Add rayman2 source files

This commit is contained in:
2024-09-18 02:33:44 +08:00
parent bcc093f8ed
commit fb036c54fd
14339 changed files with 2596224 additions and 0 deletions

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; Fichier GMT des effets speciaux par AGOs
; Made by Francois Queinnec
;******************** Ray Gear ***************************
{GameMaterial:AGO_IconeLock
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeLock")
}
{GameMaterial:AGO_IconeFuel
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeFuel")
}
{GameMaterial:AGO_IconeMissile
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeMissile")
}
;************************************************************
;***************************Les AGO De la Roulette**************************
{GameMaterial:AGO_PuzRoul_1
VisualMat("AGOs\AGOs.vmt^Material:MAT_PuzRoul_1")
}
{GameMaterial:AGO_PuzRoul_2
VisualMat("AGOs\AGOs.vmt^Material:MAT_PuzRoul_2")
}
{GameMaterial:AGO_PuzRoul_3
VisualMat("AGOs\AGOs.vmt^Material:MAT_PuzRoul_3")
}
{GameMaterial:AGO_PuzRoul_4
VisualMat("AGOs\AGOs.vmt^Material:MAT_PuzRoul_4")
}
{GameMaterial:AGO_PuzRoul_5
VisualMat("AGOs\AGOs.vmt^Material:MAT_PuzRoul_5")
}
{GameMaterial:AGO_PuzRoul_6
VisualMat("AGOs\AGOs.vmt^Material:MAT_PuzRoul_6")
}
{GameMaterial:AGO_PuzRoul_7
VisualMat("AGOs\AGOs.vmt^Material:MAT_PuzRoul_7")
}
;******************************end******************************************
;***** GP 2D : Puzzle --> Beg ********
;-------------------------Puzzle Double Cartes---------------------------
{GameMaterial:AGO_Puzzle2D_C1
VisualMat("AGOs\AGOs.vmt^Material:MAT_Puzzle2D_C1")
}
{GameMaterial:AGO_Puzzle2D_C2
VisualMat("AGOs\AGOs.vmt^Material:MAT_Puzzle2D_C2")
}
{GameMaterial:AGO_Puzzle2D_C3
VisualMat("AGOs\AGOs.vmt^Material:MAT_Puzzle2D_C3")
}
{GameMaterial:AGO_Puzzle2D_C4
VisualMat("AGOs\AGOs.vmt^Material:MAT_Puzzle2D_C4")
}
{GameMaterial:AGO_Puzzle2D_C5
VisualMat("AGOs\AGOs.vmt^Material:MAT_Puzzle2D_C5")
}
{GameMaterial:AGO_Puzzle2D_C6
VisualMat("AGOs\AGOs.vmt^Material:MAT_Puzzle2D_C6")
}
;------------------------------------------------------------------------
{GameMaterial:AGO_Puzzle2D_0
VisualMat("AGOs\AGOs.vmt^Material:MAT_Puzzle2D_0")
}
{GameMaterial:AGO_Puzzle2D_1
VisualMat("AGOs\AGOs.vmt^Material:MAT_Puzzle2D_1")
}
{GameMaterial:AGO_Puzzle2D_2
VisualMat("AGOs\AGOs.vmt^Material:MAT_Puzzle2D_2")
}
{GameMaterial:AGO_Puzzle2D_3
VisualMat("AGOs\AGOs.vmt^Material:MAT_Puzzle2D_3")
}
{GameMaterial:AGO_Puzzle2D_4
VisualMat("AGOs\AGOs.vmt^Material:MAT_Puzzle2D_4")
}
{GameMaterial:AGO_Puzzle2D_5
VisualMat("AGOs\AGOs.vmt^Material:MAT_Puzzle2D_5")
}
{GameMaterial:AGO_Puzzle2D_6
VisualMat("AGOs\AGOs.vmt^Material:MAT_Puzzle2D_6")
}
{GameMaterial:AGO_Puzzle2D_7
VisualMat("AGOs\AGOs.vmt^Material:MAT_Puzzle2D_7")
}
{GameMaterial:AGO_Puzzle2D_8
VisualMat("AGOs\AGOs.vmt^Material:MAT_Puzzle2D_8")
}
{GameMaterial:AGO_Puzzle2D_9
VisualMat("AGOs\AGOs.vmt^Material:MAT_Puzzle2D_9")
}
{GameMaterial:AGO_Puzzle2D_10
VisualMat("AGOs\AGOs.vmt^Material:MAT_Puzzle2D_10")
}
{GameMaterial:AGO_Puzzle2D_11
VisualMat("AGOs\AGOs.vmt^Material:MAT_Puzzle2D_11")
}
{GameMaterial:AGO_Puzzle2D_12
VisualMat("AGOs\AGOs.vmt^Material:MAT_Puzzle2D_12")
}
;***** GP 2D : Puzzle --> End ********
;***** Eclat des portes ********
{GameMaterial:AGO_EclatPorteBois
VisualMat("AGOs\AGOs.vmt^Material:MAT_EclatPorteBois")
}
{GameMaterial:AGO_EclatPortePierre
VisualMat("AGOs\AGOs.vmt^Material:MAT_EclatPortePierre")
}
{GameMaterial:AGO_EclatPorteBamboo
VisualMat("AGOs\AGOs.vmt^Material:MAT_EclatPorteBamboo")
}
;***** SpecialDisplay ********
{GameMaterial:AGO_SpecialDisplay_Ghost
VisualMat("AGOs\AGOs.vmt^Material:MAT_SpecialDisplay_Ghost")
}
{GameMaterial:AGO_SpecialDisplay_DG
VisualMat("AGOs\AGOs.vmt^Material:MAT_SpecialDisplay_DG")
}
{GameMaterial:AGO_SpecialDisplay_Cage
VisualMat("AGOs\AGOs.vmt^Material:MAT_SpecialDisplay_Cage")
}
{GameMaterial:AGO_SpecialDisplay_BarreDefilente
VisualMat("AGOs\AGOs.vmt^Material:MAT_SpecialDisplay_BarreDefilente")
}
;******************************
;***** Icone Ghost ********
{GameMaterial:AGO_IconeGhostTerre
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeGhostTerre")
}
{GameMaterial:AGO_IconeGhostFeu
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeGhostFeu")
}
{GameMaterial:AGO_IconeGhostVent
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeGhostVent")
}
{GameMaterial:AGO_IconeGhostGlace
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeGhostGlace")
}
;***** Icone Ghost ********
{GameMaterial:AGO_IconeFlecheBleue
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeFlecheBleue")
}
**********
{GameMaterial:AGO_IconeCageOeil1
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeCageOeil1")
}
{GameMaterial:AGO_IconeCageOeil2
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeCageOeil2")
}
{GameMaterial:AGO_IconeCageCassee
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeCageCassee")
}
; *** AJOUT ARG ***
{GameMaterial:AGO_NageFlecheHaut
VisualMat("AGOs\AGOs.vmt^Material:MAT_NageFlecheHaut")
}
{GameMaterial:AGO_NageFlecheBas
VisualMat("AGOs\AGOs.vmt^Material:MAT_NageFlecheBas")
}
; *****************
; modifs medaillon Ly
{GameMaterial:AGO_IconeMeDaillonLy
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeMedaillonLy")
}
;fin modifs Ly
{GameMaterial:AGO_IconeMegaShoot
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeMegaShoot")
}
;modifs ODA 210599
{GameMaterial:AGO_LightOnLeft
VisualMat("AGOs\AGOs.vmt^Material:MAT_LightOnLeft")
}
{GameMaterial:AGO_LightOnMidLeft
VisualMat("AGOs\AGOs.vmt^Material:MAT_LightOnMidLeft")
}
{GameMaterial:AGO_LightOnMidRight
VisualMat("AGOs\AGOs.vmt^Material:MAT_LightOnMidRight")
}
{GameMaterial:AGO_LightOnRight
VisualMat("AGOs\AGOs.vmt^Material:MAT_LightOnRight")
}
{GameMaterial:AGO_LightOffLeft
VisualMat("AGOs\AGOs.vmt^Material:MAT_LightOffLeft")
}
{GameMaterial:AGO_LightOffMidLeft
VisualMat("AGOs\AGOs.vmt^Material:MAT_LightOffMidLeft")
}
{GameMaterial:AGO_LightOffMidRight
VisualMat("AGOs\AGOs.vmt^Material:MAT_LightOffMidRight")
}
{GameMaterial:AGO_LightOffRight
VisualMat("AGOs\AGOs.vmt^Material:MAT_LightOffRight")
}
;fin modifs ODA
{GameMaterial:AGO_CameraStandard
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeCameraStd")
}
{GameMaterial:AGO_CameraBanjo
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeCameraBanjo")
}
{GameMaterial:AGO_FaisceauMapmonde
VisualMat("AGOs\AGOs.vmt^Material:MAT_FaisceauMapmonde")
}
{GameMaterial:AGO_Aura
VisualMat("AGOs\AGOs.vmt^Material:MAT_Aura")
}
{GameMaterial:AGO_IconeRaySad
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeRaySad")
}
{GameMaterial:AGO_IconeHP
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeHP")
}
{GameMaterial:AGO_IconeMask1
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeMask1")
}
{GameMaterial:AGO_IconeMask2
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeMask2")
}
{GameMaterial:AGO_IconeMask3
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeMask3")
}
{GameMaterial:AGO_IconeMask4
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeMask4")
}
{GameMaterial:AGO_IconeMask1Vide
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeMask1Vide")
}
{GameMaterial:AGO_IconeMask2Vide
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeMask2Vide")
}
{GameMaterial:AGO_IconeMask3Vide
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeMask3Vide")
}
{GameMaterial:AGO_IconeMask4Vide
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeMask4Vide")
}
{GameMaterial:AGO_IconeGlobbox
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeGlob")
}
{GameMaterial:AGO_IconeBoiteClarck
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeBoiteClarck")
}
{GameMaterial:AGO_IconeGlobbox
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeGlob")
}
{GameMaterial:AGO_IconeFiole
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeFiole")
}
{GameMaterial:AGO_IconeNef
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeNef")
}
{GameMaterial:AGO_IconePolocus
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconePolocus")
}
{GameMaterial:AGO_IconePtizetre
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconePtizetre")
}
{GameMaterial:AGO_IconePtizetreCouronne
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconePtizetreCouronne")
}
{GameMaterial:AGO_IconeBaleine
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeBaleine")
}
{GameMaterial:AGO_IconeTonneau
VisualMat("AGOs\AGOs.vmt^Material:MAT_TeteTonneau")
}
{GameMaterial:AGO_Ampoule
VisualMat("AGOs\AGOs.vmt^Material:MAT_Ampoule")
}
{GameMaterial:AGO_NoCameraLook
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeCamera")
}
{GameMaterial:AGO_MegaShoot
VisualMat("AGOs\AGOs.vmt^Material:MAT_IconeMegaShoot")
}
{GameMaterial:AGO_IconeSbire
VisualMat("AGOs\AGOs.vmt^Material:MAT_TeteSbire")
}
{GameMaterial:AGO_IconeBarbu
VisualMat("AGOs\AGOs.vmt^Material:MAT_TeteBarbu")
}
{GameMaterial:AGO_IconeJano
VisualMat("AGOs\AGOs.vmt^Material:MAT_TeteJano")
}
{GameMaterial:AGO_IconeMurfy
VisualMat("AGOs\AGOs.vmt^Material:MAT_TeteMurfy")
}
{GameMaterial:AGO_IconeGardeFeu
VisualMat("AGOs\AGOs.vmt^Material:MAT_TeteGardeFeu")
}
{GameMaterial:AGO_IconeGardeEau
VisualMat("AGOs\AGOs.vmt^Material:MAT_TeteGardeEau")
}
{GameMaterial:AGO_IconeSbire
VisualMat("AGOs\AGOs.vmt^Material:MAT_TeteSbire")
}
{GameMaterial:AGO_IconeCage
VisualMat("AGOs\AGOs.vmt^Material:MAT_TeteCage")
}
{GameMaterial:AGO_IconeLums
VisualMat("AGOs\AGOs.vmt^Material:MAT_TeteLums")
}
{GameMaterial:AGO_IconeAraignee
VisualMat("AGOs\AGOs.vmt^Material:MAT_TeteAraignee")
}
{GameMaterial:AGO_IconeRayman
VisualMat("AGOs\AGOs.vmt^Material:MAT_TeteRayman")
}
{GameMaterial:AGO_IconeLy
VisualMat("AGOs\AGOs.vmt^Material:MAT_TeteLy")
}
{GameMaterial:AGO_JaugeBleuePleineH
VisualMat("AGOs\AGOs.vmt^Material:MAT_JaugeBleuePleineH")
}
{GameMaterial:AGO_JaugeBleueVideH
VisualMat("AGOs\AGOs.vmt^Material:MAT_JaugeBleueVideH")
}
{GameMaterial:AGO_JaugeBleuePleine
VisualMat("AGOs\AGOs.vmt^Material:MAT_JaugeBleuePleine")
}
{GameMaterial:AGO_JaugeBleueVide
VisualMat("AGOs\AGOs.vmt^Material:MAT_JaugeBleueVide")
}
{GameMaterial:AGO_JaugeVideH
VisualMat("AGOs\AGOs.vmt^Material:MAT_JaugeVideH")
}
{GameMaterial:AGO_JaugePleineH
VisualMat("AGOs\AGOs.vmt^Material:MAT_JaugePleineH")
}
{GameMaterial:AGO_JaugeVideH
VisualMat("AGOs\AGOs.vmt^Material:MAT_JaugeVideH")
}
{GameMaterial:AGO_JaugePleine
VisualMat("AGOs\AGOs.vmt^Material:MAT_JaugePleine")
}
{GameMaterial:AGO_JaugeVide
VisualMat("AGOs\AGOs.vmt^Material:MAT_JaugeVide")
}
{GameMaterial:AGO_etincelle_blanche
VisualMat("AGOs\AGOs.vmt^Material:MAT_etincelle_blanche")
}
{GameMaterial:AGO_etincelle_verte
VisualMat("AGOs\AGOs.vmt^Material:MAT_etincelle_verte")
}
{GameMaterial:AGO_etincelle_rouge_et_blanche
VisualMat("AGOs\AGOs.vmt^Material:MAT_etincelle_rouge_et_blanche")
}
{GameMaterial:AGO_etincelle_jaune_et_blanche
VisualMat("AGOs\AGOs.vmt^Material:MAT_etincelle_jaune_et_blanche")
}
{GameMaterial:AGO_etincelle_multicolore
VisualMat("AGOs\AGOs.vmt^Material:MAT_etincelle_multicolore")
}
{GameMaterial:AGO_BouleJaune
VisualMat("AGOs\AGOs.vmt^Material:MAT_BouleJaune")
}
{GameMaterial:AGO_etincelle_doree
VisualMat("AGOs\AGOs.vmt^Material:MAT_etincelle_doree")
}
{GameMaterial:AGO_Eclab2
VisualMat("AGOs\AGOs.vmt^Material:MAT_Eclab2")
}
{GameMaterial:AGO_LumBlanc
VisualMat("AGOs\AGOs.vmt^Material:MAT_LumBlanc")
}
{GameMaterial:AGO_Heat
VisualMat("AGOs\AGOs.vmt^Material:MAT_Heat")
}
{GameMaterial:AGO_Deflagration
VisualMat("AGOs\AGOs.vmt^Material:MAT_Deflagration")
}
{GameMaterial:AGO_Laser
VisualMat("AGOs\AGOs.vmt^Material:MAT_Laser")
}
{GameMaterial:AGO_Eclaboussure
VisualMat("AGOs\AGOs.vmt^Material:MAT_Eclaboussure")
}
{GameMaterial:AGO_Goutte
VisualMat("AGOs\AGOs.vmt^Material:MAT_Goutte")
}
{GameMaterial:AGO_BouleDeFeu
VisualMat("AGOs\AGOs.vmt^Material:MAT_BouleDeFeu")
}
{GameMaterial:AGO_Plancton
VisualMat("AGOs\AGOs.vmt^Material:MAT_Plancton")
}
{GameMaterial:AGO_Bulle
VisualMat("AGOs\AGOs.vmt^Material:MAT_Bulle")
}
{GameMaterial:AGO_NewLum
VisualMat("AGOs\AGOs.vmt^Material:MAT_NewLum")
}
{GameMaterial:AGO_Flammes
VisualMat("AGOs\AGOs.vmt^Material:MAT_Flammes")
}
{GameMaterial:AGO_GerbeSki
VisualMat("AGOs\AGOs.vmt^Material:MAT_GerbeSki")
}
{GameMaterial:AGO_PloufSki
VisualMat("AGOs\AGOs.vmt^Material:MAT_PloufSki")
}
{GameMaterial:AGO_Plouf
VisualMat("AGOs\AGOs.vmt^Material:MAT_Plouf")
}
{GameMaterial:AGO_Fumee
VisualMat("AGOs\AGOs.vmt^Material:MAT_Fumee")
}
{GameMaterial:AGO_FumeeNoire
VisualMat("AGOs\AGOs.vmt^Material:MAT_FumeeNoire")
}
{GameMaterial:AGO_etincelle_bleue
VisualMat("AGOs\AGOs.vmt^Material:MAT_etincelle_bleue")
}
{GameMaterial:AGO_etincelle_jaune
VisualMat("AGOs\AGOs.vmt^Material:MAT_etincelle_jaune")
}
{GameMaterial:AGO_etincelle_rouge
VisualMat("AGOs\AGOs.vmt^Material:MAT_etincelle_rouge")
}
{GameMaterial:AGO_mega_tir_trainee
VisualMat("AGOs\AGOs.vmt^Material:MAT_mega_tir_trainee")
}
{GameMaterial:AGO_Gaz
VisualMat("AGOs\AGOs.vmt^Material:MAT_Gaz")
}
{GameMaterial:AGO_Eclat
VisualMat("AGOs\AGOs.vmt^Material:MAT_Eclat")
}
{GameMaterial:AGO_Paf
VisualMat("AGOs\AGOs.vmt^Material:MAT_Paf")
}
{GameMaterial:AGO_Explosion
VisualMat("AGOs\AGOs.vmt^Material:MAT_Explosion")
}
{GameMaterial:AGO_Nuclear
VisualMat("AGOs\AGOs.vmt^Material:MAT_Nuclear")
}

