Add rayman2 source files

This commit is contained in:
2024-09-18 02:33:44 +08:00
parent bcc093f8ed
commit fb036c54fd
14339 changed files with 2596224 additions and 0 deletions

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; SCR 201
; Scripts Parser Version 2.0.1
; (c) Ubi Simulations 1997
;***************************************
;*** Load, display and free vignette ***
;***************************************
{Vignette:
LoadLevelVignette(logo2.bmp)
InitBarOutlineColor(255,255,255,128)
InitBarInsideColor(0,0,96,196)
InitBarColor(255,0,0,64, 255,255,0,64, 255,0,128,196, 255,255,128,196)
CreateBar(20,400,620,420)
MaxValueBar(1000)
AddBar()
DisplayVignette()
}

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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Wednesday, March 15, 2006, 16h04m
;+++++++++++++++++++++++++++++++++++++++++++
;############################################
;########### Actor DME_Bouclier01 ###########
;############################################
{Character:DME_Bouclier01
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Bouclier\Bouclier.sta^CreateNewState:Wait")
InitialObjectsTable("Bouclier\Bouclier.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Bouclier01,KWN_Bouclier,Bouclier)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2887699)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Bouclier\KWN_Bouclier\KWN_Bouclier.rul^CreateIntelligence^CreateComport:KWN_Bouclier_Init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Wednesday, March 15, 2006, 16h04m
;+++++++++++++++++++++++++++++++++++++++++++
;############################################
;########### Actor DME_Bouclier02 ###########
;############################################
{Character:DME_Bouclier02
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Bouclier\Bouclier.sta^CreateNewState:Wait")
InitialObjectsTable("Bouclier\Bouclier.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Bouclier02,KWN_Bouclier,Bouclier)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2887699)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Bouclier\KWN_Bouclier\KWN_Bouclier.rul^CreateIntelligence^CreateComport:KWN_Bouclier_Init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 17h46m
;+++++++++++++++++++++++++++++++++++++++++++
;############################################
;########### Actor DME_Bouclier03 ###########
;############################################
{Character:DME_Bouclier03
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Bouclier\Bouclier.sta^CreateNewState:Wait")
InitialObjectsTable("Bouclier\Bouclier.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Bouclier03,KWN_Bouclier,Bouclier)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2101267)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Bouclier\KWN_Bouclier\KWN_Bouclier.rul^CreateIntelligence^CreateComport:KWN_Bouclier_Init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Wednesday, March 15, 2006, 16h07m
;+++++++++++++++++++++++++++++++++++++++++++
;############################################
;########### Actor DME_Bouclier04 ###########
;############################################
{Character:DME_Bouclier04
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Bouclier\Bouclier.sta^CreateNewState:Wait")
InitialObjectsTable("Bouclier\Bouclier.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Bouclier04,KWN_Bouclier,Bouclier)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2101267)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Bouclier\KWN_Bouclier\KWN_Bouclier.rul^CreateIntelligence^CreateComport:KWN_Bouclier_Init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Wednesday, March 15, 2006, 16h07m
;+++++++++++++++++++++++++++++++++++++++++++
;############################################
;########### Actor DME_Bouclier05 ###########
;############################################
{Character:DME_Bouclier05
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Bouclier\Bouclier.sta^CreateNewState:Wait")
InitialObjectsTable("Bouclier\Bouclier.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Bouclier05,KWN_Bouclier,Bouclier)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(18)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Bouclier\KWN_Bouclier\KWN_Bouclier.rul^CreateIntelligence^CreateComport:KWN_Bouclier_Init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 17h46m
;+++++++++++++++++++++++++++++++++++++++++++
;############################################
;########### Actor DME_Bouclier06 ###########
;############################################
{Character:DME_Bouclier06
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Bouclier\Bouclier.sta^CreateNewState:Wait")
InitialObjectsTable("Bouclier\Bouclier.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Bouclier06,KWN_Bouclier,Bouclier)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2101267)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Bouclier\KWN_Bouclier\KWN_Bouclier.rul^CreateIntelligence^CreateComport:KWN_Bouclier_Init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 14h53m
;+++++++++++++++++++++++++++++++++++++++++++
;##################################################
;########### Actor DME_KWN_Bouclier_I21 ###########
;##################################################
{Character:DME_KWN_Bouclier_I21
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Bouclier\Bouclier.sta^CreateNewState:Wait")
InitialObjectsTable("Bouclier\Bouclier.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_KWN_Bouclier_I21,KWN_Bouclier,Bouclier)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2101267)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Bouclier\KWN_Bouclier\KWN_Bouclier.rul^CreateIntelligence^CreateComport:KWN_Bouclier_Init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 14h55m
;+++++++++++++++++++++++++++++++++++++++++++
;##################################################
;########### Actor DME_KOU_Pyramide_I23 ###########
;##################################################
{Character:DME_KOU_Pyramide_I23
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
InitialObjectsTable("Box2m\Box2m.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_KOU_Pyramide_I23,KOU_Pyramide,Box2m)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2101267)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
}
{InitVariables:(228,17)
Integer(13,des_e_nombrebox,3)
Integer(14,des_e_nombreboxmax,3)
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 15h17m
;+++++++++++++++++++++++++++++++++++++++++++
;##################################################
;########### Actor DME_KOU_Pyramide_I26 ###########
;##################################################
{Character:DME_KOU_Pyramide_I26
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
InitialObjectsTable("Box2m\Box2m.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_KOU_Pyramide_I26,KOU_Pyramide,Box2m)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2101267)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
}
{InitVariables:(228,17)
Integer(13,des_e_nombrebox,1)
Integer(14,des_e_nombreboxmax,1)
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 15h18m
;+++++++++++++++++++++++++++++++++++++++++++
;##################################################
;########### Actor DME_KOU_Pyramide_I27 ###########
;##################################################
{Character:DME_KOU_Pyramide_I27
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
InitialObjectsTable("Box2m\Box2m.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_KOU_Pyramide_I27,KOU_Pyramide,Box2m)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2101267)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
}
{InitVariables:(228,17)
Integer(13,des_e_nombrebox,1)
Integer(14,des_e_nombreboxmax,1)
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 15h21m
;+++++++++++++++++++++++++++++++++++++++++++
;##################################################
;########### Actor DME_KOU_Pyramide_I29 ###########
;##################################################
{Character:DME_KOU_Pyramide_I29
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
InitialObjectsTable("Box2m\Box2m.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_KOU_Pyramide_I29,KOU_Pyramide,Box2m)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2101267)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
}
{InitVariables:(228,17)
Integer(13,des_e_nombrebox,2)
Integer(14,des_e_nombreboxmax,2)
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
; Save date : Thursday, May 25, 2006, 11h05m
;+++++++++++++++++++++++++++++++++++++++++++
;############################################
;########### Actor DME_Pyramide01 ###########
;############################################
{Character:DME_Pyramide01
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
InitialObjectsTable("Box2m\Box2m.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Pyramide01,KOU_Pyramide,Box2m)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2101251)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
}
{InitVariables:(160,16)
Integer(14,des_e_nombrebox,1)
Integer(15,des_e_nombreboxmax,1)
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

