Add rayman2 source files

This commit is contained in:
2024-09-18 02:33:44 +08:00
parent bcc093f8ed
commit fb036c54fd
14339 changed files with 2596224 additions and 0 deletions

View File

@@ -0,0 +1,440 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : alphabet.gmt
;Generated by Max23Dos Moulinette
;Created date : 08/27/99 15:23:25
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:chiffre0
VisualMat("alphabet\alphabet.vmt^Material:MAT_chiffre0")
}
{GameMaterial:chiffre0_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_chiffre0_big")
}
{GameMaterial:1chiffre
VisualMat("alphabet\alphabet.vmt^Material:MAT_1chiffre")
}
{GameMaterial:1chiffre_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_1chiffre_big")
}
{GameMaterial:i_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_i_big")
}
{GameMaterial:2chiffre
VisualMat("alphabet\alphabet.vmt^Material:MAT_2chiffre")
}
{GameMaterial:3chiffre
VisualMat("alphabet\alphabet.vmt^Material:MAT_3chiffre")
}
{GameMaterial:4chiffre
VisualMat("alphabet\alphabet.vmt^Material:MAT_4chiffre")
}
{GameMaterial:5chiffre
VisualMat("alphabet\alphabet.vmt^Material:MAT_5chiffre")
}
{GameMaterial:intero
VisualMat("alphabet\alphabet.vmt^Material:MAT_intero")
}
{GameMaterial:6chiffre
VisualMat("alphabet\alphabet.vmt^Material:MAT_6chiffre")
}
{GameMaterial:7chiffre
VisualMat("alphabet\alphabet.vmt^Material:MAT_7chiffre")
}
{GameMaterial:intero_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_intero_big")
}
{GameMaterial:8chiffre
VisualMat("alphabet\alphabet.vmt^Material:MAT_8chiffre")
}
{GameMaterial:9chiffre
VisualMat("alphabet\alphabet.vmt^Material:MAT_9chiffre")
}
{GameMaterial:interoinv_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_interoinv_big")
}
{GameMaterial:2chiffre_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_2chiffre_big")
}
{GameMaterial:z_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_z_big")
}
{GameMaterial:z
VisualMat("alphabet\alphabet.vmt^Material:MAT_z")
}
{GameMaterial:2point
VisualMat("alphabet\alphabet.vmt^Material:MAT_2point")
}
{GameMaterial:interoinv
VisualMat("alphabet\alphabet.vmt^Material:MAT_interoinv")
}
{GameMaterial:3chiffre_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_3chiffre_big")
}
{GameMaterial:pad_a
VisualMat("alphabet\alphabet.vmt^Material:MAT_pad_a")
}
{GameMaterial:pad_b
VisualMat("alphabet\alphabet.vmt^Material:MAT_pad_b")
}
{GameMaterial:pad_Cb
VisualMat("alphabet\alphabet.vmt^Material:MAT_pad_Cb")
}
{GameMaterial:pad_Cg
VisualMat("alphabet\alphabet.vmt^Material:MAT_pad_Cg")
}
{GameMaterial:pad_Ch
VisualMat("alphabet\alphabet.vmt^Material:MAT_pad_Ch")
}
{GameMaterial:pad_Cd
VisualMat("alphabet\alphabet.vmt^Material:MAT_pad_Cd")
}
{GameMaterial:pad_start
VisualMat("alphabet\alphabet.vmt^Material:MAT_pad_start")
}
{GameMaterial:pad_left
VisualMat("alphabet\alphabet.vmt^Material:MAT_pad_left")
}
{GameMaterial:k
VisualMat("alphabet\alphabet.vmt^Material:MAT_k")
}
{GameMaterial:pad_z
VisualMat("alphabet\alphabet.vmt^Material:MAT_pad_z")
}
{GameMaterial:pad_right
VisualMat("alphabet\alphabet.vmt^Material:MAT_pad_right")
}
{GameMaterial:k_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_k_big")
}
{GameMaterial:4chiffre_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_4chiffre_big")
}
{GameMaterial:pad_stick
VisualMat("alphabet\alphabet.vmt^Material:MAT_pad_stick")
}
{GameMaterial:5chiffre_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_5chiffre_big")
}
{GameMaterial:6chiffre_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_6chiffre_big")
}
{GameMaterial:l
VisualMat("alphabet\alphabet.vmt^Material:MAT_l")
}
{GameMaterial:7chiffre_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_7chiffre_big")
}
{GameMaterial:8chiffre_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_8chiffre_big")
}
{GameMaterial:l_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_l_big")
}
{GameMaterial:9chiffre_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_9chiffre_big")
}
{GameMaterial:a
VisualMat("alphabet\alphabet.vmt^Material:MAT_a")
}
{GameMaterial:a_acc
VisualMat("alphabet\alphabet.vmt^Material:MAT_a_acc")
}
{GameMaterial:a_acc_gros
