add_executable(game_re
  main.cpp
  gh_global.cxx
  binders/gh_static_mem.cxx)

target_include_directories(game_re PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/binders)

file(GLOB GH_AUTO_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/gh_auto/*.cxx)
file(GLOB GH_FIX_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/gh_fix/*.cxx)

target_sources(game_re PRIVATE
)

target_sources(game_re PRIVATE
  ${GH_AUTO_SOURCES}
  ${GH_FIX_SOURCES}
)
