// module de gestion des ressources samples PCM streamées
//	multi plateforme (commun à directX, WinMM,...)

long SND_fn_lPlaySxdStream(tduRefRes res,SoundParam *par,long prio,SND_td_pfn_vSoundCallback fn_callback,long par_callback);
void SND_fn_vRemoveCallbackSxdStream(long voice);
SndBool SND_fn_bSetParamSxdStream(long voice,SoundParam *par);
SndBool SND_fn_bTestIsPlayingSxdStream(long voice);
void SND_fn_vStopSxdStream(long voice);
void SND_fn_vPauseSxdStream(long voice);
void SND_fn_vResumeSxdStream(long voice);
int SND_fn_iInitSxdStream(SND_tdstInitStruct *pInitStruct);
SndBool SND_fn_bTestInitSxdStream(void);
void SND_fn_vDesInitSxdStream(void);
SndReal SND_fn_rGetPosSxdStream(long voice);
SndReal SND_fn_rGetLengthSxdStream(long voice);
SndBool SND_fn_bLoadResScriptSxdStream(tdstBlockResourceDisk *disk,tdstBlockResourceMem *mem);
SndBool SND_fn_bLoadResBinarySxdStream(tdstBlockResourceDisk *_pBRDisk,tdstBlockResourceMem *_pBRMem,char *pDataBloc);
void SND_fn_vUnLoadResSxdStream(tdstBlockResourceMem* mem);