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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : BlocDePier.gmt
;Generated by Max23Dos Moulinette
;Created date : 05/15/06 15:21:46
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:BlocDePier
VisualMat("BlocDePier\BlocDePier.vmt^Material:MAT_BlocDePier")
}

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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.MOD (graphic Module) : BlocDePier.mod
;Generated by Max23Dos Moulinette
;Created date : 05/15/06 15:21:46
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"5.0")
;Unit directive, the unit is stored in file result 1
;And correspond to the value of one unit exprimed in meter
$SetCurrentFileDouble(1,"1.0")
{Edit-ListModifGeometric:
}
{Geometric:BlocDePier(8,0,1)
AddVertex(0,"-2.000000","-2.000000","0.000000","0.000000","0.000000","-2.000000","0.0","0.0","0.0")
AddVertex(1,"2.000000","-2.000000","0.000000","0.000000","0.000000","-1.000000","0.0","0.0","0.0")
AddVertex(2,"-2.000000","2.000000","0.000000","0.000000","0.000000","-1.000000","0.0","0.0","0.0")
AddVertex(3,"2.000000","2.000000","0.000000","0.000000","0.000000","-1.000000","0.0","0.0","0.0")
AddVertex(4,"-2.000000","-2.000000","6.000000","0.000000","0.000000","1.000000","0.0","0.0","0.0")

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@@ -0,0 +1,22 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : BlocDePier.tex
;Generated by Max23Dos Moulinette
;Created date : 05/08/06 10:23:18
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_BlocDePier
LoadTexture("textures_personnages\divers\BlocDePier.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}

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@@ -0,0 +1,22 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : BlocDePier.vmt
;Generated by Max23Dos Moulinette
;Created date : 05/08/06 10:23:18
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Material:MAT_BlocDePier
Type(Gouraud)
AmbientColor("0.179083","0.065359","0.065359")
DiffuseColor("0.537255","0.196078","0.196078")
SpecularColor("0.900000","0.900000","0.900000",5)
Backface(OFF)
AddTexture(0,"BlocDePier\BlocDePier.tex^Texture:TEX_BlocDePier")
}

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{VSE_HEADER:
VersionNumber(1)
}
{VS:VSE_BlocDePier(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("BlocDePier\BlocDePier.mod^Geometric:BlocDePier")
}
}

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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : Bouclier.gmt
;Generated by Max23Dos Moulinette
;Created date : 04/20/06 17:01:30
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:corde
VisualMat("Bouclier\Bouclier.vmt^Material:MAT_corde")
}
{GameMaterial:bouclier
VisualMat("Bouclier\Bouclier.vmt^Material:MAT_bouclier")
}

