Add rayman2 source files
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; SCR 552
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; Scripts Parser Version 5.5.2
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; (c) Ubi Simulations 1997
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;+++++++++++++++++++++++++++++++++++++++++++
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;+ Actors Editor +
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;+++++++++++++++++++++++++++++++++++++++++++
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;+ Version 4.1.0 [May 15 1998] <using CTL, ErO, and WAW> +
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; Save date : Saturday, May 16, 1998, 16h17m
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;+++++++++++++++++++++++++++++++++++++++++++
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;###################################
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;########### Actor World ###########
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;###################################
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{Character:World
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;**** 3dData mini-structure definition ****
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{3dData:
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InitialState("World\World.sta^CreateNewState:NoState")
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DrawMask(4294967295)
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ShadowScale("1.000000","1.000000")
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ShadowQuality(2)
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ShadowHeight("0.200000")
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}
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;**** StdGame mini-structure definition ****
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{StandardGame:
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Type(World,Level<nomdulevel>,World)
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HitPointsInit(0)
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HitPointsMaxInit(0)
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HitPointsMaxMax(0)
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InitFlags(WhenGoOutOfZone,WhenPlayerDead)
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PlatFormType(0)
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LinkedToSector(0)
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CustomBitsInit(0)
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}
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;**** Brain mini-structure definition ****
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{Brain:
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{InitComportIntelligence:("World\Level<nomdulevel>\Level<nomdulevel>.rul^CreateIntelligence^CreateComport:YLT_InitLevel")
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}
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}
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;**** Dynam mini-structure definition ****
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{Dynam:
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SlideFactorX("1.000000")
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SlideFactorY("1.000000")
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SlideFactorZ("1.000000")
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}
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;**** SectInfo mini-structure definition ****
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{SectInfo:
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}
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;**** TakPut mini-structure definition ****
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{MSTakPut:
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}
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;**** World mini-structure definition ****
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{World:
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SnowForce(0)
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RainForce(0)
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WindVector("0.000000","0.000000","0.000000")
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WaterFogColor("0.000000","0.000000","0.500000")
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AirFogColor("0.100000","0.100000","0.100000")
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WaterFogAttributes("7.500000","15.000000","20.000000")
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AirFogAttributes("15.000000","25.000000","30.000000")
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}
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}
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