/*
 
L0TEN.h
 
*/
 
 
#ifndef L0TEN_H
#define L0TEN_H
 
#include <NET\NetDef.h>
 
 
_NET_EXPORT_ void _NET_CALLING_CONV_ vL0PCWin95TENOpenProtocol(void);
_NET_EXPORT_ void _NET_CALLING_CONV_ vL0PCWin95TENCloseProtocol(void);
_NET_EXPORT_ NetLib_tduwJoinType _NET_CALLING_CONV_ eL0PCWin95TENStart(void);
_NET_EXPORT_ void _NET_CALLING_CONV_ eL0PCWin95TENFinish(void);
_NET_EXPORT_ void _NET_CALLING_CONV_ eL0PCWin95TENSetGameOptions(char *GameName,void *GameOptions,unsigned short SizeOptions);
_NET_EXPORT_ void _NET_CALLING_CONV_ eL0PCWin95TENSetPlayerOptions(char *PlayerName,char *PlayerOptions,unsigned short SizeOptions);
_NET_EXPORT_ NetLib_tdeErrorStatus _NET_CALLING_CONV_ eL0PCWin95TENIsProtocolAvailable(void);
_NET_EXPORT_ NetLib_tdeErrorStatus _NET_CALLING_CONV_ eL0PCWin95TENIsProtocolSet(void);
_NET_EXPORT_ int _NET_CALLING_CONV_ eL0PCWin95TENPlayerInfo(NetLib_tduxPlayerId PId,long *bandwidth,long *latency);
_NET_EXPORT_ void _NET_CALLING_CONV_ eL0PCWin95TENLaunchTenClient(void (*rtn)(void));
_NET_EXPORT_ void _NET_CALLING_CONV_ eL0PCWin95TENGamePrivate(void);
_NET_EXPORT_ void _NET_CALLING_CONV_ eL0PCWin95TENGamePublic(void);
 
#endif /* L0TEN_H */