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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.MOD (graphic Module) : Bouclier.mod
;Generated by Max23Dos Moulinette
;Created date : 04/20/06 17:01:30
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"5.0")
;Unit directive, the unit is stored in file result 1
;And correspond to the value of one unit exprimed in meter
$SetCurrentFileDouble(1,"1.0")
{Edit-ListModifGeometric:
}
{Geometric:PF_Bouc_corde(6,0,1)
AddVertex(0,"-0.168778","0.114325","-5.562903","-0.821070","-0.570828","0.000000","0.0","0.0","0.0")
AddVertex(1,"-0.027167","-0.089366","-5.562903","0.432336","-0.901712","0.000000","0.0","0.0","0.0")
AddVertex(2,"0.114445","0.114325","-5.562903","0.821070","-0.570828","0.000000","0.0","0.0","0.0")
AddVertex(3,"-0.168778","0.114327","12.979667","-0.821070","-0.570828","0.000000","0.0","0.0","0.0")
AddVertex(4,"-0.027167","-0.089364","12.979667","-0.432336","-0.901712","0.000000","0.0","0.0","0.0")
AddVertex(5,"0.114445","0.114327","12.979667","0.821070","-0.570828","0.000000","0.0","0.0","0.0")
AddElement(0,IndexedTriangles,"*^ElementIndexedTriangles:PF_Bouc_corde_corde")
}
{ElementIndexedTriangles:PF_Bouc_corde_corde(4,6)
Material("Bouclier\Bouclier.gmt^GameMaterial:corde")
AddFaceUV(0,3,0,4,"-0.821070","-0.570828","0.000000",3,0,4)
AddFaceUV(1,1,4,0,"-0.821070","-0.570828","0.000000",1,4,0)
AddFaceUV(2,4,1,5,"0.821070","-0.570828","0.000000",4,1,5)
AddFaceUV(3,2,5,1,"0.821070","-0.570828","0.000000",2,5,1)
AddUV(0,"0.018428","-10.433639")
AddUV(1,"0.518428","-10.433639")
AddUV(2,"1.018428","-10.433639")
AddUV(3,"0.000000","10.422581")
AddUV(4,"0.500000","10.422581")
AddUV(5,"1.000000","10.422581")
}
{Geometric:PF_Bouclier(57,0,1)
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}

View File

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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : Bouclier.tex
;Generated by Max23Dos Moulinette
;Created date : 04/20/06 17:01:30
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_bouclier_01
LoadTexture("Porte\bouclier_01.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_PC_corde
LoadTexture("Porte\PC_corde.tga")
Tiling(ON,ON)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}

View File

@@ -0,0 +1,30 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : Bouclier.vmt
;Generated by Max23Dos Moulinette
;Created date : 04/20/06 17:01:30
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Material:MAT_corde
Type(Gouraud)
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DiffuseColor("0.584314","0.584314","0.584314")
SpecularColor("0.898039","0.898039","0.898039",5)
Backface(OFF)
AddTexture(0,"Bouclier\Bouclier.tex^Texture:TEX_PC_corde")
}
{Material:MAT_bouclier
Type(Gouraud)
AmbientColor("0.568627","0.568627","0.568627")
DiffuseColor("0.568627","0.568627","0.568627")
SpecularColor("0.898039","0.898039","0.898039",5)
Backface(ON)
AddTexture(0,"Bouclier\Bouclier.tex^Texture:TEX_bouclier_01")
}

View File

@@ -0,0 +1,15 @@
{VSE_HEADER:
VersionNumber(1)
}
{VS:VSE_PF_Bouc_corde(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("Bouclier\Bouclier.mod^Geometric:PF_Bouc_corde")
}
}
{VS:VSE_PF_Bouclier(1)
{LOD:1
LOD_Threshold(5)
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}

View File

@@ -0,0 +1,17 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : Box2m.gmt
;Generated by Max23Dos Moulinette
;Created date : 04/13/06 17:24:39
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:BOX
VisualMat("Box2m\Box2m.vmt^Material:MAT_BOX")
}

View File

@@ -0,0 +1,93 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.MOD (graphic Module) : Box2m.mod
;Generated by Max23Dos Moulinette
;Created date : 04/13/06 17:24:39
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"5.0")
;Unit directive, the unit is stored in file result 1
;And correspond to the value of one unit exprimed in meter
$SetCurrentFileDouble(1,"1.0")
{Edit-ListModifGeometric:
}
{Geometric:Box2m(12,0,1)
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AddElement(0,IndexedTriangles,"*^ElementIndexedTriangles:Box2m_BOX")
}
{ElementIndexedTriangles:Box2m_BOX(20,36)
Material("Box2m\Box2m.gmt^GameMaterial:BOX")
AddFaceUV(0,8,2,3,"0.000000","0.000000","-1.000000",8,2,3)
AddFaceUV(1,3,1,8,"0.000000","0.000000","-1.000000",3,1,8)
AddFaceUV(2,10,5,7,"0.000000","0.000000","1.000000",10,5,7)
AddFaceUV(3,7,6,10,"0.000000","0.000000","1.000000",7,6,10)
AddFaceUV(4,4,0,9,"0.000000","-1.000000","0.000000",4,0,9)
AddFaceUV(5,9,11,4,"0.000000","-1.000000","0.000000",9,11,4)
AddFaceUV(6,7,5,1,"1.000000","0.000000","0.000000",12,13,14)
AddFaceUV(7,1,3,7,"1.000000","0.000000","0.000000",14,15,12)
AddFaceUV(8,6,7,3,"0.000000","1.000000","0.000000",16,17,18)
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View File

@@ -0,0 +1,22 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : Box2m.tex
;Generated by Max23Dos Moulinette
;Created date : 04/13/06 17:24:39
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_BOX
LoadTexture("textures_personnages\divers\BOX.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}

View File

@@ -0,0 +1,22 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : Box2m.vmt
;Generated by Max23Dos Moulinette
;Created date : 04/13/06 17:24:39
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Material:MAT_BOX
Type(Gouraud)
AmbientColor("0.584314","0.584314","0.584314")
DiffuseColor("0.584314","0.584314","0.584314")
SpecularColor("0.898039","0.898039","0.898039",5)
Backface(OFF)
AddTexture(0,"Box2m\Box2m.tex^Texture:TEX_BOX")
}

View File

@@ -0,0 +1,9 @@
{VSE_HEADER:
VersionNumber(1)
}
{VS:VSE_Box2m(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("Box2m\Box2m.mod^Geometric:Box2m")
}
}

View File

@@ -0,0 +1,17 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : COL_Dyn.gmt
;Generated by Max23Dos Moulinette
;Created date : 04/13/06 16:09:05
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:DefaultMaterial
VisualMat("COL_Dyn\COL_Dyn.vmt^Material:MAT_DefaultMaterial")
}

View File

@@ -0,0 +1,46 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.MOD (graphic Module) : COL_Dyn.mod
;Generated by Max23Dos Moulinette
;Created date : 04/13/06 16:09:05
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"5.0")
;Unit directive, the unit is stored in file result 1
;And correspond to the value of one unit exprimed in meter
$SetCurrentFileDouble(1,"1.0")
{Edit-ListModifGeometric:
}
{Geometric:COL_Dyn(8,0,1)
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View File

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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : COL_Dyn.tex
;Generated by Max23Dos Moulinette
;Created date : 04/13/06 16:09:05
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")

View File

@@ -0,0 +1,21 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : COL_Dyn.vmt
;Generated by Max23Dos Moulinette
;Created date : 04/13/06 16:09:05
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Material:MAT_DefaultMaterial
Type(Flat)
AmbientColor("1.000000","1.000000","1.000000")
DiffuseColor("1.000000","1.000000","1.000000")
SpecularColor("1.000000","1.000000","1.000000",32)
Backface(OFF)
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View File

@@ -0,0 +1,9 @@
{VSE_HEADER:
VersionNumber(1)
}
{VS:VSE_COL_Dyn(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("COL_Dyn\COL_Dyn.mod^Geometric:COL_Dyn")
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}

View File

@@ -0,0 +1,17 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : Canon_Sta.gmt
;Generated by Max23Dos Moulinette
;Created date : 05/24/06 15:22:57
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:09___Default
VisualMat("Canon_Sta\Canon_Sta.vmt^Material:MAT_09___Default")
}

View File

@@ -0,0 +1,516 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.MOD (graphic Module) : Canon_Sta.mod
;Generated by Max23Dos Moulinette
;Created date : 05/24/06 15:22:57
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"5.0")
;Unit directive, the unit is stored in file result 1
;And correspond to the value of one unit exprimed in meter
$SetCurrentFileDouble(1,"1.0")
{Edit-ListModifGeometric:
}
{Geometric:Ca_Sta_Base(49,0,1)
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View File

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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : Canon_Sta.tex
;Generated by Max23Dos Moulinette
;Created date : 05/24/06 15:22:57
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_Canon_sta_NZ
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Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}

View File

@@ -0,0 +1,22 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : Canon_Sta.tex
;Generated by Max23Dos Moulinette
;Created date : 05/24/06 15:22:57
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_Canon_sta_NZ
LoadTexture("Canon_Sta\Canon_sta_NZ.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
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Priority(LOW)
}

View File

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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : Canon_Sta.vmt
;Generated by Max23Dos Moulinette
;Created date : 05/24/06 15:22:57
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
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DiffuseColor("0.588235","0.588235","0.588235")
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}

View File

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{VSE_HEADER:
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LOD_Threshold(5)
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{VS:VSE_Ca_Sta_canon(1)
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{VS:VSE_Ca_Sta_lapin1(1)
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LOD_Threshold(5)
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}

View File

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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : Champi.gmt
;Generated by Max23Dos Moulinette
;Created date : 04/03/06 09:25:17
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
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}

