/*
 
L0DPlay.h
 
*/
 
 
#ifndef L0DPLAY_H
#define L0DPLAY_H
 
#include <NET\NetDef.h>
 
enum { NetLib_DPlayClosed, NetLib_DPlayOpen };
 
_NET_EXPORT_ void _NET_CALLING_CONV_ vL0PCWin95DPlayOpenProtocol(void);
_NET_EXPORT_ void _NET_CALLING_CONV_ vL0PCWin95DPlayCloseProtocol(void);
_NET_EXPORT_ NetLib_tduwJoinType _NET_CALLING_CONV_ eL0PCWin95DPlayStart(char);
_NET_EXPORT_ void _NET_CALLING_CONV_ eL0PCWin95DPlayFinish(void);
_NET_EXPORT_ NetLib_tdeErrorStatus _NET_CALLING_CONV_ eL0PCWin95DPlayIsProtocolAvailable(void);
_NET_EXPORT_ NetLib_tdeErrorStatus _NET_CALLING_CONV_ eL0PCWin95DPlayIsProtocolSet(void);
_NET_EXPORT_ NetLib_tdeErrorStatus _NET_CALLING_CONV_ eL0PCWin95DPlayGetPlayerName(NetLib_tduxPlayerId, char *, unsigned short);
 
#endif /* L0DPLAY_H */
