// Use only in Actors Editor 
//////////////////////////////

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000


#ifdef _ED_CAR_MUST_UNDEF_HEADERS_
#undef __ALLACTS_H__
#undef __StdGame_H__
#undef __SectInfo_H__
#undef __MSWay_H__
#undef __MSLIGHT_H__
#undef __Dynam_H__
#undef __CollSet_H__
#undef __CINEINFO_H__
#undef __Brain_H__
#undef __3dData_H__
#undef __AimData_H__
#undef __MS_Micro_H__
#undef __World_H__
#undef __MSSTREAM_H__
// CHINA QZY (MT) 26/02/98 {
#undef __MSMagnet_H__
// ENDCHINA QZY }
#undef __MSPrtSrc_H__
#undef __MSSound_H__
//ANNECY BBB 17/10/97 {
#undef __AnimEffect_H__
//ENDANNECY BBB 17/10/97 }
#endif

#ifdef _ED_CAR_MUST_DEFINE_STRUCT_
#define D_StdGame_StructureDefine
#define D_SectInfo_StructureDefine
#define D_MSWay_StructureDefine
#define D_MSLight_StructureDefine
#define D_Dynam_StructureDefine
#define D_CollSet_StructureDefine
#define D_CineInfo_StructureDefine
#define D_Brain_StructureDefine
#define D_3dData_StructureDefine
#define D_AimData_StructureDefine
#define D_Micro_StructureDefine
#define D_World_StructureDefine
#define D_MSStream_StructureDefine
// CHINA QZY (MT) 26/02/98 {
#define D_MSMagnet_StructureDefine
// ENDCHINA QZY }
#define D_MSPrtSrc_StructureDefine
#define D_MSSound_StructureDefine
//ANNECY BBB 17/10/97 {
#define D_AnimEffect_StructureDefine
//ENDANNECY BBB 17/10/97 }
#endif

#ifdef _ED_CAR_MUST_UNDEF_STRUCT_
#undef D_StdGame_StructureDefine
#undef D_SectInfo_StructureDefine
#undef D_MSWay_StructureDefine
#undef D_MSLight_StructureDefine
#undef D_Dynam_StructureDefine
#undef D_CollSet_StructureDefine
#undef D_CineInfo_StructureDefine
#undef D_Brain_StructureDefine
#undef D_3dData_StructureDefine
#undef D_AimData_StructureDefine
#undef D_Micro_StructureDefine
#undef D_World_StructureDefine
#undef D_MSStream_StructureDefine
// CHINA QZY (MT) 26/02/98 {
#undef D_MSMagnet_StructureDefine
// ENDCHINA QZY }
#undef D_MSPrtSrc_StructureDefine
#undef D_MSSound_StructureDefine
//ANNECY BBB 17/10/97 {
#undef D_AnimEffect_StructureDefine
//ENDANNECY BBB 17/10/97 }
#endif