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@@ -0,0 +1,57 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
; Save date : Thursday, May 25, 2006, 11h05m
;+++++++++++++++++++++++++++++++++++++++++++
;############################################
;########### Actor DME_Pyramide02 ###########
;############################################
{Character:DME_Pyramide02
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
InitialObjectsTable("Box2m\Box2m.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Pyramide02,KOU_Pyramide,Box2m)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2101251)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
}
{InitVariables:(160,16)
Integer(14,des_e_nombrebox,2)
Integer(15,des_e_nombreboxmax,2)
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

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@@ -0,0 +1,57 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
; Save date : Thursday, May 25, 2006, 11h05m
;+++++++++++++++++++++++++++++++++++++++++++
;############################################
;########### Actor DME_Pyramide03 ###########
;############################################
{Character:DME_Pyramide03
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
InitialObjectsTable("Box2m\Box2m.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Pyramide03,KOU_Pyramide,Box2m)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2101251)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
}
{InitVariables:(160,16)
Integer(14,des_e_nombrebox,3)
Integer(15,des_e_nombreboxmax,3)
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

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@@ -0,0 +1,57 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
; Save date : Thursday, May 25, 2006, 11h05m
;+++++++++++++++++++++++++++++++++++++++++++
;############################################
;########### Actor DME_Pyramide04 ###########
;############################################
{Character:DME_Pyramide04
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
InitialObjectsTable("Box2m\Box2m.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Pyramide04,KOU_Pyramide,Box2m)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2101251)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
}
{InitVariables:(160,16)
Integer(14,des_e_nombrebox,4)
Integer(15,des_e_nombreboxmax,4)
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,57 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
; Save date : Thursday, May 25, 2006, 11h05m
;+++++++++++++++++++++++++++++++++++++++++++
;############################################
;########### Actor DME_Pyramide05 ###########
;############################################
{Character:DME_Pyramide05
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
InitialObjectsTable("Box2m\Box2m.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Pyramide05,KOU_Pyramide,Box2m)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2101267)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
}
{InitVariables:(160,16)
Integer(14,des_e_nombrebox,3)
Integer(15,des_e_nombreboxmax,3)
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,57 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
; Save date : Thursday, May 25, 2006, 11h05m
;+++++++++++++++++++++++++++++++++++++++++++
;############################################
;########### Actor DME_Pyramide06 ###########
;############################################
{Character:DME_Pyramide06
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
InitialObjectsTable("Box2m\Box2m.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Pyramide06,KOU_Pyramide,Box2m)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2101267)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
}
{InitVariables:(160,16)
Integer(14,des_e_nombrebox,2)
Integer(15,des_e_nombreboxmax,2)
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,57 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
; Save date : Thursday, May 25, 2006, 11h05m
;+++++++++++++++++++++++++++++++++++++++++++
;############################################
;########### Actor DME_Pyramide07 ###########
;############################################
{Character:DME_Pyramide07
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
InitialObjectsTable("Box2m\Box2m.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Pyramide07,KOU_Pyramide,Box2m)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2101267)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
}
{InitVariables:(160,16)
Integer(14,des_e_nombrebox,3)
Integer(15,des_e_nombreboxmax,3)
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,57 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
; Save date : Thursday, May 25, 2006, 11h05m
;+++++++++++++++++++++++++++++++++++++++++++
;############################################
;########### Actor DME_Pyramide08 ###########
;############################################
{Character:DME_Pyramide08
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
InitialObjectsTable("Box2m\Box2m.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Pyramide08,KOU_Pyramide,Box2m)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2101267)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
}
{InitVariables:(160,16)
Integer(14,des_e_nombrebox,1)
Integer(15,des_e_nombreboxmax,1)
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,57 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
; Save date : Thursday, May 25, 2006, 11h05m
;+++++++++++++++++++++++++++++++++++++++++++
;############################################
;########### Actor DME_Pyramide09 ###########
;############################################
{Character:DME_Pyramide09
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
InitialObjectsTable("Box2m\Box2m.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Pyramide09,KOU_Pyramide,Box2m)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2101267)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
}
{InitVariables:(160,16)
Integer(14,des_e_nombrebox,1)
Integer(15,des_e_nombreboxmax,1)
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,57 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
; Save date : Thursday, May 25, 2006, 11h05m
;+++++++++++++++++++++++++++++++++++++++++++
;############################################
