; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997

;.TEX (Texture) : Ray_Gear.tex

;Generated by Max23Dos Moulinette

;Created date : 05/25/06 11:20:41

;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")


{Texture:TEX_RayG_rt_corp02
	LoadTexture("textures_personnages\divers\RayG_rt_corp02.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_RayG_maim_dos02
	LoadTexture("textures_personnages\divers\RayG_maim_dos02.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_RayG_main_paume02
	LoadTexture("textures_personnages\divers\RayG_main_paume02.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_RayG_rt_reste_tete2
	LoadTexture("textures_personnages\divers\RayG_rt_reste_tete2.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_RayG_rt_pied02
	LoadTexture("textures_personnages\divers\RayG_rt_pied02.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_RayG_oeil_cool
	LoadTexture("textures_personnages\divers\RayG_oeil_cool.tga")
	Tiling(OFF,OFF)
	MipMapping(ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(LOW)
}
{Texture:TEX_RayG_nunette_NZ
	LoadTexture("textures_personnages\divers\RayG_nunette_NZ.tga")
	Tiling(ON,ON)
	Mipmapping(BILINEAR)
	Bilinear(ON,ON)
	Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
	Quality(NORMAL)
	Priority(NORMAL)
}
