Add rayman2 source files
This commit is contained in:
@@ -0,0 +1,71 @@
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; SCR 552
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; Scripts Parser Version 5.5.2
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; (c) Ubi Simulations 1997
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;+++++++++++++++++++++++++++++++++++++++++++
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;+ Actors Editor +
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;+++++++++++++++++++++++++++++++++++++++++++
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;+ Version 4.1.0 [May 15 1998] <using CTL, ErO, and WAW> +
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; Save date : Saturday, May 16, 1998, 16h17m
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;+++++++++++++++++++++++++++++++++++++++++++
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;###################################
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;########### Actor World ###########
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;###################################
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{Character:World
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;**** 3dData mini-structure definition ****
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{3dData:
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InitialState("World\World.sta^CreateNewState:NoState")
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DrawMask(4294967295)
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ShadowScale("1.000000","1.000000")
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ShadowQuality(2)
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ShadowHeight("0.200000")
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}
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;**** StdGame mini-structure definition ****
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{StandardGame:
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Type(World,Level<nomdulevel>,World)
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HitPointsInit(0)
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HitPointsMaxInit(0)
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HitPointsMaxMax(0)
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InitFlags(WhenGoOutOfZone,WhenPlayerDead)
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PlatFormType(0)
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LinkedToSector(0)
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CustomBitsInit(0)
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}
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;**** Brain mini-structure definition ****
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{Brain:
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{InitComportIntelligence:("World\Level<nomdulevel>\Level<nomdulevel>.rul^CreateIntelligence^CreateComport:YLT_InitLevel")
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}
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}
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;**** Dynam mini-structure definition ****
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{Dynam:
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SlideFactorX("1.000000")
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SlideFactorY("1.000000")
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SlideFactorZ("1.000000")
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}
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;**** SectInfo mini-structure definition ****
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{SectInfo:
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}
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;**** TakPut mini-structure definition ****
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{MSTakPut:
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}
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;**** World mini-structure definition ****
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{World:
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SnowForce(0)
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RainForce(0)
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WindVector("0.000000","0.000000","0.000000")
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WaterFogColor("0.000000","0.000000","0.500000")
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AirFogColor("0.100000","0.100000","0.100000")
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WaterFogAttributes("7.500000","15.000000","20.000000")
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AirFogAttributes("15.000000","25.000000","30.000000")
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}
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}
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@@ -0,0 +1,13 @@
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; SCR 552
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; Scripts Parser Version 5.5.2
