Add rayman2 source files
This commit is contained in:
18
Rayman_X/cpa/exe/main/GAMEDATA/World/Levels/Default.pgb
Normal file
18
Rayman_X/cpa/exe/main/GAMEDATA/World/Levels/Default.pgb
Normal file
@@ -0,0 +1,18 @@
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||||
; SCR 201
|
||||
; Scripts Parser Version 2.0.1
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||||
; (c) Ubi Simulations 1997
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||||
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||||
;***************************************
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||||
;*** Load, display and free vignette ***
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;***************************************
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||||
{Vignette:
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||||
LoadLevelVignette(logo2.bmp)
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InitBarOutlineColor(255,255,255,128)
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InitBarInsideColor(0,0,96,196)
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InitBarColor(255,0,0,64, 255,255,0,64, 255,0,128,196, 255,255,128,196)
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CreateBar(20,400,620,420)
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||||
MaxValueBar(1000)
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AddBar()
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||||
DisplayVignette()
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||||
}
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||||
|
@@ -0,0 +1,53 @@
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||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
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||||
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||||
; Save date : Wednesday, March 15, 2006, 16h04m
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;+++++++++++++++++++++++++++++++++++++++++++
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;############################################
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;########### Actor DME_Bouclier01 ###########
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;############################################
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{Character:DME_Bouclier01
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;**** 3dData mini-structure definition ****
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{3dData:
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InitialState("Bouclier\Bouclier.sta^CreateNewState:Wait")
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||||
InitialObjectsTable("Bouclier\Bouclier.tbl")
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||||
DrawMask(4294967295)
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ShadowScale("1.000000","1.000000")
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ShadowQuality(2)
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||||
ShadowHeight("0.200000")
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||||
LightComputationFrequency(1)
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||||
}
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||||
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||||
;**** StdGame mini-structure definition ****
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||||
{StandardGame:
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Type(DME_Bouclier01,KWN_Bouclier,Bouclier)
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||||
HitPointsInit(3)
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||||
HitPointsMaxInit(3)
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||||
HitPointsMaxMax(3)
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||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
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||||
PlatFormType(0)
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||||
CustomBitsInit(2887699)
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||||
Capabilities(0)
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||||
TransparencyZone(20,30)
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||||
TooFarLimit(70)
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||||
}
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||||
|
||||
;**** Brain mini-structure definition ****
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{Brain:
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{InitComportIntelligence:("Bouclier\KWN_Bouclier\KWN_Bouclier.rul^CreateIntelligence^CreateComport:KWN_Bouclier_Init")
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||||
}
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||||
}
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||||
|
||||
;**** SectInfo mini-structure definition ****
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||||
{SectInfo:
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||||
}
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||||
}
|
@@ -0,0 +1,53 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Wednesday, March 15, 2006, 16h04m
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||||
;+++++++++++++++++++++++++++++++++++++++++++
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||||
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||||
;############################################
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;########### Actor DME_Bouclier02 ###########
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;############################################
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||||
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{Character:DME_Bouclier02
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||||
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||||
;**** 3dData mini-structure definition ****
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{3dData:
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InitialState("Bouclier\Bouclier.sta^CreateNewState:Wait")
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||||
InitialObjectsTable("Bouclier\Bouclier.tbl")
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||||
DrawMask(4294967295)
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||||
ShadowScale("1.000000","1.000000")
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ShadowQuality(2)
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ShadowHeight("0.200000")
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||||
LightComputationFrequency(1)
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||||
}
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||||
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||||
;**** StdGame mini-structure definition ****
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||||
{StandardGame:
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Type(DME_Bouclier02,KWN_Bouclier,Bouclier)
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HitPointsInit(3)
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||||
HitPointsMaxInit(3)
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||||
HitPointsMaxMax(3)
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||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
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||||
PlatFormType(0)
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||||
CustomBitsInit(2887699)
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||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
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||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
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||||
{InitComportIntelligence:("Bouclier\KWN_Bouclier\KWN_Bouclier.rul^CreateIntelligence^CreateComport:KWN_Bouclier_Init")
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||||
}
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||||
}
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||||
|
||||
;**** SectInfo mini-structure definition ****
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||||
{SectInfo:
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||||
}
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||||
}
|
@@ -0,0 +1,54 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 17h46m
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||||
;+++++++++++++++++++++++++++++++++++++++++++
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||||
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;############################################
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||||
;########### Actor DME_Bouclier03 ###########
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;############################################
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||||
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||||
{Character:DME_Bouclier03
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||||
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||||
;**** 3dData mini-structure definition ****
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||||
{3dData:
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InitialState("Bouclier\Bouclier.sta^CreateNewState:Wait")