;########### Actor DME_Pyramide10 ###########
;############################################
{Character:DME_Pyramide10
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
InitialObjectsTable("Box2m\Box2m.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Pyramide10,KOU_Pyramide,Box2m)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2101267)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
}
{InitVariables:(160,16)
Integer(14,des_e_nombrebox,2)
Integer(15,des_e_nombreboxmax,2)
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,71 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 14h49m
;+++++++++++++++++++++++++++++++++++++++++++
;##################################################
;########### Actor DME_ARG_CageLums_I19 ###########
;##################################################
{Character:DME_ARG_CageLums_I19
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Cage\Cage.sta^CreateNewState:ARG_CageSol")
InitialObjectsTable("Cage\cage.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_ARG_CageLums_I19,ARG_CageLums,Cage)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenPlayerDead)
PlatFormType(0)
CustomBitsInit(8388610)
Capabilities(0)
TransparencyZone(10,20)
TooFarLimit(15)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Cage\ARG_CageLums\ARG_CageLums.rul^CreateIntelligence^CreateComport:KWN_CageWaiting")
}
}
;**** CollSet mini-structure definition ****
{CollSet:
CharacterPriority(0)
CollisionFlag(39)
CollComputeFrequency(2)
ZdeTable("_Common\Families\Cage\Cage.zdx^CreateNewArrayOfZdx:OLD_EdtList1")
ZdrTable("_Common\Families\Cage\Cage.zdx^CreateNewArrayOfZdx:ARG_EdtList1")
ZdrActivationTable("Cage\Cage.acz^ArrayOfZoneSet^CreateNewArrayOfZoneSet:ARG_ZARListCage")
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,70 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Tuesday, March 14, 2006, 16h03m
;+++++++++++++++++++++++++++++++++++++++++++
;############################################
;########### Actor DME_CageLums01 ###########
;############################################
{Character:DME_CageLums01
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Cage\Cage.sta^CreateNewState:ARG_CageSol")
InitialObjectsTable("Cage\cage.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_CageLums01,ARG_CageLums,Cage)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenPlayerDead)
PlatFormType(0)
CustomBitsInit(8388642)
Capabilities(0)
TransparencyZone(70,80)
TooFarLimit(0)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Cage\ARG_CageLums\ARG_CageLums.rul^CreateIntelligence^CreateComport:KWN_CageInit")
}
}
;**** CollSet mini-structure definition ****
{CollSet:
CharacterPriority(0)
CollisionFlag(39)
CollComputeFrequency(2)
ZdeTable("_Common\Families\Cage\Cage.zdx^CreateNewArrayOfZdx:OLD_EdtList1")
ZdrTable("_Common\Families\Cage\Cage.zdx^CreateNewArrayOfZdx:ARG_EdtList1")
ZdrActivationTable("Cage\Cage.acz^ArrayOfZoneSet^CreateNewArrayOfZoneSet:ARG_ZARListCage")
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,71 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 17h49m
;+++++++++++++++++++++++++++++++++++++++++++
;############################################
;########### Actor DME_CageLums02 ###########
;############################################
{Character:DME_CageLums02
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Cage\Cage.sta^CreateNewState:ARG_CageSol")
InitialObjectsTable("Cage\cage.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_CageLums02,ARG_CageLums,Cage)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenPlayerDead)
PlatFormType(0)
CustomBitsInit(8388610)
Capabilities(0)
TransparencyZone(10,20)
TooFarLimit(15)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Cage\ARG_CageLums\ARG_CageLums.rul^CreateIntelligence^CreateComport:KWN_CageWaiting")
}
}
;**** CollSet mini-structure definition ****
{CollSet:
CharacterPriority(0)
CollisionFlag(39)
CollComputeFrequency(2)
ZdeTable("_Common\Families\Cage\Cage.zdx^CreateNewArrayOfZdx:OLD_EdtList1")
ZdrTable("_Common\Families\Cage\Cage.zdx^CreateNewArrayOfZdx:ARG_EdtList1")
ZdrActivationTable("Cage\Cage.acz^ArrayOfZoneSet^CreateNewArrayOfZoneSet:ARG_ZARListCage")
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,71 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 17h49m
;+++++++++++++++++++++++++++++++++++++++++++
;############################################
;########### Actor DME_CageLums03 ###########
;############################################
{Character:DME_CageLums03
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Cage\Cage.sta^CreateNewState:ARG_CageSol")
InitialObjectsTable("Cage\cage.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_CageLums03,ARG_CageLums,Cage)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenPlayerDead)
PlatFormType(0)
CustomBitsInit(8388610)
Capabilities(0)
TransparencyZone(10,20)
TooFarLimit(15)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Cage\ARG_CageLums\ARG_CageLums.rul^CreateIntelligence^CreateComport:KWN_CageWaiting")
}
}
;**** CollSet mini-structure definition ****
{CollSet:
CharacterPriority(0)
CollisionFlag(39)
CollComputeFrequency(2)
ZdeTable("_Common\Families\Cage\Cage.zdx^CreateNewArrayOfZdx:OLD_EdtList1")
ZdrTable("_Common\Families\Cage\Cage.zdx^CreateNewArrayOfZdx:ARG_EdtList1")
ZdrActivationTable("Cage\Cage.acz^ArrayOfZoneSet^CreateNewArrayOfZoneSet:ARG_ZARListCage")
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,69 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Feb 28 2006] <using CTL, ErO, and WAW> +
; Save date : Tuesday, March 07, 2006, 15h47m
;+++++++++++++++++++++++++++++++++++++++++++
;#################################################
;########### Actor KWN_ARG_CageLums_I1 ###########
;#################################################
{Character:KWN_ARG_CageLums_I1
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Cage\Cage.sta^CreateNewState:ARG_CageSol")
InitialObjectsTable("Cage\cage.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(KWN_ARG_CageLums_I1,ARG_CageLums,Cage)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenPlayerDead)
PlatFormType(0)
CustomBitsInit(8388642)
Capabilities(0)
TransparencyZone(70,80)
TooFarLimit(0)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Cage\ARG_CageLums\ARG_CageLums.rul^CreateIntelligence^CreateComport:ARG_CageInit")
}
}
;**** CollSet mini-structure definition ****