VisualMat("alphabet\alphabet.vmt^Material:MAT_a_acc_gros")
}
{GameMaterial:a_accG
VisualMat("alphabet\alphabet.vmt^Material:MAT_a_accG")
}
{GameMaterial:a_accG_gros
VisualMat("alphabet\alphabet.vmt^Material:MAT_a_accG_gros")
}
{GameMaterial:w_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_w_big")
}
{GameMaterial:a_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_a_big")
}
{GameMaterial:m_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_m_big")
}
{GameMaterial:a_trema
VisualMat("alphabet\alphabet.vmt^Material:MAT_a_trema")
}
{GameMaterial:a_trema_gros
VisualMat("alphabet\alphabet.vmt^Material:MAT_a_trema_gros")
}
{GameMaterial:w
VisualMat("alphabet\alphabet.vmt^Material:MAT_w")
}
{GameMaterial:virgule
VisualMat("alphabet\alphabet.vmt^Material:MAT_virgule")
}
{GameMaterial:virgule_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_virgule_big")
}
{GameMaterial:v_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_v_big")
}
{GameMaterial:b
VisualMat("alphabet\alphabet.vmt^Material:MAT_b")
}
{GameMaterial:b_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_b_big")
}
{GameMaterial:c
VisualMat("alphabet\alphabet.vmt^Material:MAT_c")
}
{GameMaterial:c_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_c_big")
}
{GameMaterial:n
VisualMat("alphabet\alphabet.vmt^Material:MAT_n")
}
{GameMaterial:d
VisualMat("alphabet\alphabet.vmt^Material:MAT_d")
}
{GameMaterial:d_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_d_big")
}
{GameMaterial:n_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_n_big")
}
{GameMaterial:e
VisualMat("alphabet\alphabet.vmt^Material:MAT_e")
}
{GameMaterial:e_acc
VisualMat("alphabet\alphabet.vmt^Material:MAT_e_acc")
}
{GameMaterial:n_tilde
VisualMat("alphabet\alphabet.vmt^Material:MAT_n_tilde")
}
{GameMaterial:e_acc_g
VisualMat("alphabet\alphabet.vmt^Material:MAT_e_acc_g")
}
{GameMaterial:e_acc_g_gros
VisualMat("alphabet\alphabet.vmt^Material:MAT_e_acc_g_gros")
}
{GameMaterial:n_tilde_gros
VisualMat("alphabet\alphabet.vmt^Material:MAT_n_tilde_gros")
}
{GameMaterial:e_acc_gros
VisualMat("alphabet\alphabet.vmt^Material:MAT_e_acc_gros")
}
{GameMaterial:e_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_e_big")
}
{GameMaterial:u_trema
VisualMat("alphabet\alphabet.vmt^Material:MAT_u_trema")
}
{GameMaterial:exclamation
VisualMat("alphabet\alphabet.vmt^Material:MAT_exclamation")
}
{GameMaterial:exclamation_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_exclamation_big")
}
{GameMaterial:exclamationinv_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_exclamationinv_big")
}
{GameMaterial:o
VisualMat("alphabet\alphabet.vmt^Material:MAT_o")
}
{GameMaterial:exclamationinv
VisualMat("alphabet\alphabet.vmt^Material:MAT_exclamationinv")
}
{GameMaterial:o_acc
VisualMat("alphabet\alphabet.vmt^Material:MAT_o_acc")
}
{GameMaterial:f
VisualMat("alphabet\alphabet.vmt^Material:MAT_f")
}
{GameMaterial:f_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_f_big")
}
{GameMaterial:o_acc_grave
VisualMat("alphabet\alphabet.vmt^Material:MAT_o_acc_grave")
}
{GameMaterial:fleche
VisualMat("alphabet\alphabet.vmt^Material:MAT_fleche")
}
{GameMaterial:flch_bas
VisualMat("alphabet\alphabet.vmt^Material:MAT_flch_bas")
}
{GameMaterial:fleche_bleu
VisualMat("alphabet\alphabet.vmt^Material:MAT_fleche_bleu")
}
{GameMaterial:g
VisualMat("alphabet\alphabet.vmt^Material:MAT_g")
}
{GameMaterial:g_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_g_big")
}
{GameMaterial:u_acc_grave_gros
VisualMat("alphabet\alphabet.vmt^Material:MAT_u_acc_grave_gros")
}
{GameMaterial:guillemets
VisualMat("alphabet\alphabet.vmt^Material:MAT_guillemets")
}
{GameMaterial:h
VisualMat("alphabet\alphabet.vmt^Material:MAT_h")
}
{GameMaterial:h_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_h_big")
}
{GameMaterial:i
VisualMat("alphabet\alphabet.vmt^Material:MAT_i")
}
{GameMaterial:i_acc
VisualMat("alphabet\alphabet.vmt^Material:MAT_i_acc")
}
{GameMaterial:i_acc_grave
VisualMat("alphabet\alphabet.vmt^Material:MAT_i_acc_grave")
}
{GameMaterial:i_acc_grave_gros
VisualMat("alphabet\alphabet.vmt^Material:MAT_i_acc_grave_gros")
}
{GameMaterial:o_tilde
