; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997

;.TEX (Texture) : tonneau_boum.tex

;Generated by Max23Dos Moulinette

;Created date : 07/28/98 12:00:52

;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")


{Texture:TEX_pirates_plancher01txy
	LoadTexture("textures_piratebastion\pirates_plancher01txy.tga")
	Tiling(ON,ON)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_tonneau_metal
	LoadTexture("textures_metaux\tonneau_metal.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_fusee_corps
	LoadTexture("textures_objets\divers\fusee_corps.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_fusee_fond_nz
	LoadTexture("textures_objets\divers\fusee_fond_nz.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_sbire_paraaa_corde1_txynz
	LoadTexture("textures_personnages\divers\sbire_paraaa_corde1_txynz.TGA")
	Tiling(ON,ON)
	MipMapping(ON)
	Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
