Add rayman2 source files

This commit is contained in:
2024-09-18 02:33:44 +08:00
parent bcc093f8ed
commit fb036c54fd
14339 changed files with 2596224 additions and 0 deletions

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[Keyboard]
Turn left (Y axis) = #LEFT
Turn right (Y axis) = #RIGHT
Look up (X axis) = #DOWN
Look down (X axis) = #UP
Twist clockwise (Z axis) = #PAGEUP
Twist counter-clockwise (Z axis)= #PAGEDOWN
Move left (X+) = LEFT
Move right (X-) = RIGHT
Move up (Y+) = PAGEUP
Move down (Y-) = PAGEDOWN
Move forward (Z+) = UP
Move backward (Z-) = DOWN
Increase Translation Step = *
Decrease Translation Step = %
Left View = ^LEFT
Right View = ^RIGHT
Front View = ^UP
Back View = ^DOWN
Top View = ^PAGEUP
Bottom View = ^PAGEDOWN
Toggle SuperObject Targeted = $
Toggle Point Targeted = #$
Target Selected Object = <EFBFBD>
Center Selected Object = ^
Zoom Selected Object = +
Easy Point Target = .
Camera Not Targeted = /
AutoTarget = #<23>
AutoZoom = #+
Put Camera in empty slot = 0
Get Slot 1 = 1
Get Slot 2 = 2
Get Slot 3 = 3
Get Slot 4 = 4
Get Slot 5 = 5
Get Slot 6 = 6
Get Slot 7 = 7
Get Slot 8 = 8
Get Slot 9 = 9

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; SCR 201
; Scripts Parser Version 2.0.1
; (c) Ubi Simulations 1997
;.MOD (graphic Module) : camera.mod
;Generated by 3DSMAX ExpMod plug-in from file cam02.max
;Created date : 04/01/97 16:37:40
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,5.00)
;Unit directive, the unit is stored in file result 1
;And correspond to the value of one unit exprimed in meter
$SetCurrentFileDouble(1,0.01)
{Geometric:camera(22,0,1)
AddVertex(0,0,0,0,1,0,0,0,0,0)
AddVertex(1,0,0,0,0,0,0,0,0,0)
AddVertex(2,0,0,0,0,0,0,0,0,0)
AddVertex(3,0,0,0,0,0,0,0,0,0)
AddVertex(4,0,0,0,0,0,0,0,0,0)
AddVertex(5,0,0,0,0,0,0,0,0,0)
AddVertex(6,0,0,0,0,0,0,0,0,0)
AddVertex(7,5,0,10,1.58944,8.9407e-008,-0.794719,0,0,0)
AddVertex(8,2.5,4.33013,10,0.794719,1.37649,-0.794719,0,0,0)
AddVertex(9,-2.5,4.33013,10,-0.79472,1.37649,-0.794719,0,0,0)
AddVertex(10,-5,-4.37114e-007,10,-1.58944,-1.19209e-007,-0.794719,0,0,0)
AddVertex(11,-2.5,-4.33013,10,-0.794719,-1.37649,-0.794719,0,0,0)
AddVertex(12,2.5,-4.33013,10,0.79472,-1.37649,-0.794719,0,0,0)
AddVertex(13,0,0,10,0,0,1,0,0,0)
AddVertex(14,-4.95776,-5.06217,-7.40608,0,0,-2,0,0,0)
AddVertex(15,5.04224,-5.06217,-7.40608,0,0,-1,0,0,0)
AddVertex(16,-4.95776,4.93783,-7.40608,0,0,-1,0,0,0)
AddVertex(17,5.04224,4.93783,-7.40608,0,0,-2,0,0,0)
AddVertex(18,-4.95776,-5.06217,2.59392,0,0,2,0,0,0)
AddVertex(19,5.04224,-5.06217,2.59392,0,0,1,0,0,0)
AddVertex(20,-4.95776,4.93783,2.59392,0,0,1,0,0,0)
AddVertex(21,5.04224,4.93783,2.59392,0,0,2,0,0,0)
AddElement(0,IndexedTriangles,*^ElementIndexedTriangles:camera_DefaultMaterial)
}
{ElementIndexedTriangles:camera_DefaultMaterial(36,1)
Material(common\common.GMT^GameMaterial:Default)
AddFaceUV(0,0,2,1,0,0,0,0,0,0)
AddFaceUV(1,0,3,2,0,0,0,0,0,0)
AddFaceUV(2,0,4,3,0,0,0,0,0,0)
AddFaceUV(3,0,5,4,0,0,0,0,0,0)
AddFaceUV(4,0,6,5,0,0,0,0,0,0)
AddFaceUV(5,0,1,6,0,0,0,0,0,0)
AddFaceUV(6,1,8,7,0.794719,0.458831,-0.39736,0,0,0)
AddFaceUV(7,1,2,8,0,0,0,0,0,0)
AddFaceUV(8,2,9,8,-8.75152e-008,0.917663,-0.39736,0,0,0)
AddFaceUV(9,2,3,9,0,0,0,0,0,0)
AddFaceUV(10,3,10,9,-0.794719,0.458831,-0.39736,0,0,0)
AddFaceUV(11,3,4,10,0,0,0,0,0,0)
AddFaceUV(12,4,11,10,-0.794719,-0.458832,-0.39736,0,0,0)
AddFaceUV(13,4,5,11,0,0,0,0,0,0)
AddFaceUV(14,5,12,11,8.75152e-008,-0.917663,-0.39736,0,0,0)
AddFaceUV(15,5,6,12,0,0,0,0,0,0)
AddFaceUV(16,6,7,12,0.794719,-0.458831,-0.39736,0,0,0)
AddFaceUV(17,6,1,7,0,0,0,0,0,0)
AddFaceUV(18,13,7,8,0,0,1,0,0,0)
AddFaceUV(19,13,8,9,0,0,1,0,0,0)
AddFaceUV(20,13,9,10,0,0,1,0,0,0)
AddFaceUV(21,13,10,11,0,0,1,0,0,0)
AddFaceUV(22,13,11,12,0,0,1,0,0,0)
AddFaceUV(23,13,12,7,0,0,1,0,0,0)
AddFaceUV(24,14,16,17,0,0,-1,0,0,0)
AddFaceUV(25,17,15,14,0,0,-1,0,0,0)
AddFaceUV(26,18,19,21,0,0,1,0,0,0)
AddFaceUV(27,21,20,18,0,0,1,0,0,0)
AddFaceUV(28,14,15,19,0,-1,0,0,0,0)
AddFaceUV(29,19,18,14,0,-1,0,0,0,0)
AddFaceUV(30,15,17,21,1,0,0,0,0,0)
AddFaceUV(31,21,19,15,1,0,0,0,0,0)
AddFaceUV(32,17,16,20,0,1,0,0,0,0)
AddFaceUV(33,20,21,17,0,1,0,0,0,0)
AddFaceUV(34,16,14,18,-1,0,0,0,0,0)
AddFaceUV(35,18,20,16,-1,0,0,0,0,0)
AddUV(0,0,0)
}