{AddNewStrings:English(210)

; Textes pour cinematiques
	;Formatage du texte:
		;/Wxxx: Espacement entre chaque caractère. La valeur par défaut est 1000 (/W1000:)
		;/Hxxx: Espacement entre chaque ligne. La valeur par défaut est 1000 (/H1000:)
		;/Zxxx: Taille des caractères. La valeur par défaut est 1000 (/Z1000:)
		;/L: Saut de ligne
		;/Dxxx: Delais en nb de trames entre chaque lettre
		;/Exxx:  Evènements

	NewString("Intro_Voixoff_00", "/E10:/D0:/L:/L:/o600:  Presents/D1:/p4000:/E11:/E3:")
	NewString("Intro_Voixoff_01", "/p3000:/E10:/D0:/o200:Rayman/o0:, look what the /o200:pirates/O0: /L:have done to our world.../D1:/p6000:/E11:/E3:")
	NewString("Intro_Voixoff_02", "/p1000:/E10:/D0:A planet of anguish and /L:pain, haunted by Evil./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_02b", "/p1000:/E10:/D0:A dark place, teeming with /L:fierce monsters./D1:/p4000:/E11:/E3:")
	NewString("Intro_Voixoff_03", "/p1000:/E10:/D0:Nothing can stop them now /L:that they've captured you./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_04", "/p1000:/E10:/D0:They've taken everything and /L:reduced our people to slaves./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_05", "/p1000:/E10:/D0:The /o200:Robots/o0: search for /L:innocent prey./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_05b", "/p1000:/E10:/D0:In the chaos, they exploded /L:the /o200:Heart of the world/O0:./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_06", "/p1000:/E10:/D0:The /o200:1000 Lums/o0: of energy which /L:form It have been scattered./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_07", "/p1000:/E10:/D0:We are getting weak./L:Soon, it will be too late.../D1:/p4000:/E11:/E3:")
	NewString("Intro_Voixoff_08", "/p1000:/E10:/D0:You must escape, /o200:Rayman/O0:./L:You are our only hope!/D1:/p4000:/E11:/E3:")
	NewString("Intro_Voixoff_09", "/p13000:/E10:/D50:The /o200:Buccaneer/O0:, the pirates' /L:prison ship, commander=/L:the admiral /o200:RazorBeard/O0:./p2000:/E11:/E3:")
	NewString("Intro_Voixoff_10", "/p1500:/E4:/E10:/D0:Slaves now on board=/D1:/p5000:/E11:/E4:/E3:")
	NewString("Intro_Voixoff_11", "/p1500:/E10:/D0:Wake up /o200:Rayman/O0:, I have /l:sent you help.../D1:/p4000:/E11:/E2:")

	NewString("Intro_Dial01a", "/E10:/D0:Water.../D1:/p1000:/E11:/E3: plan 01")
	NewString("Intro_Dial01b", "/E10:/D0:Spare us.../D1:/p1000:/E11:/E3: plan 01")
	NewString("Intro_Dial01c", "/E3: /E10:/D0:No!/L:Not the whip!/D1:/p1000:/E11:/E3: plan 01")
	NewString("Intro_Dial01d", "/E10:/D0:O..../p2000:ooh/D1:/p1000:/E11:/E3: plan 01")
	NewString("Intro_Dial01e", "/E10:/D0:Help!/D1:/p1000:/E11:/E2: plan 01")
	NewString("Intro_Dial02", "/o200:/D0:Rayman?/D1:/p1000:/E2: plan 02")
	NewString("Intro_Dial03", "/D0:/o200:Globox/o0:! My friend!/D1:/p1000:/E2: plan 03")
	NewString("Intro_Dial03b","/o400:/D0:Are you ok, /o200:Rayman/o400:?/D1:/p1000:/E2: plan 03")
	NewString("Intro_Dial04", "Not really... I feel weak and /L:my powers have disappeared./p1500:/E3: plan 04")
	NewString("Intro_Dial04b", "/p2500:/E2: plan 04b")
	NewString("Intro_Dial04c","/d30:You know /o200:Globox/o0:... I think /L:this might be the end.../p2000:/E1: plan 04c")
	NewString("Intro_Dial05", "/o400:No! Not the end! Globox bring /L:good gift from /o200:LY/o400:!/p3000:/E2: plan 05")
	NewString("Intro_Dial06", "/D0:/o200:LY/o0:,the fairy?/D1:/p1500:/E2: plan06")
	NewString("Intro_Dial07", "/D0:A silver /o200:lum/o0:!/D1:/p1700:/E2: plan 07")
	NewString("Intro_Dial08", "/D0:/o0:Incredible! I can feel its /L:energy building up in me.../D1:/p3000:/E3: plan 08")
	NewString("Intro_Dial09", "/o0:Now I can shoot with my fist /L:again!/p2500:/E3: plan 09c")
	NewString("Intro_Dial09b", "/D0:/o200:Globox/o0: we're saved!/D1:/p2500:/E3: plan 09b")
	NewString("Intro_Dial09c", "/D0:Yahoooo!/D1:/p2500:/E3: plan 09c")
	NewString("Intro_Dial09d", "/p100:/E2: plan 10")
	NewString("Intro_Dial10", "/D0:/o0:Let's go see /o200:LY/o0:! She'll /L:give me all my powers back./D1:/p3000:/E2: plan 11")

	NewString("L10_Gbx_Dial01", "/o400:Daddy saved /o200:Rayman/o400:!/L:Where's Daddy?/E1:")
	NewString("L10_Gbx_Dial01b", "/E3:")
	NewString("L10_Gbx_Dial02", "Uh, that is to say… we were /L:separated, and uh..../p3500:/E3:")
	NewString("L10_Gbx_Dial02b", "/E1:")
	NewString("L10_Gbx_Dial03", "/o400:/D0:Not Daddy /o200:Globox/o400:?/D1:/p2000:/E3:")
	NewString("L10_Gbx_Dial03b", "/o400:/D0:We want our Daddy!/D1:/p2000:/E2:")
	NewString("L10_Gbx_Dial04", "/D0:Now don't worry kiddies!/D1:/E1:")
	NewString("L10_Gbx_Dial05", "/p500:I'll bring your dad back!/E1:")
	NewString("L10_Gbx_Dial06", "/D0:But first I've got to find /o200:LY/o0:./D1:/p3000:/E3:")
	NewString("L10_Gbx_Dial06b", "/D0:She likes to hang out around /L:here. Have you seen her?/D1:/p3500:/E3:")
	NewString("L10_Gbx_Dial07", "/D0:What?/D1:/E1:")
	NewString("L10_Gbx_Dial07b", "/E3:")
	NewString("L10_Gbx_Dial08", "/o400:The mean old pirates took /o200:LY/o400: /L:over there!/E1:")
	NewString("L10_Gbx_Dial08b", "/E3:")
	NewString("L10_Gbx_Dial09", "Hmmmm.../p2000:/E3:")
	NewString("L10_Gbx_Dial09b", "I've got to set her free!/E1:")

	NewString("Combat_C1_Dial_01", "/o400:Come in, you useless grub!/E1: plan 01")
	NewString("Combat_C1_Dial_02", "/D0:/o200:Rayman/o400: has the 4 masks and he /L:is on the ship./D1:/E1: plan 02")
	NewString("Combat_C1_Dial_02b", "/E3: plan 02b")
	NewString("Combat_C1_Dial_03", "/o400:You've failed me again.../p1000:/L:I warned you, didn't I?/p2000:/E3: plan 03")
	NewString("Combat_C1_Dial_03b", "/o400:Let's see how well you swim /L:in molten lava.../p2000:/E3: plan 04")
	NewString("Combat_C1_Dial_03c", "/o400:Meanwhile, I'll just handle /L:this little problem myself./p2000:/E3: plan 04")
	NewString("Combat_C1_Dial_03d", "/o400:Prepare the Grolgoth! /p1000:I know /L:how to lure /o200:Rayman/o400: to me.../p2000:/E4:/E2: plan 04")
	NewString("Combat_C1_Dial_09", "/o400:Identify target!/p2000:/E2: plan 09")
	NewString("Combat_C1_Dial_14", "/D0:Leave my friend alone!/D1:/E1: plan 14")
	NewString("Combat_C1_Dial_19", "/D0:/o400:Now you're alone… for /L:eternity!  Ha! Ha! Ha!/D1:/E1: plan 19")
	NewString("Combat_C1_Dial_21", "/D0:/o400:Huh?/D1:/E1: plan 21")
	NewString("Combat_C1_Dial_22", "Are you O.K., /o200:Globox/o0:?/E1: plan 22")
	NewString("Combat_C1_Dial_23", "/o400:I'll be fine! /L:Now go!/p3000:/E2: plan 23")
	NewString("Combat_C1_Dial_24", "/E1: plan ")