{CollSet:
CharacterPriority(0)
CollisionFlag(39)
CollComputeFrequency(2)
ZdeTable("_Common\Families\Cage\Cage.zdx^CreateNewArrayOfZdx:OLD_EdtList1")
ZdrTable("_Common\Families\Cage\Cage.zdx^CreateNewArrayOfZdx:ARG_EdtList1")
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,68 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
; Save date : Thursday, May 25, 2006, 11h06m
;+++++++++++++++++++++++++++++++++++++++++++
;#######################################
;########### Actor DME_Tabaa ###########
;#######################################
{Character:DME_Tabaa
;**** 3dData mini-structure definition ****
{3dData:
InitialState("DarklumChief\DarklumChief.sta^CreateNewState:Wait")
InitialObjectsTable("DarklumChief\DarklumChief.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Tabaa,KOU_Tabaa,DarklumChief)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2162688)
Capabilities(0)
TransparencyZone(10,20)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("DarklumChief\KOU_Tabaa\KOU_Tabaa.rul^CreateIntelligence^CreateComport:KOU_Init")
}
{InitComportReflex:("DarklumChief\KOU_Tabaa\KOU_Tabaa.rfx^CreateIntelligence^CreateComport:KOU_InitReflex")
}
{InitVariables:(247,38)
PersoArray(35,listeperso,4)
Perso(0,"@listeperso","Fpp_Gardien\Families\Cage\ARG_CageLums\Charact\DME_CageLums01.car^Character:DME_CageLums01")
Perso(1,"@listeperso","Fpp_Gardien\Families\Cage\ARG_CageLums\Charact\DME_CageLums02.car^Character:DME_CageLums02")
Perso(2,"@listeperso","Fpp_Gardien\Families\Cage\ARG_CageLums\Charact\DME_CageLums03.car^Character:DME_CageLums03")
}
}
;**** Dynam mini-structure definition ****
{Dynam:(Advanced,1)
SlideFactorX("0.000000")
SlideFactorY("0.000000")
SlideFactorZ("0.000000")
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,56 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 13, 2006, 11h25m
;+++++++++++++++++++++++++++++++++++++++++++
;###############################################
;########### Actor DME_BoxPyramide01 ###########
;###############################################
{Character:DME_BoxPyramide01
;**** 3dData mini-structure definition ****
{3dData:
InitialState("GEN_KOU\GEN_KOU.sta^CreateNewState:NoState")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_BoxPyramide01,KOU_BoxPyramide,GEN_KOU)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2101249)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("GEN_KOU\KOU_BoxPyramide\KOU_BoxPyramide.rul^CreateIntelligence^CreateComport:KOU_init")
}
{InitVariables:(204,13)
Integer(1,des_e_nombrebox,2)
Integer(2,des_e_nombreboxmax,2)
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,56 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 13, 2006, 11h43m
;+++++++++++++++++++++++++++++++++++++++++++
;###############################################
;########### Actor DME_BoxPyramide02 ###########
;###############################################
{Character:DME_BoxPyramide02
;**** 3dData mini-structure definition ****
{3dData:
InitialState("GEN_KOU\GEN_KOU.sta^CreateNewState:NoState")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_BoxPyramide02,KOU_BoxPyramide,GEN_KOU)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2101249)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("GEN_KOU\KOU_BoxPyramide\KOU_BoxPyramide.rul^CreateIntelligence^CreateComport:KOU_init")
}
{InitVariables:(204,13)
Integer(1,des_e_nombrebox,1)
Integer(2,des_e_nombreboxmax,1)
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,57 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 13, 2006, 15h31m
;+++++++++++++++++++++++++++++++++++++++++++
;###############################################
;########### Actor DME_BoxPyramide03 ###########
;###############################################
{Character:DME_BoxPyramide03
;**** 3dData mini-structure definition ****
{3dData:
InitialState("GEN_KOU\GEN_KOU.sta^CreateNewState:NoState")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_BoxPyramide03,KOU_BoxPyramide,GEN_KOU)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2101249)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("GEN_KOU\KOU_BoxPyramide\KOU_BoxPyramide.rul^CreateIntelligence^CreateComport:KOU_init")
}
{InitVariables:(204,13)
Integer(1,des_e_nombrebox,3)
Integer(2,des_e_nombreboxmax,3)
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,51 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 13, 2006, 18h08m
;+++++++++++++++++++++++++++++++++++++++++++
;###############################################
;########### Actor DME_BoxPyramide04 ###########
;###############################################
{Character:DME_BoxPyramide04
;**** 3dData mini-structure definition ****
{3dData:
InitialState("GEN_KOU\GEN_KOU.sta^CreateNewState:NoState")
InitialObjectsTable("GEN_KOU\faisceau2.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_BoxPyramide04,KOU_BoxPyramide,GEN_KOU)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2101249)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,69 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Wednesday, March 29, 2006, 09h04m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_GenCam2D_I1 ###########
;#############################################
{Character:DME_GenCam2D_I1
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Gen_Behaviour\Gen_Behaviour.sta^CreateNewState:Inerte")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_GenCam2D_I1,GenCam2D,Gen_Behaviour)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Gen_Behaviour\GenCam2D\GenCam2D.rul^CreateIntelligence^CreateComport:AZA_2d_init")
}
{InitVariables:(20,5)
Integer(0,des_gencamera_priorite,1)
Float(1,des_position_y_offset,"-1.000000")
Float(2,des_target_z_offset,"-1.000000")
Float(3,des_fixed_target,"1.000000")
Float(4,des_fixed_position,"1.000000")
}
}
;**** CollSet mini-structure definition ****
{CollSet:
CharacterPriority(0)
CollisionFlag(0)
CollComputeFrequency(1)
ZddTable("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList2")
ZddActivationTable("Gen_Behaviour\Gen_Behaviour.acz^ArrayOfZoneSet^CreateNewArrayOfZoneSet:AZA_ZAList1")
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,69 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Wednesday, March 29, 2006, 09h09m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_GenCam2D_I2 ###########
;#############################################
