/* ColMotor.h*/
 
#ifndef COL_MOTOR
#define COL_MOTOR
 
/******************************************/
#if _MSC_VER >= 1000
#pragma once
#endif /* _MSC_VER >= 1000 */
/******************************************/
 
#include "GAM/Header.h"
 
long fn_lObjectActivateByCamera
(
 HIE_tdxHandleToSuperObject COL_p_stCameraToCollide,
 long COL_lTypeToSearch,
 HIE_tdxHandleToSuperObject **COL_d_stArrayOfSOInCollision
 );
 
#endif