	NewString("Combat_C2_Dial_02", "/D0:Now I've got you.../D1:/E1: plan ")
	NewString("Combat_C2_Dial_05", "/D0:Heey!/D1:/E1: plan ")
	NewString("Combat_C2_Dial_07", "/D0:Ooooooh!/D1:/E1: plan ")
	NewString("Combat_C2_Dial_16", "/D0:Don't be afraid, /o200:Rayman/o0:.../L:I'm here!/D1:/E1: plan ")
	NewString("Combat_C2_Dial_18", "Whooah!/E1: plan ")
	NewString("Combat_C2_Dial_207a", "/o400:Bravo /o200:Rayman/o400:! You were /L:sensational!/p3000:/E3: plan 207a")
	NewString("Combat_C2_Dial_207b", "/o200:Razorbeard/O400: is nearly beaten!/P3000:/E3: plan 207b")
	NewString("Combat_C2_Dial_207c", "/o400:Thanks to you, hope has come /L:back into our hearts./p3000:/E3: plan 207c")
	NewString("Combat_C2_Dial_207d", "/o400:The slaves have broken their /L:chains and escaped./P3000:/E3: plan ")
	NewString("Combat_C2_Dial_207e", "/o400:On land, /o200:Polokus/o400: eliminated /L:all the Robo-pirates./P3000:/E3: plan ")
	NewString("Combat_C2_Dial_207f", "/o400:Destroy /o200:Razorbeard/o400:, and our /L:victory will be complete!/P3000:/E4:/E2: plan ")

	NewString("Combat_C3_Dial_04", "/p500:/D0:/o200:Rayman/O0:! I've saved one /L:little surprise for you.../D1:/p2000:/E2: plan ")
	NewString("Combat_C3_Dial_04b", "/E1: plan ")

	NewString("Morb20_Dial_01", "/o200:/D0:/o200:Rayman/o400:!/D1:/E1: plan ")
	NewString("Morb20_Dial_02", "/D0:/o200:Clark/o0:!/D1:/E1: plan ")
	NewString("Morb20_Dial_03", "Uh, oh.../E1: plan ")
	NewString("Morb20_Fin_Dial_01", "/p1000:/D0:/o200:Rayman/o400:!/D1:/E1: plan ")
	NewString("Morb20_Fin_Dial_02", "/o400:You're the best!/p3000:/E99: plan ")

	NewString("Liberation_Dial_03", "/o400:Help! Please!/E1:")
	NewString("Liberation_Dial_04", "/p1500:Back off kiddies./E1:")
	NewString("Liberation_Dial_07", "/D0:/o400:/p1000:Yahoooo! Yipeeee!/E1:")
	NewString("Liberation_Dial_08", "/D0:/o400:/p2500:Yahooo! Yipeeee!/E1:")
	NewString("Liberation_Dial_20", "/D0:/o400:Yipeeee! Yahoooo!/E1:")
	NewString("Liberation_Dial_21", "/D0:/o400:Kudos for Rayman! Hurrah!/E1:")
	NewString("Liberation_Dial_22", "/D0:/o400:Yipeee! Yahooo!/E1:")
	NewString("Liberation_Dial_23", "Get out of the prisonship, kids!/p3000:/E3:")
	NewString("Liberation_Dial_23b", "/p1000:I still have to find /o200:Globox/o0:./p3000:/E99:")

	NewString("Learn10_Intro", "/D1:/o200:Glooboox!/E1:")

; Fin Textes pour cinematiques
}

{AddNewStrings:French(210)

; Textes pour cinematiques
	;Formatage du texte:
		;/Wxxx: Espacement entre chaque caractère. La valeur par défaut est 1000 (/W1000:)
		;/Hxxx: Espacement entre chaque lignes. La valeur par défaut est 1000 (/H1000:)
		;/Zxxx: Taille des caractères. La valeur par défaut est 1000 (/Z1000:)
		;/L: Saut de ligne
		;/Dxxx: Delais en nb de trames entre chaque lettre
		;/Exxx:  Evènements

	NewString("Intro_Voixoff_00", "/E10:/D0:/L:/L:/o600:  Presente/D1:/p4000:/E11:/E3:")
	NewString("Intro_Voixoff_01", "/p3000:/E10:/D0:/o200:Rayman/O0:, regarde ce que les /L:/o200:pirates/o0: ont fait du monde.../D1:/p6000:/E11:/E3:")
	NewString("Intro_Voixoff_02", "/p1000:/E10:/D0:Une terre d'angoisse et de /L:douleur, hantee par le mal./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_02b", "/p1000:/E10:/D0:Un enfer parcouru par des /L:monstres sans pitie./D1:/p4000:/E11:/E3:")
	NewString("Intro_Voixoff_03", "/p1000:/E10:/D0:Depuis qu'ils t'ont arrete,/L:plus rien ne les retient./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_04", "/p1000:/E10:/D0:Ils depouillent notre peuple /L:et le reduisent en esclavage./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_05", "/p1000:/E10:/D0:Les /o200:robots/o0: rodent, en quete/L:d'innocents a capturer./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_05b", "/p1000:/E10:/D0:Le chaos est tel que le /o200:coeur /L:Du monde/O0: a fini par exploser./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_06", "/p1000:/E10:/D0:Les /o200:1 000 lums/o0: d'energie qui /L:Le forment se sont disperses./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_07", "/p1000:/E10:/D0:Nous nous affaiblissons./L:Bientot, il sera trop tard./D1:/p4000:/E11:/E3:")
	NewString("Intro_Voixoff_08", "/p1000:/E10:/D0:Echappe-toi, /o200:Rayman/O0:. Tu es /L:notre dernier espoir !/D1:/p4000:/E11:/E3:")
	NewString("Intro_Voixoff_09", "/p13000:/E10:/D50:L'/o200:Ecumeur/o0:, vaisseau-prison /L:des pirates, sous les ordres de /L:l'amiral /o200:Barbe-Tranchante/O0:./p2000:/E11:/E3:")
	NewString("Intro_Voixoff_10", "/p2500:/E4:/E10:/D0:Esclaves a bord=/D1:/p5000:/E11:/E4:/E3:")
	NewString("Intro_Voixoff_11", "/p1500:/E10:/D0:Reveille-toi, /o200:Rayman/O0:. je /l:t'envoie de l'aide.../D1:/p4000:/E11:/E2:")