VisualMat("alphabet\alphabet.vmt^Material:MAT_o_tilde")
}
{GameMaterial:u
VisualMat("alphabet\alphabet.vmt^Material:MAT_u")
}
{GameMaterial:i_acc_gros
VisualMat("alphabet\alphabet.vmt^Material:MAT_i_acc_gros")
}
{GameMaterial:tiret_gros
VisualMat("alphabet\alphabet.vmt^Material:MAT_tiret_gros")
}
{GameMaterial:t_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_t_big")
}
{GameMaterial:t
VisualMat("alphabet\alphabet.vmt^Material:MAT_t")
}
{GameMaterial:szet_gros
VisualMat("alphabet\alphabet.vmt^Material:MAT_szet_gros")
}
{GameMaterial:szet
VisualMat("alphabet\alphabet.vmt^Material:MAT_szet")
}
{GameMaterial:y_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_y_big")
}
{GameMaterial:y
VisualMat("alphabet\alphabet.vmt^Material:MAT_y")
}
{GameMaterial:o_tilde_gros
VisualMat("alphabet\alphabet.vmt^Material:MAT_o_tilde_gros")
}
{GameMaterial:j
VisualMat("alphabet\alphabet.vmt^Material:MAT_j")
}
{GameMaterial:slash_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_slash_big")
}
{GameMaterial:j_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_j_big")
}
{GameMaterial:slash
VisualMat("alphabet\alphabet.vmt^Material:MAT_slash")
}
{GameMaterial:s_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_s_big")
}
{GameMaterial:x_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_x_big")
}
{GameMaterial:x
VisualMat("alphabet\alphabet.vmt^Material:MAT_x")
}
{GameMaterial:r_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_r_big")
}
{GameMaterial:m
VisualMat("alphabet\alphabet.vmt^Material:MAT_m")
}
{GameMaterial:r
VisualMat("alphabet\alphabet.vmt^Material:MAT_r")
}
{GameMaterial:moins
VisualMat("alphabet\alphabet.vmt^Material:MAT_moins")
}
{GameMaterial:v
VisualMat("alphabet\alphabet.vmt^Material:MAT_v")
}
{GameMaterial:q_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_q_big")
}
{GameMaterial:u_trema_gros
VisualMat("alphabet\alphabet.vmt^Material:MAT_u_trema_gros")
}
{GameMaterial:o_trema
VisualMat("alphabet\alphabet.vmt^Material:MAT_o_trema")
}
{GameMaterial:q
VisualMat("alphabet\alphabet.vmt^Material:MAT_q")
}
{GameMaterial:point_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_point_big")
}
{GameMaterial:u_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_u_big")
}
{GameMaterial:pad_Gh
VisualMat("alphabet\alphabet.vmt^Material:MAT_pad_Gh")
}
{GameMaterial:pad_Gg
VisualMat("alphabet\alphabet.vmt^Material:MAT_pad_Gg")
}
{GameMaterial:u_acc_gros
VisualMat("alphabet\alphabet.vmt^Material:MAT_u_acc_gros")
}
{GameMaterial:opint
VisualMat("alphabet\alphabet.vmt^Material:MAT_opint")
}
{GameMaterial:o_trema_gros
VisualMat("alphabet\alphabet.vmt^Material:MAT_o_trema_gros")
}
{GameMaterial:pad_Gd
VisualMat("alphabet\alphabet.vmt^Material:MAT_pad_Gd")
}
{GameMaterial:o_acc_grave_gros
VisualMat("alphabet\alphabet.vmt^Material:MAT_o_acc_grave_gros")
}
{GameMaterial:pad_Gb
VisualMat("alphabet\alphabet.vmt^Material:MAT_pad_Gb")
}
{GameMaterial:o_acc_gros
VisualMat("alphabet\alphabet.vmt^Material:MAT_o_acc_gros")
}
{GameMaterial:u_acc_grave
VisualMat("alphabet\alphabet.vmt^Material:MAT_u_acc_grave")
}
{GameMaterial:pcentbig
VisualMat("alphabet\alphabet.vmt^Material:MAT_pcentbig")
}
{GameMaterial:u_acc
VisualMat("alphabet\alphabet.vmt^Material:MAT_u_acc")
}
{GameMaterial:o_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_o_big")
}
{GameMaterial:s
VisualMat("alphabet\alphabet.vmt^Material:MAT_s")
}
{GameMaterial:p_big
VisualMat("alphabet\alphabet.vmt^Material:MAT_p_big")
}
{GameMaterial:pcent
VisualMat("alphabet\alphabet.vmt^Material:MAT_pcent")
}
{GameMaterial:p
VisualMat("alphabet\alphabet.vmt^Material:MAT_p")
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,95 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : pirate_sbire.gmt
;Generated by Max23Dos Moulinette
;Created date : 05/25/99 14:02:13
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:bassindessus
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_bassindessus")
}
{GameMaterial:bras
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_bras")
}
{GameMaterial:Trou
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_Trou")
}
{GameMaterial:Bras_