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; (c) Ubi Simulations 1997
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;IA Editor v4.18.0 May 19 1998
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;Save date:Tuesday,May,19,1998,16h20m
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{CreateAIModel:
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CreateVariableDeclarationAIModel("World\Level<nomdulevel>\Level<nomdulevel>.dec")
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CreateIntellAIModel("World\Level<nomdulevel>\Level<nomdulevel>.rul")
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CreateReflexAIModel("World\Level<nomdulevel>\Level<nomdulevel>.rfx")
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}
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@@ -0,0 +1,10 @@
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; SCR 552
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; Scripts Parser Version 5.5.2
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; (c) Ubi Simulations 1997
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;IA Editor v4.18.0 May 19 1998
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;Save date:Tuesday,May,19,1998,16h20m
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{CreateVariables:(0,0)
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}
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@@ -0,0 +1,20 @@
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; SCR 552
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; Scripts Parser Version 5.5.2
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; (c) Ubi Simulations 1997
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;IA Editor v4.18.0 May 19 1998
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;Save date:Tuesday,May,19,1998,16h20m
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{CreateEditorDeclaration:
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{CreateEditorBehaviour:
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Language(French)
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Name("Variables designer")
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BoundingBox(15,15,111,45)
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}
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{CreateEditorBehaviour:
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Language(French)
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Name(Macros)
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BoundingBox(15,60,65,90)
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}
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}
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@@ -0,0 +1,191 @@
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; SCR 552
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; Scripts Parser Version 5.5.2
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; (c) Ubi Simulations 1997
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;+++++++++++++++++++++++++++++++++++++++++++
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;+ Actors Editor +
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;+++++++++++++++++++++++++++++++++++++++++++
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;+ Version 4.1.0 [May 18 1998] <using CTL, ErO, and WAW> +
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; Save date : Tuesday, May 19, 1998, 16h20m
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;+++++++++++++++++++++++++++++++++++++++++++
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;##########################################
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;########### Model Level<nomdulevel> ###########
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;##########################################
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{CreateEditorActorModel:Level<nomdulevel>
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Type(ActorType)
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Bitmap("Mod_World.bmp")
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Family(World)
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EditorBrain(World\Level<nomdulevel>\Level<nomdulevel>)
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;___________________ Group Separator ___________________
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{MiniStructure:3D_Data(Group_1,Allocated)
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Control_Translation(Not_Linked,"0.000","0.000","0.000")
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Current_Action(Not_Linked,NoAction)
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Initial_Action(Not_Linked,NoAction)
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Object_Table(Not_Linked,"No Object Table")
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Object_Table_Init(Not_Linked,"No Object Table")
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Current_Frame(Not_Linked,0)
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Repeat_Anim(Not_Linked,0)
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Next_Event(Not_Linked,0)
