/o400:Apareceré en persona para/L:Explicártelo de nuevo.:")
	NewString("AOJ_Learn_10_x02", "/o400:pulsa /o800:a/o400: para saltar y /o800:b/o400:/L:para disparar. Mantén /o800:b/o400:/L:pulsado y yo volveré.:")
	NewString("AOJ_Learn_10_x02a", "/o400:¡Bien! Acabas de romper/L:una jaula pirata.:")
	NewString("AOJ_Learn_10_x02b", "/o400:Destrúyelas, están/L:llenas de energía.:")
	NewString("AOJ_Learn_10_x02c", "/o400:¿Ves esa esfera/L:luminosa?/E1:")
	NewString("AOJ_Learn_10_x02d", "/o400:Es un lum amarillo. Coge/L:todos los que puedas.:")
	NewString("AOJ_Learn_10_x02e", "/o400:Con ellos, podrás llegar/L:a lugares secretos:")
	NewString("AOJ_Learn_10_x02f", "/o400:y te enseñarán todos los/L:secretos del mundo.:")
	NewString("AOJ_Learn_10_x02g", "/o400:Coge el lum amarillo,/L:Mantén pulsado /o800:L/o400: y verás.:")
	NewString("AOJ_Learn_10_x03", "/o400:Los lums amarillos son muy/L:Importantes. si quieres/L:saber Más, presiona /o800:l/o400:.:")
	NewString("AOJ_Learn_10_x04", "/o400:en el aire, pulsa /o800:a/o400: para/L:activar tu helicóptero y/L:de nuevo /o800:a/o400: para parar.:")
	NewString("AOJ_Learn_10_x05", "/o400:Supongo que te gustaría/L:saber trepar./L:¿Ves esas dos paredes?/E1:")
	NewString("AOJ_Learn_10_x05a", "/o400:Ponte entre ambas,/L:y pulsa /o800:a/o400: para saltar y/L:/o800:a/o400: agarrarte.:")
	NewString("AOJ_Learn_10_x05b", "/o400:Repite esta maniobra/L:hasta que llegues/L:arriba.:")
	NewString("AOJ_Learn_10_x06", "/o400:Para trepar entre dos/L:paredes, pulsa muchas/L:veces seguidas /o800:a/o400:.:")
	NewString("AOJ_Learn_10_x08", "/o400:Puedes manejar la cámara/L:con /o800:z/o400:, /o800:x/o400: y /o800:y/o400:.:")
	NewString("AOJ_Learn_10_x09", "/o400:Agárrate a las paredes/L:Siempre que puedas.:")
;-----------------------------------LEARN_30-----------------------------------------------------
	NewString("AOJ_Learn_30_x01", "/o400:Para nadar, usa /o800:j/o400:./L:Para sumergirte, pulsa /o800:z/o400:./L:Para emerger, pulsa /o800:a/o400:.:")
	NewString("AOJ_Learn_30_x02", "/o400:Coge los lums azules./L:Están llenos de aire.:")
	NewString("AOJ_Learn_30_x03", "/o400:se desaconseja bañarse.:")
	NewString("AOJ_Learn_30_x04h", "/o400:Coge los lums verdes./L:Si mueres, aparecerás/L:donde cogiste el último.:")
	NewString("AOJ_Learn_30_x05", "/o400:Si te falta energía,/L:coge lums rojos.:")
	NewString("AOJ_Learn_30_x06", "/o400:¡Rápido, Rayman!/L:¡Queremos a papá!:")
;-----------------------------------LEARN_60-----------------------------------------------------
	NewString("AOJ_Learn_60_x01", "/o400:¿Ves esas corrientes/L:de aire, Rayman?:")
	NewString("AOJ_Learn_60_x02", "/o400:Activa tu helicóptero/L:en ellas y volarás.:")
	NewString("AOJ_Learn_60_x02a", "/o400:Activa tu helicóptero en/L:las corrientes y volarás.:")
	NewString("AOJ_Learn_60_x03", "/o400:Rompe las jaulas. Su/L:energía te hará/L:menos vulnerable.:")
;-----------------------------------MINE_10------------------------------------------------------
	NewString("AOJ_Mine_10_x01", "/o400:/C:Mina norte:")
	NewString("AOJ_Mine_10_x02", "/o400:/C:Mina sur:")
	NewString("AOJ_Mine_10_x03", "/o400:/C:Mina oeste:")
	NewString("AOJ_Mine_10_x04", "/o400:/C:Mina este:")
	NewString("AOJ_Mine_10_x05", "/o0:/C:Vaya, me falta uno.:")
;-----------------------------------MORB_20------------------------------------------------------
	NewString("AOJ_Morb_20_x01", "/o400:Dispara a la caja que/L:tiene en la espalda.:")
	NewString("AOJ_Morb_20_x02", "/o400:Da a los interruptores.:")
	NewString("AOJ_Morb_20_x03", "/o400:Utiliza el láser para/L:hacerle caer.:")
	NewString("AOJ_Morb_20_x04", "/o400:Dispara a la caja cuando/L:él esté en el suelo.:")
	NewString("AOJ_Morb_20_x05", "/o400:Hay que disparar varias/L:veces contra la caja.:")	
;-----------------------------------PLUM_00------------------------------------------------------
	NewString("AOJ_Plum_00_x01", "/o400:Para moverte, dispara en/L:dirección contraria/L:adonde quieras ir.:")
	NewString("AOJ_Plum_00_x02", "/o400:Ya has averiguado cómo/L:montar en la ciruela:")
	NewString("AOJ_Plum_00_x03", "/o400:y moverte disparando en/L:dirección contraria.:")
	NewString("AOJ_Plum_00_x04", "/o400:Si quieres cogerla,/L:colócate enfrente.:")
	NewString("AOJ_Plum_00_x05", "/o400:Puedes tirarla al aire/L:pulsando  /o800:a/o400:.:")
	NewString("AOJ_Plum_00_x05a", "/o400:y tirarla hacia adelante/L:pulsando /o800:b/o400:.:")
	NewString("AOJ_Plum_00_x06", "/o400:Con la ciruela podrás ir/L:sobre la lava y el agua:")
	NewString("AOJ_Plum_00_x07", "/o400:y también puedes/L:clavarla en un palo.:")
	NewString("AOJ_Plum_00_x08", "/o400:Una vez lejos, dispara/L:contra ella para moverla.:")
	NewString("AOJ_Plum_00_x08a", "/o400:¡No dudes en utilizarla/L:contra tus enemigos!:")
;-----------------------------------RODEO_10-----------------------------------------------------
	NewString("AOJ_Rodeo_10_x01", "/o400:¡Bravo! ¡Has conseguido/L:montar sobre un obús!:")
	NewString("AOJ_Rodeo_10_x02", "/o400:Pulsa  /o800:b/o400: para acelerar y /o800:a/o400:/L:para desmontar del obús.:")
	NewString("AOJ_Rodeo_10_x03", "/o400:No puedes desmontar/L:si va demasiado rápido.:")
;-----------------------------------WATER_10-----------------------------------------------------
	NewString("AOJ_Water_10_x01", "/o400:ésta es una esfera mágica:")
	NewString("AOJ_Water_10_x02", "/o400:Para cogerla, ponte/L:enfrente de ella.:")
	NewString("AOJ_Water_10_x03", "/o400:Puedes tirarla al aire/L:pulsando /o800:a/o400::")
	NewString("AOJ_Water_10_x03a", "/o400:y lanzarla hacia/L:adelante pulsando /o800:b/o400:.:")
	NewString("AOJ_Water_10_x04", "/o400:Pon las esferas sobre/L:bases del mismo color,:")
	NewString("AOJ_Water_10_x05", "/o400:y las puertas del templo/L:se abrirán.:")
	NewString("AOJ_Water_10_x06", "/o400:Si pierdes una, vuelve/L:donde la tenías antes.:")
	NewString("AOJ_Water_10_x07", "/o400:Seguro que la encuentras/L:allí otra vez.:")
	NewString("AOJ_Water_10_x08", "/o400:Para entrar, utiliza las/L:esferas. Puedes /L:arrojarlas pulsando /o800:b/o400:")
;-----------------------------------WATER_20-----------------------------------------------------
	NewString("AOJ_Water_20_x01", "/o400:Sigue a los lums morados/L:y tira a la estalactita.:")
	NewString("AOJ_Water_20_x02", "/o400:¿Ves esa pendiente?/L:Es muy resbaladiza.:")
	NewString("AOJ_Water_20_x03", "/o400:Perderás el control si/L:Si te tuerces demasiado.:")
	NewString("AOJ_Water_20_x04", "/o400:Para acelerar, empuja /o800:j/o400:./L:para frenar tira de /o800:j/o400:.:")
	NewString("AOJ_Water_20_x05", "/o400:tu helicóptero no puedes/L:usarlo Mientras deslizas.:")
;-----------------------------------WHALE_00-----------------------------------------------------
