/*=========================================================================
* GameMain.c : Main module of the game engine
*             It is in this file that the global's variables are initialized
* This is a part of the Game project.
*
* Version              1.0
* Creation date        20/08/96
* Revision date
*
* That file needs to be compatible for all platforms.
*
* (c) Ubi Studios 1996
*=======================================================================*/
 
/**** Cpa includes ****/
#define D_GameGlobals
 
#include "GamVers.h"
#include "ToolsCPA.h"
#include "GAM.h"
 
#include "Options/Options.h"
#include "Macros.h"
 
#include "Structur/Input_s.h"
#include "Structur/3DOSLkTb.h"
#include "GameEng.h"
 
/**** Files follow are specific for each game ***/
#include "DspFix.h"
#include "GamOpt.h"
#include "GamSave.h"
/*#include "GamExtra.h"*/
 
/**** Gliglou qui fout son bordel dans le code 3D0S ****/
#ifndef _FIRE_DEADCODE_U64_
GLD_tdhDevice hDevice;
#endif /* _FIRE_DEADCODE_U64_ */
 
#include "Structur/Input_s.h"
 
#undef D_GameGlobals