{Character:DME_GenCam2D_I2
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Gen_Behaviour\Gen_Behaviour.sta^CreateNewState:Inerte")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_GenCam2D_I2,GenCam2D,Gen_Behaviour)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Gen_Behaviour\GenCam2D\GenCam2D.rul^CreateIntelligence^CreateComport:AZA_2d_init")
}
{InitVariables:(20,5)
Integer(0,des_gencamera_priorite,1)
Float(1,des_position_y_offset,"-1.000000")
Float(2,des_target_z_offset,"1.000000")
Float(3,des_fixed_target,"1.000000")
Float(4,des_fixed_position,"1.000000")
}
}
;**** CollSet mini-structure definition ****
{CollSet:
CharacterPriority(0)
CollisionFlag(0)
CollComputeFrequency(1)
ZddTable("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList3")
ZddActivationTable("Gen_Behaviour\Gen_Behaviour.acz^ArrayOfZoneSet^CreateNewArrayOfZoneSet:AZA_ZAList1")
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,66 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Wednesday, March 29, 2006, 09h14m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_GenCam2D_I3 ###########
;#############################################
{Character:DME_GenCam2D_I3
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Gen_Behaviour\Gen_Behaviour.sta^CreateNewState:Inerte")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_GenCam2D_I3,GenCam2D,Gen_Behaviour)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Gen_Behaviour\GenCam2D\GenCam2D.rul^CreateIntelligence^CreateComport:AZA_2d_init")
}
{InitVariables:(20,5)
Integer(0,des_gencamera_priorite,1)
Float(1,des_position_y_offset,"-2.500000")
}
}
;**** CollSet mini-structure definition ****
{CollSet:
CharacterPriority(0)
CollisionFlag(0)
CollComputeFrequency(1)
ZddTable("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList4")
ZddActivationTable("Gen_Behaviour\Gen_Behaviour.acz^ArrayOfZoneSet^CreateNewArrayOfZoneSet:AZA_ZAList1")
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,66 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Wednesday, March 29, 2006, 09h17m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_GenCam2D_I4 ###########
;#############################################
{Character:DME_GenCam2D_I4
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Gen_Behaviour\Gen_Behaviour.sta^CreateNewState:Inerte")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_GenCam2D_I4,GenCam2D,Gen_Behaviour)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Gen_Behaviour\GenCam2D\GenCam2D.rul^CreateIntelligence^CreateComport:AZA_2d_init")
}
{InitVariables:(20,5)
Integer(0,des_gencamera_priorite,1)
Float(1,des_position_y_offset,"-2.500000")
}
}
;**** CollSet mini-structure definition ****
{CollSet:
CharacterPriority(0)
CollisionFlag(0)
CollComputeFrequency(1)
ZddTable("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList5")
ZddActivationTable("Gen_Behaviour\Gen_Behaviour.acz^ArrayOfZoneSet^CreateNewArrayOfZoneSet:AZA_ZAList1")
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,68 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Wednesday, March 29, 2006, 09h21m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_GenCam2D_I5 ###########
;#############################################
{Character:DME_GenCam2D_I5
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Gen_Behaviour\Gen_Behaviour.sta^CreateNewState:Inerte")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_GenCam2D_I5,GenCam2D,Gen_Behaviour)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Gen_Behaviour\GenCam2D\GenCam2D.rul^CreateIntelligence^CreateComport:AZA_2d_init")
}
{InitVariables:(20,5)
Integer(0,des_gencamera_priorite,1)
Float(1,des_position_y_offset,"-2.500000")
Float(3,des_fixed_target,"1.000000")
Float(4,des_fixed_position,"1.000000")
}
}
;**** CollSet mini-structure definition ****
{CollSet:
CharacterPriority(0)
CollisionFlag(0)
CollComputeFrequency(1)
ZddTable("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList6")
ZddActivationTable("Gen_Behaviour\Gen_Behaviour.acz^ArrayOfZoneSet^CreateNewArrayOfZoneSet:AZA_ZAList1")
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,66 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Wednesday, March 29, 2006, 09h30m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_GenCam2D_I6 ###########
;#############################################
{Character:DME_GenCam2D_I6
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Gen_Behaviour\Gen_Behaviour.sta^CreateNewState:Inerte")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_GenCam2D_I6,GenCam2D,Gen_Behaviour)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(20,30)
TooFarLimit(70)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Gen_Behaviour\GenCam2D\GenCam2D.rul^CreateIntelligence^CreateComport:AZA_2d_init")
}
{InitVariables:(20,5)
Integer(0,des_gencamera_priorite,1)
Float(1,des_position_y_offset,"-2.500000")
}
}
;**** CollSet mini-structure definition ****
{CollSet:
CharacterPriority(0)
CollisionFlag(0)
CollComputeFrequency(1)
ZddTable("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList7")
ZddActivationTable("Gen_Behaviour\Gen_Behaviour.acz^ArrayOfZoneSet^CreateNewArrayOfZoneSet:AZA_ZAList1")
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,36 @@
{AddToNamesList:AZA_listZdd_2D(NameListZDD)
{AddENL:NameListZDD___DME_EdtList2
ObjectsList("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList2")
}
{AddENL:NameListZDD___DME_EdtList1
ObjectsList("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList1")
}
{AddENL:NameListZDD___DME_EdtList3
ObjectsList("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList3")
}
{AddENL:NameListZDD___DME_EdtList4
ObjectsList("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList4")
}
{AddENL:NameListZDD___DME_EdtList5
ObjectsList("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList5")
}
{AddENL:NameListZDD___DME_EdtList6
ObjectsList("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList6")
}
{AddENL:NameListZDD___DME_EdtList7
ObjectsList("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList7")
}
}
{AddToNamesList:AZA_zdd_test(NameListZDD)
{AddENL:NameListZDD___KWN_EdtList2
ObjectsList("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:KWN_EdtList2")
}
{AddENL:NameListZDD___KWN_EdtList1
ObjectsList("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:KWN_EdtList1")
}
}