	NewString("Intro_Dial01a", "/o400:/E10:/D0:A boire.../D1:/p1000:/E11:/E3: plan 01")
	NewString("Intro_Dial01b", "/o400:/E10:/D0:Pitie.../D1:/p1000:/E11:/E3: plan 01")
	NewString("Intro_Dial01c", "/o400:/E3: /E10:/D0:Non !/L:Plus le fouet !/D1:/p1000:/E11:/E3: plan 01")
	NewString("Intro_Dial01d", "/o400:/E10:/D0:O..../p2000:ooooh/D1:/p1000:/E11:/E3: plan 01")
	NewString("Intro_Dial01e", "/o400:/E10:/D0:A l'aide !/D1:/p1000:/E11:/E2: plan 01")
	NewString("Intro_Dial02", "/o200:/D0:Rayman?/D1:/p1000:/E2: plan 02")
	NewString("Intro_Dial03", "/D0:/o200:Globox/o0: ! Mon ami !/D1:/p1000:/E2: plan 03")
	NewString("Intro_Dial03b","/D0:/o400:Tu vas bien, /o200:Rayman/o400: ?/D1:/p1250:/E2: plan 03")
	NewString("Intro_Dial04", "Ho non... Je me sens faible /p500:/L:et mes pouvoirs ont disparu./p2000:/E3: plan 04")
	NewString("Intro_Dial04b", "/p2500:/E2: plan 04b")
	NewString("Intro_Dial04c","/d30:/o0:Tu sais, /o200:Globox/o0:... Je crois /L:bien que c'est la fin.../p2500:/E1: plan 04c")
	NewString("Intro_Dial05", "/D0:/o400:Mais non, pas la fin ! /o200:Globox/o400: /L:venu apporter cadeau de /o200:LY/o400: !/D1:/p4000:/E2: plan 05")
	NewString("Intro_Dial06", "/D0:/o200:LY/o0:, la fee ?/D1:/p1200:/E2: plan06")
	NewString("Intro_Dial07", "/D0:/o0:Un /o200:lums/o0: d'argent !/D1:/p1500:/E2: plan 07")
	NewString("Intro_Dial08", "/D0:/o0:Incroyable ! Je sens son /L:energie entrer en moi.../D1:/p3000:/E3: plan 08")
	NewString("Intro_Dial09", "/D0:/o200:Globox,/o0: On est sauves !/D1:/p2500:/E3: plan 09b")
	NewString("Intro_Dial09b", "/o0:Je peux a nouveau tirer avec /L:mon poing./p2500:/E3: plan 09c")
	NewString("Intro_Dial09c", "/D0:Yahoooo !/D1:/p2500:/E3: plan 09c")
	NewString("Intro_Dial09d", "/p100:/E2: plan 10")
	NewString("Intro_Dial10", "/D0:/o0:Allons voir /o200:LY/o0: ! Elle me /L:rendra mes autres pouvoirs./D1:/p3000:/E2: plan 11")

	NewString("L10_Gbx_Dial01", "/o400:Papa a sauve /o200:Rayman/o400: !/L:Ou est papa ?/E1:")
	NewString("L10_Gbx_Dial01b", "/E3:")
	NewString("L10_Gbx_Dial02", "Euh, c'est-a-dire que.../p500:/l:/D0:Nous avons ete separes.../D1:/p3500:/E3:")
	NewString("L10_Gbx_Dial02b", "/E1:")
	NewString("L10_Gbx_Dial03", "/o400:/D0:Pas la Papa /o200:Globox/o400: ?/p2000:/D1:/E3:")
	NewString("L10_Gbx_Dial03b", "/o400:/D0:On veut notre papa !/p2000:/D1:/E2:")
	NewString("L10_Gbx_Dial04", "/D0:Pas de panique les enfants !/D1:/E1:")
	NewString("L10_Gbx_Dial05", "/p500:Je vais ramener votre pere !/E1:")
	NewString("L10_Gbx_Dial06", "/D0:Mais d'abord, il faut que/L:je trouve /o200:LY/o0:./D1:/p3000:/E3:")
	NewString("L10_Gbx_Dial06b", "/D0:Elle aime bien rever par ici. /L:Vous ne l'avez pas vue ?/D1:/p3500:/E3:")
	NewString("L10_Gbx_Dial07", "/D0:Quoi ?/D1:/E1:")
	NewString("L10_Gbx_Dial07b", "/E3:")
	NewString("L10_Gbx_Dial08", "/o400:Des mechants pirates ont/L:emmene /o200:LY/o400: la-bas !/E1:")
	NewString("L10_Gbx_Dial08b", "/E3:")
	NewString("L10_Gbx_Dial09", "Hummm.../p2000:/E3:")
	NewString("L10_Gbx_Dial09b", "Je dois aller la liberer !/E1:")

	NewString("Combat_C1_Dial_01", "/o400:entre, vermisseau !/E1: plan 01")
	NewString("Combat_C1_Dial_02", "/o200:Rayman/o400: a les /o200:4 masques/o400:.../p500: et/l:il est a bord du vaisseau.../E1: plan 02")
	NewString("Combat_C1_Dial_02b", "/E3: plan 02b")
	NewString("Combat_C1_Dial_03", "/o400:Tu as encore echoue.../p1000:/L:Je t'avais prevenu, non ?/p2000:/E3: plan 03")
	NewString("Combat_C1_Dial_03b", "/o400:On verra a quelle vitesse tu /L:fonds dans la lave en fusion./p2000:/E3: plan 04")
	NewString("Combat_C1_Dial_03c", "/o400:En attendant, je vais devoir/L:regler moi-meme le probleme./p2000:/E3: plan 04")
	NewString("Combat_C1_Dial_03d", "/o400:Prepare le /o200:grolgoth/o400: ! /p1000:J'ai /L:une idee pour attirer /o200:Rayman/o400:./p2000:/E4:/E2: plan 04")
	NewString("Combat_C1_Dial_09", "/o400:Acquisition de la cible !/p2000:/E2: plan 09")
	NewString("Combat_C1_Dial_14", "/D0:Laisse mon ami tranquille !/D1:/E1: plan 14")
	NewString("Combat_C1_Dial_19", "/D0:/o400:Vous voila tranquilles pour/L:l'eternite... he ! he ! he !/D1:/E1: plan 19")
	NewString("Combat_C1_Dial_21", "/p500:/D0:/o400:Hein ?/d1:/E1: plan 21")
	NewString("Combat_C1_Dial_22", "Ca va, /o200:Globox/o0: ?/E1: plan 22")
	NewString("Combat_C1_Dial_23", "/o400:Pas T'occuper de moi !/L:Fonce !/p3000:/E2: plan 23")
	NewString("Combat_C1_Dial_24", "/E1: plan ")

	NewString("Combat_C2_Dial_02", "/o400:/D0:Maintenant, je te tiens.../D1:/E1: plan ")
	NewString("Combat_C2_Dial_05", "/o400:/D0:Heeeee !/D1:/E1: plan ")
	NewString("Combat_C2_Dial_07", "/D0:Ooooooh !/D1:/E1: plan ")
	NewString("Combat_C2_Dial_16", "/o400:/D0:N'aie pas peur, /o200:Rayman/o400:.../L:Je suis la !/D1:/E1: plan ")
	NewString("Combat_C2_Dial_18", "Whaouh !/E1: plan ")
	NewString("Combat_C2_Dial_207a", "/o400:Bravo /o200:Rayman/o400: ! Tu as ete /L:sensationnel !/p3000:/E3: plan 207a")
	NewString("Combat_C2_Dial_207b", "/o200:Barbe-tranchante /o400:est presque /L:vaincu !/p3000:/E3: plan 207b")
	NewString("Combat_C2_Dial_207c", "/o400:Grace a toi, l'espoir est/L:revenu dans nos coeurs./p3000:/E3: plan 207c")
	NewString("Combat_C2_Dial_207d", "/o400:Les esclaves ont brise leurs /L:chaines et se sont evades./p3000:/E3: plan ")
	NewString("Combat_C2_Dial_207e", "/o400:A terre, /o200:Polokus/o400: a elimine /L:les derniers robots-pirates./p3000:/E3: plan ")
	NewString("Combat_C2_Dial_207f", "/o400:Detruis /o200:Barbe-tranchante/o400: et /L:la victoire sera totale ! !/p3000:/E4:/E2: plan ")

	NewString("Combat_C3_Dial_04", "/p500:/D0:/o200:Rayman/o400: ! Je t'ai reserve une /L:derniere petite surprise.../D1:/p2000:/E2: plan ")
	NewString("Combat_C3_Dial_04b", "/E1: plan ")

	NewString("Morb20_Dial_01", "/o200:/D0:/o200:Rayman/o400:!/D1:/E1: plan ")
	NewString("Morb20_Dial_02", "/D0:/o200:Clark/o0:!/D1:/E1: plan ")
	NewString("Morb20_Dial_03", "Oh, oh.../E1: plan ")
	NewString("Morb20_Fin_Dial_01", "/p1000:/D0:/o200:Rayman/o400:!/D1:/E1: plan ")
	NewString("Morb20_Fin_Dial_02", "/o400:C'est toi le meilleur !/p3000:/E99: plan ")