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Draw_Mask(Not_Linked,3452816845)
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Shadow_Scale_X(Not_Linked,"0.000")
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Shadow_Scale_Y(Not_Linked,"0.000")
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Shadow_Material(Not_Linked,"No Material!")
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Shadow_Quality(Not_Linked,"No shadow")
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Shadow_Height(Not_Linked,"0.000")
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Crt_Position(Not_Linked,"0.000","0.000","0.000")
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}
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{MiniStructure:Standard_Game(Group_1,Allocated)
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Family_Type(Not_Linked,0)
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Model_Type(Not_Linked,0)
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Perso_Type(Not_Linked,0)
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Last_Trame(Not_Linked,0)
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Hit_Points(Not_Linked,15)
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Initial_Hit_Points(Not_Linked,15)
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Hit_Points_Max(Not_Linked,0)
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Initial_Hit_Points_Max(Not_Linked,0)
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Hit_Points_Max_Max(Not_Linked,0)
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Desactivate_At_All(Not_Linked,False)
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Activable(Not_Linked,False)
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Active(Not_Linked,False)
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Flag_Out_of_Zone(Not_Linked,"Out Of Action Zone")
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Flag_Dead_or_Taken(Not_Linked,"Out Of Action Zone")
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Platform_Type(Not_Linked,None)
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Linked_To_Sector(Not_Linked,Nothing)
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Traction_Factor(Not_Linked,0)
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Actor_Capabilities(Not_Linked,3452816845)
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CustomBit_1(Not_Linked,False)
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Initial_CustomBit_1(Not_Linked,False)
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CustomBit_2(Not_Linked,False)
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Initial_CustomBit_2(Not_Linked,False)
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CustomBit_3(Not_Linked,False)
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Initial_CustomBit_3(Not_Linked,False)
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CustomBit_4(Not_Linked,False)
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Initial_CustomBit_4(Not_Linked,False)
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CustomBit_5(Not_Linked,False)
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Initial_CustomBit_5(Not_Linked,False)
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CustomBit_6(Not_Linked,False)
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Initial_CustomBit_6(Not_Linked,False)
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CustomBit_7(Not_Linked,False)
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Initial_CustomBit_7(Not_Linked,False)
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CustomBit_8(Not_Linked,False)
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Initial_CustomBit_8(Not_Linked,False)
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CustomBit_9(Not_Linked,True)
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Initial_CustomBit_9(Not_Linked,True)
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CustomBit_10(Not_Linked,True)
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Initial_CustomBit_10(Not_Linked,True)
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CustomBit_11(Not_Linked,True)
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Initial_CustomBit_11(Not_Linked,True)
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CustomBit_12(Not_Linked,True)
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Initial_CustomBit_12(Not_Linked,True)
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CustomBit_13(Not_Linked,True)
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Initial_CustomBit_13(Not_Linked,True)
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CustomBit_14(Not_Linked,True)
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Initial_CustomBit_14(Not_Linked,True)
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CustomBit_15(Not_Linked,True)
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Initial_CustomBit_15(Not_Linked,True)
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CustomBit_16(Not_Linked,True)
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Initial_CustomBit_16(Not_Linked,True)
