/* (c) Ubi R&D 1996*/
/* See Alain Robin for any comment or question*/
 
#ifndef __GMTHANDL_H__
 
#if !defined(GMT_FRIEND)||defined(__GAMEMAT_H__)
 
#define __GMTHANDL_H__
/* Use this handle for the game material*/
typedef struct GMT_tdstGameMaterial_ * GMT_tdxHandleToGameMaterial ;
 
/*Sound material handle*/
typedef long SND_tdxHandleToSoundMaterial;
 
/*Collide material handle*/
typedef struct GMT_tdstCollideMaterial_ * GMT_tdxHandleToCollideMaterial;
typedef unsigned short GMT_tdxMask; /* Used for the identifier*/
 
#endif /* !defined(GMT_FRIEND)||defined(__GAMEMAT_H__)*/
 
#endif /* __GMTHANDL_H__*/