	NewString("AOJ_Whale_00_x01", "/o400:¡Rayman, han atrapado a/L:Carmen la ballena!:")
	NewString("AOJ_Whale_00_x02", "/o400:Los piratas quieren su/L:grasa para lubricar:")
	NewString("AOJ_Whale_00_x03", "/o400:los motores de su/L:nave prisión.:")
	NewString("AOJ_Whale_00_x04", "/o400:Date prisa y libérala/L:antes de que sea tarde.:")
	NewString("AOJ_Whale_00_x05", "/o400:¡Corre a salvar a Carmen!:")
	NewString("AOJ_Whale_00_x06", "/o400:Para respirar, coge/L:mis burbujas de aire.:")
;-----------------------------------WHALE_10-----------------------------------------------------
	NewString("AOJ_Whale_10_x01", "/o400:¡Unas pirañas aerófagas/L:quieren apoderarse de/L:mis burbujas de aire!:")
;-----------------------------------ENCOURAGEMENTS LY-----------------------------------------------------
	NewString("AOJ_Ly_00_x01", "/o400:¡ánimo, Rayman!:")
	NewString("AOJ_Ly_00_x02", "/o400:Rápido, Rayman= eres/L:nuestra última esperanza.:")
	NewString("AOJ_Ly_00_x03", "/o400:No te rindas, puedes/L:conseguirlo.:")
	NewString("AOJ_Ly_00_x04", "/o400:¡El destino del mundo/L:está en tus manos!:")
	NewString("AOJ_Ly_00_x05", "/o400:¡ánimo! Sólo tú puedes/L:librarnos de los piratas.:")
	NewString("AOJ_Ly_00_x06", "/o400:¡Vamos! ¡No puedes/L:rendirte ahora!:")
	NewString("AOJ_Ly_00_x07", "/o400:¡Date prisa o vencerán/L:los piratas!:")
	NewString("AOJ_Ly_00_x08", "/o400:¡Lucha! ¡La libertad/L:depende de tus puños!:")
	NewString("AOJ_Ly_00_x09", "/o400:¡Ve! ¡Todos confiamos/L:en ti!:")
	NewString("AOJ_Ly_00_x10", "/o400:¡ánimo! El propio /L:Barbaguda te teme.:")
	NewString("AOJ_Ly_00_x11", "/o400:Si tu quieres frenar,/L:¡tira de /o800:j/o400: hacia ti!:")
;-----------------------------------TITRE BOSS-----------------------------------------------------
	NewString("AOJ_Aglagl_00_x01", "/o400:/C: AXEL:")
	NewString("AOJ_Aglagl_00_x02", "/o400:/c:Guardián del Santuario/L:de Agua y Hielo:")
	NewString("AOJ_Froutch_00_x01", "/o400:/C: FRUCH:")
	NewString("AOJ_Froutch_00_x02", "/o400:/c:Guardián del Santuario/L:de Tierra y Lava:")
	NewString("AOJ_Oumbr_00_x01", "/o400:/C: UMBRO:")
	NewString("AOJ_Oumbr_00_x02", "/o400:/c:Guardián del Santuario/L:de Piedra y Fuego:")
;-----------------------------------RHOP_10 : LY-----------------------------------------------------
	NewString("AOJ_R_10_ly_x01", "/o400:¡Estamos contigo!:")
	NewString("AOJ_R_10_ly_x02", "/o400:¡Un último esfuerzo,/L:y los piratas serán sólo/L:un mal recuerdo!:")
	NewString("AOJ_R_10_ly_x03", "/o400:¡Vamos, Rayman! ¡Tú/L:puedes!:")
	NewString("AOJ_R_10_ly_x04", "/o400:¡No le hagas caso, no es/L:más que un cobarde!:")
	NewString("AOJ_R_10_ly_x05", "/o400:¡Un poco más y seremos/L:libres!:")
	NewString("AOJ_R_10_ly_x06", "/o400:¡Todos estamos contigo,/L:chaval!:")
	NewString("AOJ_R_10_ly_x07", "/o400:Si ganas, fundiré mi oro/L:para hacerte una estatua:")
	NewString("AOJ_R_10_ly_x08", "/o400:Te lo he enseñado todo./L:¡No me falles!:")
	NewString("AOJ_R_10_ly_x09", "/o400:¡Jamás conocí a un/L:héroe como tú!:")
	NewString("AOJ_R_10_ly_x10", "/o400:¡Vamos a danzar todos/L:para darte buena suerte!:")
;300ok-----------------------------------RHOP_10 : BT-----------------------------------------------------
	NewString("AOJ_R_10_bt_x01", "/o400:¡toma ésa!:")
	NewString("AOJ_R_10_bt_x02", "/o400:¡No me das miedo!:")
	NewString("AOJ_R_10_bt_x03", "/o400:Voy a echar tu cuerpo/L:a las pirañas...:")
	NewString("AOJ_R_10_bt_x04", "/o400:éste va a ser tu/L:final.:")
	NewString("AOJ_R_10_bt_x05", "/o400:¡Te vas a enterar de/L:lo que soy capaz!:")	
	NewString("AOJ_R_10_bt_x06", "/o400:Mira como se doma/L:A las bestias:")
	NewString("AOJ_R_10_bt_x07", "/o400:Yo mismo adornaré tu/L:tumba... ¡con zarzas!:")
	NewString("AOJ_R_10_bt_x08", "/o400:¡Ja! ¡Globox es mucho/L:menos divertido que tú!:")
	NewString("AOJ_R_10_bt_x09", "/o400:Ve pensando en/L:despedirte de Ly.:")
	NewString("AOJ_R_10_bt_x10", "/o400:Me las vas a pagar/L:todas juntas...:")	
;300ok-----------------------------------MISSIONS-----------------------------------------------------
	NewString("Mission_learn_10", "/o400:Criadero de pirañas/L:/L:propiedad del almirante/L:Barbaguda.:")
	NewString("Mission_learn_20", "/o400:¡Aviso a la población!/L:/L:La hechicera Ly, que/L:está encerrada en la/L:fortaleza, será/L:desmontada/L:al caer la noche.:")
	NewString("Mission_ski", "/o400:Atención: está usted/L:entrando en territorio/L:desconocido./L:/L:Turismo desaconsejado.:")
	NewString("Mission_water", "/o400:cambio de aceite gratis/L:para quien encuentre el/L:modo de abrir la puerta.:")
	NewString("Mission_rodeo1", "/o400:Academia militar/L:/L:Para no romper la/L:concentración de los/L:alumnos, rogamos/L:guarden silencio.:")
	NewString("Mission_rodeo2", "/o400:Centro de entrenamiento/L:de tropas de élite./L:/L:¡Peligro!:")
	NewString("Mission_glob", "/o400:Aquí está encerrado el/L:enemigo público no 2./L:/L:Es culpable de haber/L:oxidado a unos robots/L:invocando a la Lluvia.:")
	NewString("Mission_plum", "/o400:Atención: laberinto/L:/L:Si se pierde, contacte/L:lo antes posible con/L:los robots-imán.:")
	NewString("Mission_earth", "/o400:Pasado este cartel,/L:entra usted en una/L:región desconocida.:")
	NewString("Mission_morbid1", "/o400:Aquí fue capturado Clark/L:antes de ser conducido/L:al control técnico.:")
	NewString("Mission_morbid2", "/o400:Control técnico.:")
	NewString("Mission_ile", "/o400:Reformatorio para/L:niños problemáticos.:")
;-----------------------------------SEAT_10-----------------------------------------------------
	NewString("AOJ_Seat10_Haut_Parleur", "/w400:/h450:¡Atención! Intruso.../l:<Crrr...> ¡Atrapadle!:")
}
{AddNewStrings:Italiano(100)

; Textes pour Aides Aux Joueurs
	;Formatage du texte:
		;/Wxxx: Espacement entre chaque caractère. La valeur par défaut est 1000 (/W1000:)
		;/Hxxx: Espacement entre chaque lignes. La valeur par défaut est 1000 (/H1000:)
		;/Zxxx: Taille des caractères. La valeur par défaut est 1000 (/Z1000:)
		;/L: Saut de ligne
		;/Dxxx: Delais en nb de trames entre chaque lettre
		;/Exxx:  Evènements


;-----------------------------------DECOMPTE----------------------------------------------------------
	NewString("AOJ_DecompteLums_x01", "/o400:Qui puoi guadagnare/L:Vita e poteri.:")
	NewString("AOJ_DecompteLums_x02", "/o400:E hai abbastanza lum/L:Per entrare...:")
	NewString("AOJ_DecompteLums_x03", "/o400:Ma hai bisogno di altri/L:Lum per entrare.:")
;-----------------------------------MAPMONDE----------------------------------------------------------
	NewString("AOJ_Mapmonde_x01", "/o400:Rayman, ora sei nella/L:/o200:Anticamera delle Porte/o400:.:")
        NewString("AOJ_Mapmonde_x02", "/o400:Da qui puoi accedere a/L:Diversi nuovi mondi.")