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||||
InitialObjectsTable("Bouclier\Bouclier.tbl")
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||||
DrawMask(4294967295)
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||||
ShadowScale("1.000000","1.000000")
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||||
ShadowQuality(2)
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||||
ShadowHeight("0.200000")
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||||
LightComputationFrequency(1)
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||||
}
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||||
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||||
;**** StdGame mini-structure definition ****
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||||
{StandardGame:
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||||
Type(DME_Bouclier03,KWN_Bouclier,Bouclier)
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HitPointsInit(3)
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||||
HitPointsMaxInit(3)
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||||
HitPointsMaxMax(3)
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||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
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||||
PlatFormType(0)
|
||||
CustomBitsInit(2101267)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Bouclier\KWN_Bouclier\KWN_Bouclier.rul^CreateIntelligence^CreateComport:KWN_Bouclier_Init")
|
||||
}
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||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,53 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Wednesday, March 15, 2006, 16h07m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;############################################
|
||||
;########### Actor DME_Bouclier04 ###########
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||||
;############################################
|
||||
|
||||
{Character:DME_Bouclier04
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||||
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||||
;**** 3dData mini-structure definition ****
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||||
{3dData:
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||||
InitialState("Bouclier\Bouclier.sta^CreateNewState:Wait")
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||||
InitialObjectsTable("Bouclier\Bouclier.tbl")
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||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
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||||
ShadowQuality(2)
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||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
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||||
}
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||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
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||||
Type(DME_Bouclier04,KWN_Bouclier,Bouclier)
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||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2101267)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
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||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Bouclier\KWN_Bouclier\KWN_Bouclier.rul^CreateIntelligence^CreateComport:KWN_Bouclier_Init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,54 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Wednesday, March 15, 2006, 16h07m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;############################################
|
||||
;########### Actor DME_Bouclier05 ###########
|
||||
;############################################
|
||||
|
||||
{Character:DME_Bouclier05
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||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
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||||
InitialState("Bouclier\Bouclier.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Bouclier\Bouclier.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_Bouclier05,KWN_Bouclier,Bouclier)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(18)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Bouclier\KWN_Bouclier\KWN_Bouclier.rul^CreateIntelligence^CreateComport:KWN_Bouclier_Init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,54 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 17h46m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;############################################
|
||||
;########### Actor DME_Bouclier06 ###########
|
||||
;############################################
|
||||
|
||||
{Character:DME_Bouclier06
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Bouclier\Bouclier.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Bouclier\Bouclier.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_Bouclier06,KWN_Bouclier,Bouclier)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2101267)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Bouclier\KWN_Bouclier\KWN_Bouclier.rul^CreateIntelligence^CreateComport:KWN_Bouclier_Init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,54 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 14h53m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;##################################################
|
||||
;########### Actor DME_KWN_Bouclier_I21 ###########
|
||||
;##################################################
|
||||
|
||||
{Character:DME_KWN_Bouclier_I21
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Bouclier\Bouclier.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Bouclier\Bouclier.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_KWN_Bouclier_I21,KWN_Bouclier,Bouclier)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2101267)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Bouclier\KWN_Bouclier\KWN_Bouclier.rul^CreateIntelligence^CreateComport:KWN_Bouclier_Init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,58 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 14h55m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;##################################################
|
||||
;########### Actor DME_KOU_Pyramide_I23 ###########
|
||||
;##################################################
|
||||
|
||||
{Character:DME_KOU_Pyramide_I23
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Box2m\Box2m.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_KOU_Pyramide_I23,KOU_Pyramide,Box2m)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2101267)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
|
||||
}
|
||||
{InitVariables:(228,17)
|
||||
Integer(13,des_e_nombrebox,3)
|
||||
Integer(14,des_e_nombreboxmax,3)
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,57 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 15h17m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;##################################################
|
||||
;########### Actor DME_KOU_Pyramide_I26 ###########
|
||||
;##################################################
|
||||
|
||||
{Character:DME_KOU_Pyramide_I26
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Box2m\Box2m.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_KOU_Pyramide_I26,KOU_Pyramide,Box2m)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2101267)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
|
||||
}
|
||||
{InitVariables:(228,17)
|
||||
Integer(13,des_e_nombrebox,1)
|
||||
Integer(14,des_e_nombreboxmax,1)
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,57 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 15h18m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;##################################################
|
||||
;########### Actor DME_KOU_Pyramide_I27 ###########
|
||||
;##################################################
|
||||
|
||||
{Character:DME_KOU_Pyramide_I27
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Box2m\Box2m.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_KOU_Pyramide_I27,KOU_Pyramide,Box2m)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2101267)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
|
||||
}
|
||||
{InitVariables:(228,17)
|
||||
Integer(13,des_e_nombrebox,1)
|
||||
Integer(14,des_e_nombreboxmax,1)
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,58 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 15h21m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;##################################################
|
||||
;########### Actor DME_KOU_Pyramide_I29 ###########
|
||||
;##################################################
|
||||
|
||||
{Character:DME_KOU_Pyramide_I29
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Box2m\Box2m.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_KOU_Pyramide_I29,KOU_Pyramide,Box2m)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2101267)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
|
||||
}
|
||||
{InitVariables:(228,17)
|
||||
Integer(13,des_e_nombrebox,2)
|
||||
Integer(14,des_e_nombreboxmax,2)
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,57 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Thursday, May 25, 2006, 11h05m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;############################################
|
||||
;########### Actor DME_Pyramide01 ###########