View File

@@ -0,0 +1,106 @@
$SetCurrentFileDouble(1,1.0)
{ElementAlignedBoxes:KWN_ZDD1_element00(1)
AddAlignedBox(0,0,1,"Common\Common.gmt^GameMaterial:Default")
}
{CreateNewArrayOfZdx:KWN_EdtList2(Zdd,1)
GeometricObject("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.ZDx^Geometric:KWN_ZDD1")
}
{Geometric:KWN_ZDD1(2,0,1)
AddVertex(0,"-16.632687","-0.844413","-1.734517","0.000000","0.000000","1.000000")
AddVertex(1,"13.989846","5.675177","5.920614","0.000000","0.000000","1.000000")
AddElement(0,AlignedBoxes,"*^ElementAlignedBoxes:KWN_ZDD1_element00")
}
{CreateNewArrayOfZdx:KWN_EdtList1(Zdd,1)
Nothing
}
{ElementAlignedBoxes:DME_ZDD1_element00(1)
AddAlignedBox(0,0,1,"Common\Common.gmt^GameMaterial:Default")
}
{CreateNewArrayOfZdx:DME_EdtList2(Zdd,1)
GeometricObject("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^Geometric:DME_ZDD1")
}
{Geometric:DME_ZDD1(2,0,1)
AddVertex(0,"-5.236156","-1.906006","-2.412531","0.000000","0.000000","1.000000")
AddVertex(1,"5.868291","1.868671","5.916471","0.000000","0.000000","1.000000")
AddElement(0,AlignedBoxes,"*^ElementAlignedBoxes:DME_ZDD1_element00")
}
{CreateNewArrayOfZdx:DME_EdtList1(Zdd,1)
Nothing
}
{CreateNewArrayOfZdx:DME_EdtList3(Zdd,1)
GeometricObject("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^Geometric:DME_ZDD2")
}
{ElementAlignedBoxes:DME_ZDD2_element00(1)
AddAlignedBox(0,0,1,"Common\Common.gmt^GameMaterial:Default")
}
{Geometric:DME_ZDD2(2,0,1)
AddVertex(0,"-4.338087","-1.987795","-5.835894","0.000000","0.000000","1.000000")
AddVertex(1,"7.193351","2.872717","4.091126","0.000000","0.000000","1.000000")
AddElement(0,AlignedBoxes,"*^ElementAlignedBoxes:DME_ZDD2_element00")
}
{CreateNewArrayOfZdx:DME_EdtList4(Zdd,1)
GeometricObject("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^Geometric:DME_ZDD3")
}
{ElementAlignedBoxes:DME_ZDD3_element00(1)
AddAlignedBox(0,0,1,"Common\Common.gmt^GameMaterial:Default")
}
{Geometric:DME_ZDD3(2,0,1)
AddVertex(0,"-12.039610","-2.033478","-13.531116","0.000000","0.000000","1.000000")
AddVertex(1,"15.409171","2.000000","9.978794","0.000000","0.000000","1.000000")
AddElement(0,AlignedBoxes,"*^ElementAlignedBoxes:DME_ZDD3_element00")
}
{CreateNewArrayOfZdx:DME_EdtList5(Zdd,1)
GeometricObject("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^Geometric:DME_ZDD4")
}
{ElementAlignedBoxes:DME_ZDD4_element00(1)
AddAlignedBox(0,0,1,"Common\Common.gmt^GameMaterial:Default")
}
{Geometric:DME_ZDD4(2,0,1)
AddVertex(0,"-1.457304","-2.039929","-7.500000","0.000000","0.000000","1.000000")
AddVertex(1,"9.243247","2.000000","4.500000","0.000000","0.000000","1.000000")
AddElement(0,AlignedBoxes,"*^ElementAlignedBoxes:DME_ZDD4_element00")
}
{CreateNewArrayOfZdx:DME_EdtList6(Zdd,1)
GeometricObject("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^Geometric:DME_ZDD5")
}
{ElementAlignedBoxes:DME_ZDD5_element00(1)
AddAlignedBox(0,0,1,"Common\Common.gmt^GameMaterial:Default")
}
{Geometric:DME_ZDD5(2,0,1)
AddVertex(0,"-1.194776","-2.000140","-5.944030","0.000000","0.000000","1.000000")
AddVertex(1,"7.918823","4.025767","3.778986","0.000000","0.000000","1.000000")
AddElement(0,AlignedBoxes,"*^ElementAlignedBoxes:DME_ZDD5_element00")
}
{CreateNewArrayOfZdx:DME_EdtList7(Zdd,1)
GeometricObject("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^Geometric:DME_ZDD6")
}
{ElementAlignedBoxes:DME_ZDD6_element00(1)
AddAlignedBox(0,0,1,"Common\Common.gmt^GameMaterial:Default")
}
{Geometric:DME_ZDD6(2,0,1)
AddVertex(0,"-1.574322","-1.984084","-9.387698","0.000000","0.000000","1.000000")
AddVertex(1,"48.054146","4.015542","47.532291","0.000000","0.000000","1.000000")
AddElement(0,AlignedBoxes,"*^ElementAlignedBoxes:DME_ZDD6_element00")
}