        NewString("AOJ_Mapmonde_x03", "/o400:usa /o800:j/o400:, per posizionare i/L:lum sulla porta che vuoi")
        NewString("AOJ_Mapmonde_x04", "/o400:E premi /o800:a/o400: per saltare.")
	NewString("AOJ_Mapmonde_x05", "/o400:Ed ora corri/L:a salvare /o200:Ly/o400:!")
        NewString("AOJ_Mapmonde_x06", "/o400:E' prigioniera nella/L:/o200:Radura delle Fate/o400:.")
        NewString("AOJ_Mapmonde_x07", "/o400:sposta il lum con /o800:j/o400:/L:e premi /o800:a/o400: per saltare")
;-----------------------------------ASTRO_00-----------------------------------------------------
	NewString("AOJ_Astro_00_x01", "/o400:Sei su una bomba:/L:Volante. Sterza con /o800:j/o400:/L:E stabilizzati con  /o800:z/o400:.:")
;-----------------------------------BAST_10-----------------------------------------------------
	NewString("AOJ_Bast_10_x01", "/o400:La porta è chiusa da/L:Quattro interruttori.:")
;-----------------------------------BAST_20-----------------------------------------------------
	NewString("AOJ_Bast_20_x01", "/o400:Guarda questa ragnatela./L:Ti ci puoi aggrappare.:")
	NewString("AOJ_Bast_20_x02", "/o400:Per afferrare il barile/L:Di polvere, mettitici/L:Davanti e lascia /o800:j/o400:.:")
	NewString("AOJ_Bast_20_x03", "/o400:Per lanciarlo in alto,/L:premi /o800:a/o400:. Per lanciarlo/L:in avanti, premi /o800:b/o400:.:")
	NewString("AOJ_Bast_20_x04", "/o400:Attento, ci sono molti/L:Pirati nella zona.:")
	NewString("AOJ_Bast_20_x05", "/o400:Liberami, Rayman! trova/L:la macchina/L:e distruggila!:")
	NewString("AOJ_Bast_20_x06", "/o400:Per aggrapparti ai lum/L:Viola, colpiscili. Per/L:Lasciarli andare premi /o800:a/o400:.:")
	NewString("AOJ_Bast_20_x07", "/o400:Lancia un barile in/L:Aria, spara e prendilo.:")
	NewString("AOJ_Bast_20_x08", "/o400:Hai buone probabilità di/l:Dover combattere!:")
	NewString("AOJ_Bast_20_x09", "/o400:Usa la tua ombra e/L:L'elicottero.:")
	NewString("AOJ_Bast_20_x10", "/o400:Per spostarti durante il/L:Combattimento, premi /o800:z/o400:.:")
	NewString("AOJ_Bast_20_x11", "/o400:Questo ti permetterà di/L:Mirare ai nemici:")
	NewString("AOJ_Bast_20_x12", "/o400:E di evitare i loro/L:Colpi più facilmente.:")
;-----------------------------------BONUX-------------------------------------------------------
	NewString("AOJ_Bonux_x01", "/o400:bonus/L:/o0:stage:")
	NewString("AOJ_Bonux_x02", "/o400:Questa piccola fata ha un/L:Regalo per Rayman.:")
	NewString("AOJ_Bonux_x03", "/o400:Aiuta il piccolo Globox a/L:Raggiungerla prima dei pirati.:")
	NewString("AOJ_Bonux_x04", "/o400:Per aiutarlo = premi in/L:continuazione prima /o800:A/o400: poi /o800:B/o400:/L:più veloce che puoi.:")
	NewString("AOJ_Bonux_x05", "/o400:Se vuoi ricominciare la/L:Corsa, premi /o800:A/o400:. Altrimenti/L:Premi /o200:START.:")
	NewString("AOJ_Bonux_x06", "/o400:peccato! La fata è Scappata/L:all'arrivo dei Pirati./L:Rayman non avrà nulla.:")
	NewString("AOJ_Bonux_x07", "/o400:Bravo! Sei un vero supporter!/L:Guarda cosa vince Rayman/L:Grazie a te!:")
;-----------------------------------CASK_10-----------------------------------------------------
	NewString("AOJ_Cask_10_x01", "/o400:Quando vuoi lasciare/L:Il barile, premi /o800:a/o400:.:")
;-----------------------------------Glob_10-----------------------------------------------------
	NewString("AOJ_Glob_10_x01", "/o400:Sììì! Rayman è il/L:Migliore!:")
;-----------------------------------Glob_20-----------------------------------------------------
	NewStringLength("TexteDeGlob",50)
	NewString("AOJ_Glob_20_x00", "Identificazione in corso.:")
	NewString("AOJ_Glob_20_x01", "Tutto a posto = è solo un:")
	NewString("AOJ_Glob_20_x02", "Cespuglio dal grosso:")
	NewString("AOJ_Glob_20_x03", "naso. Porta disattivata.:")
;-----------------------------------HELIC_10-----------------------------------------------------
	NewString("AOJ_Helic_10_x01", "/o400:In volo, tieni premuto /o800:a/o400:/L:Per l'elicottero./L:Premi /o800:z/o400: per spostarti.:")
;----------------------------------HELIC_30-----------------------------------------------------
	NewString("AOJ_Helic_30_x01", "/o400:Corri, Rayman, corri!/L:Vuole bruciarti!:")
	NewString("AOJ_Helic_30_x02", "/o400:Puoi rimbalzare sulle/L:Tele di ragno!:")
	NewString("AOJ_Helic_30_x03", "/o400:Spara alle stalattiti!:")
	NewString("AOJ_Helic_30_x04", "/o400:Non mollare, Rayman!/L:Lo prenderai!:")
;-----------------------------------JAIL_20------------------------------------------------------
	NewString("Intro_Dial_Aide", "/o400:/D0:Bene, vai avanti... usa/L:Il tuo pugno magico!/D1:/p2000:/E2:")
;400-----------------------------------LEARN_10-----------------------------------------------------
	NewString("AOJ_Learn_10_x01a", "/o400:Salve Rayman! Vedo con/L:Piacere che sei fuggito.:")
	NewString("AOJ_Learn_10_x01b", "/o400:Sono Murfy e sono qui/L:Per guidarti.:")
	NewString("AOJ_Learn_10_x01c", "/o400:Vedi quella pietra di/L:Fianco a noi, là?/E1:")
	NewString("AOJ_Learn_10_x01d", "/o400:E' una pietra magica che/L:Può leggere i pensieri.:")
	NewString("AOJ_Learn_10_x01e", "/o400:Se vuoi aiuto, passa/L:vicino a una pietra.:")
	NewString("AOJ_Learn_10_x01f", "/o400:E io apparirò nella tua/L:Mente per aiutarti.:")
	NewString("AOJ_Learn_10_x01g", "/o400:Se hai dubbi/L:Sui miei consigli,:")
	NewString("AOJ_Learn_10_x01h", "/o400:Stai vicino alla pietra/L:E tieni premuto /o800:b/o400:.:")
	NewString("AOJ_Learn_10_x01i", "/o400:Verrò di persona/L:A darti spiegazioni.:")
	NewString("AOJ_Learn_10_x02", "/o400:Premi /o800:a/o400: per saltare e /o800:b/o400:/L:per sparare. Tieni/L:premuto /o800:b/o400:e tornerò.:")
	NewString("AOJ_Learn_10_x02a", "/o400:Grande! Hai appena/L:rotto una gabbia pirata:")
	NewString("AOJ_Learn_10_x02b", "/o400:Distruggine molte, sono/L:Piene di energia.:")
	NewString("AOJ_Learn_10_x02c", "/o400:Cos'altro, vedi quella/L:Sfera luminosa là?/E1:")
	NewString("AOJ_Learn_10_x02d", "/o400:E' un lum giallo./L:Raccogline molti.:")
	NewString("AOJ_Learn_10_x02e", "/o400:Ti daranno accesso/L:a luoghi segreti.:")
	NewString("AOJ_Learn_10_x02f", "/o400:E ti insegneranno tutti/L:I Segreti del Mondo.:")
	NewString("AOJ_Learn_10_x02g", "/o400:Prendi i lum e tieni/L:premuto /o800:L/o400:, vedrai...:")
	NewString("AOJ_Learn_10_x03", "/o400:I lum gialli sono molto/L:Importanti. Se vuoi saperne/L:di più, premi /o800:l/o400:.:")