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CustomBit_17(Not_Linked,True)
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Initial_CustomBit_17(Not_Linked,True)
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CustomBit_18(Not_Linked,True)
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Initial_CustomBit_18(Not_Linked,True)
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CustomBit_19(Not_Linked,True)
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Initial_CustomBit_19(Not_Linked,True)
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CustomBit_20(Not_Linked,True)
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Initial_CustomBit_20(Not_Linked,True)
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CustomBit_21(Not_Linked,True)
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Initial_CustomBit_21(Not_Linked,True)
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CustomBit_22(Not_Linked,True)
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Initial_CustomBit_22(Not_Linked,True)
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CustomBit_23(Not_Linked,True)
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Initial_CustomBit_23(Not_Linked,True)
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CustomBit_24(Not_Linked,True)
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Initial_CustomBit_24(Not_Linked,True)
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CustomBit_25(Not_Linked,True)
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Initial_CustomBit_25(Not_Linked,True)
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CustomBit_26(Not_Linked,True)
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Initial_CustomBit_26(Not_Linked,True)
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CustomBit_27(Not_Linked,True)
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Initial_CustomBit_27(Not_Linked,True)
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CustomBit_28(Not_Linked,True)
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Initial_CustomBit_28(Not_Linked,True)
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CustomBit_29(Not_Linked,True)
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Initial_CustomBit_29(Not_Linked,True)
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CustomBit_30(Not_Linked,True)
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Initial_CustomBit_30(Not_Linked,True)
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CustomBit_31(Not_Linked,True)
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Initial_CustomBit_31(Not_Linked,True)
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CustomBit_32(Not_Linked,True)
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Initial_CustomBit_32(Not_Linked,True)
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}
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;___________________ Group Separator ___________________
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{MiniStructure:Dynamics(Group_2,Allocated)
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Slide_x(Not_Linked,"0.000")
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Slide_y(Not_Linked,"0.000")
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Slide_z(Not_Linked,"0.000")
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}
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{MiniStructure:Sect_Info(Group_2,Allocated)
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Current_Sector(Not_Linked,"No Sector!")
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Previous_Sector(Not_Linked,"No Sector!")
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}
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{MiniStructure:Anim_Effect(Group_2,Not_Allocated)
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}
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;___________________ Group Separator ___________________
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{MiniStructure:Light(Group_3,Not_Allocated)
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}
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{MiniStructure:Collision_Set(Group_3,Not_Allocated)
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}
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{MiniStructure:Ways(Group_3,Not_Allocated)
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}
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;___________________ Group Separator ___________________
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{MiniStructure:Camera(Group_4,Not_Allocated)
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}
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{MiniStructure:Micro(Group_4,Not_Allocated)
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}
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{MiniStructure:World(Group_4,Allocated)
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Snow_Force(Not_Linked,0)
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Snow_Force_Init(Not_Linked,0)
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Rain_Force(Not_Linked,0)