|
||||
;############################################
|
||||
|
||||
{Character:DME_Pyramide01
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Box2m\Box2m.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_Pyramide01,KOU_Pyramide,Box2m)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2101251)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
|
||||
}
|
||||
{InitVariables:(160,16)
|
||||
Integer(14,des_e_nombrebox,1)
|
||||
Integer(15,des_e_nombreboxmax,1)
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,57 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Thursday, May 25, 2006, 11h05m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;############################################
|
||||
;########### Actor DME_Pyramide02 ###########
|
||||
;############################################
|
||||
|
||||
{Character:DME_Pyramide02
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Box2m\Box2m.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_Pyramide02,KOU_Pyramide,Box2m)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2101251)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
|
||||
}
|
||||
{InitVariables:(160,16)
|
||||
Integer(14,des_e_nombrebox,2)
|
||||
Integer(15,des_e_nombreboxmax,2)
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,57 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Thursday, May 25, 2006, 11h05m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;############################################
|
||||
;########### Actor DME_Pyramide03 ###########
|
||||
;############################################
|
||||
|
||||
{Character:DME_Pyramide03
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Box2m\Box2m.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_Pyramide03,KOU_Pyramide,Box2m)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2101251)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
|
||||
}
|
||||
{InitVariables:(160,16)
|
||||
Integer(14,des_e_nombrebox,3)
|
||||
Integer(15,des_e_nombreboxmax,3)
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,57 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Thursday, May 25, 2006, 11h05m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;############################################
|
||||
;########### Actor DME_Pyramide04 ###########
|
||||
;############################################
|
||||
|
||||
{Character:DME_Pyramide04
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Box2m\Box2m.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_Pyramide04,KOU_Pyramide,Box2m)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2101251)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
|
||||
}
|
||||
{InitVariables:(160,16)
|
||||
Integer(14,des_e_nombrebox,4)
|
||||
Integer(15,des_e_nombreboxmax,4)
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,57 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Thursday, May 25, 2006, 11h05m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;############################################
|
||||
;########### Actor DME_Pyramide05 ###########
|
||||
;############################################
|
||||
|
||||
{Character:DME_Pyramide05
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Box2m\Box2m.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_Pyramide05,KOU_Pyramide,Box2m)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2101267)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
|
||||
}
|
||||
{InitVariables:(160,16)
|
||||
Integer(14,des_e_nombrebox,3)
|
||||
Integer(15,des_e_nombreboxmax,3)
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,57 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Thursday, May 25, 2006, 11h05m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;############################################
|
||||
;########### Actor DME_Pyramide06 ###########
|
||||
;############################################
|
||||
|
||||
{Character:DME_Pyramide06
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Box2m\Box2m.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_Pyramide06,KOU_Pyramide,Box2m)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2101267)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
|
||||
}
|
||||
{InitVariables:(160,16)
|
||||
Integer(14,des_e_nombrebox,2)
|
||||
Integer(15,des_e_nombreboxmax,2)
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,57 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Thursday, May 25, 2006, 11h05m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;############################################
|
||||
;########### Actor DME_Pyramide07 ###########
|
||||
;############################################
|
||||
|
||||
{Character:DME_Pyramide07
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Box2m\Box2m.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_Pyramide07,KOU_Pyramide,Box2m)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2101267)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
|
||||
}
|
||||
{InitVariables:(160,16)
|
||||
Integer(14,des_e_nombrebox,3)
|
||||
Integer(15,des_e_nombreboxmax,3)
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,57 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Thursday, May 25, 2006, 11h05m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;############################################
|
||||
;########### Actor DME_Pyramide08 ###########
|
||||
;############################################
|
||||
|
||||
{Character:DME_Pyramide08
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Box2m\Box2m.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_Pyramide08,KOU_Pyramide,Box2m)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2101267)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
|
||||
}
|
||||
{InitVariables:(160,16)
|
||||
Integer(14,des_e_nombrebox,1)
|
||||
Integer(15,des_e_nombreboxmax,1)
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,57 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Thursday, May 25, 2006, 11h05m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;############################################
|
||||
;########### Actor DME_Pyramide09 ###########
|
||||
;############################################
|
||||
|
||||
{Character:DME_Pyramide09
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Box2m\Box2m.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_Pyramide09,KOU_Pyramide,Box2m)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2101267)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
|
||||
}
|
||||
{InitVariables:(160,16)
|
||||
Integer(14,des_e_nombrebox,1)
|
||||
Integer(15,des_e_nombreboxmax,1)
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,57 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Thursday, May 25, 2006, 11h05m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;############################################
|
||||
;########### Actor DME_Pyramide10 ###########
|
||||
;############################################
|
||||
|
||||
{Character:DME_Pyramide10
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Box2m\Box2m.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Box2m\Box2m.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_Pyramide10,KOU_Pyramide,Box2m)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2101267)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Box2m\KOU_Pyramide\KOU_Pyramide.rul^CreateIntelligence^CreateComport:KOU_Init")
|
||||
}
|
||||
{InitVariables:(160,16)
|
||||
Integer(14,des_e_nombrebox,2)
|
||||
Integer(15,des_e_nombreboxmax,2)
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,71 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 14h49m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;##################################################
|
||||
;########### Actor DME_ARG_CageLums_I19 ###########
|
||||
;##################################################
|
||||
|
||||
{Character:DME_ARG_CageLums_I19
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Cage\Cage.sta^CreateNewState:ARG_CageSol")
|
||||
InitialObjectsTable("Cage\cage.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_ARG_CageLums_I19,ARG_CageLums,Cage)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenPlayerDead)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(8388610)
|
||||
Capabilities(0)
|
||||
TransparencyZone(10,20)
|
||||
TooFarLimit(15)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Cage\ARG_CageLums\ARG_CageLums.rul^CreateIntelligence^CreateComport:KWN_CageWaiting")
|
||||
}
|
||||
}
|
||||
|
||||
;**** CollSet mini-structure definition ****
|
||||
{CollSet:
|
||||
CharacterPriority(0)
|
||||
CollisionFlag(39)
|
||||
CollComputeFrequency(2)
|
||||
|
||||
ZdeTable("_Common\Families\Cage\Cage.zdx^CreateNewArrayOfZdx:OLD_EdtList1")
|
||||
ZdrTable("_Common\Families\Cage\Cage.zdx^CreateNewArrayOfZdx:ARG_EdtList1")
|
||||
ZdrActivationTable("Cage\Cage.acz^ArrayOfZoneSet^CreateNewArrayOfZoneSet:ARG_ZARListCage")
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,70 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Tuesday, March 14, 2006, 16h03m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;############################################
|
||||
;########### Actor DME_CageLums01 ###########
|
||||
;############################################
|
||||
|
||||
{Character:DME_CageLums01
