// Help constant definitions for fields
//
// By YB
//
////////////////////////////////////////////

//This fields is "also defined" in "help_def.h"
#define IDH_FIELD_UNKNOWN_BIS								10100


//Fields of MS StdGame
//////////////////////////
#define IDH_FIELD_STDGAME_INITIAL_ACTION		10200
#define IDH_FIELD_STDGAME_SPECIAL_POS_FLAG	10201
#define IDH_FIELD_STDGAME_PLATFORM_TYPE			10202
#define IDH_FIELD_STDGAME_LINKED_TO_SECTOR	10203
//ANNECY Bart#02 20/04/98 {
#define IDH_FIELD_STDGAME_CAPABILITIES      10204
//ENDANNECY Bart#02 }

//Fields of MS 3dData
//////////////////////////
#define IDH_FIELD_3DDATA_DRAWMASK						10300
#define IDH_FIELD_3DDATA_SHADOW_SCALE				10301
#define IDH_FIELD_3DDATA_SHADOW_MATERIAL		10302
#define IDH_FIELD_3DDATA_SHADOW_QUALITY			10303
#define IDH_FIELD_3DDATA_SHADOW_HEIGHT			10304
//Fields of MS Light
//////////////////////////
#define IDH_FIELD_LIGHT_COLOR								10400
#define IDH_FIELD_LIGHT_LITTLE_ALPHA				10401
#define IDH_FIELD_LIGHT_BIG_ALPHA						10402
#define IDH_FIELD_LIGHT_NEAR								10403
#define IDH_FIELD_LIGHT_FAR									10404
#define IDH_FIELD_LIGHT_ON_OFF							10405
#define IDH_FIELD_LIGHT_ANGLE_GYRO					10406
#define IDH_FIELD_LIGHT_STEP_GYRO						10407
#define IDH_FIELD_LIGHT_GYROPHARE						10408
#define IDH_FIELD_LIGHT_TYPE								10409
#define IDH_FIELD_LIGHT_PULSE								10410
#define IDH_FIELD_LIGHT_MAX_RANGE_PULSE			10411
#define IDH_FIELD_LIGHT_STEP_PULSE					10412
//ANNECY CT 13/01/98 {  
#define IDH_FIELD_LIGHT_LOCAL_LIGHT					10413
#define IDH_FIELD_LIGHT_ONLY_LOCAL_LIGHT			10414
//ENDANNECY CT }


//Fields of MS Stream
//////////////////////////
#define IDH_FIELD_STREAM_ON									10600
#define IDH_FIELD_STREAM_TYPE								10601
#define IDH_FIELD_STREAM_ENV_KIND						10602
#define IDH_FIELD_STREAM_REVERSE						10603
#define IDH_FIELD_STREAM_BEG_DEC_FIRST_PARAM					10604
#define IDH_FIELD_STREAM_BEG_DEC_SECOND_PARAM					10605
#define IDH_FIELD_STREAM_SPEED_WITHOUT_FIRST_PARAM		10606
#define IDH_FIELD_STREAM_SPEED_WITHOUT_SECOND_PARAM		10607
#define IDH_FIELD_STREAM_FIRST_PARAM_NULL_SPEED				10608
#define IDH_FIELD_STREAM_SECOND_PARAM_NULL_SPEED			10609

//Fields of MS Dynam
//////////////////////////
#define IDH_FIELD_DYNAM_STABLE_ENV					10700

//Fields of MS CollSet
//////////////////////////
#define IDH_FIELD_COLLSET_CHAR_PRIORITY			10800
// ANNECY AV {
//#define IDH_FIELD_COLLSET_COLLISION_FLAG		10801
#define IDH_FIELD_COLLSET_NO_COLLISION_WITH_MAP                  10801
#define IDH_FIELD_COLLSET_NO_COLLISION_WITH_PROJECTILE           10802
#define IDH_FIELD_COLLSET_NO_COLLISION_WITH_SECONDARY_CHARACTER  10803
#define IDH_FIELD_COLLSET_NO_COLLISION_WITH_MAIN_CHARACTER       10804
#define IDH_FIELD_COLLSET_FORCE_COLLISION_WHEN_NOT_MOVING        10805
// END ANNECY AV }