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Rain_Force_Init(Not_Linked,0)
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Wind_Vector(Not_Linked,"0.000","0.000","0.000")
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Wind_Vector_Init(Not_Linked,"0.000","0.000","0.000")
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}
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{MiniStructure:Take_Put(Group_4,Allocated)
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}
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{MiniStructure:Stream(Group_4,Not_Allocated)
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}
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{MiniStructure:PrtSource(Group_4,Not_Allocated)
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}
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{MiniStructure:Sound(Group_4,Not_Allocated)
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}
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{MiniStructure:Magnet(Group_4,Not_Allocated)
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}
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}
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@@ -0,0 +1,10 @@
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; SCR 552
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||||
; Scripts Parser Version 5.5.2
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||||
; (c) Ubi Simulations 1997
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||||
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||||
;IA Editor v4.18.0 May 19 1998
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||||
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||||
;Save date:Tuesday,May,19,1998,16h20m
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||||
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||||
{CreateEditorMacro:
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}
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@@ -0,0 +1,10 @@
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||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;IA Editor v4.18.0 May 19 1998
|
||||
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||||
;Save date:Tuesday,May,19,1998,16h20m
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||||
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||||
{CreateEditorReflex:
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}
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@@ -0,0 +1,30 @@
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; SCR 552
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||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;IA Editor v4.18.0 May 19 1998
|
||||
|
||||
;Save date:Tuesday,May,19,1998,16h20m
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||||
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||||
{CreateEditorIntelligence:
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{CreateEditorBehaviour:
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Language(French)
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Name(YLT_InitLevel)
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BoundingBox(15,15,93,45)
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Text(regleInterruption)
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Text()
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Text("Temps_AttenteFigee(1)")
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Text(";ICI SERONT FAITES LES INITIALISATIONS PROPRES A LA MAP")
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Text(";met l'acteur dans le second viewport pour qu'il soit toujours actif")
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Text("SPO_SetSuperimposed(-5,-5,0)")
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Text("'Global'.GLOBAL_SHOOT_SinusEffect := 1")
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Text("ChangeMonComportement('Level<nomdulevel>@YLT_LevelLoop')")
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||||
}
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||||
{CreateEditorBehaviour:
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||||
Language(French)
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||||
Name(YLT_LevelLoop)
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||||
BoundingBox(15,60,100,90)
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||||
Text(";regleInterruption")
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||||
Text(";ICI SERONT GEREES LES ACTIONS PROPRES A LA MAP")
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||||
}
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||||
}
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@@ -0,0 +1,10 @@
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||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;IA Editor v4.18.0 May 19 1998
|
||||
|
||||
;Save date:Tuesday,May,19,1998,16h20m
|
||||
|
||||
{CreateEditorSubr:
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||||
}
|
@@ -0,0 +1,10 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;IA Editor v4.18.0 May 19 1998