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_Bras_")
}
{GameMaterial:Mains
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_Mains")
}
{GameMaterial:bassin
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_bassin")
}
{GameMaterial:Bassin_
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_Bassin_")
}
{GameMaterial:membre
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_membre")
}
{GameMaterial:jambe
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_jambe")
}
{GameMaterial:jambe_bleue
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_jambe_bleue")
}
{GameMaterial:Jambe_
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_Jambe_")
}
{GameMaterial:corps
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_corps")
}
{GameMaterial:corpsbleu
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_corpsbleu")
}
{GameMaterial:torse
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_torse")
}
{GameMaterial:Dos
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_Dos")
}
{GameMaterial:Foulard
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_Foulard")
}
{GameMaterial:crochet
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_crochet")
}
{GameMaterial:crochet2
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_crochet2")
}
{GameMaterial:tete
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_tete")
}
{GameMaterial:oeil2
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_oeil2")
}
{GameMaterial:tetederriere
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_tetederriere")
}
{GameMaterial:borgne
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_borgne")
}
{GameMaterial:boucleshoes
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_boucleshoes")
}
{GameMaterial:anneau
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_anneau")
}
{GameMaterial:shoes
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_shoes")
}
{GameMaterial:face
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_face")
}
{GameMaterial:oeil01
VisualMat("pirate_sbire\pirate_sbire.vmt^Material:MAT_oeil01")
}

View File

@@ -0,0 +1,230 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : pirate_sbire.tex
;Generated by Max23Dos Moulinette
;Created date : 09/17/98 11:16:43
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_piratesbire_bassindessu01
LoadTexture("textures_metaux\piratesbire_bassindessu01.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_piratesbire_bras02txy
LoadTexture("textures_metaux\piratesbire_bras02txy.tga")
Tiling(ON,ON)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_piratesbire_bassin01
LoadTexture("textures_metaux\piratesbire_bassin01.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_crochet_doree
LoadTexture("textures_personnages\divers\crochet_doree.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_tallpi_cou3_txy
LoadTexture("textures_metaux\tallpi_cou3_txy.tga")
Tiling(ON,ON)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_piratesbire_jambe01nz
LoadTexture("textures_personnages\divers\piratesbire_jambe01nz.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_piratesbire_jambe02nz
LoadTexture("textures_personnages\divers\piratesbire_jambe02nz.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_piratesbire_corp01txynz
LoadTexture("textures_personnages\divers\piratesbire_corp01txynz.tga")
Tiling(ON,ON)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_piratesbire_corp02txynz
LoadTexture("textures_personnages\divers\piratesbire_corp02txynz.tga")
Tiling(ON,ON)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_smallpihoes
LoadTexture("textures_personnages\divers\smallpihoes.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_smallpibouchebec
LoadTexture("textures_personnages\divers\smallpibouchebec.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_piratesbire_bclorei01nz
LoadTexture("textures_metaux\piratesbire_bclorei01nz.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_piratesbire_derriere01
LoadTexture("textures_metaux\piratesbire_derriere01.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_smallpiboucle_nz
LoadTexture("textures_personnages\divers\smallpiboucle_nz.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_pir_sbrie_oeilclose