View File

@@ -0,0 +1,56 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 09h18m
;+++++++++++++++++++++++++++++++++++++++++++
;##################################################
;########### Actor DME_KWN_Khaybou3_I10 ###########
;##################################################
{Character:DME_KWN_Khaybou3_I10
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Khouyeb\Khouyeb.sta^CreateNewState:Wait")
InitialObjectsTable("Khouyeb\Khouyeb.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_KWN_Khaybou3_I10,KWN_Khaybou3,Khouyeb)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2887699)
Capabilities(0)
TransparencyZone(20,25)
TooFarLimit(30)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Khouyeb\KWN_Khaybou3\KWN_Khaybou3.rul^CreateIntelligence^CreateComport:KWN_Kaybou3_Init")
}
{InitVariables:(104,19)
0To255(2,des_inbrecoupslimite,2)
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,56 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 09h17m
;+++++++++++++++++++++++++++++++++++++++++++
;#################################################
;########### Actor DME_KWN_Khaybou3_I2 ###########
;#################################################
{Character:DME_KWN_Khaybou3_I2
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Khouyeb\Khouyeb.sta^CreateNewState:Wait")
InitialObjectsTable("Khouyeb\Khouyeb.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_KWN_Khaybou3_I2,KWN_Khaybou3,Khouyeb)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2887699)
Capabilities(0)
TransparencyZone(20,25)
TooFarLimit(30)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Khouyeb\KWN_Khaybou3\KWN_Khaybou3.rul^CreateIntelligence^CreateComport:KWN_Kaybou3_Init")
}
{InitVariables:(104,19)
0To255(2,des_inbrecoupslimite,2)
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,53 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
; Save date : Thursday, May 25, 2006, 11h05m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_Khaybou3_01 ###########
;#############################################
{Character:DME_Khaybou3_01
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Khouyeb\Khouyeb.sta^CreateNewState:Wait")
InitialObjectsTable("Khouyeb\Khouyeb.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Khaybou3_01,KWN_Khaybou3,Khouyeb)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2887699)
Capabilities(0)
TransparencyZone(20,25)
TooFarLimit(30)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Khouyeb\KWN_Khaybou3\KWN_Khaybou3.rul^CreateIntelligence^CreateComport:KWN_Kaybou3_Init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,53 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
; Save date : Thursday, May 25, 2006, 11h05m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_Khaybou3_02 ###########
;#############################################
{Character:DME_Khaybou3_02
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Khouyeb\Khouyeb.sta^CreateNewState:Wait")
InitialObjectsTable("Khouyeb\Khouyeb.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Khaybou3_02,KWN_Khaybou3,Khouyeb)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2887699)
Capabilities(0)
TransparencyZone(20,25)
TooFarLimit(30)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Khouyeb\KWN_Khaybou3\KWN_Khaybou3.rul^CreateIntelligence^CreateComport:KWN_Kaybou3_Init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,53 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
; Save date : Thursday, May 25, 2006, 11h05m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_Khaybou3_03 ###########
;#############################################
{Character:DME_Khaybou3_03
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Khouyeb\Khouyeb.sta^CreateNewState:Wait")
InitialObjectsTable("Khouyeb\Khouyeb.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Khaybou3_03,KWN_Khaybou3,Khouyeb)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2887699)
Capabilities(0)
TransparencyZone(20,25)
TooFarLimit(30)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Khouyeb\KWN_Khaybou3\KWN_Khaybou3.rul^CreateIntelligence^CreateComport:KWN_Kaybou3_Init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,53 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
; Save date : Thursday, May 25, 2006, 11h05m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_Khaybou3_04 ###########
;#############################################
{Character:DME_Khaybou3_04
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Khouyeb\Khouyeb.sta^CreateNewState:Wait")
InitialObjectsTable("Khouyeb\Khouyeb.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Khaybou3_04,KWN_Khaybou3,Khouyeb)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2887699)
Capabilities(0)
TransparencyZone(20,25)
TooFarLimit(30)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Khouyeb\KWN_Khaybou3\KWN_Khaybou3.rul^CreateIntelligence^CreateComport:KWN_Kaybou3_Init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,53 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
; Save date : Thursday, May 25, 2006, 11h05m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_Khaybou3_05 ###########
;#############################################
{Character:DME_Khaybou3_05
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Khouyeb\Khouyeb.sta^CreateNewState:Wait")
InitialObjectsTable("Khouyeb\Khouyeb.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Khaybou3_05,KWN_Khaybou3,Khouyeb)
HitPointsInit(3)
HitPointsMaxInit(3)
HitPointsMaxMax(3)
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
PlatFormType(0)
CustomBitsInit(2887699)
Capabilities(0)
TransparencyZone(20,25)
TooFarLimit(30)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Khouyeb\KWN_Khaybou3\KWN_Khaybou3.rul^CreateIntelligence^CreateComport:KWN_Kaybou3_Init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
}

