WIP
This commit is contained in:
@@ -1,64 +1,71 @@
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add_executable(game_re
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r3/main.cpp
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r3/binders/static_mem.cxx
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gh_global.cxx
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)
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target_compile_features(game_re PUBLIC cxx_std_20)
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target_include_directories(game_re PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
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set_target_properties(
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game_re PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
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)
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if(WIN32 AND R3_32BIT)
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target_link_libraries(game_re PRIVATE
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binkw32
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d3d8
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dinput8
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function(setup_target TARGET)
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add_executable(${TARGET}
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r3/main.cpp
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r3/binders/static_mem.cxx
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gh_global.cxx
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)
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endif()
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target_compile_definitions(game_re PRIVATE
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R3_GAME_DATA_DIR=\"${GAME_DATA_DIR}\"
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)
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target_compile_features(${TARGET} PUBLIC cxx_std_20)
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target_include_directories(${TARGET} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
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get_filename_component(R3_DATA_SEGMENT_FILE "${CMAKE_CURRENT_SOURCE_DIR}/gh_datasegment.bin" ABSOLUTE)
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target_compile_definitions(game_re PRIVATE
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R3_DATA_SEGMENT_FILE=\"${R3_DATA_SEGMENT_FILE}\"
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)
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set_target_properties(
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${TARGET} PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
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)
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target_compile_definitions(game_re PRIVATE
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_CRT_SECURE_NO_WARNINGS=1
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_CRT_NONSTDC_NO_WARNINGS=1)
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if(WIN32 AND R3_32BIT)
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target_link_libraries(${TARGET} PRIVATE
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binkw32
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d3d8
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dinput8
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)
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endif()
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target_link_libraries(game_re PRIVATE spdlog)
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target_compile_definitions(${TARGET} PRIVATE
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R3_GAME_DATA_DIR=\"${GAME_DATA_DIR}\"
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)
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file(GLOB GH_AUTO_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/gh_auto/*.cxx)
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file(GLOB GH_FIX_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/gh_fix/*.cxx)
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file(GLOB GH_STUB_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/gh_stub/*.cxx)
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get_filename_component(R3_DATA_SEGMENT_FILE "${CMAKE_CURRENT_SOURCE_DIR}/gh_datasegment.bin" ABSOLUTE)
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target_compile_definitions(${TARGET} PRIVATE
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R3_DATA_SEGMENT_FILE=\"${R3_DATA_SEGMENT_FILE}\"
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)
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target_sources(game_re PRIVATE
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${GH_AUTO_SOURCES}
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${GH_FIX_SOURCES}
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${GH_STUB_SOURCES}
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)
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target_compile_definitions(${TARGET} PRIVATE
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_CRT_SECURE_NO_WARNINGS=1
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_CRT_NONSTDC_NO_WARNINGS=1)
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# Ignore -Wformat-security
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target_compile_options(game_re PRIVATE -Wno-format-security)
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target_link_libraries(${TARGET} PRIVATE spdlog)
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# Ignore -Wmicrosoft-cast
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target_compile_options(game_re PRIVATE -Wno-microsoft-cast)
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file(GLOB GH_AUTO_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/gh_auto/*.cxx)
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file(GLOB GH_FIX_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/gh_fix/*.cxx)
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file(GLOB GH_STUB_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/gh_stub/*.cxx)
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# Automatically re-run CMake if any gh_*.cxx files change
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# due to ghidra script runs
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set_property(
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DIRECTORY
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APPEND
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PROPERTY CMAKE_CONFIGURE_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/gh_cmake_timestamp
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)
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target_sources(${TARGET} PRIVATE
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${GH_AUTO_SOURCES}
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${GH_FIX_SOURCES}
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${GH_STUB_SOURCES}
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)
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target_precompile_headers(game_re PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_CURRENT_SOURCE_DIR}/r3/binders/auto_pch.cxx>"
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)
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# Ignore -Wformat-security
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target_compile_options(${TARGET} PRIVATE -Wno-format-security)
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# Ignore -Wmicrosoft-cast
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target_compile_options(${TARGET} PRIVATE -Wno-microsoft-cast)
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# Automatically re-run CMake if any gh_*.cxx files change
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# due to ghidra script runs
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set_property(
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DIRECTORY
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APPEND
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PROPERTY CMAKE_CONFIGURE_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/gh_cmake_timestamp
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)
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target_precompile_headers(${TARGET} PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_CURRENT_SOURCE_DIR}/r3/binders/auto_pch.cxx>"
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)
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endfunction()
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setup_target(game_re)
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setup_target(game_dbg)
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target_compile_definitions(game_dbg PRIVATE RE_DBG_INJECTED=1)
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@@ -6,14 +6,21 @@ set -e
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pushd $script_dir
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file_list=files.txt
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rm -f $file_list
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for dir in gh_auto gh_stub gh_fix; do
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for file in $dir/*.cxx; do
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echo $file >>$file_list
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done
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mkdir -p logs
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types=(auto ref fix stub)
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for type in "${types[@]}"; do
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file_list="logs/files_${type}.txt"
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rm -f "$file_list"
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if [ -d "gh_${type}" ]; then
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for file in "gh_${type}"/*.cxx; do
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echo "$file" >>"$file_list"
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done
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$tool "@$file_list" -v --type=$type --log-file=logs/log-functions-${type}.txt
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fi
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done
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$tool @$file_list
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$tool gh_global.h -mglobals -v --log-file=logs/log-globals.txt
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$tool -mduplicates -v --log-file=logs/log-duplicates.txt
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popd
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