LoadTexture("textures_personnages\divers\pir_sbrie_oeilclose.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_piratesbire_face02
LoadTexture("textures_metaux\piratesbire_face02.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_piratesbire_oeilborgne01
LoadTexture("textures_personnages\divers\piratesbire_oeilborgne01.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_piratesbire_oeil02
LoadTexture("textures_personnages\divers\piratesbire_oeil02.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_newsbire_dos0
LoadTexture("textures_personnages\divers\newsbire_dos0.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_newsbire_trou_my
LoadTexture("textures_personnages\divers\newsbire_trou_my.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_newsbire_bras01
LoadTexture("textures_personnages\divers\newsbire_bras01.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_newsbire_maintxy
LoadTexture("textures_personnages\divers\newsbire_maintxy.tga")
Tiling(ON,ON)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_newsbire_bassin01
LoadTexture("textures_personnages\divers\newsbire_bassin01.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_newsbire_jambe1
LoadTexture("textures_personnages\divers\newsbire_jambe1.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_newsbire_torse2
LoadTexture("textures_personnages\divers\newsbire_torse2.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_newsbire_pointe_foul__nz
LoadTexture("textures_personnages\divers\newsbire_pointe_foul _nz.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_newsbire_face1
LoadTexture("textures_personnages\divers\newsbire_face1.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}

View File

@@ -0,0 +1,230 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : pirate_sbire.vmt
;Generated by Max23Dos Moulinette
;Created date : 09/17/98 11:16:43
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Material:MAT_crochet
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.698039","0.674510","0.650980")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_smallpibouchebec")
}
{Material:MAT_bassindessus
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.700000","0.700000","0.700000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_piratesbire_bassindessu01")
}
{Material:MAT_bras
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.700000","0.700000","0.700000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_piratesbire_bras02txy")
}
{Material:MAT_bassin
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.700000","0.700000","0.700000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_piratesbire_bassin01")
}
{Material:MAT_membre
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.698039","0.674510","0.631373")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_tallpi_cou3_txy")
}
{Material:MAT_jambe
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.700000","0.700000","0.700000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_piratesbire_jambe01nz")
}
{Material:MAT_jambe_bleue
Type(Gouraud)
AmbientColor("0.000000","0.000000","0.000000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_piratesbire_jambe02nz")
}
{Material:MAT_boucleshoes
Type(Gouraud)
AmbientColor("0.350000","0.200000","0.200000")
DiffuseColor("0.698039","0.698039","0.698039")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_smallpiboucle_nz")
}
{Material:MAT_corps
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.700000","0.700000","0.700000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_piratesbire_corp01txynz")
}
{Material:MAT_corpsbleu
Type(Gouraud)
AmbientColor("0.000000","0.000000","0.000000")
DiffuseColor("0.700000","0.700000","0.700000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_piratesbire_corp02txynz")
}
{Material:MAT_anneau
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.700000","0.700000","0.700000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_piratesbire_bclorei01nz")
}
{Material:MAT_crochet2
Type(Gouraud)
AmbientColor("0.000000","0.000000","0.000000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_crochet_doree")
