Add rayman2 source files

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2024-09-18 02:33:44 +08:00
parent bcc093f8ed
commit fb036c54fd
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:Base MatHelp.hlp
:Title Material Editor Help
1 Introduction
2 Who made this editor ?=JUMP_DEVELOPERS
2 What is a game material for ?=JUMP_GAMEMATERIALINTRO
1 How do I ...
2 Create a new game material ?=JUMP_HOWTOCREATE
2 Delete a game material ?=JUMP_HOWTODELETE
2 Select a game material in the view to edit it ?=JUMP_KEYBOARDPICK
2 Drop a material on a single face of an object ?=DUMMY
2 Know if a game material is used or not ?=JUMP_HOWTOKNOWUSED
1 The material editor graphic interface
2 The global interface=JUMP_GAMEMATERIALEDITOR
2 The edition panes
3 The main edition pane=JUMP_MAINEDITIONPANE
3 The mechanics edition pane=JUMP_MECHANICSMATERIALEDITPANE
3 The sound edit pane=JUMP_SOUNDMATERIALEDITPANE
3 The collision edit pane=JUMP_COLLIDEMATERIALEDITPANE
3 The visual edition pane=JUMP_VISUALMATERIALEDITPANE
3 The texture edition pane=JUMP_TEXTUREEDITPANE
2 The keyboard configuration
3 Introduction=JUMP_KEYBOARDINTRO
3 Material picking mode=JUMP_KEYBOARDPICK
3 Material application mode=JUMP_KEYBOARDSPLIT

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[KeyBoard]
Select material under cursor = CONTROL
Drop material = M
[Material Editor Preferences]
Display Mode=Used
Left Pane Width=274
Visual Pane Height=171
Mechanics Pane Height=314
Collide Pane Height=311
Sound Pane Height=70
Main Pane Height=104
Texture Pane Width=318
List Pane Width=674
Material List Height=170
Load Warnings=Never
[Preload]
File1=AGOs\AGOs.gmt
File2=Common\Common.gmt
File3=Common\Common.gmt

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;Editeur de mat<61>riaux, param<61>tres de m<>canique, sauvegarde des valeurs par defaut
{MECANIC:
Absorption("0.91")
Adhesion(0)
Friction("0.86")
PenetrationMax(0)
PenetrationSpeed(0)
Progression(1)
Slide("0.86")
}