Add rayman2 source files
This commit is contained in:
22
Rayman_X/cpa/exe/main/EDT_DATA/Tools/Action/Act_Help.cnt
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/Action/Act_Help.cnt
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:Base Act_Help.hlp
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:Title Actions Editor Help
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1 Pr<50>sentation
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2 Sur l'interface=ID_PRESENTATION>Test
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2 Le mode Etat
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3 La liste des familles=ID_DLG_FAMILLE>Test
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3 La liste des actions=ID_DLG_ACTION
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3 La liste des <20>tats=ID_DLG_ETAT>Test
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3 La liste des animations=ID_DLG_ANIMATION>Test
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3 Le contenu d'un <20>tat=ID_DLG_CONTENU>Test
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2 Le mode Activation
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3 La liste des familles=ID_DLG_FAMILLE>Test
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3 La liste des listes de noms de zones=ID_DLG_NAMELIST>Test
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3 La liste des listes d'activations=ID_DLG_ZALIST>Test
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3 La liste des actions=ID_DLG_ACTLIST>Test
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3 La liste des activations=ID_DLG_ZA>Test
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3 Le contenu d'une liste d'activations=ID_DLG_ZALCONTENT>Test
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1 Comment cr<63>er ...
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2 Une action=ID_CREER_ACTION>Test
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2 Un <20>tat=ID_CREER_ETAT>Test
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2 Une liste d'activations=ID_CREER_ZALIST>Test
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2 Une activation=ID_CREER_ZA>Test
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17
Rayman_X/cpa/exe/main/EDT_DATA/Tools/Action/Action.ini
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/Action/Action.ini
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[Preference]
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Open Mode=ZAM
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STM Left Frame Width=200
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STM DialogList Height=328
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STM ActionList Height=328
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STM StateList Height=328
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STM Bottom Frame Height=200
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STM StateContent Width=720
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STM AnimationList Width=338
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ZAM Left Frame Width=200
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ZAM DialogList Height=245
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ZAM NamesList Height=245
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ZAM ZAList Height=245
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ZAM ActionList Height=245
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ZAM Bottom Frame Height=200
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ZAM ZAList Content Width=529
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ZAM ActivationList Width=529
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0
Rayman_X/cpa/exe/main/EDT_DATA/Tools/Anim/Anim.ini
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/Anim/Anim.ini
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[General]
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Colors=FF80400080FF0000C8969600E1969600FA96960096AF96000080FF0096E1960096FA96009696AF009696C8009696E1009696FA00AF96AF00AF96C800AF96E100AF96E100AFAF9600AFC89600AFE19600AFFA9600C896AF00C8AFAF00C8C8AF00C8E1AF00C8FAAF00C8C89600C8C8AF0000FFFF00FF008000C8C8FA0096C8C800AFC8C80064AFC80064C8C80082
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24
Rayman_X/cpa/exe/main/EDT_DATA/Tools/Material/MatHelp.CNT
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/Material/MatHelp.CNT
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:Base MatHelp.hlp
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:Title Material Editor Help
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1 Introduction
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2 Who made this editor ?=JUMP_DEVELOPERS
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2 What is a game material for ?=JUMP_GAMEMATERIALINTRO
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1 How do I ...