}
{Material:MAT_oeil2
Type(Gouraud)
AmbientColor("0.000000","0.000000","0.000000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_pir_sbrie_oeilclose")
}
{Material:MAT_tetederriere
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.700000","0.700000","0.700000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_piratesbire_derriere01")
}
{Material:MAT_shoes
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.700000","0.700000","0.700000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_smallpihoes")
}
{Material:MAT_face
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.700000","0.700000","0.700000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_piratesbire_face02")
}
{Material:MAT_oeil01
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.700000","0.700000","0.700000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_piratesbire_oeil02")
}
{Material:MAT_borgne
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.700000","0.700000","0.700000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_piratesbire_oeilborgne01")
}
{Material:MAT_Trou
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_newsbire_trou_my")
}
{Material:MAT_Bras_
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_newsbire_bras01")
}
{Material:MAT_Mains
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_newsbire_maintxy")
}
{Material:MAT_Bassin_
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_newsbire_bassin01")
}
{Material:MAT_Jambe_
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_newsbire_jambe1")
}
{Material:MAT_torse
Type(Gouraud)
AmbientColor("0.000000","0.000000","0.000000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_newsbire_torse2")
}
{Material:MAT_Dos
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_newsbire_dos0")
}
{Material:MAT_Foulard
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_newsbire_pointe_foul__nz")
}
{Material:MAT_tete
Type(Gouraud)
AmbientColor("0.000000","0.000000","0.000000")
DiffuseColor("0.501961","0.501961","0.501961")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pirate_sbire\pirate_sbire.tex^Texture:TEX_newsbire_face1")
}

View File

@@ -0,0 +1,147 @@
{VSE_HEADER:
VersionNumber(1)
}
{VS:VSE_piratesbire_avantbras01(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_avantbras01")
}
}
{VS:VSE_piratesbire_crochet01(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_crochet01")
}
}
{VS:VSE_piratesbire_avantbras03(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_avantbras03")
}
}
{VS:VSE_piratesbire_crochet01|new(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_crochet01|new")
}
}
{VS:VSE_piratesbire_bassin01(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_bassin01")
}
}
{VS:VSE_piratesbire_bassin03(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_bassin03")
}
}
{VS:VSE_piratesbire_cuisse03(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_cuisse03")
}
}
{VS:VSE_piratesbire_biceps01(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_biceps01")
}
}
{VS:VSE_piratesbire_jambe01|new(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_jambe01|new")
}
}
{VS:VSE_piratesbire_biceps01|new(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_biceps01|new")
}
}
{VS:VSE_piratesbire_biceps03(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_biceps03")
}
}
{VS:VSE_piratesbire_colonne01(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_colonne01")
}
}
{VS:VSE_piratesbire_corps01(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_corps01")
}
}
{VS:VSE_piratesbire_pied01(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_pied01")
}
}
{VS:VSE_piratesbire_corps01|new(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_corps01|new")
}
}
{VS:VSE_piratesbire_corps04(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_corps04")
}
}
{VS:VSE_piratesbire_tibia01(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_tibia01")
}
}
{VS:VSE_piratesbire_cou01(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_cou01")
}
}
{VS:VSE_piratesbire_pied03(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_pied03")
}
}
