#if !defined(AFX_DIAMAIN_HPP__E87DBD39_F2A9_11D0_9846_00609736738F__INCLUDED_)
#define AFX_DIAMAIN_HPP__E87DBD39_F2A9_11D0_9846_00609736738F__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// diamain.hpp : header file
//

#include "matres.h"

/////////////////////////////////////////////////////////////////////////////
// DiaMain dialog

class DiaMain : public CFormView
{
//ANNECY Shaitan DisableFunctions (16/04/98) {
private:
	BOOL m_bCommonFile;
//ENDANNECY Shaitan DisableFunctions }
// Construction
public:
	DiaMain();   // standard constructor
	DECLARE_DYNCREATE(DiaMain)
	void m_fn_vShowMaterial(GMT_tdxHandleToGameMaterial _hMat);
	CPA_FileObject *m_p_oGetCurrentFileObject();
	void m_vRemoveFile(CPA_FileObject *_p_oFileObject);
	void m_vAddFile(CPA_FileObject *_p_oFileObject);
	void m_vSelectFileOfMaterial(tdoEditorGameMaterial *_p_oGameMaterial);
	void m_vGetListOfFilesToPurge(CPA_List<CPA_FileObject> *p_oListToFill);
	void m_vReflectFileSelectionChange();
	void m_vUpdatePurgeStatus(short _wFileIndex = CB_ERR);

// Dialog Data
	//{{AFX_DATA(DiaMain)
	enum { IDD = IDD_MAIN_DIALOG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(DiaMain)
	public:
	virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual int OnToolHitTest( CPoint point, TOOLINFO* pTI ) const;
	short m_wLastSelectedFileIndex;
	// Generated message map functions
	//{{AFX_MSG(DiaMain)
	afx_msg void OnButtonNew();
	afx_msg void OnButtonCopy();
	afx_msg void OnButtonDelete();
    afx_msg void OnButtonLoadGMT();
    afx_msg void OnButtonUnLoadGMT();
	afx_msg void OnChangeEditName();
	afx_msg void OnComboFileSelChange();
	afx_msg void OnButtonPurge();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DIAMAIN_HPP__E87DBD39_F2A9_11D0_9846_00609736738F__INCLUDED_)