	NewString("AOJ_Learn_10_x04", "/o400:in aria, premi /o800:a/o400:/L:Per attivare l'elicottero/L:E ancora /o800:a/o400: per fermarlo.:")
	NewString("AOJ_Learn_10_x05", "/o400:Scommetto che vorresti/L:Sapere come arrampicarti./L:Vedi questi due muri?/E1:")
	NewString("AOJ_Learn_10_x05a", "/o400:Mettiti tra di loro./L:premi /o800:a/o400: per saltare/L:e /o800:a/o400: per aggrapparti.:")
	NewString("AOJ_Learn_10_x05b", "/o400:Ripeti la manovra/L:Finché non raggiungi/L:La sommità.:")
	NewString("AOJ_Learn_10_x06", "/o400:Per arrampicarti tra 2/L:Muri, premi /o800:a/o400:/L:Ripetutamente. Prova.:")
	NewString("AOJ_Learn_10_x08", "/o400:con /o800:z/o400:, /o800:x/o400: e /o800:y/o400: puoi/L:dirigere la telecamera.:")
	NewString("AOJ_Learn_10_x09", "/o400:Appenditi ai muri,/L:dove puoi.:")
;-----------------------------------LEARN_30-----------------------------------------------------
	NewString("AOJ_Learn_30_x01", "/o400:Per nuotare, usa /o800:j/o400:./L:Per immergerti, premi /o800:z/o400:./L:Per risalire, premi /o800:a/o400:.:")
	NewString("AOJ_Learn_30_x02", "/o400:Afferra i lum blu./L:Sono pieni d'aria.:")
	NewString("AOJ_Learn_30_x03", "/o400:E' sconsigliato nuotare.:")
	NewString("AOJ_Learn_30_x04h", "/o400:Prendi i lum verdi. Se/L:muori, riappari dove/L:hai preso l'ultimo.:")
	NewString("AOJ_Learn_30_x05", "/o400:Se ti serve dell'energia/L:Raccogli dei lum rossi.:")
	NewString("AOJ_Learn_30_x06", "/o400:Presto Rayman! Vogliamo/L:Il nostro papà!:")
;-----------------------------------LEARN_60-----------------------------------------------------
	NewString("AOJ_Learn_60_x01", "/o400:Vedi quelle correnti/L:D'aria, Rayman?:")
	NewString("AOJ_Learn_60_x02", "/o400:Attiva l'elicottero al/L:Loro interno e volerai.:")
	NewString("AOJ_Learn_60_x02a", "/o400:Attiva l'elicottero/L:Nelle correnti per volare.:")
	NewString("AOJ_Learn_60_x03", "/o400:Rompi le gabbie. La loro/L:Energia ti renderà meno/L:Vulnerabile.:")
;-----------------------------------MINE_10------------------------------------------------------
	NewString("AOJ_Mine_10_x01", "/o400:/C:Miniera Nord:")
	NewString("AOJ_Mine_10_x02", "/o400:/C:Miniera Sud:")
	NewString("AOJ_Mine_10_x03", "/o400:/C:Miniera Ovest:")
	NewString("AOJ_Mine_10_x04", "/o400:/C:Miniera Est:")
	NewString("AOJ_Mine_10_x05", "/o0:/C:Oops, me ne manca uno.:")
;-----------------------------------MORB_20------------------------------------------------------
	NewString("AOJ_Morb_20_x01", "/o400:Mira alla scatola posta/L:Sulla sua schiena.:")
	NewString("AOJ_Morb_20_x02", "/o400:Mira agli interruttori.:")
	NewString("AOJ_Morb_20_x03", "/o400:Usa il tuo laser per/L:Farlo cadere.:")
	NewString("AOJ_Morb_20_x04", "/o400:Spara alla scatola /L:Quando lui è a terra.:")
	NewString("AOJ_Morb_20_x05", "/o400:Devi colpire la scatola/L:Diverse volte.:")	
;-----------------------------------PLUM_00------------------------------------------------------
	NewString("AOJ_Plum_00_x01", "/o400:Per spostarti, spara/L:Nella direzione opposta/L:A dove desideri andare.:")
	NewString("AOJ_Plum_00_x02", "/o400:Hai già indovinato come/L:Salire sulla prugna:")
	NewString("AOJ_Plum_00_x03", "/o400:E spostarti sparando/L:Nella direzione opposta.:")
	NewString("AOJ_Plum_00_x04", "/o400:Se vuoi afferrarla,/L:posizionatici davanti.:")
	NewString("AOJ_Plum_00_x05", "/o400:Per lanciarla in aria,/L:premi semplicemente /o800:a/o400::")
	NewString("AOJ_Plum_00_x05a", "/o400:Per lanciarla davanti a/L:Te, basta premere /o800:b/o400:.:")
	NewString("AOJ_Plum_00_x06", "/o400:Con le prugne, muoviti/L:sulla lava e sull'acqua.:")
	NewString("AOJ_Plum_00_x07", "/o400:Perché non conficcarne/L:Una su di un palo?:")
	NewString("AOJ_Plum_00_x08", "/o400:Per farla muovere quando/L:E' lontana, colpiscila.:")
	NewString("AOJ_Plum_00_x08a", "/o400:Non esitare ad usarla/L:Contro i tuoi nemici!:")
;-----------------------------------RODEO_10-----------------------------------------------------
	NewString("AOJ_Rodeo_10_x01", "/o400:Bravo! Hai capito come/L:Cavalcare la bomba!:")
	NewString("AOJ_Rodeo_10_x02", "/o400:premi /o800:b/o400: per accelerare./L:premi /o800:a/o400: per scendere.:")
	NewString("AOJ_Rodeo_10_x03", "/o400:Ma, se va troppo veloce,/L:non puoi scendere.:")
;-----------------------------------WATER_10-----------------------------------------------------
	NewString("AOJ_Water_10_x01", "/o400:Ecco una sfera magica.:")
	NewString("AOJ_Water_10_x02", "/o400:Per afferrarla/L:posizionatici davanti.:")
	NewString("AOJ_Water_10_x03", "/o400:Se vuoi lanciarla in/L:Aria, premi /o800:a/o400:.:")
	NewString("AOJ_Water_10_x03a", "/o400:Per lanciarla davanti a/L:Te, premi /o800:b/o400:.:")
	NewString("AOJ_Water_10_x04", "/o400:Metti le sfere sulle/L:Basi dello stesso colore:")
	NewString("AOJ_Water_10_x05", "/o400:E le porte del tempio/L:Si apriranno.:")
	NewString("AOJ_Water_10_x06", "/o400:Se ne perdi una, ritorna/L:Dove tenevi l'ultima.:")
	NewString("AOJ_Water_10_x07", "/o400:Sono sicuro che la/L:Ritroverai ancora là.:")
	NewString("AOJ_Water_10_x08", "/o400:Per entrare, usa le/L:Sfere. Se vuoi lanciarle/L:premi /o800:b/o400:.:")
;-----------------------------------WATER_20-----------------------------------------------------
	NewString("AOJ_Water_20_x01", "/o400:Segui i lum viola e/L:Colpisci la stalattite.:")
	NewString("AOJ_Water_20_x02", "/o400:Vedi questa discesa?/L:E' molto scivolosa.:")
	NewString("AOJ_Water_20_x03", "/o400:Se ti metti di traverso/L:perdi il controllo.:")
	NewString("AOJ_Water_20_x04", "/o400:Per accelerare, premi /o800:j/o400:/L:Per frenare, tira /o800:j/o400:.:")
	NewString("AOJ_Water_20_x05", "/o400:Non puoi usare/L:L'elicottero in discesa.:")
;-----------------------------------WHALE_00-----------------------------------------------------
	NewString("AOJ_Whale_00_x01", "/o400:hey Rayman! Carmen la/L:balena è intrappolata.:")
	NewString("AOJ_Whale_00_x02", "/o400:I pirati vogliono usare/L:Il suo grasso:")
	NewString("AOJ_Whale_00_x03", "/o400:Per oliare i motori/L:Della nave-prigione.:")
	NewString("AOJ_Whale_00_x04", "/o400:Presto, aiutala, prima/L:che sia troppo tardi!:")
	NewString("AOJ_Whale_00_x05", "/o400:Corri e salva Carmen!:")
	NewString("AOJ_Whale_00_x06", "/o400:Per respirare, afferra/L:Le mie bolle d'aria.:")
