/* 
 * universal multiplayer library level 0 header file
 * transport layer: TEN PC-windows 95
 */
 
#if !defined(__L0TENPCWIN95_TYPES__)
#define __L0TENPCWIN95_TYPES__
 
#if !defined(ONLY_TYPES)
#define L0TENPCWIN95_UNDEF
#define ONLY_TYPES
#endif /* !ONLY_TYPES */
 
/*
 * include here any other include files you need
 */
#include <windows.h>
#include "l0GlDef.h"
 
#if defined(L0TENPCWIN95_UNDEF)
#undef ONLY_TYPES
#undef L0TENPCWIN95_UNDEF
#endif /* !L0TENPCWIN95_UNDEF */
 
#endif /* !__L0TENPCWIN95_TYPES__ */
 
#if !defined(ONLY_TYPES)
 
#if !defined(__L0TENPCWIN95_VARS__)
#define __L0TENPCWIN95_VARS__
 
#undef EXTERN
#undef extern
#if !defined(GLOBALS)
#define EXTERN extern
#else /* !GLOBALS */
#define EXTERN
#endif /* !GLOBALS */
 
/*
 * variables of the above types are here. declarations with initialization
 * are of the form:
 *
 * <type> <variable name>
 * #if defined(GLOBALS)
 * = <initial values>
 * #endif
 * ;
 */
#endif /* !__L0TENPCWIN95_VARS__ */
 
#if !defined (__L0TENPCWIN95_PROTOS__)
#define __L0TENPCWIN95_PROTOS__
 
/*
 * put here the prototypes of the handler functions for the object
 */
 
#include <NET\L0TEN.h>
 
#endif /* !__L0TENPCWIN95_PROTOS__ */
 
#endif /* !ONLY_TYPES */
 
