Add fix
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// AUTO-GENERATED FILE, MOVE TO 'gh_fix' FOLDER PREVENT OVERWRITING!!!!!
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#include <r3/binders/auto.h>
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#include <gh_global.h>
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extern "C" {
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undefined IPT_fn_vActivateAllEntryElements(void); // 00505490 // IPT_fn_vActivateAllEntryElements // cdecl // Params: | Types: | Return: undefined
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undefined FUN_00443120(undefined4 param_1); // 00443120 // FUN_00443120 // cdecl // Params: param_1 | Types: undefined4 | Return: undefined
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undefined FUN_004fb300(void); // 004fb300 // FUN_004fb300 // cdecl // Params: | Types: | Return: undefined
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undefined FUN_0047bae0(void); // 0047bae0 // FUN_0047bae0 // cdecl // Params: | Types: | Return: undefined
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void r3_noop(void * p_cTxt1, void * p_cTxt2); // 00401100 // r3_noop // stdcall // Params: p_cTxt1;p_cTxt2 | Types: void *;void * | Return: void
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undefined r3_load_textures_2(void); // 00471760 // r3_load_textures_2 // cdecl // Params: | Types: | Return: undefined
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undefined gfx_init2(void); // 00470be0 // gfx_init2 // cdecl // Params: | Types: | Return: undefined
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undefined FUN_00402470(undefined4 param_1); // 00402470 // FUN_00402470 // cdecl // Params: param_1 | Types: undefined4 | Return: undefined
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undefined FUN_00470410(void); // 00470410 // FUN_00470410 // cdecl // Params: | Types: | Return: undefined
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undefined FUN_00445460(void); // 00445460 // FUN_00445460 // cdecl // Params: | Types: | Return: undefined
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undefined FUN_00442c50(void); // 00442c50 // FUN_00442c50 // cdecl // Params: | Types: | Return: undefined
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undefined FUN_0051a7a0(short hGLDDevice, undefined4 param_2); // 0051a7a0 // FUN_0051a7a0 // cdecl // Params: hGLDDevice;param_2 | Types: short;undefined4 | Return: undefined
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undefined r3_closeConcatTextureFile(void); // 004711d0 // r3_closeConcatTextureFile // cdecl // Params: | Types: | Return: undefined
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undefined r3_processInput1(void); // 00446f10 // r3_processInput1 // cdecl // Params: | Types: | Return: undefined
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undefined SND_fn_vResumeSound(void); // 0040a1e0 // SND_fn_vResumeSound // cdecl // Params: | Types: | Return: undefined
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undefined FUN_004fa650(void); // 004fa650 // FUN_004fa650 // cdecl // Params: | Types: | Return: undefined
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undefined FUN_00445440(void); // 00445440 // FUN_00445440 // cdecl // Params: | Types: | Return: undefined
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undefined FUN_004725a0(void); // 004725a0 // FUN_004725a0 // cdecl // Params: | Types: | Return: undefined
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undefined FUN_00470db0(void); // 00470db0 // FUN_00470db0 // cdecl // Params: | Types: | Return: undefined
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undefined r3_windowLockCursor(void); // 00401320 // r3_windowLockCursor // cdecl // Params: | Types: | Return: undefined
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undefined FUN_00442f70(undefined4 param_1); // 00442f70 // FUN_00442f70 // cdecl // Params: param_1 | Types: undefined4 | Return: undefined
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undefined FUN_00470350(void); // 00470350 // FUN_00470350 // cdecl // Params: | Types: | Return: undefined
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undefined FUN_00503710(void); // 00503710 // FUN_00503710 // cdecl // Params: | Types: | Return: undefined
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undefined FUN_00472150(void); // 00472150 // FUN_00472150 // cdecl // Params: | Types: | Return: undefined
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undefined FUN_0051a900(short hGLDDevice); // 0051a900 // FUN_0051a900 // cdecl // Params: hGLDDevice | Types: short | Return: undefined
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undefined level_displayFn(void); // 00446fc0 // level_displayFn // cdecl // Params: | Types: | Return: undefined
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undefined FUN_005038e0(void); // 005038e0 // FUN_005038e0 // cdecl // Params: | Types: | Return: undefined
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// 00401490 // r3_restore(stdcall)
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// Parameters: param_1 | Types: undefined4 | Return: undefined4
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/* WARNING: Inlined function: r3_get_engine_mode */
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undefined4 __stdcall r3_restore(undefined4 param_1)
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{
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HWND hWnd;
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int iVar1;
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DWORD DVar2;
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hWnd = g_gameHWND;
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if (g_engineRunning != 0) {
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return 0;
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}
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if (g_gameHWND == (HWND)0x0) {
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return 0;
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}
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SetWindowTextA(g_gameHWND,g_windowTitleRestoring);
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UpdateWindow(hWnd);
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SetForegroundWindow(hWnd);
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if ((code *)p_fn_vDisplayAll == r3_noop) {
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/* Set window callback? */
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p_fn_vDisplayAll = level_displayFn;
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}
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if ((code *)PTR_r3_processInput1_005bdb1c == r3_noop) {
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PTR_r3_processInput1_005bdb1c = r3_processInput1;
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IPT_fn_vActivateAllEntryElements();
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}
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iVar1 = FUN_0047bae0();
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if (iVar1 == 0) goto LAB_004015f7;
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DVar2 = WaitForSingleObject(g_drawSemaphore,500);
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if (DVar2 == 0x102) {
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return 0;
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}
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FUN_004725a0();