;-----------------------------------WHALE_10-----------------------------------------------------
	NewString("AOJ_Whale_10_x01", "/o400:I piranha stanno/L:Arrivando per prendere/L:Le mie bolle d'aria!!:")
;-----------------------------------ENCOURAGEMENTS LY-----------------------------------------------------
	NewString("AOJ_Ly_00_x01", "/o400:Vai, Rayman!:")
	NewString("AOJ_Ly_00_x02", "/o400:Presto Rayman! Sei la/L:Nostra ultima speranza!:")
	NewString("AOJ_Ly_00_x03", "/o400:Non scoraggiarti./L:Puoi farcela!:")
	NewString("AOJ_Ly_00_x04", "/o400:Il destino del mondo/L:Dipende da te!:")
	NewString("AOJ_Ly_00_x05", "/o400:Coraggio! Solo tu ci/L:Puoi liberare!:")
	NewString("AOJ_Ly_00_x06", "/o400:Avanti! Non è il momento/L:Di arrendersi!:")
	NewString("AOJ_Ly_00_x07", "/o400:Sbrigati, o i pirati/L:Vinceranno!:")
	NewString("AOJ_Ly_00_x08", "/o400:Combatti! La libertà/L:Dipende dai tuoi pugni!:")
	NewString("AOJ_Ly_00_x09", "/o400:Vai! Sappiamo che puoi/L:Farcela, Rayman!:")
	NewString("AOJ_Ly_00_x10", "/o400:Attacca! Persino/L:Razorbeard ti teme!:")
	NewString("AOJ_Ly_00_x11", "/o400:Se vuoi frenare,/L:tira /o800:j/o400: verso di te.:")
;-----------------------------------TITRE BOSS-----------------------------------------------------
	NewString("AOJ_Aglagl_00_x01", "/o400:/C: AXEL:")
	NewString("AOJ_Aglagl_00_x02", "/o400:/c:Guardiano del santuario/L:Di Acqua e Ghiaccio:")
	NewString("AOJ_Froutch_00_x01", "/o400:/C: FOUTCH:")
	NewString("AOJ_Froutch_00_x02", "/o400:/c:Guardiano del santuario/L:Di Pietra e Lava:")
	NewString("AOJ_Oumbr_00_x01", "/o400:/C: UMBER:")
	NewString("AOJ_Oumbr_00_x02", "/o400:/c:Guardiano del santuario/L:Di Roccia e Fuoco:")
;-----------------------------------RHOP_10 : LY-----------------------------------------------------
	NewString("AOJ_R_10_ly_x01", "/o400:Siamo tutti con te!:")
	NewString("AOJ_R_10_ly_x02", "/o400:Un ultimo sforzo e i/L:Pirati saranno solo/L:Un brutto ricordo!:")
	NewString("AOJ_R_10_ly_x03", "/o400:Attacca, Rayman!/L:Puoi farcela!:")
	NewString("AOJ_R_10_ly_x04", "/o400:Non ascoltarlo!/L:Non è Altro che/L:uno sporco Bugiardo!:")
	NewString("AOJ_R_10_ly_x05", "/o400:Fallo fuori e saremo/L:Finalmente liberi!:")
	NewString("AOJ_R_10_ly_x06", "/o400:Siamo tutti con te,/L:piccolo amico!:")
	NewString("AOJ_R_10_ly_x07", "/o400:Vinci e fonderò il mio/L:Oro per farti una statua:")
	NewString("AOJ_R_10_ly_x08", "/o400:Ti ho insegnato tutto/L:bene. Non deludermi!:")
	NewString("AOJ_R_10_ly_x09", "/o400:Sei il più grande eroe/L:Che io abbia conosciuto!:")
	NewString("AOJ_R_10_ly_x10", "/o400:Balleremo per portarti/L:Fortuna!:")
;-----------------------------------RHOP_10 : BT-----------------------------------------------------
	NewString("AOJ_R_10_bt_x01", "/o400:Prendi questo!:")
	NewString("AOJ_R_10_bt_x02", "/o400:Non ho paura di te!:")
	NewString("AOJ_R_10_bt_x03", "/o400:Darò le tue budella in/L:Pasto ai piranha!:")
	NewString("AOJ_R_10_bt_x04", "/o400:Vai avanti e rilassati!/L:Stai per morire!:")
	NewString("AOJ_R_10_bt_x05", "/o400:Ti mostrerò di cosa/L:sono capace!:")	
	NewString("AOJ_R_10_bt_x06", "/o400:Guarda come domiamo/L:Queste bestie feroci!:")
	NewString("AOJ_R_10_bt_x07", "/o400:Abbellirò la tua tomba/L:Con delle ortiche!:")
	NewString("AOJ_R_10_bt_x08", "/o400:Ha! Globox combatteva/L:Meglio di te!:")
	NewString("AOJ_R_10_bt_x09", "/o400:Ti sei ricordato di dire/L:Addio a Ly?:")
	NewString("AOJ_R_10_bt_x10", "/o400:Pagherai per quello/L:Che hai fatto!:")	
;-----------------------------------MISSIONS-----------------------------------------------------
	NewString("Mission_learn_10", "/o400:Scuola Piranha/L:/L:Proprietà dell'Ammiraglio/L:Razorbeard!:")
	NewString("Mission_learn_20", "/o400:Avviso alla popolazione!/L:/L:La strega Ly, imprigionata/L:nella fortezza, verrà/L:giustiziata al/L:crepuscolo. Si consiglia/L:di prenotare.:")
	NewString("Mission_ski", "/o400:Attenzione! Questo è/L:un territorio Sconosciuto,/L:/L:Sconsigliato ai Turisti.:")
	NewString("Mission_water", "/o400:Scarico gratuito a chi/L:Trova il modo di aprire/L:La porta.:")
	NewString("Mission_rodeo1", "/o400:Accademia Militare/L:/L:Si prega di rispettare/L:La concentrazione degli/L:Allievi mantenendo il/L:Più assoluto silenzio.:")
	NewString("Mission_rodeo2", "/o400:Centro d'Addestramento/L:Delle Truppe d'élite./L:/L:Pericolo!:")
	NewString("Mission_glob", "/o400:Qui è imprigionato il/L:Nemico Pubblico no 2./L:/L:La sua Danza della/L:Pioggia ha fatto/L:Pirati-Robot coraggiosi.:")
	NewString("Mission_plum", "/o400:Attenzione= Labirinto!/L:/L:Se vi perdete,/L:contattate subito i/L:Robot-Segugio.:")
	NewString("Mission_earth", "/o400:Oltre questo punto,/L:entrerete in un vasto/L:deserto inesplorato.:")
	NewString("Mission_morbid1", "/o400:Clark è stato catturato/L:Qui prima di essere/L:Portato al Controllo/L:emissione.:")
	NewString("Mission_morbid2", "/o400:Controllo Emissione:")
	NewString("Mission_ile", "/o400:Riformatorio per bambini/L:Turbolenti.:")
;-----------------------------------SEAT_10-----------------------------------------------------
 	NewString("AOJ_Seat10_Haut_Parleur", "/w400:/h450:Attenzione! Intruso.../l:<Crrr...> Prendetelo!:")
}

{AddNewStrings:Deutsch(100)

; Textes pour Aides Aux Joueurs
	;Formatage du texte:
		;/Wxxx: Espacement entre chaque caractère. La valeur par défaut est 1000 (/W1000:)
		;/Hxxx: Espacement entre chaque lignes. La valeur par défaut est 1000 (/H1000:)
		;/Zxxx: Taille des caractères. La valeur par défaut est 1000 (/Z1000:)
		;/L: Saut de ligne
		;/Dxxx: Delais en nb de trames entre chaque lettre
		;/Exxx:  Evènements


;-----------------------------------DECOMPTE----------------------------------------------------------
	NewString("AOJ_DecompteLums_x01", "/o400:Hier kannst Du Leben/L:und Kraft gewinnen.:")
	NewString("AOJ_DecompteLums_x02", "/o400:Und Du hast genügend/L:Lums, um einzutreten.:")
	NewString("AOJ_DecompteLums_x03", "/o400:Aber du benötigst mehr/L:Lums, um einzutreten.:")
;-----------------------------------MAPMONDE----------------------------------------------------------
	NewString("AOJ_Mapmonde_x01", "/o400:Rayman, Du bist nun in/L:der /o200:Halle der Türen/o400:.:")
        NewString("AOJ_Mapmonde_x02", "/o400:Von hier aus kommst Du/L:in viele neue Welten.")
