; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997

;.TEX (Texture) : rayman.tex

;Generated by Max23Dos Moulinette

;Created date : 05/05/06 10:06:35

;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")


{Texture:TEX_GhT_terre
	LoadTexture("textures_personnages\divers\GhT_terre.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_face_flame
	LoadTexture("textures_personnages\divers\face_flame.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_featherhead_flame2_NZ
	LoadTexture("textures_personnages\divers\featherhead_flame2_NZ.tga")
	Tiling(ON,ON)
	MipMapping(ON)
	Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_foot_flame
	LoadTexture("textures_personnages\divers\foot_flame.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_ray_oeil_miclos_lvl3
	LoadTexture("textures_personnages\divers\ray_oeil_miclos_lvl3.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_GhT_Buste
	LoadTexture("textures_personnages\divers\GhT_Buste.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_GHT_OEIL
	LoadTexture("textures_personnages\divers\GHT_OEIL.TGA")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_ray_oeil_cool_haut_lvl3
	LoadTexture("textures_personnages\divers\ray_oeil_cool_haut_lvl3.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_GhF_Buste
	LoadTexture("textures_personnages\divers\GhF_Buste.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_AGO_SteamFire
	LoadTexture("textures_personnages\divers\AGO_SteamFire.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_pir_sbrie_oeilclose
	LoadTexture("textures_personnages\divers\pir_sbrie_oeilclose.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_GhT_Pied
	LoadTexture("textures_personnages\divers\GhT_Pied.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_ray_oeil_clos
	LoadTexture("textures_personnages\divers\ray_oeil_clos.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_ray_rt_corp02_n64
	LoadTexture("textures_personnages\divers\ray_rt_corp02_n64.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_ray_oeil_cool_lvl3
	LoadTexture("textures_personnages\divers\ray_oeil_cool_lvl3.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_ray_rt_foulardnz
	LoadTexture("textures_personnages\divers\ray_rt_foulardnz.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_ray_helice_anu
	LoadTexture("textures_personnages\divers\ray_helice_anu.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_ray_rt_gorge2
	LoadTexture("textures_personnages\divers\ray_rt_gorge2.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_ray_main_paume02
	LoadTexture("textures_personnages\divers\ray_main_paume02.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_ray_maim_dos02
	LoadTexture("textures_personnages\divers\ray_maim_dos02.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_ray_oeil_cool_gche_lvl3
	LoadTexture("textures_personnages\divers\ray_oeil_cool_gche_lvl3.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_RAY_rt_meche2NZ
	LoadTexture("textures_personnages\divers\RAY_rt_meche2NZ.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_ray_rt_dent2
	LoadTexture("textures_personnages\divers\ray_rt_dent2.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_ray_rt_reste_tete2_lvl3
	LoadTexture("textures_personnages\divers\ray_rt_reste_tete2_lvl3.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_ray_rt_pied02
	LoadTexture("textures_personnages\divers\ray_rt_pied02.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_ray_rt_semelle01
	LoadTexture("textures_personnages\divers\ray_rt_semelle01.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_ray_oeil_cool_drte_lvl3
	LoadTexture("textures_personnages\divers\ray_oeil_cool_drte_lvl3.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