	NewString("Liberation_Dial_03", "/o400:Au secours ! A l'aide !/E1: plan ")
	NewString("Liberation_Dial_04", "/p1000:Reculez bien au fond les enfants./E1: plan ")
	NewString("Liberation_Dial_07", "/D0:/o400:/p1000:Yahouuuu ! Yipeeee !/E1: plan ")
	NewString("Liberation_Dial_08", "/D0:/o400:/p1000:Yahouuuu ! Yipeeee !/E1: plan ")
	NewString("Liberation_Dial_20", "/D0:/o400:Youpi ! Yahouuuu !/E1: plan ")
	NewString("Liberation_Dial_21", "/D0:/o400:Vive Rayman ! Youpiii !/E1: plan ")
	NewString("Liberation_Dial_22", "/D0:/o400:Youpi ! Yahouuuu !/E1: plan ")
	NewString("Liberation_Dial_23", "Sauvez-vous vite les enfants !/p3000:/E3: plan ")
	NewString("Liberation_Dial_23b", "/p500:Moi, il faut que je retrouve /L:/o200:Globox/o0:./p3000:/E99: plan ")

	NewString("Learn10_Intro", "/D1:/o200:Glooboox !/E1:")

; Fin Textes pour cinematiques
}

{AddNewStrings:Espanol(210)

; Textes pour cinematiques
	;Formatage du texte:
		;/Wxxx: Espacement entre chaque caractère. La valeur par défaut est 1000 (/W1000:)
		;/Hxxx: Espacement entre chaque ligne. La valeur par défaut est 1000 (/H1000:)
		;/Zxxx: Taille des caractères. La valeur par défaut est 1000 (/Z1000:)
		;/L: Saut de ligne
		;/Dxxx: Delais en nb de trames entre chaque lettre
		;/Exxx:  Evènements

	NewString("Intro_Voixoff_00", "/E10:/D0:/L:/L:/o600:  Presenta/D1:/p4000:/E11:/E3:")
	NewString("Intro_Voixoff_01", "/p3000:/E10:/D0:/o200:Rayman/o0:, mira qué han hecho los /L:/o200:piratas/O0: con nuestro mundo./D1:/p6000:/E11:/E3:")
	NewString("Intro_Voixoff_02", "/p1000:/E10:/D0:Un lugar de espanto y dolor,/L:gobernado por el mal./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_02b", "/p1000:/E10:/D0:Un infierno plagado de /L:monstruos despiadados./D1:/p4000:/E11:/E3:")
	NewString("Intro_Voixoff_03", "/p1000:/E10:/D0:Desde que te capturaron,/L:nada puede detenerlos./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_04", "/p1000:/E10:/D0:Han saqueado y esclavizado /L:a los nuestros./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_05", "/p1000:/E10:/D0:Los /o200:Robots/o0: no paran de /L:capturar víctimas inocentes./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_05b", "/p1000:/E10:/D0:Este caos, ha hecho explotar /L:el /o200:Corazón del mundo/O0:./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_06", "/p1000:/E10:/D0:Los /o200:1000 lums/O0: de energía que /L:lo forman se han dispersado./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_07", "/p1000:/E10:/D0:Nos estamos debilitando./L:Pronto será demasiado tarde.../D1:/p4000:/E11:/E3:")
	NewString("Intro_Voixoff_08", "/p1000:/E10:/D0:¡Huye, /o200:Rayman/O0:! Tú eres /L:nuestra última esperanza!/D1:/p4000:/E11:/E3:")
	NewString("Intro_Voixoff_09", "/p13000:/E10:/D50:El /o200:Bucanero/O0:, nave prisión /L:de los piratas, al mando /L:del almirante /o200:Barbaguda/O0:./p2000:/E11:/E3:")
	NewString("Intro_Voixoff_10", "/p1500:/E4:/E10:/D0:Esclavos a bordo =/D1:/p5000:/E11:/E4:/E3:")
	NewString("Intro_Voixoff_11", "/p1500:/E10:/D0:Despierta /o200:Rayman/O0:, voy /L:a enviarte ayuda.../D1:/p4000:/E11:/E2:")

	NewString("Intro_Dial01a", "/E10:/D0:Agua.../D1:/p1000:/E11:/E3: plan 01")
	NewString("Intro_Dial01b", "/E10:/D0:Piedad.../D1:/p1000:/E11:/E3: plan 01")
	NewString("Intro_Dial01c", "/E3: /E10:/D0:¡Más azotes no!/D1:/p1000:/E11:/E3: plan 01")
	NewString("Intro_Dial01d", "/E10:/D0:O..../p2000:ooooh/D1:/p1000:/E11:/E3: plan 01")
	NewString("Intro_Dial01e", "/E10:/D0:¡Ayuda!/D1:/p1000:/E11:/E2: plan 01")
	NewString("Intro_Dial02", "/o200:/D0:¿Rayman?/D1:/p1000:/E2: plan 02")
	NewString("Intro_Dial03", "/D0:¡/o200:Globox/o0:! ¡Amigo mio!/D1:/p1000:/E2: plan 03")
	NewString("Intro_Dial03b","/o400:/D0:¿Estás bien, /o200:Rayman/o400:?/D1:/p1000:/E2: plan 03")
	NewString("Intro_Dial04", "No... Me siento débil y me /L:he quedado sin poderes./p1500:/E3: plan 04")
	NewString("Intro_Dial04b", "/p2500:/E2: plan 04b")
	NewString("Intro_Dial04c","/d30:¿Sabes, /o200:Globox/o0:? Me temo /L:que este es el fin.../p2000:/E1: plan 04c")
	NewString("Intro_Dial05", "/o400:¡Aún no es el fin! Globox va /L:a darte un regalo de /o200:LY/o400:./p3000:/E2: plan 05")
	NewString("Intro_Dial06", "/D0:¿De /o200:LY/o0:, el hada?/D1:/p1500:/E2: plan06")
	NewString("Intro_Dial07", "/D0:¡Un /o200:lum/o0: de plata!/D1:/p1700:/E2: plan 07")
	NewString("Intro_Dial08", "/D0:/o0:¡Es incredíble, siento cómo /L:su energía penetra en mí!.../D1:/p3000:/E3: plan 08")
	NewString("Intro_Dial09", "/o0:¡Vuelvo a ser capaz de /L:disparar mi puño!/p2500:/E3: plan 09c")
	NewString("Intro_Dial09b", "/D0:¡/o200:Globox/o0:, estamos salvados!/D1:/p2500:/E3: plan 09b")
	NewString("Intro_Dial09c", "/D0:¡Hurraaa!/D1:/p2500:/E3: plan 09c")
	NewString("Intro_Dial09d", "/p100:/E2: plan 10")
	NewString("Intro_Dial10", "/D0:/o0:¡Vamos a ver a /o200:LY/o0:! Ella me /L:dará el resto de mis poderes./D1:/p3000:/E2: plan 11")

	NewString("L10_Gbx_Dial01", "/o400:¡Papá ha salvado a /o200:Rayman/o400:!/L:¿Dónde está papá?/E1:")
	NewString("L10_Gbx_Dial01b", "/E3:")
	NewString("L10_Gbx_Dial02", "Esto..., nos hemos separado,/p500:/L:y.../D1:/p3500:/E3:")
	NewString("L10_Gbx_Dial02b", "/E1:")
	NewString("L10_Gbx_Dial03", "/o400:/D0:¿Papá /o200:Globox/o400: no está?/D1:/p2000:/E3:")
	NewString("L10_Gbx_Dial03b", "/o400:/D0:¡Queremos ver a papá!/D1:/p2000:/E2:")
	NewString("L10_Gbx_Dial04", "/D0:¡No tengáis miedo, niños!/D1:/E1:")
	NewString("L10_Gbx_Dial05", "/p500:Os devolveré a vuestro padre./E1:")
	NewString("L10_Gbx_Dial06", "/D0:Pero antes tengo que /L:encontrar a /o200:LY/o0:./D1:/p2500:/E3:")
	NewString("L10_Gbx_Dial06b", "/D0:Ella suele venir a pasear/L:aquí./D1:/p2000:/E3:")
	NewString("L10_Gbx_Dial07", "/D0:¿No la habéis visto?/D1:/P2000:/E3:")
	NewString("L10_Gbx_Dial07b", "/D0:¿Qué?/D1:/E1:")
	NewString("L10_Gbx_Dial08", "/o400:¡Los piratas malos /L:se han llevado a /o200:LY/o400:!/E1:")
	NewString("L10_Gbx_Dial08b", "/E3:")
	NewString("L10_Gbx_Dial09", "Hummm.../p2000:/E3:")
	NewString("L10_Gbx_Dial09b", "¡Tengo que liberarla!/E1:")