        NewString("AOJ_Mapmonde_x03", "/o400:Mit /o800:j/o400: plaziere den Lums/L:auf die Tür deiner Wahl.")
        NewString("AOJ_Mapmonde_x04", "/o400:Und mit /o800:a/o400: springst Du.")
	NewString("AOJ_Mapmonde_x05", "/o400:Nun mach schnell, und/L:rette /o200:Ly/o400:!")
        NewString("AOJ_Mapmonde_x06", "/o400:Sie wird in der /o200:Feenlich-/L:/o200:tung festgehalten/o400:.")
        NewString("AOJ_Mapmonde_x07", "/o400:Bewege den Lums mit/L:/o800:j/o400: und springe mit /o800:a/o400:.")
;-----------------------------------ASTRO_00-----------------------------------------------------
	NewString("AOJ_Astro_00_x01", "/o400:Du bist auf einer flie-:/L:genden Granate. Lenke/L:mit /o800:j/o400:, und gleich mit /o800:z/o400: aus.:")
;-----------------------------------BAST_10-----------------------------------------------------
	NewString("AOJ_Bast_10_x01", "/o400:Die Tür ist mit 4/L:Schaltern gesichert.:")
;-----------------------------------BAST_20-----------------------------------------------------
	NewString("AOJ_Bast_20_x01", "/o400:Sieh das Netz. Du kannst/L:Dich daran festhalten.:")
	NewString("AOJ_Bast_20_x02", "/o400:Greife das Pulverfaß, in-/L:dem Du Dich davorstellst/L:und /o800:j/o400: losläßt.:")
	NewString("AOJ_Bast_20_x03", "/o400:Wirf es hoch, indem Du /o800:a/o400:/L:drückst. Wirf es mit /o800:b/o400:/L:nach vorne.:")
	NewString("AOJ_Bast_20_x04", "/o400:Achtung, es sind viele/L:Piraten in der Nähe.:")
	NewString("AOJ_Bast_20_x05", "/o400:Befreie mich, Rayman!/L:Finde die Maschine/L:und zerstöre sie!:")
	NewString("AOJ_Bast_20_x06", "/o400:Schieße auf die violetten/L:Lums, um sie zu greifen./L:Loslassen mit /o800:a/o400:.:")
	NewString("AOJ_Bast_20_x07", "/o400:Wirf ein Faß in die Luft -,/L:schieß drauf und fang es.:")
	NewString("AOJ_Bast_20_x08", "/o400:Die Chancen stehen gut,/l:daß Du kämpfen mußt!:")
	NewString("AOJ_Bast_20_x09", "/o400:Benutze Deinen Schatten/L:und Helikopter.:")
	NewString("AOJ_Bast_20_x10", "/o400:Drücke /o800:z/o400:, um Dich im/L:Kampf zu bewegen...:")
	NewString("AOJ_Bast_20_x11", "/o400:So kannst Du den Gegner/L:im Auge behalten.:")
	NewString("AOJ_Bast_20_x12", "/o400:Und es erleichtert, den/L:Schüssen auszuweichen.:")
;-----------------------------------BONUX-------------------------------------------------------
	NewString("AOJ_Bonux_x01", "/o400:bonus/L:/o0:stage:")
	NewString("AOJ_Bonux_x02", "/o400:Diese süße kleine Fee hat/L:ein Geschenk für Rayman.:")
	NewString("AOJ_Bonux_x03", "/o400:Hilf dem Baby Globox, vor dem/L:Piraten zu ihr zu gelangen.:")
	NewString("AOJ_Bonux_x04", "/o400:Mach ihm deshalb Mut= Halte/L:starten, drücke /o800:A/o400:. Drücke/L:/o800:B/o400: so schnell Du kannst.:")
	NewString("AOJ_Bonux_x05", "/o400:Willst Du das Rennen neu/L:starten, drücke /o800:A/o400:. Drücke/L:sonst /o200:START.:")
	NewString("AOJ_Bonux_x06", "/o400:Wie schade! Die Fee ist weg-/L:gelaufen, als der Pirat kam./L:Rayman bekommt nichts...:")
	NewString("AOJ_Bonux_x07", "/o400:Bravo! Du bist eine echte/L:Hilfe! Sieh, was Rayman/L:durch Dich gewinnt!:")
;-----------------------------------CASK_10-----------------------------------------------------
	NewString("AOJ_Cask_10_x01", "/o400:Willst Du das Faß fallen/L:lassen, drücke /o800:a/o400:.:")
;-----------------------------------Glob_10-----------------------------------------------------
	NewString("AOJ_Glob_10_x01", "/o400:Juhuu! Rayman ist der/L:Größte!:")
;-----------------------------------Glob_20-----------------------------------------------------
	NewStringLength("TexteDeGlob",50)
	NewString("AOJ_Glob_20_x00", "Identifikation im Gange.:")
	NewString("AOJ_Glob_20_x01", "Alles OK= Nur ein Busch:")
	NewString("AOJ_Glob_20_x02", "mit großer Nase.:")
	NewString("AOJ_Glob_20_x03", "Tür ist desaktiviert.:")
;-----------------------------------HELIC_10-----------------------------------------------------
	NewString("AOJ_Helic_10_x01", "/o400:Halte im Flug /o800:a/o400: gedrückt/L:für den Helikopter. Mit /o800:z/o400:/L:bewegst Du Dich umher.:")
;----------------------------------HELIC_30-----------------------------------------------------
	NewString("AOJ_Helic_30_x01", "/o400:Lauf, Rayman, lauf!/L:Er wird dich verbrennen!:")
	NewString("AOJ_Helic_30_x02", "/o400:Du kannst von den Netzen/L:der Spinnen abspringen!:")
	NewString("AOJ_Helic_30_x03", "/o400:Triff die Stalaktiten!:")
	NewString("AOJ_Helic_30_x04", "/o400:Bleib dran, Rayman!/L:Du kriegst ihn!:")
;-----------------------------------JAIL_20------------------------------------------------------
	NewString("Intro_Dial_Aide", "/o400:/D0:Mach weiter... Benutze/L:Deine magische Faust!/D1:/p2000:/E2:")
;500-----------------------------------LEARN_10-----------------------------------------------------
	NewString("AOJ_Learn_10_x01a", "/o400:Hi, Rayman! Gut, daß Du/L:geflohen bist!:")
	NewString("AOJ_Learn_10_x01b", "/o400:Ich bin Murfy, ich bin/L:hier, um Dich zu leiten.:")
	NewString("AOJ_Learn_10_x01c", "/o400:Siehst Du den Stein/L:rechts neben uns?/E1:")
	NewString("AOJ_Learn_10_x01d", "/o400:Ein magischer Stein, der/L:Deine Gedanken liest.:")
	NewString("AOJ_Learn_10_x01e", "/o400:Wenn Du Hilfe brauchst,/L:gehe zu den Steinen.:")
	NewString("AOJ_Learn_10_x01f", "/o400:Und ich werde sofort in/L:deinem Geist erscheinen.:")
	NewString("AOJ_Learn_10_x01g", "/o400:Wenn Dich meine Tips/L:verwirren,:")
	NewString("AOJ_Learn_10_x01h", "/o400:Bleibe beim Stein und/L:halte /o800:b/o400: gedrückt.:")
	NewString("AOJ_Learn_10_x01i", "/o400:Ich erscheine dann und/L:Gebe weitere Anweisungen.:")
	NewString("AOJ_Learn_10_x02", "/o400:Drücke /o800:a/o400: zum Springen und /o800:b/o400:/L:zum Schießen. /o800:b/o400: gedrückt/L:halten und ich komme.:")
	NewString("AOJ_Learn_10_x02a", "/o400:super! Du hast eben einen/L:Piratenkäfig zerschlagen.:")
