Add rayman2 source files
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42
Rayman_X/cpa/exe/main/EDT_DATA/objects/camera/camera.ini
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42
Rayman_X/cpa/exe/main/EDT_DATA/objects/camera/camera.ini
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[Keyboard]
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Turn left (Y axis) = #LEFT
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Turn right (Y axis) = #RIGHT
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Look up (X axis) = #DOWN
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Look down (X axis) = #UP
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Twist clockwise (Z axis) = #PAGEUP
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Twist counter-clockwise (Z axis)= #PAGEDOWN
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Move left (X+) = LEFT
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Move right (X-) = RIGHT
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Move up (Y+) = PAGEUP
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Move down (Y-) = PAGEDOWN
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Move forward (Z+) = UP
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Move backward (Z-) = DOWN
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Increase Translation Step = *
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Decrease Translation Step = %
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Left View = ^LEFT
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Right View = ^RIGHT
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Front View = ^UP
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Back View = ^DOWN
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Top View = ^PAGEUP
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Bottom View = ^PAGEDOWN
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Toggle SuperObject Targeted = $
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Toggle Point Targeted = #$
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Target Selected Object = <EFBFBD>
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Center Selected Object = ^
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Zoom Selected Object = +
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Easy Point Target = .
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Camera Not Targeted = /
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AutoTarget = #<23>
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AutoZoom = #+
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Put Camera in empty slot = 0
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Get Slot 1 = 1
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Get Slot 2 = 2
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Get Slot 3 = 3
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Get Slot 4 = 4
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Get Slot 5 = 5
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Get Slot 6 = 6
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Get Slot 7 = 7
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Get Slot 8 = 8
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Get Slot 9 = 9
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80
Rayman_X/cpa/exe/main/EDT_DATA/objects/camera/camera.mod
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80
Rayman_X/cpa/exe/main/EDT_DATA/objects/camera/camera.mod
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; SCR 201
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; Scripts Parser Version 2.0.1
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; (c) Ubi Simulations 1997
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;.MOD (graphic Module) : camera.mod
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;Generated by 3DSMAX ExpMod plug-in from file cam02.max
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;Created date : 04/01/97 16:37:40
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;Version directive, the version number is stored in file result 0
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$SetCurrentFileDouble(0,5.00)
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;Unit directive, the unit is stored in file result 1
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;And correspond to the value of one unit exprimed in meter
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$SetCurrentFileDouble(1,0.01)
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{Geometric:camera(22,0,1)
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AddVertex(0,0,0,0,1,0,0,0,0,0)
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AddVertex(1,0,0,0,0,0,0,0,0,0)
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AddVertex(2,0,0,0,0,0,0,0,0,0)
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AddVertex(3,0,0,0,0,0,0,0,0,0)
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AddVertex(4,0,0,0,0,0,0,0,0,0)
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AddVertex(5,0,0,0,0,0,0,0,0,0)
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AddVertex(6,0,0,0,0,0,0,0,0,0)
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AddVertex(7,5,0,10,1.58944,8.9407e-008,-0.794719,0,0,0)
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AddVertex(8,2.5,4.33013,10,0.794719,1.37649,-0.794719,0,0,0)
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AddVertex(9,-2.5,4.33013,10,-0.79472,1.37649,-0.794719,0,0,0)
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AddVertex(10,-5,-4.37114e-007,10,-1.58944,-1.19209e-007,-0.794719,0,0,0)
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AddVertex(11,-2.5,-4.33013,10,-0.794719,-1.37649,-0.794719,0,0,0)
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AddVertex(12,2.5,-4.33013,10,0.79472,-1.37649,-0.794719,0,0,0)
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AddVertex(13,0,0,10,0,0,1,0,0,0)
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AddVertex(14,-4.95776,-5.06217,-7.40608,0,0,-2,0,0,0)
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AddVertex(15,5.04224,-5.06217,-7.40608,0,0,-1,0,0,0)
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AddVertex(16,-4.95776,4.93783,-7.40608,0,0,-1,0,0,0)
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AddVertex(17,5.04224,4.93783,-7.40608,0,0,-2,0,0,0)
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AddVertex(18,-4.95776,-5.06217,2.59392,0,0,2,0,0,0)
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AddVertex(19,5.04224,-5.06217,2.59392,0,0,1,0,0,0)
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AddVertex(20,-4.95776,4.93783,2.59392,0,0,1,0,0,0)
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AddVertex(21,5.04224,4.93783,2.59392,0,0,2,0,0,0)
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AddElement(0,IndexedTriangles,*^ElementIndexedTriangles:camera_DefaultMaterial)
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}
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{ElementIndexedTriangles:camera_DefaultMaterial(36,1)
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Material(common\common.GMT^GameMaterial:Default)
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AddFaceUV(0,0,2,1,0,0,0,0,0,0)
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AddFaceUV(1,0,3,2,0,0,0,0,0,0)
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AddFaceUV(2,0,4,3,0,0,0,0,0,0)
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AddFaceUV(3,0,5,4,0,0,0,0,0,0)
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AddFaceUV(4,0,6,5,0,0,0,0,0,0)
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AddFaceUV(5,0,1,6,0,0,0,0,0,0)
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AddFaceUV(6,1,8,7,0.794719,0.458831,-0.39736,0,0,0)
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AddFaceUV(7,1,2,8,0,0,0,0,0,0)
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AddFaceUV(8,2,9,8,-8.75152e-008,0.917663,-0.39736,0,0,0)
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AddFaceUV(9,2,3,9,0,0,0,0,0,0)
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AddFaceUV(10,3,10,9,-0.794719,0.458831,-0.39736,0,0,0)
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AddFaceUV(11,3,4,10,0,0,0,0,0,0)
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AddFaceUV(12,4,11,10,-0.794719,-0.458832,-0.39736,0,0,0)
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AddFaceUV(13,4,5,11,0,0,0,0,0,0)
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AddFaceUV(14,5,12,11,8.75152e-008,-0.917663,-0.39736,0,0,0)
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AddFaceUV(15,5,6,12,0,0,0,0,0,0)
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AddFaceUV(16,6,7,12,0.794719,-0.458831,-0.39736,0,0,0)
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AddFaceUV(17,6,1,7,0,0,0,0,0,0)
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AddFaceUV(18,13,7,8,0,0,1,0,0,0)
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AddFaceUV(19,13,8,9,0,0,1,0,0,0)
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AddFaceUV(20,13,9,10,0,0,1,0,0,0)
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AddFaceUV(21,13,10,11,0,0,1,0,0,0)
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AddFaceUV(22,13,11,12,0,0,1,0,0,0)
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AddFaceUV(23,13,12,7,0,0,1,0,0,0)
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AddFaceUV(24,14,16,17,0,0,-1,0,0,0)
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AddFaceUV(25,17,15,14,0,0,-1,0,0,0)
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AddFaceUV(26,18,19,21,0,0,1,0,0,0)
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AddFaceUV(27,21,20,18,0,0,1,0,0,0)
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AddFaceUV(28,14,15,19,0,-1,0,0,0,0)
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AddFaceUV(29,19,18,14,0,-1,0,0,0,0)
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AddFaceUV(30,15,17,21,1,0,0,0,0,0)
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AddFaceUV(31,21,19,15,1,0,0,0,0,0)
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AddFaceUV(32,17,16,20,0,1,0,0,0,0)
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AddFaceUV(33,20,21,17,0,1,0,0,0,0)
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AddFaceUV(34,16,14,18,-1,0,0,0,0,0)
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AddFaceUV(35,18,20,16,-1,0,0,0,0,0)
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AddUV(0,0,0)
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}
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