{VS:VSE_piratesbire_tete01(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_tete01")
}
}
{VS:VSE_piratesbire_jambe01(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_jambe01")
}
}
{VS:VSE_piratesbire_tete03(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_tete03")
}
}
{VS:VSE_piratesbire_jambe03(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_jambe03")
}
}
{VS:VSE_piratesbire_tete01|new(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pirate_sbire\pirate_sbire.mod^Geometric:piratesbire_tete01|new")
}
}

View File

@@ -0,0 +1,41 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : interrupteur.gmt
;Generated by Max23Dos Moulinette
;Created date : 06/24/99 09:24:38
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:Material__1
VisualMat("interrupteur\interrupteur.vmt^Material:MAT_Material__1")
}
{GameMaterial:haut_bouton
VisualMat("interrupteur\interrupteur.vmt^Material:MAT_haut_bouton")
}
{GameMaterial:bouton
VisualMat("interrupteur\interrupteur.vmt^Material:MAT_bouton")
}
{GameMaterial:bouton_
VisualMat("interrupteur\interrupteur.vmt^Material:MAT_bouton_")
}
{GameMaterial:serrure
VisualMat("interrupteur\interrupteur.vmt^Material:MAT_serrure")
}
{GameMaterial:bouton__
VisualMat("interrupteur\interrupteur.vmt^Material:MAT_bouton__")
}
{GameMaterial:Socle_inter
VisualMat("interrupteur\interrupteur.vmt^Material:MAT_Socle_inter")
}
{GameMaterial:support_bouton
VisualMat("interrupteur\interrupteur.vmt^Material:MAT_support_bouton")
}
{GameMaterial:support_bouton_
VisualMat("interrupteur\interrupteur.vmt^Material:MAT_support_bouton_")
}

View File

@@ -0,0 +1,446 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.MOD (graphic Module) : interrupteur.mod
;Generated by Max23Dos Moulinette
;Created date : 06/24/99 09:24:41
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"5.0")
;Unit directive, the unit is stored in file result 1
;And correspond to the value of one unit exprimed in meter
$SetCurrentFileDouble(1,"1.0")
{Edit-ListModifGeometric:
}
{Geometric:ampoule_interupteur(4,0,1)
AddVertex(0,"-0.994053","0.096965","-0.994053","-0.000000","-0.010000","-0.000000","0.0","0.0","0.0")
AddVertex(1,"0.994052","0.096965","-0.994053","0.000000","-0.010000","-0.000000","0.0","0.0","0.0")
AddVertex(2,"-0.994053","0.096965","0.994053","-0.000000","-0.010000","-0.000000","0.0","0.0","0.0")
AddVertex(3,"0.994052","0.096965","0.994053","-0.000000","-0.010000","-0.000000","0.0","0.0","0.0")
AddElement(0,IndexedTriangles,"*^ElementIndexedTriangles:ampoule_interupteur_Material__1")
}
{ElementIndexedTriangles:ampoule_interupteur_Material__1(2,4)
Material("interrupteur\interrupteur.gmt^GameMaterial:Material__1")
AddFaceUV(0,0,1,3,"0.000000","0.000000","0.000000",0,1,3)
AddFaceUV(1,3,2,0,"0.000000","0.000000","0.000000",3,2,0)
AddUV(0,"0.000000","0.000000")
AddUV(1,"1.000000","0.000000")
AddUV(2,"0.000000","1.000000")
AddUV(3,"1.000000","1.000000")
}
{Geometric:cage_bouton(12,0,2)
AddVertex(0,"0.000000","0.000669","-0.388874","0.003133","0.001366","-0.009398","0.0","0.0","0.0")
AddVertex(1,"0.388874","0.000669","0.000000","0.009398","0.001366","0.003133","0.0","0.0","0.0")
AddVertex(2,"0.000000","0.000669","0.388874","-0.003133","0.001366","0.009398","0.0","0.0","0.0")
AddVertex(3,"-0.388874","0.000669","0.000000","-0.009398","0.001366","-0.003133","0.0","0.0","0.0")
AddVertex(4,"-0.000000","-1.096309","-0.548313","-0.003133","0.001366","-0.009398","0.0","0.0","0.0")
AddVertex(5,"0.548313","-1.096309","-0.000000","0.009398","0.001366","-0.003133","0.0","0.0","0.0")
AddVertex(6,"-0.000000","-1.096309","0.548313","0.003133","0.001366","0.009398","0.0","0.0","0.0")
AddVertex(7,"-0.548313","-1.096309","-0.000000","-0.009398","0.001366","0.003133","0.0","0.0","0.0")
AddVertex(8,"-0.665579","-1.122987","-0.661194","0.000000","-0.010000","0.000000","0.0","0.0","0.0")
AddVertex(9,"0.663171","-1.122987","-0.661194","0.000000","-0.010000","0.000000","0.0","0.0","0.0")
AddVertex(10,"-0.665579","-1.122975","0.667557","0.000000","-0.010000","0.000000","0.0","0.0","0.0")
AddVertex(11,"0.663171","-1.122975","0.667557","0.000000","-0.010000","0.000000","0.0","0.0","0.0")