	NewString("AOJ_Learn_10_x02b", "/o400:Zerstöre viele davon. Sie/L:sind voller Energie.:")
	NewString("AOJ_Learn_10_x02c", "/o400:Siehst Du auch die helle/L:Kugel dort?/E1:")
	NewString("AOJ_Learn_10_x02d", "/o400:Das ist ein gelber Lums./L:Sammele viele davon.:")
	NewString("AOJ_Learn_10_x02e", "/o400:Sie lassen Dich geheime/L:Orte betreten.:")
	NewString("AOJ_Learn_10_x02f", "/o400:Und sie lehren Dich alle/L:Geheimnisse der Welt.:")
	NewString("AOJ_Learn_10_x02g", "/o400:Nimm den gelben Lums/L:und drücke /o800:L/o400:...:")
	NewString("AOJ_Learn_10_x03", "/o400:Die gelben Lums sind sehr/L:wichtig. Willst du mehr/L:Wissen, drücke /o800:l/o400:.:")
	NewString("AOJ_Learn_10_x04", "/o400:In der luft drücke /o800:a/o400: um den/L:helikopter zu starten und/L:nochmals auf /o800:a/o400: zu stoppen.:")
	NewString("AOJ_Learn_10_x05", "/o400:ich wette, dass du wissen/L:möchtest, wie man klettert./L:Siehst Du die Wände?/E1:")
	NewString("AOJ_Learn_10_x05a", "/o400:Stell Dich zwischen sie./L:Drücke /o800:a/o400: zum Springen/L:und /o800:a/o400: zum Festhalten.:")
	NewString("AOJ_Learn_10_x05b", "/o400:übe dieses Manöver, bis Du/L:ganz oben angekommen bist.:")
	NewString("AOJ_Learn_10_x06", "/o400:Um an zwei Wänden/L:hochzuklettern, drücke/L:wiederholt /o800:a/o400:. übe es!:")
	NewString("AOJ_Learn_10_x08", "/o400:Steuere die Kamera mit/L:/o800:z/o400:, /o800:x/o400: und /o800:y/o400:.:")
	NewString("AOJ_Learn_10_x09", "/o400:Häng Dich, wann immer/L:möglich, an Wände.:")
;-----------------------------------LEARN_30-----------------------------------------------------
	NewString("AOJ_Learn_30_x01", "/o400:Schwimme mit /o800:j/o400:./L:Tauche mit /o800:z/o400:./L:Tauche mit /o800:a/o400: auf.:")
	NewString("AOJ_Learn_30_x02", "/o400:Hol Dir die blauen Lums./L:Sie sind voller Luft.:")
	NewString("AOJ_Learn_30_x03", "/o400:Bitte nicht schwimmen.:")
	NewString("AOJ_Learn_30_x04h", "/o400:Nimm den grünen Lums./L:Stirbst Du, erscheinst Du/L:Beim letzten grünen Lums.:")
	NewString("AOJ_Learn_30_x05", "/o400:Brauchst Du Energie,/L:sammle rote Lums.:")
	NewString("AOJ_Learn_30_x06", "/o400:Schnell Rayman! Wir/L:wollen unseren Papa!:")
;-----------------------------------LEARN_60-----------------------------------------------------
	NewString("AOJ_Learn_60_x01", "/o400:Siehst Du diese Luft-/L:strömung, Rayman?:")
	NewString("AOJ_Learn_60_x02", "/o400:Aktiviere darin Deinen/L:Helikopter und flieg.:")
	NewString("AOJ_Learn_60_x02a", "/o400:Aktiviere zum Fliegen/L:den Heli im Luftstrom.:")
	NewString("AOJ_Learn_60_x03", "/o400:Zerbrich die Käfige. Ihre/L:Energie macht Dich/L:widerstandsfähiger.:")
;-----------------------------------MINE_10------------------------------------------------------
	NewString("AOJ_Mine_10_x01", "/o400:/C:Nördliche Mine:")
	NewString("AOJ_Mine_10_x02", "/o400:/C:Südliche Mine:")
	NewString("AOJ_Mine_10_x03", "/o400:/C:Westliche Mine:")
	NewString("AOJ_Mine_10_x04", "/o400:/C:östliche Mine:")
	NewString("AOJ_Mine_10_x05", "/o0:/C:Ups, eins vergessen.:")
;-----------------------------------MORB_20------------------------------------------------------
	NewString("AOJ_Morb_20_x01", "/o400:Schieß auf die Box auf/L:Clarks Rücken.:")
	NewString("AOJ_Morb_20_x02", "/o400:Leg die Schalter um.:")
	NewString("AOJ_Morb_20_x03", "/o400:Nimm den Laser, um ihn/L:umzuwerfen.:")
	NewString("AOJ_Morb_20_x04", "/o400:Schieß auf die Box, so-/L:bald er am Boden ist.:")
	NewString("AOJ_Morb_20_x05", "/o400:Du mußt die Box mehrere/L:Male treffen.:")	
;-----------------------------------PLUM_00------------------------------------------------------
	NewString("AOJ_Plum_00_x01", "/o400:Zum Bewegen schießt Du/L:in die entgegengesetzte/L:Richtung, in die Du willst.:")
	NewString("AOJ_Plum_00_x02", "/o400:Du hast erraten, wie man/L:auf die Pflaume steigt.:")
	NewString("AOJ_Plum_00_x03", "/o400:Lenke, indem Du jeweils/L:entgegengesetzt schießt.:")
	NewString("AOJ_Plum_00_x04", "/o400:Zum Greifen stellst Du/L:Dich direkt davor.:")
	NewString("AOJ_Plum_00_x05", "/o400:Um sie in die Luft zu/L:werfen, drücke einfach /o800:a/o400:.:")
	NewString("AOJ_Plum_00_x05a", "/o400:Oder wirf sie einfach vor/L:Dich hin= Drücke /o800:b/o400:.:")
	NewString("AOJ_Plum_00_x06", "/o400:Mit Pflaumen gehst Du/L:über Wasser und Lava.:")
	NewString("AOJ_Plum_00_x07", "/o400:Wie wäre es, eine auf/L:einen Pfahl zu stecken?:")
	NewString("AOJ_Plum_00_x08", "/o400:Ist sie weit weg, schieß/L:darauf, um sie zu bewegen:")
	NewString("AOJ_Plum_00_x08a", "/o400:Zögere nicht, sie gegen/L:Feinde einzusetzen!:")
;-----------------------------------RODEO_10-----------------------------------------------------
	NewString("AOJ_Rodeo_10_x01", "/o400:Bravo! Du weißt, wie man/L:auf der Granate reitet!:")
	NewString("AOJ_Rodeo_10_x02", "/o400:Schneller= Drücke  /o800:b/o400:./L:Absteigen= Drücke /o800:a/o400:.:")
	NewString("AOJ_Rodeo_10_x03", "/o400:Aber ist sie zu schnell ist,/L:kannst Du nicht absteigen.:")
;-----------------------------------WATER_10-----------------------------------------------------
	NewString("AOJ_Water_10_x01", "/o400:Das ist eine Magie-Kugel.:")
	NewString("AOJ_Water_10_x02", "/o400:Stelle Dich genau davor,/L:um sie zu greifen.:")
	NewString("AOJ_Water_10_x03", "/o400:Willst Du sie in die Luft/L:werfen, drücke /o800:a/o400:.:")
	NewString("AOJ_Water_10_x03a", "/o400:Willst Du sie nach vorne/L:werfen, drücke  /o800:b/o400:.:")
	NewString("AOJ_Water_10_x04", "/o400:Setze die Kugeln auf die/L:Sockel der selben Farben,:")
	NewString("AOJ_Water_10_x05", "/o400:und die Tempeltüren/L:werden sich öffnen.:")
	NewString("AOJ_Water_10_x06", "/o400:Verlierst Du eine, geh, wo/L:du die genommen hast.:")
	NewString("AOJ_Water_10_x07", "/o400:Dort wirst Du sie sicher/L:wiederfinden.:")
	NewString("AOJ_Water_10_x08", "/o400:Zum Eintreten benutzt Du/L:die Kugeln. Zum Werfen/L:drückst Du /o800:b/o400:.")