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2 Create a new game material ?=JUMP_HOWTOCREATE
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2 Delete a game material ?=JUMP_HOWTODELETE
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2 Select a game material in the view to edit it ?=JUMP_KEYBOARDPICK
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2 Drop a material on a single face of an object ?=DUMMY
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2 Know if a game material is used or not ?=JUMP_HOWTOKNOWUSED
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1 The material editor graphic interface
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2 The global interface=JUMP_GAMEMATERIALEDITOR
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2 The edition panes
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3 The main edition pane=JUMP_MAINEDITIONPANE
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3 The mechanics edition pane=JUMP_MECHANICSMATERIALEDITPANE
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3 The sound edit pane=JUMP_SOUNDMATERIALEDITPANE
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3 The collision edit pane=JUMP_COLLIDEMATERIALEDITPANE
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3 The visual edition pane=JUMP_VISUALMATERIALEDITPANE
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3 The texture edition pane=JUMP_TEXTUREEDITPANE
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2 The keyboard configuration
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3 Introduction=JUMP_KEYBOARDINTRO
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3 Material picking mode=JUMP_KEYBOARDPICK
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3 Material application mode=JUMP_KEYBOARDSPLIT
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/Material/MatHelp.GID
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/Material/MatHelp.GID
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/Material/Material.ini
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/Material/Material.ini
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[KeyBoard]
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Select material under cursor = CONTROL
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Drop material = M
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[Material Editor Preferences]
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Display Mode=Used
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Left Pane Width=274
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Visual Pane Height=171
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Mechanics Pane Height=314
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Collide Pane Height=311
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Sound Pane Height=70
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Main Pane Height=104
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Texture Pane Width=318
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List Pane Width=674
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Material List Height=170
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Load Warnings=Never
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[Preload]
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File1=AGOs\AGOs.gmt
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File2=Common\Common.gmt
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File3=Common\Common.gmt
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10
Rayman_X/cpa/exe/main/EDT_DATA/Tools/Material/mat_meca.ini
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/Material/mat_meca.ini
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;Editeur de mat<61>riaux, param<61>tres de m<>canique, sauvegarde des valeurs par defaut
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{MECANIC:
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Absorption("0.91")
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Adhesion(0)
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Friction("0.86")
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PenetrationMax(0)
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PenetrationSpeed(0)
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Progression(1)
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Slide("0.86")
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}
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8
Rayman_X/cpa/exe/main/EDT_DATA/Tools/Meca/EdMeca.ini
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/Meca/EdMeca.ini
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[Colors]
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ColFieldInstText=0000000000
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ColFieldInstBG=D0D9F00099
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[Dimensions]
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ListHeight=155
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ControlHeight=212
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EditorWidth=267
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8
Rayman_X/cpa/exe/main/EDT_DATA/Tools/Meca/Meca.cnt
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/Meca/Meca.cnt
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:Base Meca.hlp
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:Title Aide de l'<27>diteur de Fiches de M<>caniques
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1 Pr<50>sentation g<>n<EFBFBD>rale de l'<27>diteur de fiches de M<>caniques=IDH_GENERAL>Normale
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1 Fiches de M<>caniques : cr<63>ation et <20>dition
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2 Editer une fiche=fiche_editer>Normale
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2 Cr<43>er une fiche=fiche_creer
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2 Renommer une fiche=fiche_renommer
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2 Supprimer une fiche=fiche_supprimer
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/Opd/About PO Editor DLL.doc
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/Opd/About PO Editor DLL.doc
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/T3D/T3DKeys.ini
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7
Rayman_X/cpa/exe/main/EDT_DATA/Tools/T3D/T3DKeys.ini
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[Keyboard]
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navigation mode = N
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left case = LEFT
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right case = RIGHT
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up case = UP
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down case = DOWN
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10
Rayman_X/cpa/exe/main/EDT_DATA/Tools/T3D/T3d.cnt
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/T3D/T3d.cnt
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:Base T3D.hlp>MainFram
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:Title T3D Helper
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1 G<>n<EFBFBD>ralit<69>s
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2 Pr<50>sentation=ID_PRESENTATION
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2 Afficher un acteur seul=ID_MODE_ACTEUR
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2 Afficher les modules d'un acteur dans une grille=ID_MODE_GRILLE
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2 Afficher un module seul=ID_MODE_MODULE
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2 Le Viewer
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3 Pr<50>sentation=ID_MODE_VIEWER
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3 Editer le contenu=ID_DLG_CONTENT
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/T3DDFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/T3DDFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TACDFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TACDFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TAN/ANIMVIEW.CNT
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TAN/ANIMVIEW.CNT
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:Base ANIMVIEW.HLP
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1 ANIMVIEW
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2 Animation Viewer Help=IDJ_ANIMVIEWER@ANIMVIEW.HLP>main
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2 Accessing Animation Viewer=IDJ_ACCESSANIMVIEWER@ANIMVIEW.HLP>main
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2 Animation Viewer Interface=IDJ_ANIMVIEWERINTERFACE@ANIMVIEW.HLP>main
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2 Loading an animation=IDJ_LOADINGANIMATION@ANIMVIEW.HLP>main
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2 Playing an animation=IDJ_PLAYINGANIMATION@ANIMVIEW.HLP>main
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2 Reported Bugs=IDJ_REPORTEDBUGS@ANIMVIEW.HLP>main
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2 Frequently Asked Questions=IDJ_FAQ@ANIMVIEW.HLP>main
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TAN/animbug.msg
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TAN/animbug.msg
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TANDFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TANDFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TFADFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TFADFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TGMDFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TGMDFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TIADFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TIADFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TIDDFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TIDDFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TMEDFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TMEDFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TOTDFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TOTDFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TSlDFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TSlDFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TpgDFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TpgDFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TutDFEvd.exp
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Rayman_X/cpa/exe/main/EDT_DATA/Tools/TutDFEvd.exp
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