|
||||
|
||||
;Save date:Tuesday,May,19,1998,16h20m
|
||||
|
||||
{CreateListOfMacro:(0)
|
||||
}
|
@@ -0,0 +1,10 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;IA Editor v4.18.0 May 19 1998
|
||||
|
||||
;Save date:Tuesday,May,19,1998,16h20m
|
||||
|
||||
{CreateIntelligence:(0,0)
|
||||
}
|
@@ -0,0 +1,29 @@
|
||||
; SCR 552
|
||||
; Scripts Parser Version 5.5.2
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;IA Editor v4.18.0 May 19 1998
|
||||
|
||||
;Save date:Tuesday,May,19,1998,16h20m
|
||||
|
||||
{CreateIntelligence:(2,3,YLT_InitLevel)
|
||||
{CreateComport:YLT_InitLevel(0,1)
|
||||
{CreateRule:(1,13)
|
||||
MetaAction(Action_FrozenWait,1)
|
||||
Constant(1,2)
|
||||
Procedure(Proc_SetSuperimposed,1)
|
||||
Constant(-5,2)
|
||||
Constant(-5,2)
|
||||
Constant(0,2)
|
||||
Operator(Operator_Affect,1)
|
||||
Operator(Operator_Dot,2)
|
||||
PersoRef("_Common\Families\World\GlobalActorModel\Charact\Global.car^Character:Global",3)
|
||||
DsgVarRef("World\GlobalActorModel\GlobalActorModel.dec^CreateVariables:global_shoot_sinuseffect",3)
|
||||
Constant(1,2)
|
||||
Procedure(Proc_ChangeMyComport,1)
|
||||
ComportRef("World\Level<nomdulevel>\Level<nomdulevel>.rul^CreateIntelligence^CreateComport:YLT_LevelLoop",2)
|
||||
}
|
||||
}
|
||||
{CreateComport:YLT_LevelLoop(1,0)
|
||||
}
|
||||
}
|
6
Rayman_X/cpa/exe/main/GAMEDATA/default/default.ace
Normal file
6
Rayman_X/cpa/exe/main/GAMEDATA/default/default.ace
Normal file
@@ -0,0 +1,6 @@
|
||||
|
||||
{CreateNewEDTAction:Wait
|
||||
Initial
|
||||
AddDefaultState(Wait)
|
||||
}
|
||||
|
43
Rayman_X/cpa/exe/main/GAMEDATA/default/default.alw
Normal file
43
Rayman_X/cpa/exe/main/GAMEDATA/default/default.alw
Normal file
@@ -0,0 +1,43 @@
|
||||
; ce fichier default.alw contient le stricte minimum pour faire tourner une map,
|
||||
; il ne faut donc rien rajouter sans avertir Yann Le Tensorer. Merci
|
||||
|
||||
;###############################################################################################
|
||||
; DEBUT DU MINIMUM SYNDICAL A METTRE DANS UNE MAP
|
||||
;###############################################################################################
|
||||
|
||||
; 1 always pour le poing
|
||||
; ----------------------
|
||||
{InsertAlways:Alw_Projectile_Rayman
|
||||
LinkCharacter("_common\Families\projectiles\Alw_Projectile_Rayman_Model\Charact\Alw_Projectile_Rayman.car^Character:Alw_Projectile_Rayman")
|
||||
}
|
||||
|
||||
|
||||
; 1 always pour le grappin
|
||||
; ------------------------
|
||||
; {InsertAlways:alw_FaisceauGrappin
|
||||
; LinkCharacter("_common\Families\faisceau\faisceauGrappin\Charact\ALW_faisceauGrappin.car^Character:ALW_faisceauGrappin")
|
||||
; }
|
||||
|
||||
; 1 always pour les textes
|
||||
; ------------------------
|
||||
{InsertAlways:ALW_TexteMenu
|
||||
LinkCharacter("_Common\Families\alphabet\CHG_TexteMenu\Charact\ALW_TexteMenu.car^Character:ALW_TexteMenu")
|
||||
}
|
||||
|
||||
; 2 always pour les menus
|
||||
; -----------------------
|
||||
{InsertAlways:ALW_FondMenu
|
||||
LinkCharacter("_Common\Families\menumap\ARG_FondMenu\Charact\ALW_FondMenu.car^Character:ALW_FondMenu")
|
||||
CharacterFlags(0)
|
||||
Transparency("255.000000")
|
||||
}
|
||||
{InsertAlways:ALW_LumsCurseur
|
||||
LinkCharacter("_Common\Families\Lums\YAM_LumsCurseur\Charact\ALW_LumsCurseur.car^Character:ALW_LumsCurseur")
|
||||
CharacterFlags(0)
|
||||
Transparency("255.000000")
|
||||
}
|
||||
|
||||
;###############################################################################################
|
||||
; FIN DU MINIMUM SYNDICAL A METTRE DANS UNE MAP
|
||||
;###############################################################################################
|
||||
|
27
Rayman_X/cpa/exe/main/GAMEDATA/default/default.dsc
Normal file
27
Rayman_X/cpa/exe/main/GAMEDATA/default/default.dsc
Normal file
@@ -0,0 +1,27 @@
|
||||
; SCR 201
|
||||
; Scripts Parser Version 2.0.1
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;**************************
|
||||
;* Description of a level *
|
||||
;**************************
|
||||
|
||||
{LevelDescription:
|
||||
|
||||
NumberOfAlways(40)
|
||||
|
||||
}
|
||||
|
||||
{LevelSoundBanks:
|
||||
}
|
||||
|
||||
{MemoryDescription:
|
||||
SAIMemorySize(100000)
|
||||
SuperObjectMemorySize(6384000)
|
||||
3DMemorySize(6000)
|
||||
EngineObjectMemory(6384000)
|
||||
AnimationMemory(12572000)
|
||||
AIMemory(6384000)
|
||||
ACPMemory(16384000)
|
||||
}
|
||||
|
60
Rayman_X/cpa/exe/main/GAMEDATA/default/default.lvl
Normal file
60
Rayman_X/cpa/exe/main/GAMEDATA/default/default.lvl
Normal file
@@ -0,0 +1,60 @@
|
||||
; SCR 521
|
||||
; Scripts Parser Version 5.2.1
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;**** <nomdulevel> level's characters referencies ****
|
||||
|
||||
;###############################################################################################
|
||||
; DEBUT DU MINIMUM SYNDICAL A METTRE DANS UNE MAP
|
||||
;###############################################################################################
|
||||
{InsertCharacter:Global
|
||||