View File

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; SCR 552
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; (c) Ubi Simulations 1997
;.MOD (graphic Module) : Champi.mod
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;Created date : 04/03/06 09:25:17
;Version directive, the version number is stored in file result 0
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AddFaceUV(24,19,2,17,"0.754306","0.655559","0.035558",23,20,6)
AddFaceUV(25,22,10,5,"0.206292","-0.720437","0.662129",29,25,24)
AddFaceUV(26,22,5,20,"0.435860","-0.745181","0.504710",29,24,28)
AddFaceUV(27,24,21,2,"0.467134","0.476748","-0.744645",10,14,15)
AddFaceUV(28,2,23,29,"-0.461115","0.471718","0.751569",9,15,19)
AddFaceUV(29,24,29,21,"0.273712","-0.807316","0.522804",10,19,9)
AddFaceUV(30,25,21,22,"0.459189","0.013244","0.888240",10,9,15)
AddFaceUV(31,23,22,21,"0.834500","-0.251211","0.490412",13,16,7)
AddFaceUV(32,28,2,19,"0.999949","-0.005185","0.008641",35,39,34)
AddFaceUV(33,28,2,27,"-0.916405","-0.214791","-0.337739",32,39,31)
AddFaceUV(34,26,28,27,"-0.982395","0.048202","-0.180492",30,32,31)
AddFaceUV(35,7,16,5,"0.230173","-0.858086","-0.459030",22,21,27)
AddFaceUV(36,13,23,11,"0.000000","0.899839","0.436221",11,33,18)
AddFaceUV(37,24,2,29,"-0.540417","0.324775","0.776189",10,9,19)
AddFaceUV(38,2,11,23,"0.000001","0.665807","0.746124",38,36,37)
AddFaceUV(39,23,10,22,"0.509933","-0.426433","0.747076",17,26,16)
AddFaceUV(40,13,10,23,"0.861582","-0.505074","0.050762",11,12,18)
AddFaceUV(41,25,22,20,"0.354571","-0.809406","0.468125",19,9,14)
AddFaceUV(42,29,23,21,"0.663338","-0.637552","0.391804",19,14,9)
AddUV(0,"0.716138","0.518706")
AddUV(1,"1.003155","0.326257")
AddUV(2,"0.891256","0.281431")
AddUV(3,"0.500243","0.312829")
AddUV(4,"0.716088","-0.000092")
AddUV(5,"0.836284","0.265020")
AddUV(6,"0.993547","0.507712")
AddUV(7,"0.930980","0.707532")
AddUV(8,"0.716542","0.518489")
AddUV(9,"0.008281","0.496894")
AddUV(10,"0.001248","0.843685")
AddUV(11,"0.012866","0.811677")
AddUV(12,"0.153170","0.517954")
AddUV(13,"0.509131","0.883249")
AddUV(14,"0.166549","0.496730")
AddUV(15,"0.080396","0.496017")
AddUV(16,"0.716353","0.518232")
AddUV(17,"0.508520","0.883249")
AddUV(18,"0.082089","0.512748")
AddUV(19,"0.096510","0.644483")
AddUV(20,"0.939901","0.809779")
AddUV(21,"0.715963","0.000000")
AddUV(22,"0.504725","-0.001672")
AddUV(23,"1.000000","1.000000")
AddUV(24,"0.500003","0.314167")
AddUV(25,"0.506173","0.487855")
AddUV(26,"0.505002","0.490412")
AddUV(27,"0.500117","0.312720")
AddUV(28,"0.837735","0.265592")
AddUV(29,"0.716205","0.518596")
AddUV(30,"0.012691","0.824313")
AddUV(31,"0.010642","0.640625")
AddUV(32,"0.084932","0.649027")
AddUV(33,"0.006741","0.517013")
AddUV(34,"0.158703","0.492368")
AddUV(35,"0.084932","0.647971")
AddUV(36,"0.664730","0.737778")
AddUV(37,"0.533657","0.620914")
AddUV(38,"0.660377","0.622992")
AddUV(39,"0.069638","0.492526")
}
{Geometric:Cha_V_jamb(14,0,1)
AddVertex(0,"-0.129777","-0.186840","-0.019416","-0.007417","-0.000266","-0.006702","0.0","0.0","0.0")
AddVertex(1,"0.038556","0.193356","0.007197","0.002810","0.003655","0.008874","0.0","0.0","0.0")
AddVertex(2,"0.064687","-0.229012","-0.048650","0.007544","-0.003402","-0.005614","0.0","0.0","0.0")
AddVertex(3,"0.061921","0.441975","-0.207397","-0.007873","0.004266","0.004452","0.0","0.0","0.0")
AddVertex(4,"0.273473","0.640882","-0.262166","0.004530","0.003722","0.008101","0.0","0.0","0.0")
AddVertex(5,"0.141780","0.248204","-0.234215","0.006700","-0.007192","0.001840","0.0","0.0","0.0")
AddVertex(6,"-0.176110","-0.416885","-0.445699","-0.001674","-0.007155","0.006783","0.0","0.0","0.0")
AddVertex(7,"-0.376347","0.041750","-0.425859","-0.007388","-0.000264","0.006734","0.0","0.0","0.0")
AddVertex(8,"-0.036213","-0.263951","-0.426417","0.007413","-0.004129","0.005291","0.0","0.0","0.0")
AddVertex(9,"0.043883","0.080027","-0.430410","0.006251","-0.002811","0.007281","0.0","0.0","0.0")
AddVertex(10,"-0.263562","0.222553","-0.429728","-0.004087","0.001222","0.009044","0.0","0.0","0.0")
AddVertex(11,"0.242364","0.466496","-0.425609","0.009223","-0.003836","0.000472","0.0","0.0","0.0")
AddVertex(12,"-0.018746","0.523007","-0.425873","-0.006196","0.006334","0.004637","0.0","0.0","0.0")
AddVertex(13,"-0.156891","-0.182656","-0.193897","0.001158","-0.001015","0.009881","0.0","0.0","0.0")
AddElement(0,IndexedTriangles,"*^ElementIndexedTriangles:Cha_V_jamb_Champi_violet")
}
{ElementIndexedTriangles:Cha_V_jamb_Champi_violet(17,23)
Material("Champi\Champi.gmt^GameMaterial:Champi_violet")
AddFaceUV(0,0,1,3,"-0.872623","0.363528","0.326154",0,1,3)
AddFaceUV(1,1,4,3,"-0.407412","0.618361","0.672045",4,5,6)
AddFaceUV(2,1,2,5,"0.919072","0.004757","0.394061",2,7,8)
AddFaceUV(3,5,4,1,"0.904012","-0.280197","0.322882",8,5,2)
AddFaceUV(4,5,0,3,"-0.518340","-0.096014","-0.849767",9,0,3)
AddFaceUV(5,0,5,2,"-0.209110","-0.324875","-0.922350",0,9,10)
AddFaceUV(6,5,3,10,"-0.401570","-0.285914","0.870055",15,14,22)
AddFaceUV(7,7,6,13,"-0.826825","-0.378965","0.415627",16,11,12)
AddFaceUV(8,10,7,13,"-0.504034","0.331480","0.797540",22,16,12)
AddFaceUV(9,13,9,10,"0.249971","0.535355","0.806790",12,13,22)
AddFaceUV(10,5,10,9,"-0.298001","-0.646182","0.702598",15,22,13)
AddFaceUV(11,10,3,12,"-0.690623","0.556815","0.461517",22,14,17)
AddFaceUV(12,4,12,3,"-0.541714","0.703024","0.460764",19,17,18)
AddFaceUV(13,4,5,11,"0.940972","-0.305150","0.146476",19,15,20)
AddFaceUV(14,5,9,11,"0.888572","-0.455692","-0.052761",15,13,20)
AddFaceUV(15,8,9,13,"0.842564","-0.190346","0.503840",21,13,12)
AddFaceUV(16,13,6,8,"0.595341","-0.610454","0.522412",12,11,21)
AddUV(0,"0.173024","0.794716")
AddUV(1,"0.043530","0.794506")
AddUV(2,"0.163710","0.762305")
AddUV(3,"0.162689","0.659277")
AddUV(4,"0.047946","0.774831")
AddUV(5,"0.161979","0.646738")
AddUV(6,"0.105347","0.648714")
AddUV(7,"0.267016","0.776581")
AddUV(8,"0.206842","0.643681")
AddUV(9,"0.216180","0.661579")
AddUV(10,"0.292279","0.788340")
AddUV(11,"0.191348","0.981734")
AddUV(12,"0.158840","0.899202")
AddUV(13,"0.277667","0.787384")
AddUV(14,"0.119558","0.736157")
AddUV(15,"0.162483","0.739440")
AddUV(16,"0.011962","0.986683")
AddUV(17,"0.068396","0.763928")
AddUV(18,"0.121765","0.737217")
AddUV(19,"0.162125","0.634146")
AddUV(20,"0.170247","0.703665")
AddUV(21,"0.359530","0.967085")
AddUV(22,"0.032666","0.839742")
}
{Geometric:COL_Champi(8,0,1)
AddVertex(0,"-0.466159","1.087139","-0.002252","-0.020000","0.000000","0.000000","0.0","0.0","0.0")
AddVertex(1,"-0.466159","-1.087139","-0.002252","-0.010000","0.000000","0.000000","0.0","0.0","0.0")
AddVertex(2,"-0.466159","1.087139","2.183453","-0.010000","0.000000","0.000000","0.0","0.0","0.0")
AddVertex(3,"-0.466159","-1.087139","2.183453","-0.020000","0.000000","0.000000","0.0","0.0","0.0")
AddVertex(4,"1.782870","1.087139","-0.002252","0.020000","0.000000","0.000000","0.0","0.0","0.0")
AddVertex(5,"1.782870","-1.087139","-0.002252","0.010000","0.000000","0.000000","0.0","0.0","0.0")
AddVertex(6,"1.782870","1.087139","2.183453","0.010000","0.000000","0.000000","0.0","0.0","0.0")
AddVertex(7,"1.782870","-1.087139","2.183453","0.020000","0.000000","0.000000","0.0","0.0","0.0")
AddElement(0,IndexedTriangles,"*^ElementIndexedTriangles:COL_Champi_DefaultMaterial")
}
{ElementIndexedTriangles:COL_Champi_DefaultMaterial(10,1)
Material("Champi\Champi.gmt^GameMaterial:DefaultMaterial")
AddFaceUV(0,2,0,3,"-1.000000","0.000000","0.000000",0,0,0)
AddFaceUV(1,1,3,0,"-1.000000","0.000000","0.000000",0,0,0)
AddFaceUV(2,5,4,7,"1.000000","0.000000","0.000000",0,0,0)
AddFaceUV(3,6,7,4,"1.000000","0.000000","0.000000",0,0,0)
AddFaceUV(4,3,1,7,"-0.000000","-1.000000","0.000000",0,0,0)
AddFaceUV(5,5,7,1,"0.000000","-1.000000","0.000000",0,0,0)
AddFaceUV(6,2,3,6,"0.000000","0.000000","1.000000",0,0,0)
AddFaceUV(7,7,6,3,"0.000000","0.000000","1.000000",0,0,0)
AddFaceUV(8,0,2,4,"0.000000","1.000000","-0.000000",0,0,0)
AddFaceUV(9,6,4,2,"0.000000","1.000000","0.000000",0,0,0)
AddUV(0,"0.000000","0.000000")
}

View File

@@ -0,0 +1,22 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : Champi.tex
;Generated by Max23Dos Moulinette
;Created date : 04/03/06 09:25:17
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_champi_Vio
LoadTexture("textures_personnages\divers\champi_Vio.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}

View File

@@ -0,0 +1,29 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : Champi.vmt
;Generated by Max23Dos Moulinette
;Created date : 04/03/06 09:25:17
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Material:MAT_DefaultMaterial
Type(Flat)
AmbientColor("1.000000","1.000000","1.000000")
DiffuseColor("1.000000","1.000000","1.000000")
SpecularColor("1.000000","1.000000","1.000000",32)
Backface(OFF)
}
{Material:MAT_Champi_violet
Type(Gouraud)
AmbientColor("0.101961","0.101961","0.101961")
DiffuseColor("0.694118","0.694118","0.694118")
SpecularColor("0.898039","0.898039","0.898039",0)
Backface(ON)
AddTexture(0,"Champi\Champi.tex^Texture:TEX_champi_Vio")
}

View File

@@ -0,0 +1,21 @@
{VSE_HEADER:
VersionNumber(1)
}
{VS:VSE_Cha_V_corps(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("Champi\Champi.mod^Geometric:Cha_V_corps")
}
}
{VS:VSE_Cha_V_jamb(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("Champi\Champi.mod^Geometric:Cha_V_jamb")
}
}
{VS:VSE_COL_Champi(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("Champi\Champi.mod^Geometric:COL_Champi")
}
}

View File

@@ -0,0 +1,20 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : DarklumChief.gmt
;Generated by Max23Dos Moulinette
;Created date : 03/24/06 14:21:47
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:head
VisualMat("DarklumChief\DarklumChief.vmt^Material:MAT_head")
}
{GameMaterial:Hair
VisualMat("DarklumChief\DarklumChief.vmt^Material:MAT_Hair")
}