View File

@@ -0,0 +1,60 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Tuesday, March 14, 2006, 17h39m
;+++++++++++++++++++++++++++++++++++++++++++
;########################################
;########### Actor DME_Actor2 ###########
;########################################
{Character:DME_Actor2
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Actor2,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Tuesday, March 14, 2006, 17h39m
;+++++++++++++++++++++++++++++++++++++++++++
;########################################
;########### Actor DME_Actor3 ###########
;########################################
{Character:DME_Actor3
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_Actor3,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,60 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 14h29m
;+++++++++++++++++++++++++++++++++++++++++++
;####################################################
;########### Actor DME_CHR_lums_basic_I10 ###########
;####################################################
{Character:DME_CHR_lums_basic_I10
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_CHR_lums_basic_I10,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,60 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 14h29m
;+++++++++++++++++++++++++++++++++++++++++++
;####################################################
;########### Actor DME_CHR_lums_basic_I11 ###########
;####################################################
{Character:DME_CHR_lums_basic_I11
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_CHR_lums_basic_I11,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,60 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 14h29m
;+++++++++++++++++++++++++++++++++++++++++++
;####################################################
;########### Actor DME_CHR_lums_basic_I12 ###########
;####################################################
{Character:DME_CHR_lums_basic_I12
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_CHR_lums_basic_I12,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,60 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 14h48m
;+++++++++++++++++++++++++++++++++++++++++++
;####################################################
;########### Actor DME_CHR_lums_basic_I13 ###########
;####################################################
{Character:DME_CHR_lums_basic_I13
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_CHR_lums_basic_I13,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,60 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 14h48m
;+++++++++++++++++++++++++++++++++++++++++++
;####################################################
;########### Actor DME_CHR_lums_basic_I17 ###########
;####################################################
{Character:DME_CHR_lums_basic_I17
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_CHR_lums_basic_I17,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,60 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 14h48m
;+++++++++++++++++++++++++++++++++++++++++++
;####################################################
;########### Actor DME_CHR_lums_basic_I18 ###########
;####################################################
{Character:DME_CHR_lums_basic_I18
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_CHR_lums_basic_I18,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,60 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 15h13m
;+++++++++++++++++++++++++++++++++++++++++++
;####################################################
;########### Actor DME_CHR_lums_basic_I19 ###########
;####################################################
{Character:DME_CHR_lums_basic_I19
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_CHR_lums_basic_I19,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,60 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 15h14m
;+++++++++++++++++++++++++++++++++++++++++++
;####################################################
;########### Actor DME_CHR_lums_basic_I23 ###########
;####################################################
{Character:DME_CHR_lums_basic_I23
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_CHR_lums_basic_I23,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,60 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 15h14m
;+++++++++++++++++++++++++++++++++++++++++++
;####################################################
;########### Actor DME_CHR_lums_basic_I24 ###########
;####################################################
{Character:DME_CHR_lums_basic_I24
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_CHR_lums_basic_I24,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,60 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 15h21m
;+++++++++++++++++++++++++++++++++++++++++++
;####################################################
;########### Actor DME_CHR_lums_basic_I30 ###########
;####################################################
{Character:DME_CHR_lums_basic_I30
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_CHR_lums_basic_I30,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,60 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 15h21m
;+++++++++++++++++++++++++++++++++++++++++++
;####################################################
;########### Actor DME_CHR_lums_basic_I31 ###########
;####################################################
{Character:DME_CHR_lums_basic_I31
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_CHR_lums_basic_I31,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,60 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 15h22m
;+++++++++++++++++++++++++++++++++++++++++++
;####################################################
;########### Actor DME_CHR_lums_basic_I32 ###########
;####################################################
{Character:DME_CHR_lums_basic_I32
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_CHR_lums_basic_I32,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,60 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 15h43m
;+++++++++++++++++++++++++++++++++++++++++++
;####################################################
;########### Actor DME_CHR_lums_basic_I34 ###########
;####################################################
{Character:DME_CHR_lums_basic_I34
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_CHR_lums_basic_I34,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,60 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 15h43m
;+++++++++++++++++++++++++++++++++++++++++++
;####################################################
;########### Actor DME_CHR_lums_basic_I35 ###########
;####################################################
{Character:DME_CHR_lums_basic_I35
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_CHR_lums_basic_I35,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,60 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 24, 2006, 15h43m
;+++++++++++++++++++++++++++++++++++++++++++
;####################################################
;########### Actor DME_CHR_lums_basic_I36 ###########
;####################################################
{Character:DME_CHR_lums_basic_I36
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_CHR_lums_basic_I36,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,57 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 10, 2006, 15h50m
;+++++++++++++++++++++++++++++++++++++++++++
;##############################################
;########### Actor DME_lums_basic01 ###########
;##############################################
{Character:DME_lums_basic01
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lums_basic01,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,57 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 10, 2006, 15h50m
;+++++++++++++++++++++++++++++++++++++++++++
;##############################################
;########### Actor DME_lums_basic02 ###########
;##############################################
{Character:DME_lums_basic02
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lums_basic02,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,57 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Friday, March 10, 2006, 15h50m
;+++++++++++++++++++++++++++++++++++++++++++
;##############################################
;########### Actor DME_lums_basic03 ###########
;##############################################
{Character:DME_lums_basic03
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lums_basic03,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,60 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Feb 28 2006] <using CTL, ErO, and WAW> +
; Save date : Thursday, March 09, 2006, 11h39m
;+++++++++++++++++++++++++++++++++++++++++++
;##############################################
;########### Actor DME_lums_basic04 ###########
;##############################################
{Character:DME_lums_basic04
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lums_basic04,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,60 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Feb 28 2006] <using CTL, ErO, and WAW> +
; Save date : Thursday, March 09, 2006, 11h39m
;+++++++++++++++++++++++++++++++++++++++++++
;##############################################
;########### Actor DME_lums_basic05 ###########
;##############################################
{Character:DME_lums_basic05
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lums_basic05,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,60 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Feb 28 2006] <using CTL, ErO, and WAW> +
; Save date : Thursday, March 09, 2006, 11h39m
;+++++++++++++++++++++++++++++++++++++++++++
;##############################################
;########### Actor DME_lums_basic06 ###########
;##############################################
{Character:DME_lums_basic06
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lums_basic06,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic01 ###########
;#############################################
{Character:DME_lumsbasic01
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic01,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic02 ###########
;#############################################
{Character:DME_lumsbasic02
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic02,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic03 ###########
;#############################################
{Character:DME_lumsbasic03
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic03,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic04 ###########
;#############################################
{Character:DME_lumsbasic04
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic04,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic05 ###########
;#############################################
{Character:DME_lumsbasic05
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic05,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic06 ###########
;#############################################
{Character:DME_lumsbasic06
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic06,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic07 ###########
;#############################################
{Character:DME_lumsbasic07
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic07,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic08 ###########
;#############################################
{Character:DME_lumsbasic08
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic08,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic09 ###########
;#############################################
{Character:DME_lumsbasic09
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic09,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic10 ###########
;#############################################
{Character:DME_lumsbasic10
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic10,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic11 ###########
;#############################################
{Character:DME_lumsbasic11
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic11,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic12 ###########
;#############################################
{Character:DME_lumsbasic12
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic12,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic13 ###########
;#############################################
{Character:DME_lumsbasic13
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic13,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic14 ###########
;#############################################
{Character:DME_lumsbasic14
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic14,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic15 ###########
;#############################################
{Character:DME_lumsbasic15
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic15,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic16 ###########
;#############################################
{Character:DME_lumsbasic16
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic16,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic17 ###########
;#############################################
{Character:DME_lumsbasic17
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic17,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic18 ###########
;#############################################
{Character:DME_lumsbasic18
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic18,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic19 ###########
;#############################################
{Character:DME_lumsbasic19
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic19,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic20 ###########
;#############################################
{Character:DME_lumsbasic20
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic20,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic21 ###########
;#############################################
{Character:DME_lumsbasic21
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic21,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic22 ###########
;#############################################
{Character:DME_lumsbasic22
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic22,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic23 ###########
;#############################################
{Character:DME_lumsbasic23
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic23,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic24 ###########
;#############################################
{Character:DME_lumsbasic24
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic24,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic25 ###########
;#############################################
{Character:DME_lumsbasic25
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic25,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic26 ###########
;#############################################
{Character:DME_lumsbasic26
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic26,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic27 ###########
;#############################################
{Character:DME_lumsbasic27
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic27,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic28 ###########
;#############################################
{Character:DME_lumsbasic28
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic28,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic29 ###########
;#############################################
{Character:DME_lumsbasic29
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic29,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

View File

@@ -0,0 +1,59 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
; Save date : Monday, March 27, 2006, 15h29m
;+++++++++++++++++++++++++++++++++++++++++++
;#############################################
;########### Actor DME_lumsbasic30 ###########
;#############################################
{Character:DME_lumsbasic30
;**** 3dData mini-structure definition ****
{3dData:
InitialState("Lums\Lums.sta^CreateNewState:Wait")
InitialObjectsTable("Lums\lums.tbl")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
LightComputationFrequency(1)
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(DME_lumsbasic30,CHR_lums_basic,Lums)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(NeverBack,WhenMapLoaded)
PlatFormType(0)
CustomBitsInit(0)
Capabilities(0)
TransparencyZone(30,40)
TooFarLimit(10)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
}
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** MSSound mini-structure definition ****
{MSSound:
SaturationDistance(0)
BackGroundDistance(0)
}
}

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