	NewString("Combat_C1_Dial_01", "/o400:¡Pasa, gusano!/E1: plan 01")
	NewString("Combat_C1_Dial_02", "/D0:/o200:Rayman/o400: ha encontrado la 4 /L:Máscara y esta en la nave./D1:/E1: plan 02")
	NewString("Combat_C1_Dial_02b", "/E3: plan 02b")
	NewString("Combat_C1_Dial_03", "/o400:Has vuelto a fallarme.../p1000:/L:Te había avisado, ¿verdad?/p2000:/E3: plan 03")
	NewString("Combat_C1_Dial_03b", "/o400:Vamos a ver qué tal nadas /L:en lava fundida./p2000:/E3: plan 04")
	NewString("Combat_C1_Dial_03c", "/o400:Ahora me encargaré yo mismo /L:de solucionar este problema./p2000:/E3: plan 04")
	NewString("Combat_C1_Dial_03d", "/o400:¡Preparad el Grolgoth! /p1000:Se me /L:ocurre un cebo para /o200:Rayman/o400:./p2000:/E4:/E2: plan 04")
	NewString("Combat_C1_Dial_09", "/o400:¡Blanco fijado!/p2000:/E2: plan 09")
	NewString("Combat_C1_Dial_14", "/D0:¡Deja en paz a mi amigo!/D1:/E1: plan 14")
	NewString("Combat_C1_Dial_19", "/D0:/o400:Descansa en paz para toda /L:la eternidad ¡Ja, ja, ja!/D1:/E1: plan 19")
	NewString("Combat_C1_Dial_21", "/D0:/o400:¿qué?/D1:/E1: plan 21")
	NewString("Combat_C1_Dial_22", "¿Cómo estás, /o200:Globox/o0:?/E1: plan 22")
	NewString("Combat_C1_Dial_23", "/o400:¡Estoy bien!/L:¡Vete!/p3000:/E2: plan 23")
	NewString("Combat_C1_Dial_24", "/E1: plan ")

	NewString("Combat_C2_Dial_02", "/D0:Ahora, ya te tengo.../D1:/E1: plan ")
	NewString("Combat_C2_Dial_05", "/D0:¡eeeh!/D1:/E1: plan ")
	NewString("Combat_C2_Dial_07", "/D0:Ooooooh!/D1:/E1: plan ")
	NewString("Combat_C2_Dial_16", "/D0:/o400:No temas, /o200:Rayman/o400:.../L:¡Estoy aquí!/D1:/E1: plan ")
	NewString("Combat_C2_Dial_18", "¡Guauu!/E1: plan ")
	NewString("Combat_C2_Dial_207a", "/o400:¡Bravo, /o200:Rayman/o400:! ¡Has estado /L:formidable!/p3000:/E3: plan 207a")
	NewString("Combat_C2_Dial_207b", "/o400:¡Ya casi has vencido a /L:/o200:Barbaguda/O400:!/P3000:/E3: plan 207b")
	NewString("Combat_C2_Dial_207c", "/o400:Has devuelto la esperanza /L:a nuestros corazones./p3000:/E3: plan 207c")
	NewString("Combat_C2_Dial_207d", "/o400:Los esclavos han roto sus /L:cadenas y se han escapado./P3000:/E3: plan ")
	NewString("Combat_C2_Dial_207e", "/o400:En la tierra, /o200:Polokus/o400: ha /L:eliminado los ultimos piratas./P3000:/E3: plan ")
	NewString("Combat_C2_Dial_207f", "/o400:¡Destruye a /o200:Barbaguda/o400: /L:y la victoria será total!/P3000:/E4:/E2: plan ")

	NewString("Combat_C3_Dial_04", "/p500:/D0:Te tengo reservada una /L:pequeña sorpresa.../D1:/p2000:/E2: plan ")
	NewString("Combat_C3_Dial_04b", "/E1: plan ")

	NewString("Morb20_Dial_01", "/o200:/D0:¡/o200:Rayman/o400:!/D1:/E1: plan ")
	NewString("Morb20_Dial_02", "/D0:¡/o200:Clark/o0:!/D1:/E1: plan ")
	NewString("Morb20_Dial_03", "Uh, oh.../E1: plan ")
	NewString("Morb20_Fin_Dial_01", "/p1000:/D0:¡/o200:Rayman/o400:!/D1:/E1: plan ")
	NewString("Morb20_Fin_Dial_02", "/o400:¡Eres el mejor!/p3000:/E99: plan ")

	NewString("Liberation_Dial_03", "/o400:Help! Please!/E1:")
	NewString("Liberation_Dial_04", "/p1000:Retirad a los niños./E1:")
	NewString("Liberation_Dial_07", "/D0:/o400:/p1000:Yahoooo! Yipeeee!/E1:")
	NewString("Liberation_Dial_08", "/D0:/o400:/p1000:Yahooo! Yipeeee!/E1:")
	NewString("Liberation_Dial_20", "/D0:/o400:Yipeeee! Yahoooo!/E1:")
	NewString("Liberation_Dial_21", "/D0:/o400:viva Rayman! Hurra!/E1:")
	NewString("Liberation_Dial_22", "/D0:/o400:Yipeee! Yahooo!/E1:")
	NewString("Liberation_Dial_23", "¡poned a salvo a los Niños!/p3000:/E3:")
	NewString("Liberation_Dial_23b", "/p1000:Tengo que encontrar a /o200:Globox/o0:./p3000:/E99:")

	NewString("Learn10_Intro", "/D1:/o200:¡Glooboox!/E1:")

; Fin Textes pour cinematiques
}

{AddNewStrings:Italiano(210)

; Textes pour cinematiques
	;Formatage du texte:
		;/Wxxx: Espacement entre chaque caractère. La valeur par défaut est 1000 (/W1000:)
		;/Hxxx: Espacement entre chaque ligne. La valeur par défaut est 1000 (/H1000:)
		;/Zxxx: Taille des caractères. La valeur par défaut est 1000 (/Z1000:)
		;/L: Saut de ligne
		;/Dxxx: Delais en nb de trames entre chaque lettre
		;/Exxx:  Evènements
	NewString("Intro_Voixoff_00", "/E10:/D0:/L:/L:/o600:  Presenta/D1:/p4000:/E11:/E3:")
	NewString("Intro_Voixoff_01", "/p3000:/E10:/D0:/o200:Rayman/o0:, Guarda che hanno /L:fatto i /o200:pirati/O0: al nostro /L:mondo.../D1:/p6000:/E11:/E3:")
	NewString("Intro_Voixoff_02", "/p1000:/E10:/D0:Un pianeta di angoscia e /L:dolore, infestato dal male./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_02b", "/p1000:/E10:/D0:Un luogo oscuro, brulicante /L:Di mostri senza pietà./D1:/p4000:/E11:/E3:")
	NewString("Intro_Voixoff_03", "/p1000:/E10:/D0:Da quando ti hanno catturato,/L:nulla li può fermare./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_04", "/p1000:/E10:/D0:Ci hanno preso tutto e ci/L:Hanno ridotto in schiavitù./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_05", "/p1000:/E10:/D0:I /o200:Robot/o0: scovano gli innocenti /L:da catturare./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_05b", "/p1000:/E10:/D0:Nel caos, il /o200:cuore /L:del mondo/O0: è esploso./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_06", "/p1000:/E10:/D0:I /o200:1000 lum/O0: d'energia che lo /L:formano sono dispersi./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_07", "/p1000:/E10:/D0:Ci stiamo indebolendo./L:Presto sarà troppo tardi.../D1:/p4000:/E11:/E3:")
	NewString("Intro_Voixoff_08", "/p1000:/E10:/D0:Devi scappare, /o200:Rayman/O0:. Sei /L:La nostra unica speranza!/D1:/p4000:/E11:/E3:")
	NewString("Intro_Voixoff_09", "/p13000:/E10:/D50:Il /o200:Bucaniere/O0:, la nave-prigione /L:dei Pirati. Comandante= /L:Ammiraglio /o200:RazorBeard/O0:./p2000:/E11:/E3:")
	NewString("Intro_Voixoff_10", "/p1500:/E4:/E10:/D0:Schiavi a bordo =/D1:/p5000:/E11:/E4:/E3:")
	NewString("Intro_Voixoff_11", "/p1500:/E10:/D0:Svegliati /o200:Rayman/O0:. Ti invierò /l:Qualcuno in aiuto.../D1:/p4000:/E11:/E2:")