View File

@@ -0,0 +1,30 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : DarklumChief.tex
;Generated by Max23Dos Moulinette
;Created date : 03/17/06 15:11:49
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_Darklumchief_01
LoadTexture("DarklumChief\Darklumchief_01.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_Darklumchief_hair
LoadTexture("DarklumChief\Darklumchief_hair.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}

View File

@@ -0,0 +1,30 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : DarklumChief.tex
;Generated by Max23Dos Moulinette
;Created date : 03/17/06 15:11:49
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_Darklumchief_01
LoadTexture("DarklumChief_Old\Darklumchief_01.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_Darklumchief_hair
LoadTexture("DarklumChief_Old\Darklumchief_hair.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}

View File

@@ -0,0 +1,30 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : DarklumChief.vmt
;Generated by Max23Dos Moulinette
;Created date : 03/17/06 15:11:49
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Material:MAT_Hair
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",5)
Backface(ON)
AddTexture(0,"DarklumChief\DarklumChief.tex^Texture:TEX_Darklumchief_hair")
}
{Material:MAT_head
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",5)
Backface(OFF)
AddTexture(0,"DarklumChief\DarklumChief.tex^Texture:TEX_Darklumchief_01")
}

View File

@@ -0,0 +1,45 @@
{VSE_HEADER:
VersionNumber(1)
}
{VS:VSE_B_armL(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("DarklumChief\DarklumChief.mod^Geometric:B_armL")
}
}
{VS:VSE_B_handL(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("DarklumChief\DarklumChief.mod^Geometric:B_handL")
}
}
{VS:VSE_B_armR(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("DarklumChief\DarklumChief.mod^Geometric:B_armR")
}
}
{VS:VSE_B_forearmR(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("DarklumChief\DarklumChief.mod^Geometric:B_forearmR")
}
}
{VS:VSE_B_body(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("DarklumChief\DarklumChief.mod^Geometric:B_body")
}
}
{VS:VSE_B_handR(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("DarklumChief\DarklumChief.mod^Geometric:B_handR")
}
}
{VS:VSE_B_forearmL(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("DarklumChief\DarklumChief.mod^Geometric:B_forearmL")
}
}

View File

@@ -0,0 +1,20 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : Embleme.gmt
;Generated by Max23Dos Moulinette
;Created date : 04/21/06 13:41:44
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:flamme
VisualMat("Embleme\Embleme.vmt^Material:MAT_flamme")
}
{GameMaterial:fx
VisualMat("Embleme\Embleme.vmt^Material:MAT_fx")
}

View File

@@ -0,0 +1,91 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.MOD (graphic Module) : Embleme.mod
;Generated by Max23Dos Moulinette
;Created date : 04/21/06 13:41:44
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"5.0")
;Unit directive, the unit is stored in file result 1
;And correspond to the value of one unit exprimed in meter
$SetCurrentFileDouble(1,"1.0")
{Edit-ListModifGeometric:
}
{Geometric:Emb_base(8,0,1)
AddVertex(0,"1.005230","-1.095242","-0.002526","1.434275","0.000000","1.393864","0.0","0.0","0.0")
AddVertex(1,"1.005230","1.095242","-0.002526","0.717137","0.000000","0.696932","0.0","0.0","0.0")
AddVertex(2,"-1.005229","-1.095242","-0.002526","-0.717137","-0.000000","0.696932","0.0","0.0","0.0")
AddVertex(3,"-1.005229","1.095242","-0.002526","0.000000","0.686615","0.727021","0.0","0.0","0.0")
AddVertex(4,"0.809445","-0.881926","0.198934","0.000000","0.000000","2.000000","0.0","0.0","0.0")
AddVertex(5,"0.809445","0.881926","0.198934","0.000000","0.000000","1.000000","0.0","0.0","0.0")
AddVertex(6,"-0.809445","-0.881926","0.198934","0.000000","0.000000","1.000000","0.0","0.0","0.0")
AddVertex(7,"-0.809445","0.881925","0.198934","0.000000","0.000000","2.000000","0.0","0.0","0.0")
AddElement(0,IndexedTriangles,"*^ElementIndexedTriangles:Emb_base_flamme")
}
{ElementIndexedTriangles:Emb_base_flamme(10,8)
Material("Embleme\Embleme.gmt^GameMaterial:flamme")
AddFaceUV(0,4,5,7,"0.000000","0.000000","1.000000",3,4,6)
AddFaceUV(1,7,6,4,"0.000000","0.000000","1.000000",6,5,3)
AddFaceUV(2,0,1,5,"0.717137","0.000000","0.696932",0,1,4)
AddFaceUV(3,5,4,0,"0.717137","0.000000","0.696932",4,3,0)
AddFaceUV(4,1,3,7,"0.000000","0.686615","0.727021",1,2,6)
AddFaceUV(5,7,5,1,"-0.000000","0.686615","0.727021",6,4,1)
AddFaceUV(6,3,2,6,"-0.717137","-0.000000","0.696932",7,2,6)
AddFaceUV(7,6,7,3,"-0.717137","-0.000000","0.696932",6,5,7)
AddFaceUV(8,2,0,4,"0.000000","-0.686616","0.727020",7,0,3)
AddFaceUV(9,4,6,2,"0.000000","-0.686616","0.727020",3,5,7)
AddUV(0,"0.000000","0.000000")
AddUV(1,"1.001668","-0.003206")
AddUV(2,"1.000000","0.996393")
AddUV(3,"0.171089","0.155110")

View File

@@ -0,0 +1,30 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : Embleme.tex
;Generated by Max23Dos Moulinette
;Created date : 04/21/06 13:41:43
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_fx_copy
LoadTexture("textures_personnages\divers\fx copy.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_socle_Idex
LoadTexture("textures_personnages\divers\socle_Idex.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}

View File

@@ -0,0 +1,30 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : Embleme.vmt
;Generated by Max23Dos Moulinette
;Created date : 04/21/06 13:41:43
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Material:MAT_flamme
Type(Gouraud)
AmbientColor("0.584314","0.584314","0.584314")
DiffuseColor("0.584314","0.584314","0.584314")
SpecularColor("0.898039","0.898039","0.898039",5)
Backface(OFF)
AddTexture(0,"Embleme\Embleme.tex^Texture:TEX_socle_Idex")
}
{Material:MAT_fx
Type(Gouraud)
AmbientColor("0.062745","0.125490","0.223529")
DiffuseColor("0.192157","0.388235","0.678431")
SpecularColor("0.898039","0.898039","0.898039",5)
Backface(OFF)
AddTexture(0,"Embleme\Embleme.tex^Texture:TEX_fx_copy")
}

View File

@@ -0,0 +1,15 @@
{VSE_HEADER:
VersionNumber(1)
}
{VS:VSE_Emb_base(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("Embleme\Embleme.mod^Geometric:Emb_base")
}
}
{VS:VSE_Emb_cache(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("Embleme\Embleme.mod^Geometric:Emb_cache")
}
}

View File

@@ -0,0 +1,17 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : EmblemeFeu.gmt
;Generated by Max23Dos Moulinette
;Created date : 04/21/06 13:41:45
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:disk_feu
VisualMat("EmblemeFeu\EmblemeFeu.vmt^Material:MAT_disk_feu")
}

View File

@@ -0,0 +1,35 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.MOD (graphic Module) : EmblemeFeu.mod
;Generated by Max23Dos Moulinette
;Created date : 04/21/06 13:41:45
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"5.0")
;Unit directive, the unit is stored in file result 1
;And correspond to the value of one unit exprimed in meter
$SetCurrentFileDouble(1,"1.0")
{Edit-ListModifGeometric:

View File

@@ -0,0 +1,22 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : EmblemeFeu.tex
;Generated by Max23Dos Moulinette
;Created date : 04/21/06 13:41:45
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX__disk_feu
LoadTexture("textures_personnages\divers\_disk_feu.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}

View File

@@ -0,0 +1,22 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : EmblemeFeu.vmt
;Generated by Max23Dos Moulinette
;Created date : 04/21/06 13:41:45
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Material:MAT_disk_feu
Type(Gouraud)
AmbientColor("0.584314","0.584314","0.584314")
DiffuseColor("0.584314","0.584314","0.584314")
SpecularColor("0.898039","0.898039","0.898039",5)
Backface(OFF)
AddTexture(0,"EmblemeFeu\EmblemeFeu.tex^Texture:TEX__disk_feu")
}

View File

@@ -0,0 +1,9 @@
{VSE_HEADER:
VersionNumber(1)
}
{VS:VSE_Emb_Feu(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("EmblemeFeu\EmblemeFeu.mod^Geometric:Emb_Feu")
}
}

View File

@@ -0,0 +1,17 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : EmblemeTer.gmt
;Generated by Max23Dos Moulinette
;Created date : 04/21/06 13:41:46
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:Material__13
VisualMat("EmblemeTer\EmblemeTer.vmt^Material:MAT_Material__13")
}

View File

@@ -0,0 +1,35 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.MOD (graphic Module) : EmblemeTer.mod
;Generated by Max23Dos Moulinette
;Created date : 04/21/06 13:41:46
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"5.0")
;Unit directive, the unit is stored in file result 1
;And correspond to the value of one unit exprimed in meter
$SetCurrentFileDouble(1,"1.0")
{Edit-ListModifGeometric:

View File

@@ -0,0 +1,22 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : EmblemeTer.tex
;Generated by Max23Dos Moulinette
;Created date : 04/21/06 13:41:46
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_disk_terre
LoadTexture("textures_personnages\divers\disk_terre.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}

View File

@@ -0,0 +1,22 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : EmblemeTer.vmt
;Generated by Max23Dos Moulinette
;Created date : 04/21/06 13:41:46
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Material:MAT_Material__13
Type(Gouraud)
AmbientColor("0.584314","0.584314","0.584314")
DiffuseColor("0.584314","0.584314","0.584314")
SpecularColor("0.898039","0.898039","0.898039",5)
Backface(OFF)
AddTexture(0,"EmblemeTer\EmblemeTer.tex^Texture:TEX_disk_terre")
}

View File

@@ -0,0 +1,9 @@
{VSE_HEADER:
VersionNumber(1)
}
{VS:VSE_Emb_terre(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("EmblemeTer\EmblemeTer.mod^Geometric:Emb_terre")
}
}

View File

@@ -0,0 +1,17 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : Fuel.gmt
;Generated by Max23Dos Moulinette
;Created date : 05/23/06 11:29:43
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:Fuel
VisualMat("Fuel\Fuel.vmt^Material:MAT_Fuel")
}

View File

@@ -0,0 +1,30 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.MOD (graphic Module) : Fuel.mod
;Generated by Max23Dos Moulinette
;Created date : 05/23/06 11:29:43
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"5.0")
;Unit directive, the unit is stored in file result 1
;And correspond to the value of one unit exprimed in meter