;-----------------------------------WATER_20-----------------------------------------------------
	NewString("AOJ_Water_20_x01", "/o400:Folge den Lums und schieße/L:auf die Stalaktiten.:")
	NewString("AOJ_Water_20_x02", "/o400:Siehst Du diesen Abhang? Er/L:ist sehr glatt.:")
	NewString("AOJ_Water_20_x03", "/o400:Du verlierst bei Seitwärts-/L:bewegung die Kontrolle.:")
	NewString("AOJ_Water_20_x04", "/o400:Beschleunigen= drücke /o800:j/o400:./L:Bremsen= drücke /o800:j/o400:.:")
	NewString("AOJ_Water_20_x05", "/o400:Während Du rutscht, Hub-/l:schrauber nicht nutzbar.:")
;-----------------------------------WHALE_00-----------------------------------------------------
	NewString("AOJ_Whale_00_x01", "/o400:Hey, Rayman! Carmen,/L:der Wal, ist gefangen.:")
	NewString("AOJ_Whale_00_x02", "/o400:Die Piraten wollen Ihr/L:Fett haben.:")
	NewString("AOJ_Whale_00_x03", "/o400:Um die Motoren des Ge-/L:Fangenenschiffs zu ölen.:")
	NewString("AOJ_Whale_00_x04", "/o400:Hilf ihr schnell, bevor/L:es zu spät ist!:")
	NewString("AOJ_Whale_00_x05", "/o400:Lauf! Rette Carmen!:")
	NewString("AOJ_Whale_00_x06", "/o400:Zum Atmen schnappst Du/L:meine Luftblasen.:")
;-----------------------------------WHALE_10-----------------------------------------------------
	NewString("AOJ_Whale_10_x01", "/o400:Die Piranhas wollen/L:meine Luftblasen/L:wegnehmen!:")
;-----------------------------------ENCOURAGEMENTS LY-----------------------------------------------------
	NewString("AOJ_Ly_00_x01", "/o400:Geh, Rayman!:")
	NewString("AOJ_Ly_00_x02", "/o400:Schnell, Rayman! Du bist/L:unsere letzte Hoffnung!:")
	NewString("AOJ_Ly_00_x03", "/o400:Sei nicht entmutigt./L:Du schaffst es!:")
	NewString("AOJ_Ly_00_x04", "/o400:Das Schicksal der Welt/L:liegt in Deiner Hand!:")
	NewString("AOJ_Ly_00_x05", "/o400:Sei mutig! Nur Du kannst/L:uns befreien!!:")
	NewString("AOJ_Ly_00_x06", "/o400:Weiter! Jetzt ist nicht/L:die Zeit aufzugeben!:")
	NewString("AOJ_Ly_00_x07", "/o400:Beeilung, oder die Pira-/L:ten werden siegen!:")
	NewString("AOJ_Ly_00_x08", "/o400:Kämpfe! Die Freiheit liegt/L:in Deinen Fäusten!:")
	NewString("AOJ_Ly_00_x09", "/o400:Geh! Wir wissen, daß Du/L:es schaffst, Rayman!:")
	NewString("AOJ_Ly_00_x10", "/o400:Angriff! Sogar Klingen-/L:bart hat Angst vor Dir!:")
	NewString("AOJ_Ly_00_x11", "/o400:Um langsamer zu werden,/L:muBt Du /o800:j/o400: zu Dir ziehen.:")
;-----------------------------------TITRE BOSS-----------------------------------------------------
	NewString("AOJ_Aglagl_00_x01", "/o400:/C: AGLAGL:")
	NewString("AOJ_Aglagl_00_x02", "/o400:/c:Wächter der Zuflucht von/L:Wasser und Eis:")
	NewString("AOJ_Froutch_00_x01", "/o400:/C: GLUT:")
	NewString("AOJ_Froutch_00_x02", "/o400:/c:Wächter der Zuflucht von/L:Fels und Lava:")
	NewString("AOJ_Oumbr_00_x01", "/o400:/C: UMBER:")
	NewString("AOJ_Oumbr_00_x02", "/o400:/c:Wächter der Zuflucht von/L:Stein Und Feuer:")
;-----------------------------------RHOP_10 : LY-----------------------------------------------------
	NewString("AOJ_R_10_ly_x01", "/o400:Wir sind alle bei Dir!:")
	NewString("AOJ_R_10_ly_x02", "/o400:Eine letzte Anstrengung,/L:und die Piraten sind/L:Geschichte!:")
	NewString("AOJ_R_10_ly_x03", "/o400:Gib alles, Rayman!/L:Du kannst es!:")
	NewString("AOJ_R_10_ly_x04", "/o400:Hört nicht auf ihn! Er/L:Ist nichts weiter als ein/L:Dreckiger Lügner!:")
	NewString("AOJ_R_10_ly_x05", "/o400:Mach ihn fertig, und wir/L:werden endlich frei sein!:")
	NewString("AOJ_R_10_ly_x06", "/o400:Wir sind alle bei Dir,/L:kleiner Freund!:")
	NewString("AOJ_R_10_ly_x07", "/o400:Siege, und ich mache eine/L:goldene Statue von Dir.:")
	NewString("AOJ_R_10_ly_x08", "/o400:Du hast viel gelernt. Laß/L:mich nicht im Stich!:")
	NewString("AOJ_R_10_ly_x09", "/o400:Du bist der größte Held,/L:den ich kenne!:")
	NewString("AOJ_R_10_ly_x10", "/o400:Wir werden tanzen, um/L:Dir Glück zu bringen!:")
;-----------------------------------RHOP_10 : BT-----------------------------------------------------
	NewString("AOJ_R_10_bt_x01", "/o400:Nimm dies!:")
	NewString("AOJ_R_10_bt_x02", "/o400:Ich fürchte Dich nicht!:")
	NewString("AOJ_R_10_bt_x03", "/o400:Ich werde Dich an die/L:Piranhas verfüttern!:")
	NewString("AOJ_R_10_bt_x04", "/o400:Entspann Dich ruhig!/L:Gleich ist es eh zu Ende!:")
	NewString("AOJ_R_10_bt_x05", "/o400:Ich zeige Dir, was echte/L:Kampfkunst ist!!:")	
	NewString("AOJ_R_10_bt_x06", "/o400:Wie einfach wir diese/L:wilden Bestien zähmen!:")
	NewString("AOJ_R_10_bt_x07", "/o400:Ich habe Dein Grab schon gebucht!:")
	NewString("AOJ_R_10_bt_x08", "/o400:Ha! Globox war ein bes-/L:serer Kämpfer als Du!:")
	NewString("AOJ_R_10_bt_x09", "/o400:Hast Du Dich auch von/L:Ly verabschiedet?:")
	NewString("AOJ_R_10_bt_x10", "/o400:Du wirst für Deine Taten/L:bezahlen!:")	
;-----------------------------------MISSIONS-----------------------------------------------------
	NewString("Mission_learn_10", "/o400:Piranha-Schule/L:/L:Eigentum von Admiral/L:Klingenbart!:")
	NewString("Mission_learn_20", "/o400:Bekanntmachung!/L:/L:Die Hexe Ly, die in der/L:Festung eingeschlossen ist,/L:soll bei Sonnenaufgang über/L:die Planke gehen. Frühe/L:Reservierung empfohlen.:")
	NewString("Mission_ski", "/o400:Warnung! Unbekanntes/L:Gelände./L:/L:Tourismus kann gefährlich/L:sein:")
	NewString("Mission_water", "/o400:Müllabladen umsonst für/L:Jeden, der herausfindet,/L:wie man die Tür öffnet.:")
	NewString("Mission_rodeo1", "/o400:Militärakademie/L:/L:In diesem Bereich bitte/L:Absolut still sein, die/L:Kadetten müssen sich/L:Konzentrieren.:")
	NewString("Mission_rodeo2", "/o400:Elitetruppen/L:Ausbildungszentrum/L:/L:Gefahr!:")
	NewString("Mission_glob", "/o400:Gefangen ist hier/L:Staatsfeind Nr. 2./L:/L:Sein Regentanz ließ viele/L:der tapferen Robo-Piraten/L:einrosten.:")
	NewString("Mission_plum", "/o400:Warnung = Labyrinth!/L:/L:Wenn Du verloren gehst,/L:rufe sofort die hilfs-/L:bereiten Robos!:")
	NewString("Mission_earth", "/o400:Jenseits dieses Punktes/L:Liegt weites unbekanntes/L:ödland.:")
	NewString("Mission_morbid1", "/o400:Clark Wurde Hier Festge-/L:Nommen, bevor er zur/l:Technikkontrolle ge-/L:Bracht Wurde.:")
	NewString("Mission_morbid2", "/o400:Technikkontrolle:")
	NewString("Mission_ile", "/o400:Besserungsanstalt für/L:Gestörte Kinder.:")
;-----------------------------------SEAT_10-----------------------------------------------------
 	NewString("AOJ_Seat10_Haut_Parleur", "/w400:/h450:Achtung! Eindringling.../l:<Crrr...> Fang ihn!")
}
; Fin Textes pour Aides Aux Joueurs
