Add rayman2 source files

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2024-09-18 02:33:44 +08:00
parent bcc093f8ed
commit fb036c54fd
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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;+++++++++++++++++++++++++++++++++++++++++++
;+ Actors Editor +
;+++++++++++++++++++++++++++++++++++++++++++
;+ Version 4.1.0 [May 15 1998] <using CTL, ErO, and WAW> +
; Save date : Saturday, May 16, 1998, 16h17m
;+++++++++++++++++++++++++++++++++++++++++++
;###################################
;########### Actor World ###########
;###################################
{Character:World
;**** 3dData mini-structure definition ****
{3dData:
InitialState("World\World.sta^CreateNewState:NoState")
DrawMask(4294967295)
ShadowScale("1.000000","1.000000")
ShadowQuality(2)
ShadowHeight("0.200000")
}
;**** StdGame mini-structure definition ****
{StandardGame:
Type(World,Level<nomdulevel>,World)
HitPointsInit(0)
HitPointsMaxInit(0)
HitPointsMaxMax(0)
InitFlags(WhenGoOutOfZone,WhenPlayerDead)
PlatFormType(0)
LinkedToSector(0)
CustomBitsInit(0)
}
;**** Brain mini-structure definition ****
{Brain:
{InitComportIntelligence:("World\Level<nomdulevel>\Level<nomdulevel>.rul^CreateIntelligence^CreateComport:YLT_InitLevel")
}
}
;**** Dynam mini-structure definition ****
{Dynam:
SlideFactorX("1.000000")
SlideFactorY("1.000000")
SlideFactorZ("1.000000")
}
;**** SectInfo mini-structure definition ****
{SectInfo:
}
;**** TakPut mini-structure definition ****
{MSTakPut:
}
;**** World mini-structure definition ****
{World:
SnowForce(0)
RainForce(0)
WindVector("0.000000","0.000000","0.000000")
WaterFogColor("0.000000","0.000000","0.500000")
AirFogColor("0.100000","0.100000","0.100000")
WaterFogAttributes("7.500000","15.000000","20.000000")
AirFogAttributes("15.000000","25.000000","30.000000")
}
}