View File

@@ -0,0 +1,22 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : Fuel.tex
;Generated by Max23Dos Moulinette
;Created date : 05/23/06 11:29:42
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_Fuel_NZ
LoadTexture("textures_personnages\divers\Fuel_NZ.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}

View File

@@ -0,0 +1,22 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : Fuel.vmt
;Generated by Max23Dos Moulinette
;Created date : 05/23/06 11:29:42
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Material:MAT_Fuel
Type(Gouraud)
AmbientColor("0.584314","0.584314","0.584314")
DiffuseColor("0.584314","0.584314","0.584314")
SpecularColor("0.900000","0.900000","0.900000",5)
Backface(OFF)
AddTexture(0,"Fuel\Fuel.tex^Texture:TEX_Fuel_NZ")
}

View File

@@ -0,0 +1,9 @@
{VSE_HEADER:
VersionNumber(1)
}
{VS:VSE_Fuel(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("Fuel\Fuel.mod^Geometric:Fuel")
}
}

View File

@@ -0,0 +1,17 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : Gener_Enm.gmt
;Generated by Max23Dos Moulinette
;Created date : 04/05/06 16:11:13
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:Gener_Enm
VisualMat("Gener_Enm\Gener_Enm.vmt^Material:MAT_Gener_Enm")
}

View File

@@ -0,0 +1,70 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.MOD (graphic Module) : Gener_Enm.mod
;Generated by Max23Dos Moulinette
;Created date : 04/05/06 16:11:13
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"5.0")
;Unit directive, the unit is stored in file result 1
;And correspond to the value of one unit exprimed in meter
$SetCurrentFileDouble(1,"1.0")
{Edit-ListModifGeometric:
}
{Geometric:Gener_Enm(4,0,1)
AddVertex(0,"0.000000","-2.310000","0.974026","-1.000000","0.000000","0.000000","0.0","0.0","0.0")
AddVertex(1,"0.000000","2.310000","0.974026","-1.000000","0.000000","0.000000","0.0","0.0","0.0")
AddVertex(2,"-0.000000","2.310000","-0.974026","-1.000000","0.000000","0.000000","0.0","0.0","0.0")
AddVertex(3,"-0.000000","-2.310000","-0.974026","-1.000000","0.000000","0.000000","0.0","0.0","0.0")
AddElement(0,IndexedTriangles,"*^ElementIndexedTriangles:Gener_Enm_Gener_Enm")
}
{ElementIndexedTriangles:Gener_Enm_Gener_Enm(2,4)
Material("Gener_Enm\Gener_Enm.gmt^GameMaterial:Gener_Enm")
AddFaceUV(0,2,3,0,"-1.000000","0.000000","0.000000",2,3,0)
AddFaceUV(1,1,2,0,"-1.000000","0.000000","0.000000",1,2,0)
AddUV(0,"1.000000","1.000000")
AddUV(1,"0.000000","1.000000")
AddUV(2,"0.000000","0.000000")
AddUV(3,"1.000000","0.000000")
}

View File

@@ -0,0 +1,23 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : Gener_Enm.tex
;Generated by Max23Dos Moulinette
;Created date : 04/05/06 16:11:12
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_Gener_Enm_NZ
LoadTexture("textures_personnages\divers\Gener_Enm_NZ.tga")
Tiling(OFF,OFF)
Mipmapping(BILINEAR)
Bilinear(ON,ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(NORMAL)
}

View File

@@ -0,0 +1,22 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : Gener_Enm.vmt
;Generated by Max23Dos Moulinette
;Created date : 04/05/06 16:11:12
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Material:MAT_Gener_Enm
Type(Gouraud)
AmbientColor("0.584314","0.584314","0.584314")
DiffuseColor("0.584314","0.584314","0.584314")
SpecularColor("0.900000","0.900000","0.900000",5)
Backface(OFF)
AddTexture(0,"Gener_Enm\Gener_Enm.tex^Texture:TEX_Gener_Enm_NZ")
}

View File

@@ -0,0 +1,9 @@
{VSE_HEADER:
VersionNumber(1)
}
{VS:VSE_Gener_Enm(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("Gener_Enm\Gener_Enm.mod^Geometric:Gener_Enm")
}
}

View File

@@ -0,0 +1,20 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : goutte.gmt
;Generated by Max23Dos Moulinette
;Created date : 05/25/99 13:59:59
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:goutte
VisualMat("goutte\goutte.vmt^Material:MAT_goutte")
}
{GameMaterial:larme
VisualMat("goutte\goutte.vmt^Material:MAT_larme")
}

View File

@@ -0,0 +1,112 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.MOD (graphic Module) : goutte.mod
;Generated by Max23Dos Moulinette
;Created date : 05/25/99 13:59:59
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"5.0")
;Unit directive, the unit is stored in file result 1
;And correspond to the value of one unit exprimed in meter
$SetCurrentFileDouble(1,"1.0")
{Edit-ListModifGeometric:
}
{Geometric:goutte(1,0,1)
AddVertex(0,"0.000000","0.000000","0.000000","0.000000","0.000000","0.000000","0.0","0.0","0.0")
AddElement(0,Sprites,"*^ElementSprites:goutte_goutte")
}
{ElementSprites:goutte_goutte(1)
AddSprite(0,0,"1.000000","1.000000","*^Sprite:goutte_goutte")
}
{Sprite:goutte_goutte(1)
AddMaterial(0,"goutte\goutte.gmt^GameMaterial:goutte")
AddInfo(0,2DScaled,"0.000000","1.172458","1.172458","0.000000","0.000000")
}
{Geometric:larme(8,0,1)
AddVertex(0,"-0.134569","-0.000000","-0.134569","0.000000","-0.010000","0.000000","0.0","0.0","0.0")
AddVertex(1,"0.134569","-0.000000","-0.134569","0.000000","-0.010000","0.000000","0.0","0.0","0.0")
AddVertex(2,"-0.134569","0.000000","0.134569","0.000000","-0.010000","0.000000","0.0","0.0","0.0")
AddVertex(3,"0.134569","0.000000","0.134569","0.000000","-0.010000","0.000000","0.0","0.0","0.0")
AddVertex(4,"-0.000000","0.134569","-0.134569","-0.010000","-0.000000","0.000000","0.0","0.0","0.0")
AddVertex(5,"-0.000000","-0.134569","-0.134569","-0.010000","-0.000000","0.000000","0.0","0.0","0.0")
AddVertex(6,"0.000000","-0.134569","0.134569","-0.010000","-0.000000","0.000000","0.0","0.0","0.0")
AddVertex(7,"0.000000","0.134569","0.134569","-0.010000","-0.000000","0.000000","0.0","0.0","0.0")
AddElement(0,IndexedTriangles,"*^ElementIndexedTriangles:larme_larme")
}
{ElementIndexedTriangles:larme_larme(8,4)
Material("goutte\goutte.gmt^GameMaterial:larme")
AddFaceUV(0,0,1,3,"0.000000","-1.000000","0.000000",0,1,3)
AddFaceUV(1,3,2,0,"0.000000","-1.000000","0.000000",3,2,0)
AddFaceUV(2,4,5,6,"-1.000000","-0.000000","0.000000",0,1,3)
AddFaceUV(3,6,7,4,"-1.000000","-0.000000","0.000000",3,2,0)
AddFaceUV(4,1,0,3,"0.000000","1.000000","-0.000000",1,0,3)
AddFaceUV(5,2,3,0,"0.000000","1.000000","-0.000000",2,3,0)
AddFaceUV(6,5,4,6,"1.000000","0.000000","-0.000000",1,0,3)
AddFaceUV(7,7,6,4,"1.000000","0.000000","-0.000000",2,3,0)
AddUV(0,"0.000000","0.000000")
AddUV(1,"1.000000","0.000000")
AddUV(2,"0.000000","1.000000")
AddUV(3,"1.000000","1.000000")
}

View File

@@ -0,0 +1,38 @@
{RLI:goutte(NBRLI, 1)
{IS2:ISI_RLI00(NBRLOD, 1)
AddLODRLI(0,1)
AddVertexRLILOD(0,255,255,255,255)
}
}
{RLI:larme(NBRLI, 1)
{IS2:ISI_RLI00(NBRLOD, 1)
AddLODRLI(0,8)
AddVertexRLILOD(0,255,255,255,255)
AddVertexRLILOD(1,255,255,255,255)
AddVertexRLILOD(2,255,255,255,255)
AddVertexRLILOD(3,255,255,255,255)
AddVertexRLILOD(4,255,255,255,255)
AddVertexRLILOD(5,255,255,255,255)
AddVertexRLILOD(6,255,255,255,255)
AddVertexRLILOD(7,255,255,255,255)
}
}

View File

@@ -0,0 +1,46 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : goutte.tex
;Generated by Max23Dos Moulinette
;Created date : 07/28/98 11:50:45
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_goutte_ad
LoadTexture("effets_speciaux\goutte_ad.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_larme_nz
LoadTexture("effets_speciaux\larme_aaa.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_goutte_aaa
LoadTexture("effets_speciaux\goutte_aaa.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_larme_aaa
LoadTexture("effets_speciaux\larme_aaa.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}

View File

@@ -0,0 +1,28 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : goutte.vmt
;Generated by Max23Dos Moulinette
;Created date : 07/28/98 11:50:45
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Material:MAT_goutte
Type(Gouraud)
AmbientColor("0.101961","0.101961","0.101961")
DiffuseColor("0.658824","0.658824","0.658824")
SpecularColor("0.900000","0.900000","0.900000",0)
AddTexture(0,"goutte\goutte.tex^Texture:TEX_goutte_aaa")
}
{Material:MAT_larme
Type(Gouraud)
AmbientColor("0.101961","0.101961","0.101961")
DiffuseColor("0.658824","0.658824","0.658824")
SpecularColor("0.900000","0.900000","0.900000",0)
AddTexture(0,"goutte\goutte.tex^Texture:TEX_larme_aaa")
}

View File

@@ -0,0 +1,17 @@
{VSE_HEADER:
VersionNumber(1)
}
{VS:VSE_goutte(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("goutte\goutte.mod^Geometric:goutte")
FichierRLI("goutte\goutte.rli^RLI:goutte")
}
}
{VS:VSE_larme(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("goutte\goutte.mod^Geometric:larme")
FichierRLI("goutte\goutte.rli^RLI:larme")
}
}

View File

@@ -0,0 +1,17 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : Grand_Box.gmt
;Generated by Max23Dos Moulinette
;Created date : 04/13/06 17:24:41
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:BOX
VisualMat("Grand_Box\Grand_Box.vmt^Material:MAT_BOX")
}