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if (g_currentBinkMovie + Field<32, 4>() == 0) {
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FUN_00470410();
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}
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FUN_0051a900(g_stEngineStructure.hGLDDevice);
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FUN_005038e0();
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FUN_00503710();
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FUN_004fb300();
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FUN_00472150();
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FUN_00470db0();
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FUN_00445440();
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gfx_init2();
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FUN_00445460();
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FUN_00402470(hWnd);
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FUN_0051a7a0(g_stEngineStructure.hGLDDevice,0);
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if (g_currentBinkMovie + Field<32, 4>() == 0) {
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FUN_00442f70(0);
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FUN_00443120(0);
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FUN_00442f70(1);
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FUN_00443120(1);
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FUN_00470350();
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if (g_currentBinkMovie + Field<32, 4>() != 0) goto LAB_004015bc;
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}
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else {
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LAB_004015bc:
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FUN_00445440();
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}
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r3_load_textures_2();
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if (((g_stEngineStructure.eEngineMode == E_EM_ModeStartingProgram) ||
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(g_stEngineStructure.eEngineMode == E_EM_ModeEnterGame)) ||
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(g_stEngineStructure.eEngineMode == E_EM_ModeEnterLevel)) {
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FUN_004fa650();
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}
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r3_closeConcatTextureFile();
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ReleaseSemaphore(g_drawSemaphore,1,(LPLONG)0x0);
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LAB_004015f7:
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g_stEngineStructure + Field<91, 1>() = 0;
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SetWindowTextA(hWnd,g_windowTitle);
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UpdateWindow(hWnd);
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SetForegroundWindow(hWnd);
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FUN_00442c50();
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SND_fn_vResumeSound();
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r3_windowLockCursor();
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/* Keep suspended
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*/
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return 0;
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}
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}
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@ -0,0 +1,39 @@
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// AUTO-GENERATED FILE, MOVE TO 'gh_fix' FOLDER PREVENT OVERWRITING!!!!!
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#include <r3/binders/auto.h>
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#include <gh_global.h>
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extern "C" {
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HWND getHWND(void); // 00401300 // getHWND // stdcall // Params: | Types: | Return: typedef HWND HWND__ *
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// 00401320 // r3_windowLockCursor(cdecl)
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// Parameters: | Types: | Return: undefined
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void unknown r3_windowLockCursor(void)
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{
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HWND pHVar1;
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tagRECT *ptVar2;
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RECT RStack_30;
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tagRECT local_20;
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tagRECT tStack_10;
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if (g_initVar0 != '\0') {
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ptVar2 = &local_20;
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pHVar1 = getHWND();
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GetWindowRect(pHVar1,ptVar2);
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ptVar2 = &tStack_10;
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pHVar1 = getHWND();
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GetClientRect(pHVar1,ptVar2);
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RStack_30.left = local_20.left + 5;
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RStack_30.top = local_20.bottom - tStack_10.bottom;
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RStack_30.right = tStack_10.right + -5 + RStack_30.left;
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RStack_30.bottom = RStack_30.top + -5 + tStack_10.bottom;
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ClipCursor(&RStack_30);
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ShowCursor(0);
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}
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return;
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}
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}
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@ -0,0 +1,25 @@
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// AUTO-GENERATED FILE, MOVE TO 'gh_fix' FOLDER PREVENT OVERWRITING!!!!!
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#include <r3/binders/auto.h>
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#include <gh_global.h>
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extern "C" {
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// 004013a0 // r3_windowUnlockCursor(cdecl)
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// Parameters: | Types: | Return: void
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void default r3_windowUnlockCursor(void)
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{
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HCURSOR hCursor;
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/* IDC_ARROW */
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hCursor = LoadCursorA((HINSTANCE)0x0,(LPCSTR)0x7f00);
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SetCursor(hCursor);
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ClipCursor((RECT *)0x0);
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ShowCursor(1);
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return;
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}
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}
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