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Cage\Cage.sta^CreateNewState:ARG_CageSol")
|
||||
InitialObjectsTable("Cage\cage.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_CageLums01,ARG_CageLums,Cage)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenPlayerDead)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(8388642)
|
||||
Capabilities(0)
|
||||
TransparencyZone(70,80)
|
||||
TooFarLimit(0)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Cage\ARG_CageLums\ARG_CageLums.rul^CreateIntelligence^CreateComport:KWN_CageInit")
|
||||
}
|
||||
}
|
||||
|
||||
;**** CollSet mini-structure definition ****
|
||||
{CollSet:
|
||||
CharacterPriority(0)
|
||||
CollisionFlag(39)
|
||||
CollComputeFrequency(2)
|
||||
|
||||
ZdeTable("_Common\Families\Cage\Cage.zdx^CreateNewArrayOfZdx:OLD_EdtList1")
|
||||
ZdrTable("_Common\Families\Cage\Cage.zdx^CreateNewArrayOfZdx:ARG_EdtList1")
|
||||
ZdrActivationTable("Cage\Cage.acz^ArrayOfZoneSet^CreateNewArrayOfZoneSet:ARG_ZARListCage")
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,71 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 17h49m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;############################################
|
||||
;########### Actor DME_CageLums02 ###########
|
||||
;############################################
|
||||
|
||||
{Character:DME_CageLums02
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Cage\Cage.sta^CreateNewState:ARG_CageSol")
|
||||
InitialObjectsTable("Cage\cage.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_CageLums02,ARG_CageLums,Cage)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenPlayerDead)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(8388610)
|
||||
Capabilities(0)
|
||||
TransparencyZone(10,20)
|
||||
TooFarLimit(15)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Cage\ARG_CageLums\ARG_CageLums.rul^CreateIntelligence^CreateComport:KWN_CageWaiting")
|
||||
}
|
||||
}
|
||||
|
||||
;**** CollSet mini-structure definition ****
|
||||
{CollSet:
|
||||
CharacterPriority(0)
|
||||
CollisionFlag(39)
|
||||
CollComputeFrequency(2)
|
||||
|
||||
ZdeTable("_Common\Families\Cage\Cage.zdx^CreateNewArrayOfZdx:OLD_EdtList1")
|
||||
ZdrTable("_Common\Families\Cage\Cage.zdx^CreateNewArrayOfZdx:ARG_EdtList1")
|
||||
ZdrActivationTable("Cage\Cage.acz^ArrayOfZoneSet^CreateNewArrayOfZoneSet:ARG_ZARListCage")
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,71 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 17h49m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;############################################
|
||||
;########### Actor DME_CageLums03 ###########
|
||||
;############################################
|
||||
|
||||
{Character:DME_CageLums03
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Cage\Cage.sta^CreateNewState:ARG_CageSol")
|
||||
InitialObjectsTable("Cage\cage.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_CageLums03,ARG_CageLums,Cage)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenPlayerDead)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(8388610)
|
||||
Capabilities(0)
|
||||
TransparencyZone(10,20)
|
||||
TooFarLimit(15)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Cage\ARG_CageLums\ARG_CageLums.rul^CreateIntelligence^CreateComport:KWN_CageWaiting")
|
||||
}
|
||||
}
|
||||
|
||||
;**** CollSet mini-structure definition ****
|
||||
{CollSet:
|
||||
CharacterPriority(0)
|
||||
CollisionFlag(39)
|
||||
CollComputeFrequency(2)
|
||||
|
||||
ZdeTable("_Common\Families\Cage\Cage.zdx^CreateNewArrayOfZdx:OLD_EdtList1")
|
||||
ZdrTable("_Common\Families\Cage\Cage.zdx^CreateNewArrayOfZdx:ARG_EdtList1")
|
||||
ZdrActivationTable("Cage\Cage.acz^ArrayOfZoneSet^CreateNewArrayOfZoneSet:ARG_ZARListCage")
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,69 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Feb 28 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Tuesday, March 07, 2006, 15h47m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#################################################
|
||||
;########### Actor KWN_ARG_CageLums_I1 ###########
|
||||
;#################################################
|
||||
|
||||
{Character:KWN_ARG_CageLums_I1
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Cage\Cage.sta^CreateNewState:ARG_CageSol")
|
||||
InitialObjectsTable("Cage\cage.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(KWN_ARG_CageLums_I1,ARG_CageLums,Cage)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenPlayerDead)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(8388642)
|
||||
Capabilities(0)
|
||||
TransparencyZone(70,80)
|
||||
TooFarLimit(0)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Cage\ARG_CageLums\ARG_CageLums.rul^CreateIntelligence^CreateComport:ARG_CageInit")
|
||||
}
|
||||
}
|
||||
|
||||
;**** CollSet mini-structure definition ****
|
||||
{CollSet:
|
||||
CharacterPriority(0)
|
||||
CollisionFlag(39)
|
||||
CollComputeFrequency(2)
|
||||
|
||||
ZdeTable("_Common\Families\Cage\Cage.zdx^CreateNewArrayOfZdx:OLD_EdtList1")
|
||||
ZdrTable("_Common\Families\Cage\Cage.zdx^CreateNewArrayOfZdx:ARG_EdtList1")
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,68 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Thursday, May 25, 2006, 11h06m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#######################################
|
||||
;########### Actor DME_Tabaa ###########
|
||||
;#######################################
|
||||
|
||||
{Character:DME_Tabaa
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("DarklumChief\DarklumChief.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("DarklumChief\DarklumChief.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_Tabaa,KOU_Tabaa,DarklumChief)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2162688)
|
||||
Capabilities(0)
|
||||
TransparencyZone(10,20)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("DarklumChief\KOU_Tabaa\KOU_Tabaa.rul^CreateIntelligence^CreateComport:KOU_Init")
|
||||
}
|
||||
{InitComportReflex:("DarklumChief\KOU_Tabaa\KOU_Tabaa.rfx^CreateIntelligence^CreateComport:KOU_InitReflex")
|
||||
}
|
||||
{InitVariables:(247,38)
|
||||
PersoArray(35,listeperso,4)
|
||||
Perso(0,"@listeperso","Fpp_Gardien\Families\Cage\ARG_CageLums\Charact\DME_CageLums01.car^Character:DME_CageLums01")
|
||||
Perso(1,"@listeperso","Fpp_Gardien\Families\Cage\ARG_CageLums\Charact\DME_CageLums02.car^Character:DME_CageLums02")
|
||||
Perso(2,"@listeperso","Fpp_Gardien\Families\Cage\ARG_CageLums\Charact\DME_CageLums03.car^Character:DME_CageLums03")
|
||||
}
|
||||
}
|
||||
|
||||
;**** Dynam mini-structure definition ****
|
||||
{Dynam:(Advanced,1)
|
||||
SlideFactorX("0.000000")
|
||||
SlideFactorY("0.000000")
|
||||
SlideFactorZ("0.000000")
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,56 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 13, 2006, 11h25m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;###############################################
|
||||
;########### Actor DME_BoxPyramide01 ###########
|
||||
;###############################################
|
||||
|
||||
{Character:DME_BoxPyramide01
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("GEN_KOU\GEN_KOU.sta^CreateNewState:NoState")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_BoxPyramide01,KOU_BoxPyramide,GEN_KOU)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2101249)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("GEN_KOU\KOU_BoxPyramide\KOU_BoxPyramide.rul^CreateIntelligence^CreateComport:KOU_init")
|
||||
}
|
||||
{InitVariables:(204,13)
|
||||
Integer(1,des_e_nombrebox,2)
|
||||
Integer(2,des_e_nombreboxmax,2)
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,56 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 13, 2006, 11h43m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;###############################################
|
||||
;########### Actor DME_BoxPyramide02 ###########
|
||||
;###############################################
|
||||
|
||||
{Character:DME_BoxPyramide02
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("GEN_KOU\GEN_KOU.sta^CreateNewState:NoState")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_BoxPyramide02,KOU_BoxPyramide,GEN_KOU)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2101249)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("GEN_KOU\KOU_BoxPyramide\KOU_BoxPyramide.rul^CreateIntelligence^CreateComport:KOU_init")
|
||||
}
|
||||
{InitVariables:(204,13)
|
||||
Integer(1,des_e_nombrebox,1)
|
||||
Integer(2,des_e_nombreboxmax,1)
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,57 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 13, 2006, 15h31m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;###############################################
|
||||
;########### Actor DME_BoxPyramide03 ###########
|
||||
;###############################################
|
||||
|
||||
{Character:DME_BoxPyramide03
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("GEN_KOU\GEN_KOU.sta^CreateNewState:NoState")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_BoxPyramide03,KOU_BoxPyramide,GEN_KOU)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2101249)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("GEN_KOU\KOU_BoxPyramide\KOU_BoxPyramide.rul^CreateIntelligence^CreateComport:KOU_init")
|
||||
}
|
||||
{InitVariables:(204,13)
|
||||