	NewString("Intro_Dial01a", "/E10:/D0:Dateci da bere.../D1:/p1000:/E11:/E3: plan 01")
	NewString("Intro_Dial01b", "/E10:/D0:Risparmiateci.../D1:/p1000:/E11:/E3: plan 01")
	NewString("Intro_Dial01c", "/E3: /E10:/D0:Niente più frustate!/D1:/p1000:/E11:/E3: plan 01")
	NewString("Intro_Dial01d", "/E10:/D0:O..../p2000:ooooh/D1:/p1000:/E11:/E3: plan 01")
	NewString("Intro_Dial01e", "/E10:/D0:Aiuto!/D1:/p1000:/E11:/E2: plan 01")
	NewString("Intro_Dial02", "/o200:/D0:Rayman?/D1:/p1000:/E2: plan 02")
	NewString("Intro_Dial03", "/D0:/o200:Globox/o0:! Amico mio!/D1:/p1000:/E2: plan 03")
	NewString("Intro_Dial03b","/o400:/D0:Stai bene, /o200:Rayman/o400:?/D1:/p1000:/E2: plan 03")
	NewString("Intro_Dial04", "Non troppo... sono debole e i /L:Miei poteri sono scomparsi./p1500:/E3: plan 04")
	NewString("Intro_Dial04b", "/p2500:/E2: plan 04b")
	NewString("Intro_Dial04c","/d30:Sai /o200:Globox/o0:... credo che questa /L:Potrebbe essere la fine.../p2000:/E1: plan 04c")
	NewString("Intro_Dial05", "/o400:No! Non la fine! Globox /L:Porta bel regalo da /o200:LY/o400:!/p3000:/E2: plan 05")
	NewString("Intro_Dial06", "/D0:/o200:LY/o0:, la fata?/D1:/p1500:/E2: plan06")
	NewString("Intro_Dial07", "/D0:Un /o200:lum/o0: d'argento!/D1:/p1700:/E2: plan 07")
	NewString("Intro_Dial08", "/D0:/o0:Incredibile! Sento la sua /L:Energia entrare in me.../D1:/p3000:/E3: plan 08")
	NewString("Intro_Dial09", "/o0:Ora, posso colpire di nuovo /L:Con il mio pugno!/p2500:/E3: plan 09c")
	NewString("Intro_Dial09b", "/D0:/o200:Globox/o0: siamo salvi!/D1:/p2500:/E3: plan 09b")
	NewString("Intro_Dial09c", "/D0:Yahoooo!/D1:/p2500:/E3: plan 09c")
	NewString("Intro_Dial09d", "/p100:/E2: plan 10")
	NewString("Intro_Dial10", "/D0:/o0:Andiamo da /o200:LY/o0: = lei mi ridarà /L:Tutti i miei poteri./D1:/p3000:/E2: plan 11")

	NewString("L10_Gbx_Dial01", "/o400:Papà salvato /o200:Rayman/o400:!/p500:/L:Papà? Ma, dov'è Papà?/E1:")
	NewString("L10_Gbx_Dial01b", "/E3:")
	NewString("L10_Gbx_Dial02", "Uh, ci siamo separati /p500:/l:/D0:E uh.../D1:/p3500:/E3:")
	NewString("L10_Gbx_Dial02b", "/E1:")
	NewString("L10_Gbx_Dial03", "/o400:/D0:No Papà /o200:Globox/o400:?/D1:/p2000:/E3:")
	NewString("L10_Gbx_Dial03b", "/o400:/D0:Vogliamo il nostro Papà!/D1:/p2000:/E2:")
	NewString("L10_Gbx_Dial04", "/D0:Niente paura, ragazzi!/D1:/E1:")
	NewString("L10_Gbx_Dial05", "/p500:Vi riporterò vostro padre!/E1:")
	NewString("L10_Gbx_Dial06", "/D0:Ma prima, devo andare a /L:Cercare /o200:LY/o0:!/D1:/p2500:/E3:")
	NewString("L10_Gbx_Dial06b", "/D0:A lei piace meditare da /L:Queste parti./D1:/p2000:/E3:")
	NewString("L10_Gbx_Dial07", "/D0:L'avete vista?/D1:/p2000:/E3:")
	NewString("L10_Gbx_Dial07b", "/D0:Cosa?/D1:/E1:")
	NewString("L10_Gbx_Dial08", "/o400:I pirati cattivi/L:Hanno portato /o200:Ly/o400: laggiù!/E1:")
	NewString("L10_Gbx_Dial08b", "/E3:")
	NewString("L10_Gbx_Dial09", "Hummm.../p2000:/E3:")
	NewString("L10_Gbx_Dial09b", "Devo liberarla!/E1:")

	NewString("Combat_C1_Dial_01", "/o400:Entra, verme inutile!/E1: plan 01")
	NewString("Combat_C1_Dial_02", "/D0:/o400:Ray.../p500:/o200:Rayman/o400: ha trovato /L:L'ultima maschera./D1:/E1: plan 02")
	NewString("Combat_C1_Dial_02b", "/E3: plan 02b")
	NewString("Combat_C1_Dial_03", "/o400:Hai fallito ancora.../p1000:/L:Ti avevo avvisato.../p2000:/E3: plan 03")
	NewString("Combat_C1_Dial_03b", "/o400:Vediamo se sai nuotare /L:Nella lava liquefatta./p2000:/E3: plan 04")
	NewString("Combat_C1_Dial_03c", "/o400:Nel frattempo, risolverò /L:Questo problemino da solo./p2000:/E3: plan 04")
	NewString("Combat_C1_Dial_03d", "/o400:Preparate il Grolgoth!/p1000: So /L:Come attirare /o200:Rayman/o400: a me.../p2000:/E4:/E2: plan 04")
	NewString("Combat_C1_Dial_09", "/o400:Acquisizione del bersaglio!/p2000:/E2: plan 09")
	NewString("Combat_C1_Dial_14", "/D0:Lascia in pace il mio amico!/D1:/E1: plan 14")
	NewString("Combat_C1_Dial_19", "/D0:/o400:Oh, lascerò ENTRAMBI in /L:Pace... per l'Eternità!/D1:/E1: plan 19")
	NewString("Combat_C1_Dial_21", "/D0:/o400:Huh?/D1:/E1: plan 21")
	NewString("Combat_C1_Dial_22", "Stai bene, /o200:Globox/o0:?/E1: plan 22")
	NewString("Combat_C1_Dial_23", "/o400:Non preoccuparti! /L:Vai adesso!/p3000:/E2: plan 23")
	NewString("Combat_C1_Dial_24", "/E1: plan ")

