Add rayman2 source files

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2024-09-18 02:33:44 +08:00
parent bcc093f8ed
commit fb036c54fd
14339 changed files with 2596224 additions and 0 deletions

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:Base Act_Help.hlp
:Title Actions Editor Help
1 Pr<50>sentation
2 Sur l'interface=ID_PRESENTATION>Test
2 Le mode Etat
3 La liste des familles=ID_DLG_FAMILLE>Test
3 La liste des actions=ID_DLG_ACTION
3 La liste des <20>tats=ID_DLG_ETAT>Test
3 La liste des animations=ID_DLG_ANIMATION>Test
3 Le contenu d'un <20>tat=ID_DLG_CONTENU>Test
2 Le mode Activation
3 La liste des familles=ID_DLG_FAMILLE>Test
3 La liste des listes de noms de zones=ID_DLG_NAMELIST>Test
3 La liste des listes d'activations=ID_DLG_ZALIST>Test
3 La liste des actions=ID_DLG_ACTLIST>Test
3 La liste des activations=ID_DLG_ZA>Test
3 Le contenu d'une liste d'activations=ID_DLG_ZALCONTENT>Test
1 Comment cr<63>er ...
2 Une action=ID_CREER_ACTION>Test
2 Un <20>tat=ID_CREER_ETAT>Test
2 Une liste d'activations=ID_CREER_ZALIST>Test
2 Une activation=ID_CREER_ZA>Test

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[Preference]
Open Mode=ZAM
STM Left Frame Width=200
STM DialogList Height=328
STM ActionList Height=328
STM StateList Height=328
STM Bottom Frame Height=200
STM StateContent Width=720
STM AnimationList Width=338
ZAM Left Frame Width=200
ZAM DialogList Height=245
ZAM NamesList Height=245
ZAM ZAList Height=245
ZAM ActionList Height=245
ZAM Bottom Frame Height=200
ZAM ZAList Content Width=529
ZAM ActivationList Width=529

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[General]
Colors=FF80400080FF0000C8969600E1969600FA96960096AF96000080FF0096E1960096FA96009696AF009696C8009696E1009696FA00AF96AF00AF96C800AF96E100AF96E100AFAF9600AFC89600AFE19600AFFA9600C896AF00C8AFAF00C8C8AF00C8E1AF00C8FAAF00C8C89600C8C8AF0000FFFF00FF008000C8C8FA0096C8C800AFC8C80064AFC80064C8C80082

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:Base MatHelp.hlp
:Title Material Editor Help
1 Introduction
2 Who made this editor ?=JUMP_DEVELOPERS
2 What is a game material for ?=JUMP_GAMEMATERIALINTRO
1 How do I ...
2 Create a new game material ?=JUMP_HOWTOCREATE
2 Delete a game material ?=JUMP_HOWTODELETE
2 Select a game material in the view to edit it ?=JUMP_KEYBOARDPICK
2 Drop a material on a single face of an object ?=DUMMY
2 Know if a game material is used or not ?=JUMP_HOWTOKNOWUSED
1 The material editor graphic interface
2 The global interface=JUMP_GAMEMATERIALEDITOR
2 The edition panes
3 The main edition pane=JUMP_MAINEDITIONPANE
3 The mechanics edition pane=JUMP_MECHANICSMATERIALEDITPANE
3 The sound edit pane=JUMP_SOUNDMATERIALEDITPANE
3 The collision edit pane=JUMP_COLLIDEMATERIALEDITPANE
3 The visual edition pane=JUMP_VISUALMATERIALEDITPANE
3 The texture edition pane=JUMP_TEXTUREEDITPANE
2 The keyboard configuration
3 Introduction=JUMP_KEYBOARDINTRO
3 Material picking mode=JUMP_KEYBOARDPICK
3 Material application mode=JUMP_KEYBOARDSPLIT

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[KeyBoard]
Select material under cursor = CONTROL
Drop material = M
[Material Editor Preferences]
Display Mode=Used
Left Pane Width=274
Visual Pane Height=171
Mechanics Pane Height=314
Collide Pane Height=311
Sound Pane Height=70
Main Pane Height=104
Texture Pane Width=318
List Pane Width=674
Material List Height=170
Load Warnings=Never
[Preload]
File1=AGOs\AGOs.gmt
File2=Common\Common.gmt
File3=Common\Common.gmt

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;Editeur de mat<61>riaux, param<61>tres de m<>canique, sauvegarde des valeurs par defaut
{MECANIC:
Absorption("0.91")
Adhesion(0)
Friction("0.86")
PenetrationMax(0)
PenetrationSpeed(0)
Progression(1)
Slide("0.86")
}

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[Colors]
ColFieldInstText=0000000000
ColFieldInstBG=D0D9F00099
[Dimensions]
ListHeight=155
ControlHeight=212
EditorWidth=267

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:Base Meca.hlp
:Title Aide de l'<27>diteur de Fiches de M<>caniques
1 Pr<50>sentation g<>n<EFBFBD>rale de l'<27>diteur de fiches de M<>caniques=IDH_GENERAL>Normale
1 Fiches de M<>caniques : cr<63>ation et <20>dition
2 Editer une fiche=fiche_editer>Normale
2 Cr<43>er une fiche=fiche_creer
2 Renommer une fiche=fiche_renommer
2 Supprimer une fiche=fiche_supprimer

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[Keyboard]
navigation mode = N
left case = LEFT
right case = RIGHT
up case = UP
down case = DOWN

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:Base T3D.hlp>MainFram
:Title T3D Helper
1 G<>n<EFBFBD>ralit<69>s
2 Pr<50>sentation=ID_PRESENTATION
2 Afficher un acteur seul=ID_MODE_ACTEUR
2 Afficher les modules d'un acteur dans une grille=ID_MODE_GRILLE
2 Afficher un module seul=ID_MODE_MODULE
2 Le Viewer
3 Pr<50>sentation=ID_MODE_VIEWER
3 Editer le contenu=ID_DLG_CONTENT

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:Base ANIMVIEW.HLP
1 ANIMVIEW
2 Animation Viewer Help=IDJ_ANIMVIEWER@ANIMVIEW.HLP>main
2 Accessing Animation Viewer=IDJ_ACCESSANIMVIEWER@ANIMVIEW.HLP>main
2 Animation Viewer Interface=IDJ_ANIMVIEWERINTERFACE@ANIMVIEW.HLP>main
2 Loading an animation=IDJ_LOADINGANIMATION@ANIMVIEW.HLP>main
2 Playing an animation=IDJ_PLAYINGANIMATION@ANIMVIEW.HLP>main
2 Reported Bugs=IDJ_REPORTEDBUGS@ANIMVIEW.HLP>main
2 Frequently Asked Questions=IDJ_FAQ@ANIMVIEW.HLP>main

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