Integer(1,des_e_nombrebox,3)
|
||||
Integer(2,des_e_nombreboxmax,3)
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,51 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 13, 2006, 18h08m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;###############################################
|
||||
;########### Actor DME_BoxPyramide04 ###########
|
||||
;###############################################
|
||||
|
||||
{Character:DME_BoxPyramide04
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("GEN_KOU\GEN_KOU.sta^CreateNewState:NoState")
|
||||
InitialObjectsTable("GEN_KOU\faisceau2.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_BoxPyramide04,KOU_BoxPyramide,GEN_KOU)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2101249)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,69 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Wednesday, March 29, 2006, 09h04m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_GenCam2D_I1 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_GenCam2D_I1
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Gen_Behaviour\Gen_Behaviour.sta^CreateNewState:Inerte")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_GenCam2D_I1,GenCam2D,Gen_Behaviour)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Gen_Behaviour\GenCam2D\GenCam2D.rul^CreateIntelligence^CreateComport:AZA_2d_init")
|
||||
}
|
||||
{InitVariables:(20,5)
|
||||
Integer(0,des_gencamera_priorite,1)
|
||||
Float(1,des_position_y_offset,"-1.000000")
|
||||
Float(2,des_target_z_offset,"-1.000000")
|
||||
Float(3,des_fixed_target,"1.000000")
|
||||
Float(4,des_fixed_position,"1.000000")
|
||||
}
|
||||
}
|
||||
|
||||
;**** CollSet mini-structure definition ****
|
||||
{CollSet:
|
||||
CharacterPriority(0)
|
||||
CollisionFlag(0)
|
||||
CollComputeFrequency(1)
|
||||
|
||||
ZddTable("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList2")
|
||||
ZddActivationTable("Gen_Behaviour\Gen_Behaviour.acz^ArrayOfZoneSet^CreateNewArrayOfZoneSet:AZA_ZAList1")
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,69 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Wednesday, March 29, 2006, 09h09m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_GenCam2D_I2 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_GenCam2D_I2
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Gen_Behaviour\Gen_Behaviour.sta^CreateNewState:Inerte")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_GenCam2D_I2,GenCam2D,Gen_Behaviour)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Gen_Behaviour\GenCam2D\GenCam2D.rul^CreateIntelligence^CreateComport:AZA_2d_init")
|
||||
}
|
||||
{InitVariables:(20,5)
|
||||
Integer(0,des_gencamera_priorite,1)
|
||||
Float(1,des_position_y_offset,"-1.000000")
|
||||
Float(2,des_target_z_offset,"1.000000")
|
||||
Float(3,des_fixed_target,"1.000000")
|
||||
Float(4,des_fixed_position,"1.000000")
|
||||
}
|
||||
}
|
||||
|
||||
;**** CollSet mini-structure definition ****
|
||||
{CollSet:
|
||||
CharacterPriority(0)
|
||||
CollisionFlag(0)
|
||||
CollComputeFrequency(1)
|
||||
|
||||
ZddTable("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList3")
|
||||
ZddActivationTable("Gen_Behaviour\Gen_Behaviour.acz^ArrayOfZoneSet^CreateNewArrayOfZoneSet:AZA_ZAList1")
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,66 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Wednesday, March 29, 2006, 09h14m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_GenCam2D_I3 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_GenCam2D_I3
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Gen_Behaviour\Gen_Behaviour.sta^CreateNewState:Inerte")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_GenCam2D_I3,GenCam2D,Gen_Behaviour)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Gen_Behaviour\GenCam2D\GenCam2D.rul^CreateIntelligence^CreateComport:AZA_2d_init")
|
||||
}
|
||||
{InitVariables:(20,5)
|
||||
Integer(0,des_gencamera_priorite,1)
|
||||
Float(1,des_position_y_offset,"-2.500000")
|
||||
}
|
||||
}
|
||||
|
||||
;**** CollSet mini-structure definition ****
|
||||
{CollSet:
|
||||
CharacterPriority(0)
|
||||
CollisionFlag(0)
|
||||
CollComputeFrequency(1)
|
||||
|
||||
ZddTable("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList4")
|
||||
ZddActivationTable("Gen_Behaviour\Gen_Behaviour.acz^ArrayOfZoneSet^CreateNewArrayOfZoneSet:AZA_ZAList1")
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,66 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Wednesday, March 29, 2006, 09h17m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_GenCam2D_I4 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_GenCam2D_I4
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Gen_Behaviour\Gen_Behaviour.sta^CreateNewState:Inerte")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_GenCam2D_I4,GenCam2D,Gen_Behaviour)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Gen_Behaviour\GenCam2D\GenCam2D.rul^CreateIntelligence^CreateComport:AZA_2d_init")
|
||||
}
|
||||
{InitVariables:(20,5)
|
||||
Integer(0,des_gencamera_priorite,1)
|
||||
Float(1,des_position_y_offset,"-2.500000")
|
||||
}
|
||||
}
|
||||
|
||||
;**** CollSet mini-structure definition ****
|
||||
{CollSet:
|
||||
CharacterPriority(0)
|
||||
CollisionFlag(0)
|
||||
CollComputeFrequency(1)
|
||||
|
||||
ZddTable("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList5")
|
||||
ZddActivationTable("Gen_Behaviour\Gen_Behaviour.acz^ArrayOfZoneSet^CreateNewArrayOfZoneSet:AZA_ZAList1")
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,68 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Wednesday, March 29, 2006, 09h21m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_GenCam2D_I5 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_GenCam2D_I5
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Gen_Behaviour\Gen_Behaviour.sta^CreateNewState:Inerte")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_GenCam2D_I5,GenCam2D,Gen_Behaviour)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Gen_Behaviour\GenCam2D\GenCam2D.rul^CreateIntelligence^CreateComport:AZA_2d_init")
|
||||
}
|
||||
{InitVariables:(20,5)
|
||||
Integer(0,des_gencamera_priorite,1)
|
||||
Float(1,des_position_y_offset,"-2.500000")
|
||||
Float(3,des_fixed_target,"1.000000")
|
||||
Float(4,des_fixed_position,"1.000000")
|
||||
}
|
||||
}
|
||||
|
||||
;**** CollSet mini-structure definition ****
|
||||
{CollSet:
|
||||
CharacterPriority(0)
|
||||
CollisionFlag(0)
|
||||
CollComputeFrequency(1)
|
||||
|
||||
ZddTable("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList6")
|
||||
ZddActivationTable("Gen_Behaviour\Gen_Behaviour.acz^ArrayOfZoneSet^CreateNewArrayOfZoneSet:AZA_ZAList1")
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,66 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Wednesday, March 29, 2006, 09h30m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_GenCam2D_I6 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_GenCam2D_I6
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Gen_Behaviour\Gen_Behaviour.sta^CreateNewState:Inerte")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_GenCam2D_I6,GenCam2D,Gen_Behaviour)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,30)
|
||||
TooFarLimit(70)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Gen_Behaviour\GenCam2D\GenCam2D.rul^CreateIntelligence^CreateComport:AZA_2d_init")
|
||||
}
|
||||
{InitVariables:(20,5)
|
||||
Integer(0,des_gencamera_priorite,1)
|
||||
Float(1,des_position_y_offset,"-2.500000")
|
||||
}
|
||||
}
|
||||
|
||||
;**** CollSet mini-structure definition ****
|
||||
{CollSet:
|
||||
CharacterPriority(0)
|
||||
CollisionFlag(0)
|
||||
CollComputeFrequency(1)
|
||||
|
||||
ZddTable("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList7")
|
||||
ZddActivationTable("Gen_Behaviour\Gen_Behaviour.acz^ArrayOfZoneSet^CreateNewArrayOfZoneSet:AZA_ZAList1")
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,36 @@
|
||||
{AddToNamesList:AZA_listZdd_2D(NameListZDD)
|
||||
|
||||
{AddENL:NameListZDD___DME_EdtList2
|
||||
ObjectsList("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList2")
|
||||
}
|
||||
{AddENL:NameListZDD___DME_EdtList1
|
||||
ObjectsList("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList1")
|
||||
}
|
||||
{AddENL:NameListZDD___DME_EdtList3
|
||||
ObjectsList("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList3")
|
||||
}
|
||||
{AddENL:NameListZDD___DME_EdtList4
|
||||
ObjectsList("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList4")
|
||||
}
|
||||
{AddENL:NameListZDD___DME_EdtList5
|
||||
ObjectsList("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList5")
|
||||
}
|
||||
{AddENL:NameListZDD___DME_EdtList6
|
||||
ObjectsList("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList6")
|
||||
}
|
||||
{AddENL:NameListZDD___DME_EdtList7
|
||||
ObjectsList("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:DME_EdtList7")
|
||||
}
|
||||
}
|
||||
|
||||
{AddToNamesList:AZA_zdd_test(NameListZDD)
|
||||
|
||||
{AddENL:NameListZDD___KWN_EdtList2
|
||||
ObjectsList("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:KWN_EdtList2")
|
||||
}
|
||||
{AddENL:NameListZDD___KWN_EdtList1
|
||||
ObjectsList("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^CreateNewArrayOfZdx:KWN_EdtList1")
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -0,0 +1,106 @@
