/*-------------------------------------------------------------------------------------
DefOTI.h : Variables init type definitions (use GAM OTI flags (cf Francois Mahieu))
Author : Olivier Couvreur 25/09/97
--------------------------------------------------------------------------------------*/
 
/* NOT FINISHED YET */
 
#if !defined(M_DEFINE_DSGVAR_INIT_TYPE)
#error You should define M_DEFINE_DSGVAR_INIT_TYPE accordingly before including this file !
#endif
 
#define DEFAULT_DSGVAR_INIT_TYPE_ENTRY 2
 
	M_DEFINE_DSGVAR_INIT_TYPE("ChargementMap"		,"MapLoaded"	,OTI_MapLoaded)
	M_DEFINE_DSGVAR_INIT_TYPE("ReinitialiseLaMap"   ,"ReinitTheMap"	,OTI_ReinitTheMap)
	M_DEFINE_DSGVAR_INIT_TYPE("JoueurMort"			,"PlayerDead"	,OTI_PlayerDead)
	M_DEFINE_DSGVAR_INIT_TYPE("LancementJeu"		,"GameStart"	,OTI_WhenGameStart)
 
/* 
 OTI_WhenGameStart = 0,
 OTI_MapLoaded,
 OTI_LoadSavedGame,
 OTI_ReinitTheMap,
 OTI_PlayerDead,
 OTI_WhenGoOutOfZone = OTI_PlayerDead,
 OTI_Always = OTI_WhenGoOutOfZone,
 OTI_AlwaysCreated,
*/
 
#if defined(M_DEFINE_DSGVAR_INIT_TYPE)
#undef M_DEFINE_DSGVAR_INIT_TYPE
#endif