	NewString("Combat_C2_Dial_02", "/D0:Ora, ti avrò.../D1:/E1: plan ")
	NewString("Combat_C2_Dial_05", "/D0:Heeey!/D1:/E1: plan ")
	NewString("Combat_C2_Dial_07", "/D0:Ooooooh!/D1:/E1: plan ")
	NewString("Combat_C2_Dial_16", "/o400:/D0:Non aver paura, /o200:Rayman/o400:.../L:Sono qui!/D1:/E1: plan ")
	NewString("Combat_C2_Dial_18", "Whooah!/E1: plan ")
	NewString("Combat_C2_Dial_207a", "/o400:Bravo /o200:Rayman/o400:, sei stato /L:Sensazionale!/p3000:/E3: plan 207a")
	NewString("Combat_C2_Dial_207b", "/o200:Razorbeard/O400: è quasi battuto!/P3000:/E3: plan 207b")
	NewString("Combat_C2_Dial_207c", "/o400:Grazie a te la speranza è /L:Tornata nei nostri cuori./p3000:/E3: plan 207c")
	NewString("Combat_C2_Dial_207d", "/o400:Gli schiavi hanno rotto le /L:Loro catene e sono scappati./P3000:/E3: plan ")
	NewString("Combat_C2_Dial_207e", "/o400:A Terra, /o200:Polokus/o400: ha eliminato /L:gli ultimi Robot-pirati./P3000:/E3: plan ")
	NewString("Combat_C2_Dial_207f", "/o400:Distruggi /o200:Razorbeard/O400: e la /L:Vittoria sarà completa!/P3000:/E4:/E2: plan ")

	NewString("Combat_C3_Dial_04", "/p500:/D0:Ho in serbo un'ultima /L:Piccola sorpresa per te.../D1:/p2000:/E2: plan ")
	NewString("Combat_C3_Dial_04b", "/E1: plan ")

	NewString("Morb20_Dial_01", "/o200:/D0:Rayman!/D1:/E1: plan ")
	NewString("Morb20_Dial_02", "/D0:Clark!/D1:/E1: plan ")
	NewString("Morb20_Dial_03", "Uh, oh.../E1: plan ")
	NewString("Morb20_Fin_Dial_01", "/p1000:/o200:/D0:Rayman!!/D1:/E1: plan ")
	NewString("Morb20_Fin_Dial_02", "/o400:Sei il migliore!/p3000:/E99: plan ")

	NewString("Liberation_Dial_03", "/o400:Help! Please!/E1:")
	NewString("Liberation_Dial_04", "/p1000:Back off kiddies./E1:")
	NewString("Liberation_Dial_07", "/D0:/o400:/p1000:Yahoooo! Yipeeee!/E1:")
	NewString("Liberation_Dial_08", "/D0:/o400:/p1000:Yahooo! Yipeeee!/E1:")
	NewString("Liberation_Dial_20", "/D0:/o400:Yipeeee! Yahoooo!/E1:")
	NewString("Liberation_Dial_21", "/D0:/o400:Kudos for Rayman! Hurrah!/E1:")
	NewString("Liberation_Dial_22", "/D0:/o400:Yipeee! Yahooo!/E1:")
	NewString("Liberation_Dial_23", "Get out of the prisonship, kids!/p3000:/E3:")
	NewString("Liberation_Dial_23b", "/p1000:I still have to find /o200:Globox/o0:./p3000:/E99:")

	NewString("Learn10_Intro", "/D1:/o200:Glooboox!/E1:")

; Fin Textes pour cinematiques
}

{AddNewStrings:Deutsch(210)

; Textes pour cinematiques
	;Formatage du texte:
		;/Wxxx: Espacement entre chaque caractère. La valeur par défaut est 1000 (/W1000:)
		;/Hxxx: Espacement entre chaque ligne. La valeur par défaut est 1000 (/H1000:)
		;/Zxxx: Taille des caractères. La valeur par défaut est 1000 (/Z1000:)
		;/L: Saut de ligne
		;/Dxxx: Delais en nb de trames entre chaque lettre
		;/Exxx:  Evènements

	NewString("Intro_Voixoff_00", "/E10:/D0:/L:/L:Präsentiert/D1:/p4000:/E11:/E3:")
	NewString("Intro_Voixoff_01", "/p3000:/E10:/D0:/o200:Rayman/o0:, was haben die /o200:Piraten/o0: /L:aus der Welt gemacht?/D1:/p6000:/E11:/E3:")
	NewString("Intro_Voixoff_02", "/p1000:/E10:/D0:Einen Planeten des Bösen, /L:voller Angst und Schmerz./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_02b", "/p1000:/E10:/D0:Einen dunklen Ort mit /L:grausamen Monstern./D1:/p4000:/E11:/E3:")
	NewString("Intro_Voixoff_03", "/p1000:/E10:/D0:Seit sie Dich gefangen haben, /L:kann sie nichts mehr stoppen./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_04", "/p1000:/E10:/D0:Sie haben alles genommen /L:und die Leute versklavt./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_05", "/p1000:/E10:/D0:Die /o200:Roboter/o0: streifen umher und/L:schnappen alle Unschuldigen./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_05b", "/p1000:/E10:/D0:Im Chaos haben sie das /L:/o200:Herz der Welt/O0: gesprengt./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_06", "/p1000:/E10:/D0:Es bestand aus /o200:1000 Lums/O0:, /L:die nun ganz verstreut sind./D1:/p5000:/E11:/E3:")
	NewString("Intro_Voixoff_07", "/p1000:/E10:/D0:Wir werden schwächer. Bald /L:wird es zu spät sein.../D1:/p4000:/E11:/E3:")
	NewString("Intro_Voixoff_08", "/p1000:/E10:/D0:Flieh, /o200:Rayman/O0:. Du bist /L:die einzige Hoffnung!/D1:/p4000:/E11:/E3:")
	NewString("Intro_Voixoff_09", "/p13000:/E10:/D50:Das /o200:Gefangenenschiff/O0: der /L:Piraten. Kommandant= /L:admiral /o200:Klingenbart/o0:./p2000:/E11:/E3:")
	NewString("Intro_Voixoff_10", "/p1500:/E4:/E10:/D0:Sklaven an Bord=/D1:/p5000:/E11:/E4:/E3:")
	NewString("Intro_Voixoff_11", "/p1500:/E10:/D0:Wach auf, /o200:Rayman/O0:. Ich sende /L:jemanden zu Hilfe./D1:/p4000:/E11:/E2:")

	NewString("Intro_Dial01a", "/E10:/D0:Wasser.../D1:/p1000:/E11:/E3: plan 01")
	NewString("Intro_Dial01b", "/E10:/D0:Gnade.../D1:/p1000:/E11:/E3: plan 01")
	NewString("Intro_Dial01c", "/E3:/E10:/D0:Keine Peitschen mehr!/D1:/p1000:/E11:/E3: plan 01")
	NewString("Intro_Dial01d", "/E10:/D0:O..../p2000:ooh/D1:/p1000:/E11:/E3: plan 01")
	NewString("Intro_Dial01e", "/E10:/D0:Zu Hilfe!/D1:/p1000:/E11:/E2: plan 01")
	NewString("Intro_Dial02", "/o200:/D0:Rayman?/D1:/p1000:/E2: plan 02")
	NewString("Intro_Dial03", "/D0:/o200:Globox/o0:! Mein Freund!/D1:/p1000:/E2: plan 03")
	NewString("Intro_Dial03b","/o400:/D0:Bist Du OK, /o200:Rayman/o400:?/D1:/p1000:/E2: plan 03")
	NewString("Intro_Dial04", "Nicht ganz... Ich bin schwach /L:und meine Kräfte sind fort./p1500:/E3: plan 04")
	NewString("Intro_Dial04b", "/p2500:/E2: plan 04b")
	NewString("Intro_Dial04c","/d30:Weißt Du, /o200:Globox/o0:... /L:Das ist bestimmt das Ende.../p2000:/E1: plan 04c")
	NewString("Intro_Dial05", "/o400:Nein! Nicht Ende! Globox /L:hat gutes Geschenk von /o200:LY/o0:!/p3000:/E2: plan 05")
	NewString("Intro_Dial06", "/D0:/o200:LY/o0:, die Fee?/D1:/p1500:/E2: plan06")
	NewString("Intro_Dial07", "/D0:Ein Silberlums!/D1:/p1700:/E2: plan 07")
	NewString("Intro_Dial08", "/D0:/o0:Unglaublich! Ich fühle seine /L:Energie in mich fließen.../D1:/p3000:/E3: plan 08")
	NewString("Intro_Dial09", "/o0:Nun kann ich wieder mit /L:meiner Faust schlagen!/p2500:/E3: plan 09c")
	NewString("Intro_Dial09b", "/D0:/o200:Globox/o0:, wir sind gerettet!/D1:/p2500:/E3: plan 09b")
	NewString("Intro_Dial09c", "/D0:Juhuuuuu!/D1:/p2500:/E3: plan 09c")
	NewString("Intro_Dial09d", "/p100:/E2: plan 10")
	NewString("Intro_Dial10", "/D0:/o0:Gehen wir zu /o200:LY/o0:! Sie wird /L:mir alle Kräfte wiedergeben./D1:/p3000:/E2: plan 11")