|
||||
$SetCurrentFileDouble(1,1.0)
|
||||
|
||||
|
||||
{ElementAlignedBoxes:KWN_ZDD1_element00(1)
|
||||
AddAlignedBox(0,0,1,"Common\Common.gmt^GameMaterial:Default")
|
||||
}
|
||||
{CreateNewArrayOfZdx:KWN_EdtList2(Zdd,1)
|
||||
GeometricObject("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.ZDx^Geometric:KWN_ZDD1")
|
||||
}
|
||||
|
||||
{Geometric:KWN_ZDD1(2,0,1)
|
||||
AddVertex(0,"-16.632687","-0.844413","-1.734517","0.000000","0.000000","1.000000")
|
||||
AddVertex(1,"13.989846","5.675177","5.920614","0.000000","0.000000","1.000000")
|
||||
AddElement(0,AlignedBoxes,"*^ElementAlignedBoxes:KWN_ZDD1_element00")
|
||||
}
|
||||
|
||||
{CreateNewArrayOfZdx:KWN_EdtList1(Zdd,1)
|
||||
Nothing
|
||||
}
|
||||
|
||||
{ElementAlignedBoxes:DME_ZDD1_element00(1)
|
||||
AddAlignedBox(0,0,1,"Common\Common.gmt^GameMaterial:Default")
|
||||
}
|
||||
{CreateNewArrayOfZdx:DME_EdtList2(Zdd,1)
|
||||
GeometricObject("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^Geometric:DME_ZDD1")
|
||||
}
|
||||
|
||||
{Geometric:DME_ZDD1(2,0,1)
|
||||
AddVertex(0,"-5.236156","-1.906006","-2.412531","0.000000","0.000000","1.000000")
|
||||
AddVertex(1,"5.868291","1.868671","5.916471","0.000000","0.000000","1.000000")
|
||||
AddElement(0,AlignedBoxes,"*^ElementAlignedBoxes:DME_ZDD1_element00")
|
||||
}
|
||||
|
||||
{CreateNewArrayOfZdx:DME_EdtList1(Zdd,1)
|
||||
Nothing
|
||||
}
|
||||
{CreateNewArrayOfZdx:DME_EdtList3(Zdd,1)
|
||||
GeometricObject("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^Geometric:DME_ZDD2")
|
||||
}
|
||||
|
||||
{ElementAlignedBoxes:DME_ZDD2_element00(1)
|
||||
AddAlignedBox(0,0,1,"Common\Common.gmt^GameMaterial:Default")
|
||||
}
|
||||
|
||||
{Geometric:DME_ZDD2(2,0,1)
|
||||
AddVertex(0,"-4.338087","-1.987795","-5.835894","0.000000","0.000000","1.000000")
|
||||
AddVertex(1,"7.193351","2.872717","4.091126","0.000000","0.000000","1.000000")
|
||||
AddElement(0,AlignedBoxes,"*^ElementAlignedBoxes:DME_ZDD2_element00")
|
||||
}
|
||||
|
||||
{CreateNewArrayOfZdx:DME_EdtList4(Zdd,1)
|
||||
GeometricObject("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^Geometric:DME_ZDD3")
|
||||
}
|
||||
|
||||
{ElementAlignedBoxes:DME_ZDD3_element00(1)
|
||||
AddAlignedBox(0,0,1,"Common\Common.gmt^GameMaterial:Default")
|
||||
}
|
||||
|
||||
{Geometric:DME_ZDD3(2,0,1)
|
||||
AddVertex(0,"-12.039610","-2.033478","-13.531116","0.000000","0.000000","1.000000")
|
||||
AddVertex(1,"15.409171","2.000000","9.978794","0.000000","0.000000","1.000000")
|
||||
AddElement(0,AlignedBoxes,"*^ElementAlignedBoxes:DME_ZDD3_element00")
|
||||
}
|
||||
|
||||
{CreateNewArrayOfZdx:DME_EdtList5(Zdd,1)
|
||||
GeometricObject("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^Geometric:DME_ZDD4")
|
||||
}
|
||||
|
||||
{ElementAlignedBoxes:DME_ZDD4_element00(1)
|
||||
AddAlignedBox(0,0,1,"Common\Common.gmt^GameMaterial:Default")
|
||||
}
|
||||
|
||||
{Geometric:DME_ZDD4(2,0,1)
|
||||
AddVertex(0,"-1.457304","-2.039929","-7.500000","0.000000","0.000000","1.000000")
|
||||
AddVertex(1,"9.243247","2.000000","4.500000","0.000000","0.000000","1.000000")
|
||||
AddElement(0,AlignedBoxes,"*^ElementAlignedBoxes:DME_ZDD4_element00")
|
||||
}
|
||||
|
||||
{CreateNewArrayOfZdx:DME_EdtList6(Zdd,1)
|
||||
GeometricObject("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^Geometric:DME_ZDD5")
|
||||
}
|
||||
|
||||
{ElementAlignedBoxes:DME_ZDD5_element00(1)
|
||||
AddAlignedBox(0,0,1,"Common\Common.gmt^GameMaterial:Default")
|
||||
}
|
||||
|
||||
{Geometric:DME_ZDD5(2,0,1)
|
||||
AddVertex(0,"-1.194776","-2.000140","-5.944030","0.000000","0.000000","1.000000")
|
||||
AddVertex(1,"7.918823","4.025767","3.778986","0.000000","0.000000","1.000000")
|
||||
AddElement(0,AlignedBoxes,"*^ElementAlignedBoxes:DME_ZDD5_element00")
|
||||
}
|
||||
|
||||
{CreateNewArrayOfZdx:DME_EdtList7(Zdd,1)
|
||||
GeometricObject("Fpp_Gardien\Families\Gen_Behaviour\Gen_Behaviour.zdx^Geometric:DME_ZDD6")
|
||||
}
|
||||
|
||||
{ElementAlignedBoxes:DME_ZDD6_element00(1)
|
||||
AddAlignedBox(0,0,1,"Common\Common.gmt^GameMaterial:Default")
|
||||
}
|
||||
|
||||
{Geometric:DME_ZDD6(2,0,1)
|
||||
AddVertex(0,"-1.574322","-1.984084","-9.387698","0.000000","0.000000","1.000000")
|
||||
AddVertex(1,"48.054146","4.015542","47.532291","0.000000","0.000000","1.000000")
|
||||
AddElement(0,AlignedBoxes,"*^ElementAlignedBoxes:DME_ZDD6_element00")
|
||||
}
|
||||
|
@@ -0,0 +1,56 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 09h18m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;##################################################
|
||||
;########### Actor DME_KWN_Khaybou3_I10 ###########
|
||||
;##################################################
|
||||
|
||||
{Character:DME_KWN_Khaybou3_I10
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Khouyeb\Khouyeb.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Khouyeb\Khouyeb.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_KWN_Khaybou3_I10,KWN_Khaybou3,Khouyeb)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2887699)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,25)
|
||||
TooFarLimit(30)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Khouyeb\KWN_Khaybou3\KWN_Khaybou3.rul^CreateIntelligence^CreateComport:KWN_Kaybou3_Init")
|
||||
}
|
||||
{InitVariables:(104,19)
|
||||
0To255(2,des_inbrecoupslimite,2)
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,56 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 09h17m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#################################################
|
||||
;########### Actor DME_KWN_Khaybou3_I2 ###########
|
||||
;#################################################
|
||||
|
||||
{Character:DME_KWN_Khaybou3_I2
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Khouyeb\Khouyeb.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Khouyeb\Khouyeb.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_KWN_Khaybou3_I2,KWN_Khaybou3,Khouyeb)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2887699)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,25)
|
||||
TooFarLimit(30)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Khouyeb\KWN_Khaybou3\KWN_Khaybou3.rul^CreateIntelligence^CreateComport:KWN_Kaybou3_Init")
|
||||
}
|
||||
{InitVariables:(104,19)
|
||||
0To255(2,des_inbrecoupslimite,2)
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,53 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Thursday, May 25, 2006, 11h05m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_Khaybou3_01 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_Khaybou3_01
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Khouyeb\Khouyeb.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Khouyeb\Khouyeb.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_Khaybou3_01,KWN_Khaybou3,Khouyeb)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2887699)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,25)
|
||||
TooFarLimit(30)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Khouyeb\KWN_Khaybou3\KWN_Khaybou3.rul^CreateIntelligence^CreateComport:KWN_Kaybou3_Init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,53 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Thursday, May 25, 2006, 11h05m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_Khaybou3_02 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_Khaybou3_02
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Khouyeb\Khouyeb.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Khouyeb\Khouyeb.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_Khaybou3_02,KWN_Khaybou3,Khouyeb)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2887699)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,25)
|
||||
TooFarLimit(30)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Khouyeb\KWN_Khaybou3\KWN_Khaybou3.rul^CreateIntelligence^CreateComport:KWN_Kaybou3_Init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,53 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Thursday, May 25, 2006, 11h05m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_Khaybou3_03 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_Khaybou3_03
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Khouyeb\Khouyeb.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Khouyeb\Khouyeb.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_Khaybou3_03,KWN_Khaybou3,Khouyeb)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2887699)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,25)
|
||||
TooFarLimit(30)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Khouyeb\KWN_Khaybou3\KWN_Khaybou3.rul^CreateIntelligence^CreateComport:KWN_Kaybou3_Init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,53 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Thursday, May 25, 2006, 11h05m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_Khaybou3_04 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_Khaybou3_04
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Khouyeb\Khouyeb.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Khouyeb\Khouyeb.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_Khaybou3_04,KWN_Khaybou3,Khouyeb)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2887699)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,25)
|
||||
