/*=========================================================================
* Snasnd.c : Save & Read the sound pointers
*
* Version              1.0
* Creation date        03/09/97
* Revision date
*
* (c) Ubi R&D 1997
*=======================================================================*/


#include "ToolsCPA.h"
#include "SNA.h"

unsigned long SNA_fn_ulGetMaxVignetteValueForLevel()
{
	return(   2*SNA_g_ulNbBlocksInLevel+1 // 2 for each level block+1 for the reloc table
	        + 2                           // 2 for global pointers (1 for reloc table+1 for all pointers)
	        + 1                           // 1 for textures.
	        + 1                           // 1 for fn_vInitAllObjectsWhenMapJustLoaded()
	      );
}