	NewString("L10_Gbx_Dial01", "/o400:Ja! Papa hat /o200:Rayman/o400: gerettet!/p500:/L:Wo ist Papa?/E1:")
	NewString("L10_Gbx_Dial01b", "/E3:")
	NewString("L10_Gbx_Dial02", "äh, ich meine, wir wurden.../p500:/l:/D0:getrennt, und, äh.../D1:/p3500:/E3:")
	NewString("L10_Gbx_Dial02b", "/E1:")
	NewString("L10_Gbx_Dial03", "/o400:/D0:Aber nicht Papa /o200:Globox/o400:?/D1:/p2000:/E3:")
	NewString("L10_Gbx_Dial03b", "/o400:/D0:Wir wollen unseren Papa!/D1:/p2000:/E2:")
	NewString("L10_Gbx_Dial04", "/D0:Keine Sorge, Kinder!/D1:/E1:")
	NewString("L10_Gbx_Dial05", "/p500:Ich bringe Euren Vater zurück!/E1:")
	NewString("L10_Gbx_Dial06", "/D0:Aber zuerst muß ich gehen /L:und /o200:LY/o0: finden./D1:/p2500:/E3:")
	NewString("L10_Gbx_Dial06b", "/D0:Sie träumt gerne hier in /L:der nähe./D1:/P2000:/E3:")
	NewString("L10_Gbx_Dial07", "/D0:Habt Ihr sie gesehen?/D1:/P2000:/E3:")
	NewString("L10_Gbx_Dial07b", "/D0:Was?/D1:/E1:")
	NewString("L10_Gbx_Dial08", "/o400:Die gemeinen Piraten haben /L:/o200:LY/o400: dorthin gebracht!/E1:")
	NewString("L10_Gbx_Dial08b", "/E3:")
	NewString("L10_Gbx_Dial09", "Hmmmm.../p2000:/E3:")
	NewString("L10_Gbx_Dial09b", "Ich muß sie befreien!/E1:")

	NewString("Combat_C1_Dial_01", "/o400:Komm rein, nutzloser Wurm!/E1: plan 01")
	NewString("Combat_C1_Dial_02", "/D0:/o400:/o200:Rayman/o400: hat die 4. Maske und er /L:ist auf dem Schiff./D1:/p3000:/E3: plan 02")
	NewString("Combat_C1_Dial_02b", "/E1: plan 02b")
	NewString("Combat_C1_Dial_03", "/o400:Du hast wieder versagt.../p1000: Ich /L:habe Dich gewarnt, oder?/p2000:/E3: plan 03")
	NewString("Combat_C1_Dial_03b", "/o400:Mal sehen, wie gut Du in flüs-/L:siger Lava schwimmst!/p2000:/E3: plan 04")
	NewString("Combat_C1_Dial_03c", "/o400:Und ansonsten erledige ich /L:das kleine Problem selbst./p2000:/E3: plan 04")
	NewString("Combat_C1_Dial_03d", "/o400:Macht Grolgoth fertig! /p1000:Ich /L:weiß, wie ich /o200:Rayman/o400: locke.../p2000:/E4:/E2: plan 04")
	NewString("Combat_C1_Dial_09", "/o400:Zielerfassung!/p2000:/E2: plan 09")
	NewString("Combat_C1_Dial_14", "/D0:Laß meinen Freund in Ruhe!/D1:/E1: plan 14")
	NewString("Combat_C1_Dial_19", "/D0:/o400:Ihr seid hier für alle Ewigkeit.../L:Ha! Ha! Ha!/D1:/E1: plan 19")
	NewString("Combat_C1_Dial_21", "/D0:/o400:Häh?/D1:/E1: plan 21")
	NewString("Combat_C1_Dial_22", "Bist Du OK, /o200:Globox/o0:?/E1: plan 22")
	NewString("Combat_C1_Dial_23", "/o400:Ich werde es schaffen! /L:Geh jetzt!/p3000:/E2: plan 23")
	NewString("Combat_C1_Dial_24", "/E1: plan ")

	NewString("Combat_C2_Dial_02", "/D0:Jetzt habe ich Dich.../D1:/E1: plan ")
	NewString("Combat_C2_Dial_05", "/D0:Hey!/D1:/E1: plan ")
	NewString("Combat_C2_Dial_07", "/D0:Ooooooh!/D1:/E1: plan ")
	NewString("Combat_C2_Dial_16", "/o400:/D0:Hab keine Angst, /o200:Rayman/o400:.../L:Ich bin hier!/D1:/E1: plan ")
	NewString("Combat_C2_Dial_18", "Wauuh!/E1: plan ")
	NewString("Combat_C2_Dial_207a", "/o400:Bravo, /o200:Rayman/o400:! Du warst /L:sensationell!/p3000:/E3: plan 207a")
	NewString("Combat_C2_Dial_207b", "/o200:Klingenbart/O400: ist fast /L:geschlagen!/P3000:/E3: plan 207b")
	NewString("Combat_C2_Dial_207c", "/o400:Durch dich ist die Hoffnung in /L:unsere Herzen zurückgekehrt./p3000:/E3: plan 207c")
	NewString("Combat_C2_Dial_207d", "/o400:Die Sklaven haben die Ketten /L:gesprengt und sind geflohen./P3000:/E3: plan ")
	NewString("Combat_C2_Dial_207e", "/o400:Zu Lande hat /o200:Polokus/o400: alle /L:Robo-Piraten erledigt./P3000:/E3: plan ")
	NewString("Combat_C2_Dial_207f", "/o400:Vernichte /o200:Klingenbart/O400:, dann /L:ist der Sieg geschafft!!/P3000:/E4:/E2: plan ")

	NewString("Combat_C3_Dial_04", "/p500:/D0:Ich habe noch eine über-/L:raschung für Dich.../D1:/p2000:/E2: plan 04")
	NewString("Combat_C3_Dial_04b", "/E1: plan ")

	NewString("Morb20_Dial_01", "/o200:/D0:Rayman!/D1:/E1: plan ")
	NewString("Morb20_Dial_02", "/D0:Clark!/D1:/E1: plan ")
	NewString("Morb20_Dial_03", "Uh, oh.../E1: plan ")
	NewString("Morb20_Fin_Dial_01", "/p1000:/o200:/D0:Rayman!!/D1:/E1: plan ")
	NewString("Morb20_Fin_Dial_02", "/o400:Du bist der beste!/p3000:/E99: plan ")

	NewString("Liberation_Dial_03", "/o400:Help! Please!/E1:")
	NewString("Liberation_Dial_04", "/p1000:Back off kiddies./E1:")
	NewString("Liberation_Dial_07", "/D0:/o400:/p1000:Yahoooo! Yipeeee!/E1:")
	NewString("Liberation_Dial_08", "/D0:/o400:/p1000:Yahooo! Yipeeee!/E1:")
	NewString("Liberation_Dial_20", "/D0:/o400:Yipeeee! Yahoooo!/E1:")
	NewString("Liberation_Dial_21", "/D0:/o400:Kudos for Rayman! Hurrah!/E1:")
	NewString("Liberation_Dial_22", "/D0:/o400:Yipeee! Yahooo!/E1:")
	NewString("Liberation_Dial_23", "Get out of the prisonship, kids!/p3000:/E3:")
	NewString("Liberation_Dial_23b", "/p1000:I still have to find /o200:Globox/o0:./p3000:/E99:")

	NewString("Learn10_Intro", "/D1:/o200:Glooboox!/E1:")

; Fin Textes pour cinematiques
}