TooFarLimit(30)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Khouyeb\KWN_Khaybou3\KWN_Khaybou3.rul^CreateIntelligence^CreateComport:KWN_Kaybou3_Init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,53 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [May 18 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Thursday, May 25, 2006, 11h05m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_Khaybou3_05 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_Khaybou3_05
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Khouyeb\Khouyeb.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Khouyeb\Khouyeb.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_Khaybou3_05,KWN_Khaybou3,Khouyeb)
|
||||
HitPointsInit(3)
|
||||
HitPointsMaxInit(3)
|
||||
HitPointsMaxMax(3)
|
||||
InitFlags(WhenGoOutOfZone,WhenGoOutOfZone)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(2887699)
|
||||
Capabilities(0)
|
||||
TransparencyZone(20,25)
|
||||
TooFarLimit(30)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Khouyeb\KWN_Khaybou3\KWN_Khaybou3.rul^CreateIntelligence^CreateComport:KWN_Kaybou3_Init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
}
|
@@ -0,0 +1,60 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Tuesday, March 14, 2006, 17h39m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;########################################
|
||||
;########### Actor DME_Actor2 ###########
|
||||
;########################################
|
||||
|
||||
{Character:DME_Actor2
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_Actor2,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Tuesday, March 14, 2006, 17h39m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;########################################
|
||||
;########### Actor DME_Actor3 ###########
|
||||
;########################################
|
||||
|
||||
{Character:DME_Actor3
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_Actor3,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,60 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 14h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;####################################################
|
||||
;########### Actor DME_CHR_lums_basic_I10 ###########
|
||||
;####################################################
|
||||
|
||||
{Character:DME_CHR_lums_basic_I10
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_CHR_lums_basic_I10,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,60 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 14h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;####################################################
|
||||
;########### Actor DME_CHR_lums_basic_I11 ###########
|
||||
;####################################################
|
||||
|
||||
{Character:DME_CHR_lums_basic_I11
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_CHR_lums_basic_I11,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,60 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 14h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;####################################################
|
||||
;########### Actor DME_CHR_lums_basic_I12 ###########
|
||||
;####################################################
|
||||
|
||||
{Character:DME_CHR_lums_basic_I12
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_CHR_lums_basic_I12,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,60 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 14h48m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;####################################################
|
||||
;########### Actor DME_CHR_lums_basic_I13 ###########
|
||||
;####################################################
|
||||
|
||||
{Character:DME_CHR_lums_basic_I13
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_CHR_lums_basic_I13,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,60 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 14h48m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;####################################################
|
||||
;########### Actor DME_CHR_lums_basic_I17 ###########
|
||||
;####################################################
|
||||
|
||||
{Character:DME_CHR_lums_basic_I17
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_CHR_lums_basic_I17,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,60 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 14h48m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;####################################################
|
||||
;########### Actor DME_CHR_lums_basic_I18 ###########
|
||||
;####################################################
|
||||
|
||||
{Character:DME_CHR_lums_basic_I18
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_CHR_lums_basic_I18,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,60 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 15h13m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;####################################################
|
||||
;########### Actor DME_CHR_lums_basic_I19 ###########
|
||||
;####################################################
|
||||
|
||||
{Character:DME_CHR_lums_basic_I19
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_CHR_lums_basic_I19,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,60 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 15h14m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;####################################################
|
||||
;########### Actor DME_CHR_lums_basic_I23 ###########
|
||||
;####################################################
|
||||
|
||||
{Character:DME_CHR_lums_basic_I23
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_CHR_lums_basic_I23,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,60 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 15h14m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;####################################################
|
||||
;########### Actor DME_CHR_lums_basic_I24 ###########
|
||||
;####################################################
|
||||
|
||||
{Character:DME_CHR_lums_basic_I24
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_CHR_lums_basic_I24,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,60 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 15h21m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;####################################################
|
||||
;########### Actor DME_CHR_lums_basic_I30 ###########
|
||||
;####################################################
|
||||
|
||||
{Character:DME_CHR_lums_basic_I30
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_CHR_lums_basic_I30,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,60 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 15h21m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;####################################################
|
||||
;########### Actor DME_CHR_lums_basic_I31 ###########
|
||||
;####################################################
|
||||
|
||||
{Character:DME_CHR_lums_basic_I31
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_CHR_lums_basic_I31,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,60 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 15h22m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;####################################################
|
||||
;########### Actor DME_CHR_lums_basic_I32 ###########
|
||||
;####################################################
|
||||
|
||||
{Character:DME_CHR_lums_basic_I32
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_CHR_lums_basic_I32,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,60 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 15h43m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;####################################################
|
||||
;########### Actor DME_CHR_lums_basic_I34 ###########
|
||||
;####################################################
|
||||
|
||||
{Character:DME_CHR_lums_basic_I34
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_CHR_lums_basic_I34,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,60 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 15h43m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;####################################################
|
||||
;########### Actor DME_CHR_lums_basic_I35 ###########
|
||||
;####################################################
|
||||
|
||||
{Character:DME_CHR_lums_basic_I35
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_CHR_lums_basic_I35,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,60 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 24, 2006, 15h43m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;####################################################
|
||||
;########### Actor DME_CHR_lums_basic_I36 ###########
|
||||
;####################################################
|
||||
|
||||
{Character:DME_CHR_lums_basic_I36
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_CHR_lums_basic_I36,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,57 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 10, 2006, 15h50m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;##############################################
|
||||
;########### Actor DME_lums_basic01 ###########
|
||||
;##############################################
|
||||
|
||||
{Character:DME_lums_basic01