LinkCharacter("_Common\Families\World\GlobalActorModel\Charact\Global.car^Character:Global")
|
||||
MatrixTranslation("0","0","0")
|
||||
MatrixRotation("1.000000","0.000000","0.000000","0.000000","1.000000","0.000000","0.000000","0.000000","1.000000")
|
||||
MatrixScale("1.000000","0.000000","0.000000","0.000000","1.000000","0.000000","0.000000","0.000000","1.000000")
|
||||
CharacterFlags(8)
|
||||
CharacterIsAlwaysActive()
|
||||
}
|
||||
|
||||
{InsertCharacter:Rayman(PrincipalActor,ActorLauchingSounds)
|
||||
LinkCharacter("_Common\Families\rayman\YLT_RaymanModel\Charact\Rayman.car^Character:Rayman")
|
||||
MatrixTranslation("1.982204","0.076626","0.001429")
|
||||
MatrixRotation("-0.003346","0.999994","0.000000","-0.999994","-0.003346","0.000000","0.000000","0.000000","1.000000")
|
||||
MatrixScale("1.000000","0.000000","0.000000","0.000000","1.000000","0.000000","0.000000","0.000000","1.000000")
|
||||
CharacterIsAlwaysActive()
|
||||
CharacterFlags(8)
|
||||
Transparency("127.000000")
|
||||
}
|
||||
|
||||
{InsertCharacter:YAM_GenMenuMap_I1
|
||||
LinkCharacter("_Common\Families\Gen_YAM\YAM_GenMenuMap\Charact\YAM_GenMenuMap_I1.car^Character:YAM_GenMenuMap_I1")
|
||||
MatrixTranslation("0","0","0")
|
||||
MatrixRotation("1.000000","0.000000","0.000000","0.000000","1.000000","0.000000","0.000000","0.000000","1.000000")
|
||||
MatrixScale("1.000000","0.000000","0.000000","0.000000","1.000000","0.000000","0.000000","0.000000","1.000000")
|
||||
CharacterIsAlwaysActive()
|
||||
CharacterFlags(0)
|
||||
Transparency("255.000000")
|
||||
}
|
||||
|
||||
{InsertCharacter:CamSurRail
|
||||
LinkCharacter("_Common\Families\GenCamera\CamSurRail\Charact\CamSurRail.car^Character:CamSurRail")
|
||||
MatrixTranslation("42.026768","-335.501740","-1.930991")
|
||||
MatrixRotation("0.246940","0.969031","0.000000","-0.969024","0.246938","-0.003742","-0.003626","0.000924","0.999993")
|
||||
MatrixScale("1.000000","0.000000","0.000000","0.000000","1.000000","0.000000","0.000000","0.000000","1.000000")
|
||||
CharacterIsAlwaysActive()
|
||||
CharacterFlags(0)
|
||||
Transparency("255.000000")
|
||||
}
|
||||
{InsertCharacter:StdCamer(StandardCamera)
|
||||
LinkCharacter("_Common\Families\Camera\StdCam\Charact\StdCamer.car^Character:StdCamer")
|
||||
MatrixTranslation("129.759201","-2.697909","2.997715")
|
||||
MatrixRotation("-0.999994","-0.003349","0.000000","0.003273","-0.977211","0.212244","-0.000711","0.212243","0.977217")
|
||||
MatrixScale("1.000000","0.000000","0.000000","0.000000","1.000000","0.000000","0.000000","0.000000","1.000000")
|
||||
CharacterIsAlwaysActive()
|
||||
CharacterFlags(8)
|
||||
Transparency("255.000000")
|
||||
}
|
||||
|
||||
;###############################################################################################
|
||||
; FIN DU MINIMUM SYNDICAL A METTRE DANS UNE MAP
|
||||
;###############################################################################################
|
17
Rayman_X/cpa/exe/main/GAMEDATA/default/default.mem
Normal file
17
Rayman_X/cpa/exe/main/GAMEDATA/default/default.mem
Normal file
@@ -0,0 +1,17 @@
|
||||
; SCR 201
|
||||
; Scripts Parser Version 2.0.1
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
;**************************
|
||||
;* Description of a level *
|
||||
;**************************
|
||||
|
||||
{NewMemoryDescription:
|
||||
SAIMemorySize(500000)
|
||||
AIMemory(1500000)
|
||||
ACPMemory(10000000)
|
||||
TMPLevelMemory(2500000)
|
||||
GameLevelMemorySize(3000000)
|
||||
GameTempLevelMemorySize(1500000)
|
||||
ScriptMemorySize(2,80000000)
|
||||
}
|
14
Rayman_X/cpa/exe/main/GAMEDATA/default/default.pgb
Normal file
14
Rayman_X/cpa/exe/main/GAMEDATA/default/default.pgb
Normal file
@@ -0,0 +1,14 @@
|
||||
; SCR 517
|
||||
; Scripts Parser Version 5.1.7
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
{Vignette:
|
||||
LoadLevelVignette("Rayman.bmp")
|
||||
InitBarOutlineColor(255,255,255,128)
|
||||
InitBarInsideColor(0,0,96,196)
|
||||
InitBarColor(255,0,0,64,255,255,0,64,255,0,128,196,255,255,128,196)
|
||||
CreateBar(20,400,620,420)
|
||||
MaxValueBar(105)
|
||||
AddBar
|
||||
DisplayVignette
|
||||
}
|
17
Rayman_X/cpa/exe/main/GAMEDATA/default/default.sta
Normal file
17
Rayman_X/cpa/exe/main/GAMEDATA/default/default.sta
Normal file
@@ -0,0 +1,17 @@
|
||||
; SCR 201
|
||||
; Scripts Parser Version 2.0.1
|
||||
; (c) Ubi Simulations 1997
|
||||
|
||||
; ***********************
|
||||
; **** Action : Wait ****
|
||||
; ***********************
|
||||
;------------------------------------------------
|
||||
|
||||
{CreateNewState:Wait
|
||||
Animation(nomdel'anim)
|
||||
Repeat(1)
|
||||
Speed(1)
|
||||
TransitionStatusFlag(AllowedByDefault)
|
||||
NextState(Wait)
|
||||
LinkMechanics("Base.mec^IdCardBase:Base")
|
||||
}
|
1
Rayman_X/cpa/exe/main/GAMEDATA/default/default.way
Normal file
1
Rayman_X/cpa/exe/main/GAMEDATA/default/default.way
Normal file
@@ -0,0 +1 @@
|
||||
|
6
Rayman_X/cpa/exe/main/GAMEDATA/default/default.wp
Normal file
6
Rayman_X/cpa/exe/main/GAMEDATA/default/default.wp
Normal file
@@ -0,0 +1,6 @@
|
||||
{Isolate:
|
||||
}
|
||||
|
||||
|
||||
{InWay:
|
||||
}
|
Reference in New Issue
Block a user