View File

@@ -0,0 +1,93 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.MOD (graphic Module) : Grand_Box.mod
;Generated by Max23Dos Moulinette
;Created date : 04/13/06 17:24:41
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"5.0")
;Unit directive, the unit is stored in file result 1
;And correspond to the value of one unit exprimed in meter
$SetCurrentFileDouble(1,"1.0")
{Edit-ListModifGeometric:
}
{Geometric:GrandBox(12,0,1)
AddVertex(0,"-2.675912","-2.995423","0.319512","0.000000","-1.000000","0.000000","0.0","0.0","0.0")
AddVertex(1,"2.995423","-2.675911","0.000000","0.000000","0.000000","-1.000000","0.0","0.0","0.0")
AddVertex(2,"-2.995423","2.995423","0.000000","0.000000","0.000000","-1.000000","0.0","0.0","0.0")
AddVertex(3,"2.995423","2.995423","0.000000","0.000000","0.000000","-1.000000","0.0","0.0","0.0")
AddVertex(4,"-2.675912","-2.995423","5.671335","0.000000","-1.000000","0.000000","0.0","0.0","0.0")
AddVertex(5,"2.995423","-2.675911","5.990847","0.000000","0.000000","1.000000","0.0","0.0","0.0")
AddVertex(6,"-2.995423","2.995423","5.990847","0.000000","0.000000","1.000000","0.0","0.0","0.0")
AddVertex(7,"2.995423","2.995423","5.990847","0.000000","0.000000","1.000000","0.0","0.0","0.0")
AddVertex(8,"-2.995423","-2.675911","0.000000","0.000000","0.000000","-1.000000","0.0","0.0","0.0")
AddVertex(9,"2.675912","-2.995423","0.319512","0.000000","-1.000000","0.000000","0.0","0.0","0.0")
AddVertex(10,"-2.995423","-2.675911","5.990847","0.000000","0.000000","1.000000","0.0","0.0","0.0")
AddVertex(11,"2.675912","-2.995423","5.671335","0.000000","-1.000000","0.000000","0.0","0.0","0.0")
AddElement(0,IndexedTriangles,"*^ElementIndexedTriangles:GrandBox_BOX")
}
{ElementIndexedTriangles:GrandBox_BOX(20,36)
Material("Grand_Box\Grand_Box.gmt^GameMaterial:BOX")
AddFaceUV(0,8,2,3,"0.000000","0.000000","-1.000000",8,2,3)
AddFaceUV(1,3,1,8,"0.000000","0.000000","-1.000000",3,1,8)
AddFaceUV(2,10,5,7,"0.000000","0.000000","1.000000",10,5,7)
AddFaceUV(3,7,6,10,"0.000000","0.000000","1.000000",7,6,10)
AddFaceUV(4,4,0,9,"0.000000","-1.000000","0.000000",4,0,9)
AddFaceUV(5,9,11,4,"0.000000","-1.000000","0.000000",9,11,4)
AddFaceUV(6,7,5,1,"1.000000","0.000000","0.000000",12,13,14)
AddFaceUV(7,1,3,7,"1.000000","0.000000","0.000000",14,15,12)
AddFaceUV(8,6,7,3,"0.000000","1.000000","0.000000",16,17,18)
AddFaceUV(9,3,2,6,"0.000000","1.000000","0.000000",18,19,16)
AddFaceUV(10,10,6,2,"-1.000000","0.000000","0.000000",8,2,3)

View File

@@ -0,0 +1,22 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : Grand_Box.tex
;Generated by Max23Dos Moulinette
;Created date : 04/13/06 17:24:41
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_BOX
LoadTexture("textures_personnages\divers\BOX.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}

View File

@@ -0,0 +1,22 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : Grand_Box.vmt
;Generated by Max23Dos Moulinette
;Created date : 04/13/06 17:24:41
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Material:MAT_BOX
Type(Gouraud)
AmbientColor("0.584314","0.584314","0.584314")
DiffuseColor("0.584314","0.584314","0.584314")
SpecularColor("0.898039","0.898039","0.898039",5)
Backface(OFF)
AddTexture(0,"Grand_Box\Grand_Box.tex^Texture:TEX_BOX")
}

View File

@@ -0,0 +1,9 @@
{VSE_HEADER:
VersionNumber(1)
}
{VS:VSE_GrandBox(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("Grand_Box\Grand_Box.mod^Geometric:GrandBox")
}
}

View File

@@ -0,0 +1,17 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : ICO_missile.gmt
;Generated by Max23Dos Moulinette
;Created date : 05/24/06 10:34:45
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:ICO_missile
VisualMat("ICO_missile\ICO_missile.vmt^Material:MAT_ICO_missile")
}

View File

@@ -0,0 +1,30 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.MOD (graphic Module) : ICO_missile.mod
;Generated by Max23Dos Moulinette
;Created date : 05/24/06 10:34:45
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"5.0")
;Unit directive, the unit is stored in file result 1
;And correspond to the value of one unit exprimed in meter

View File

@@ -0,0 +1,22 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : ICO_missile.tex
;Generated by Max23Dos Moulinette
;Created date : 05/24/06 10:34:44
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_ICO_missile_NZ
LoadTexture("textures_personnages\divers\ICO_missile_NZ.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}

View File

@@ -0,0 +1,22 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : ICO_missile.vmt
;Generated by Max23Dos Moulinette
;Created date : 05/24/06 10:34:44
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Material:MAT_ICO_missile
Type(Gouraud)
AmbientColor("0.584314","0.584314","0.584314")
DiffuseColor("0.584314","0.584314","0.584314")
SpecularColor("0.900000","0.900000","0.900000",5)
Backface(OFF)
AddTexture(0,"ICO_missile\ICO_missile.tex^Texture:TEX_ICO_missile_NZ")
}

View File

@@ -0,0 +1,9 @@
{VSE_HEADER:
VersionNumber(1)
}
{VS:VSE_ICO_missile(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("ICO_missile\ICO_missile.mod^Geometric:ICO_missile")
}
}

View File

@@ -0,0 +1,20 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : Jumper.gmt
;Generated by Max23Dos Moulinette
;Created date : 05/15/06 16:03:23
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:01___Default
VisualMat("Jumper\Jumper.vmt^Material:MAT_01___Default")
}
{GameMaterial:DefaultMaterial
VisualMat("Jumper\Jumper.vmt^Material:MAT_DefaultMaterial")
}

View File

@@ -0,0 +1,181 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.MOD (graphic Module) : Jumper.mod
;Generated by Max23Dos Moulinette
;Created date : 05/15/06 16:03:23
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"5.0")
;Unit directive, the unit is stored in file result 1
;And correspond to the value of one unit exprimed in meter
$SetCurrentFileDouble(1,"1.0")
{Edit-ListModifGeometric:
}
{Geometric:Jumper(19,0,1)
AddVertex(0,"-0.304854","-1.172960","-0.350391","0.000000","-1.000000","0.000000","0.0","0.0","0.0")
AddVertex(1,"-0.300854","-1.172960","0.148872","0.000000","-1.000000","0.000000","0.0","0.0","0.0")
AddVertex(2,"0.024699","-1.172960","0.313753","0.000001","-3.000000","-0.000000","0.0","0.0","0.0")
AddVertex(3,"0.341737","-1.172959","0.148776","0.000000","-1.000000","-0.000000","0.0","0.0","0.0")
AddVertex(4,"0.337738","-1.172959","-0.350487","0.000000","-1.000000","0.000000","0.0","0.0","0.0")
AddVertex(5,"0.020671","-1.172960","-0.467549","0.000000","-1.000000","0.000001","0.0","0.0","0.0")
AddVertex(6,"-0.304854","1.073716","-0.350391","-0.000068","-0.000000","-1.000000","0.0","0.0","0.0")
AddVertex(7,"-0.300855","1.073716","0.148872","-0.451822","-0.000000","0.892108","0.0","0.0","0.0")
AddVertex(8,"0.024699","1.073716","0.313753","-0.163255","-0.000000","0.986584","0.0","0.0","0.0")
AddVertex(9,"0.341737","1.073716","0.148776","0.461610","0.000000","0.887083","0.0","0.0","0.0")
AddVertex(10,"0.337737","1.073716","-0.350488","0.999968","0.000000","-0.008010","0.0","0.0","0.0")
AddVertex(11,"-2.656787","-1.172960","-0.350284","-1.000000","-0.000000","0.000094","0.0","0.0","0.0")
AddVertex(12,"-2.656749","-1.172960","0.051199","-1.000000","-0.000000","0.000094","0.0","0.0","0.0")
AddVertex(13,"-2.656787","1.073716","-0.350284","-1.000000","-0.000000","0.000094","0.0","0.0","0.0")
AddVertex(14,"-2.656750","1.073716","0.051199","-1.000000","-0.000000","0.000094","0.0","0.0","0.0")
AddVertex(15,"-0.666386","-1.172960","0.051117","0.000000","-1.000000","0.000000","0.0","0.0","0.0")
AddVertex(16,"-0.666386","-1.172960","-0.350367","0.000000","-1.000000","0.000000","0.0","0.0","0.0")
AddVertex(17,"-0.666387","1.073716","-0.350367","-0.000068","-0.000000","-1.000000","0.0","0.0","0.0")
AddVertex(18,"-0.666387","1.073716","0.051116","-0.258354","0.000000","0.966050","0.0","0.0","0.0")
AddElement(0,IndexedTriangles,"*^ElementIndexedTriangles:Jumper_01___Default")
}
{ElementIndexedTriangles:Jumper_01___Default(24,37)
Material("Jumper\Jumper.gmt^GameMaterial:01___Default")
AddFaceUV(0,4,3,2,"0.000000","-1.000000","-0.000000",4,3,2)
AddFaceUV(1,2,1,0,"0.000000","-1.000000","0.000000",2,1,0)
AddFaceUV(2,4,2,0,"0.000000","-1.000000","-0.000000",4,2,0)
AddFaceUV(3,5,4,0,"0.000000","-1.000000","0.000001",5,4,0)
AddFaceUV(4,11,12,14,"-1.000000","-0.000000","0.000094",11,12,14)
AddFaceUV(5,14,13,11,"-1.000000","-0.000000","0.000094",14,13,11)
AddFaceUV(6,1,2,8,"-0.451822","-0.000000","0.892108",1,2,8)
AddFaceUV(7,8,7,1,"-0.451822","-0.000000","0.892108",8,7,1)
AddFaceUV(8,2,3,9,"0.461610","0.000000","0.887083",2,3,9)
AddFaceUV(9,9,8,2,"0.461610","0.000000","0.887083",9,8,2)
AddFaceUV(10,3,4,10,"0.999968","0.000000","-0.008010",19,20,10)
AddFaceUV(11,10,9,3,"0.999968","0.000000","-0.008011",10,21,19)
AddFaceUV(12,16,0,1,"0.000000","-1.000000","0.000000",16,22,23)
AddFaceUV(13,1,15,16,"0.000000","-1.000000","0.000000",23,15,16)
AddFaceUV(14,12,11,16,"0.000000","-1.000000","-0.000000",24,25,16)
AddFaceUV(15,16,15,12,"0.000000","-1.000000","0.000000",16,15,24)
AddFaceUV(16,17,6,0,"-0.000068","-0.000000","-1.000000",17,6,26)
AddFaceUV(17,0,16,17,"-0.000068","-0.000000","-1.000000",26,27,17)
AddFaceUV(18,11,13,17,"-0.000041","-0.000000","-1.000000",28,29,30)
AddFaceUV(19,17,16,11,"-0.000041","-0.000000","-1.000000",30,31,28)
AddFaceUV(20,15,1,7,"-0.258353","-0.000000","0.966051",32,33,34)
AddFaceUV(21,7,18,15,"-0.258354","0.000000","0.966050",34,18,32)
AddFaceUV(22,14,12,15,"0.000041","0.000000","1.000000",35,36,32)
AddFaceUV(23,15,18,14,"0.000041","0.000000","1.000000",32,18,35)
AddUV(0,"0.723814","0.431913")
AddUV(1,"0.735402","0.556217")
AddUV(2,"0.833366","0.587897")
AddUV(3,"0.917930","0.556217")
AddUV(4,"0.937069","0.431895")
AddUV(5,"0.831839","0.387781")
AddUV(6,"0.386191","0.978618")
AddUV(7,"0.761542","0.978199")
AddUV(8,"0.842113","0.978199")
AddUV(9,"0.887418","0.978199")
AddUV(10,"0.811378","0.613696")
AddUV(11,"0.125441","0.358168")
AddUV(12,"0.002214","0.358168")
AddUV(13,"0.125441","0.996767")
AddUV(14,"0.002214","0.996767")
AddUV(15,"0.492381","0.359891")
AddUV(16,"0.492381","0.221538")
AddUV(17,"0.517309","0.990828")
AddUV(18,"0.531457","0.354546")
AddUV(19,"0.831268","0.976298")
AddUV(20,"0.815939","0.976298")
AddUV(21,"0.826479","0.613696")
AddUV(22,"0.638470","0.164506")
AddUV(23,"0.638485","0.360773")