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lums_basic01,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,57 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 10, 2006, 15h50m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;##############################################
|
||||
;########### Actor DME_lums_basic02 ###########
|
||||
;##############################################
|
||||
|
||||
{Character:DME_lums_basic02
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lums_basic02,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,57 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Friday, March 10, 2006, 15h50m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;##############################################
|
||||
;########### Actor DME_lums_basic03 ###########
|
||||
;##############################################
|
||||
|
||||
{Character:DME_lums_basic03
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lums_basic03,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,60 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Feb 28 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Thursday, March 09, 2006, 11h39m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;##############################################
|
||||
;########### Actor DME_lums_basic04 ###########
|
||||
;##############################################
|
||||
|
||||
{Character:DME_lums_basic04
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lums_basic04,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,60 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Feb 28 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Thursday, March 09, 2006, 11h39m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;##############################################
|
||||
;########### Actor DME_lums_basic05 ###########
|
||||
;##############################################
|
||||
|
||||
{Character:DME_lums_basic05
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lums_basic05,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,60 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Feb 28 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Thursday, March 09, 2006, 11h39m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;##############################################
|
||||
;########### Actor DME_lums_basic06 ###########
|
||||
;##############################################
|
||||
|
||||
{Character:DME_lums_basic06
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lums_basic06,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:CHR_basic_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic01 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic01
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic01,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic02 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic02
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic02,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic03 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic03
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic03,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic04 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic04
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic04,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic05 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic05
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic05,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic06 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic06
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic06,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic07 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic07
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic07,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic08 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic08
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic08,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic09 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic09
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic09,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic10 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic10
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic10,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic11 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic11
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic11,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic12 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic12
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic12,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic13 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic13
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic13,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic14 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic14
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic14,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic15 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic15
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic15,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic16 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic16
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic16,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic17 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic17
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic17,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic18 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic18
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic18,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic19 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic19
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic19,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic20 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic20
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic20,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic21 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic21
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic21,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic22 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic22
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic22,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic23 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic23
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic23,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic24 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic24
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic24,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic25 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic25
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic25,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic26 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic26
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic26,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic27 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic27
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic27,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic28 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic28
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic28,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic29 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic29
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic29,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
@@ -0,0 +1,59 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Actors Editor +
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
;+ Version 4.1.0 [Mar 9 2006] <using CTL, ErO, and WAW> +
|
||||
|
||||
; Save date : Monday, March 27, 2006, 15h29m
|
||||
;+++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
;#############################################
|
||||
;########### Actor DME_lumsbasic30 ###########
|
||||
;#############################################
|
||||
|
||||
{Character:DME_lumsbasic30
|
||||
|
||||
;**** 3dData mini-structure definition ****
|
||||
{3dData:
|
||||
InitialState("Lums\Lums.sta^CreateNewState:Wait")
|
||||
InitialObjectsTable("Lums\lums.tbl")
|
||||
DrawMask(4294967295)
|
||||
ShadowScale("1.000000","1.000000")
|
||||
ShadowQuality(2)
|
||||
ShadowHeight("0.200000")
|
||||
LightComputationFrequency(1)
|
||||
}
|
||||
|
||||
;**** StdGame mini-structure definition ****
|
||||
{StandardGame:
|
||||
Type(DME_lumsbasic30,CHR_lums_basic,Lums)
|
||||
HitPointsInit(0)
|
||||
HitPointsMaxInit(0)
|
||||
HitPointsMaxMax(0)
|
||||
InitFlags(NeverBack,WhenMapLoaded)
|
||||
PlatFormType(0)
|
||||
CustomBitsInit(0)
|
||||
Capabilities(0)
|
||||
TransparencyZone(30,40)
|
||||
TooFarLimit(10)
|
||||
}
|
||||
|
||||
;**** Brain mini-structure definition ****
|
||||
{Brain:
|
||||
{InitComportIntelligence:("Lums\CHR_lums_basic\CHR_lums_basic.rul^CreateIntelligence^CreateComport:KWN_Lums_init")
|
||||
}
|
||||
}
|
||||
|
||||
;**** SectInfo mini-structure definition ****
|
||||
{SectInfo:
|
||||
}
|
||||
|
||||
;**** MSSound mini-structure definition ****
|
||||
{MSSound:
|
||||
SaturationDistance(0)
|
||||
BackGroundDistance(0)
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user