View File

@@ -0,0 +1,22 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : Jumper.tex
;Generated by Max23Dos Moulinette
;Created date : 05/15/06 16:03:23
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_JUMPER
LoadTexture("textures_personnages\divers\JUMPER.TGA")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}

View File

@@ -0,0 +1,29 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : Jumper.vmt
;Generated by Max23Dos Moulinette
;Created date : 05/15/06 16:03:23
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Material:MAT_01___Default
Type(Gouraud)
AmbientColor("0.588235","0.588235","0.588235")
DiffuseColor("0.588235","0.588235","0.588235")
SpecularColor("0.898039","0.898039","0.898039",5)
Backface(OFF)
AddTexture(0,"Jumper\Jumper.tex^Texture:TEX_JUMPER")
}
{Material:MAT_DefaultMaterial
Type(Flat)
AmbientColor("1.000000","1.000000","1.000000")
DiffuseColor("1.000000","1.000000","1.000000")
SpecularColor("1.000000","1.000000","1.000000",32)
Backface(OFF)
}

View File

@@ -0,0 +1,21 @@
{VSE_HEADER:
VersionNumber(1)
}
{VS:VSE_Jumper_fixe(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("Jumper\Jumper.mod^Geometric:Jumper_fixe")
}
}
{VS:VSE_Jumper(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("Jumper\Jumper.mod^Geometric:Jumper")
}
}
{VS:VSE_jumper_colli(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("Jumper\Jumper.mod^Geometric:jumper_colli")
}
}

View File

@@ -0,0 +1,17 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : KeyGendoor.gmt
;Generated by Max23Dos Moulinette
;Created date : 09/25/98 17:11:43
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:Material__2
VisualMat("KeyGendoor\KeyGendoor.vmt^Material:MAT_Material__2")
}

View File

@@ -0,0 +1,98 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.MOD (graphic Module) : KeyGendoor.mod
;Generated by Max23Dos Moulinette
;Created date : 09/25/98 17:11:43
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"5.0")
;Unit directive, the unit is stored in file result 1
;And correspond to the value of one unit exprimed in meter
$SetCurrentFileDouble(1,"1.0")
{Edit-ListModifGeometric:
}
{Geometric:KeyGendoor(8,0,1)
AddVertex(0,"-0.350000","-0.350000","0.000000","0.000000","0.000000","-0.020000","0.0","0.0","0.0")
AddVertex(1,"0.350000","-0.350000","0.000000","0.000000","0.000000","-0.010000","0.0","0.0","0.0")
AddVertex(2,"-0.350000","0.350000","0.000000","0.000000","0.000000","-0.010000","0.0","0.0","0.0")
AddVertex(3,"0.350000","0.350000","0.000000","0.000000","0.000000","-0.020000","0.0","0.0","0.0")
AddVertex(4,"-0.350000","-0.350000","0.700000","0.000000","0.000000","0.020000","0.0","0.0","0.0")
AddVertex(5,"0.350000","-0.350000","0.700000","0.000000","0.000000","0.010000","0.0","0.0","0.0")
AddVertex(6,"-0.350000","0.350000","0.700000","0.000000","0.000000","0.010000","0.0","0.0","0.0")
AddVertex(7,"0.350000","0.350000","0.700000","0.000000","0.000000","0.020000","0.0","0.0","0.0")
AddElement(0,IndexedTriangles,"*^ElementIndexedTriangles:KeyGendoor_Material__2")
}
{ElementIndexedTriangles:KeyGendoor_Material__2(12,4)
Material("KeyGendoor\KeyGendoor.gmt^GameMaterial:Material__2")
AddFaceUV(0,0,2,3,"0.000000","0.000000","-1.000000",1,3,2)
AddFaceUV(1,3,1,0,"0.000000","0.000000","-1.000000",2,0,1)
AddFaceUV(2,4,5,7,"0.000000","0.000000","1.000000",0,1,3)
AddFaceUV(3,7,6,4,"0.000000","0.000000","1.000000",3,2,0)
AddFaceUV(4,0,1,5,"0.000000","-1.000000","0.000000",0,1,3)
AddFaceUV(5,5,4,0,"0.000000","-1.000000","0.000000",3,2,0)
AddFaceUV(6,1,3,7,"1.000000","0.000000","0.000000",0,1,3)
AddFaceUV(7,7,5,1,"1.000000","0.000000","0.000000",3,2,0)
AddFaceUV(8,3,2,6,"0.000000","1.000000","0.000000",0,1,3)
AddFaceUV(9,6,7,3,"0.000000","1.000000","0.000000",3,2,0)
AddFaceUV(10,2,0,4,"-1.000000","0.000000","0.000000",0,1,3)
AddFaceUV(11,4,6,2,"-1.000000","0.000000","0.000000",3,2,0)
AddUV(0,"0.000000","0.000000")
AddUV(1,"1.000000","0.000000")
AddUV(2,"0.000000","1.000000")
AddUV(3,"1.000000","1.000000")
}

View File

@@ -0,0 +1,22 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : KeyGendoor.tex
;Generated by Max23Dos Moulinette
;Created date : 07/28/98 12:09:36
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_Keygendoor
LoadTexture("KeyGendoors\Keygendoor.TGA")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}

View File

@@ -0,0 +1,21 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : KeyGendoor.vmt
;Generated by Max23Dos Moulinette
;Created date : 07/28/98 12:09:36
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Material:MAT_Material__2
Type(Gouraud)
AmbientColor("0.200000","0.200000","0.494118")
DiffuseColor("0.470588","0.400000","1.000000")
SpecularColor("1.000000","1.000000","1.000000",0)
AddTexture(0,"KeyGendoor\KeyGendoor.tex^Texture:TEX_Keygendoor")
}

View File

@@ -0,0 +1,9 @@
{VSE_HEADER:
VersionNumber(1)
}
{VS:VSE_KeyGendoor(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("KeyGendoor\KeyGendoor.mod^Geometric:KeyGendoor")
}
}

View File

@@ -0,0 +1,17 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : Khou_flag.gmt
;Generated by Max23Dos Moulinette
;Created date : 04/10/06 14:13:59
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:KHOU_flag
VisualMat("Khou_flag\Khou_flag.vmt^Material:MAT_KHOU_flag")
}

View File

@@ -0,0 +1,22 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : Khou_flag.tex
;Generated by Max23Dos Moulinette
;Created date : 04/10/06 14:13:58
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_KHOU_flag_nz
LoadTexture("textures_personnages\divers\KHOU_flag_nz.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}

View File

@@ -0,0 +1,22 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : Khou_flag.vmt
;Generated by Max23Dos Moulinette
;Created date : 04/10/06 14:13:58
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Material:MAT_KHOU_flag
Type(Gouraud)
AmbientColor("0.584314","0.584314","0.584314")
DiffuseColor("0.584314","0.584314","0.584314")
SpecularColor("0.900000","0.900000","0.900000",5)
Backface(ON)
AddTexture(0,"Khou_flag\Khou_flag.tex^Texture:TEX_KHOU_flag_nz")
}

View File

@@ -0,0 +1,27 @@
{VSE_HEADER:
VersionNumber(1)
}
{VS:VSE_KHOU_Stick(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("Khou_flag\Khou_flag.mod^Geometric:KHOU_Stick")
}
}
{VS:VSE_KHOU_Flag_step01(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("Khou_flag\Khou_flag.mod^Geometric:KHOU_Flag_step01")
}
}
{VS:VSE_KHOU_Flag_Step02(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("Khou_flag\Khou_flag.mod^Geometric:KHOU_Flag_Step02")
}
}
{VS:VSE_KHOU_Flag_Step03(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("Khou_flag\Khou_flag.mod^Geometric:KHOU_Flag_Step03")
}
}

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@@ -0,0 +1,23 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : Khouyeb.gmt
;Generated by Max23Dos Moulinette
;Created date : 04/10/06 14:13:57
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:DefaultMaterial
VisualMat("Khouyeb\Khouyeb.vmt^Material:MAT_DefaultMaterial")
}
{GameMaterial:Khouyeb
VisualMat("Khouyeb\Khouyeb.vmt^Material:MAT_Khouyeb")
}
{GameMaterial:KHOU_Tromblon
VisualMat("Khouyeb\Khouyeb.vmt^Material:MAT_KHOU_Tromblon")
}

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,30 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : Khouyeb.tex
;Generated by Max23Dos Moulinette
;Created date : 04/10/06 14:13:56
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_Khouyeb_body
LoadTexture("textures_personnages\divers\Khouyeb_body.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_KHOU_Tromblon
LoadTexture("textures_personnages\divers\KHOU_Tromblon.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}

View File

@@ -0,0 +1,37 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : Khouyeb.vmt
;Generated by Max23Dos Moulinette
;Created date : 04/10/06 14:13:56
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Material:MAT_DefaultMaterial
Type(Flat)
AmbientColor("1.000000","1.000000","1.000000")
DiffuseColor("1.000000","1.000000","1.000000")
SpecularColor("1.000000","1.000000","1.000000",32)
Backface(OFF)
}
{Material:MAT_KHOU_Tromblon
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",5)
Backface(OFF)
AddTexture(0,"Khouyeb\Khouyeb.tex^Texture:TEX_KHOU_Tromblon")
}
{Material:MAT_Khouyeb
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",5)
Backface(OFF)
AddTexture(0,"Khouyeb\Khouyeb.tex^Texture:TEX_Khouyeb_body")
}

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