AddElement(0,IndexedTriangles,"*^ElementIndexedTriangles:cage_bouton_haut_bouton")
AddElement(1,IndexedTriangles,"*^ElementIndexedTriangles:cage_bouton_bouton")
}
{ElementIndexedTriangles:cage_bouton_haut_bouton(2,4)
Material("interrupteur\interrupteur.gmt^GameMaterial:haut_bouton")
AddFaceUV(0,8,9,11,"0.000000","0.000000","0.000000",0,1,3)
AddFaceUV(1,11,10,8,"0.000000","0.000000","0.000000",3,2,0)
AddUV(0,"0.000000","0.000000")
AddUV(1,"1.000000","0.000000")
AddUV(2,"0.000000","1.000000")
AddUV(3,"1.000000","1.000000")
}
{ElementIndexedTriangles:cage_bouton_bouton(8,4)
Material("interrupteur\interrupteur.gmt^GameMaterial:bouton")
AddFaceUV(0,0,5,4,"0.000000","0.000000","0.000000",0,3,2)
AddFaceUV(1,0,1,5,"0.000000","0.000000","0.000000",0,1,3)
AddFaceUV(2,1,6,5,"0.000000","0.000000","0.000000",0,3,2)
AddFaceUV(3,1,2,6,"0.000000","0.000000","0.000000",0,1,3)
AddFaceUV(4,2,7,6,"0.000000","0.000000","0.000000",0,3,2)
AddFaceUV(5,2,3,7,"0.000000","0.000000","0.000000",0,1,3)
AddFaceUV(6,3,4,7,"0.000000","0.000000","0.000000",1,2,3)
AddFaceUV(7,3,0,4,"0.000000","0.000000","0.000000",1,0,2)
AddUV(0,"1.000000","0.000000")
AddUV(1,"0.000000","0.000000")
AddUV(2,"1.000000","1.000000")
AddUV(3,"0.000000","1.000000")
}
{Geometric:interupteur_bouton(8,0,1)
AddVertex(0,"-0.557815","-1.211628","-0.223790","-0.019315","0.007489","-0.019935","0.0","0.0","0.0")
AddVertex(1,"-0.227524","0.016208","-0.082424","-0.003488","0.008598","-0.003730","0.0","0.0","0.0")
AddVertex(2,"-0.557607","-1.205563","0.276024","-0.009653","0.004065","0.009865","0.0","0.0","0.0")
AddVertex(3,"-0.227463","0.019106","0.094467","-0.005861","0.005509","0.005941","0.0","0.0","0.0")
AddVertex(4,"0.561727","-1.212481","-0.224085","0.019161","0.006870","-0.010024","0.0","0.0","0.0")
AddVertex(5,"0.195331","0.015673","-0.082561","0.003562","0.005628","-0.007459","0.0","0.0","0.0")
AddVertex(6,"0.561980","-1.206431","0.275723","0.009591","0.005793","0.019744","0.0","0.0","0.0")
AddVertex(7,"0.195392","0.018571","0.094330","0.005547","0.007857","0.002738","0.0","0.0","0.0")
AddElement(0,IndexedTriangles,"*^ElementIndexedTriangles:interupteur_bouton_bouton_")
}
{ElementIndexedTriangles:interupteur_bouton_bouton_(12,16)
Material("interrupteur\interrupteur.gmt^GameMaterial:bouton_")
AddFaceUV(0,0,2,3,"-0.965630","0.259905","-0.002752",0,2,3)
AddFaceUV(1,3,1,0,"-0.965550","0.260188","-0.003930",3,1,0)
AddFaceUV(2,4,5,7,"0.958094","0.286408","-0.005022",12,13,3)
AddFaceUV(3,7,6,4,"0.958175","0.286154","-0.003947",3,2,12)
AddFaceUV(4,0,1,5,"-0.000177","0.114426","-0.993432",8,4,10)
AddFaceUV(5,5,4,0,"-0.000175","0.114425","-0.993432",10,11,8)
AddFaceUV(6,1,3,7,"0.001258","0.999865","-0.016381",1,3,4)
AddFaceUV(7,7,5,1,"0.001259","0.999865","-0.016381",4,4,1)
AddFaceUV(8,3,2,6,"0.000379","0.146547","0.989204",6,7,8)
AddFaceUV(9,6,7,3,"0.000506","0.146627","0.989192",8,9,6)
AddFaceUV(10,2,0,4,"-0.000758","-0.999926","0.012135",14,15,2)
AddFaceUV(11,4,6,2,"-0.000772","-0.999926","0.012104",2,5,14)
AddUV(0,"0.568426","0.003413")
AddUV(1,"0.570442","0.996587")
AddUV(2,"1.000000","0.000000")
AddUV(3,"1.000000","1.000000")
AddUV(4,"0.000000","1.000000")
AddUV(5,"0.572807","0.000000")
AddUV(6,"0.508846","1.002952")
AddUV(7,"0.513880","-0.006826")
AddUV(8,"0.000000","0.000000")
AddUV(9,"-0.014837","1.000000")
AddUV(10,"0.533033","1.000000")
AddUV(11,"0.533033","0.000000")
AddUV(12,"0.563063","0.000000")
AddUV(13,"0.569069","1.000000")
AddUV(14,"0.566066","1.000000")
AddUV(15,"0.575603","0.000000")
}
{Geometric:interupteur_bouton|jaune(8,0,1)
AddVertex(0,"-0.557815","-1.211628","-0.223790","-0.019315","0.007489","-0.019935","0.0","0.0","0.0")
AddVertex(1,"-0.227524","0.016208","-0.082424","-0.003488","0.008598","-0.003730","0.0","0.0","0.0")
AddVertex(2,"-0.557607","-1.205563","0.276024","-0.009653","0.004065","0.009865","0.0","0.0","0.0")
AddVertex(3,"-0.227463","0.019106","0.094467","-0.005861","0.005509","0.005941","0.0","0.0","0.0")
AddVertex(4,"0.561727","-1.212481","-0.224085","0.019161","0.006870","-0.010024","0.0","0.0","0.0")
AddVertex(5,"0.195331","0.015673","-0.082561","0.003562","0.005628","-0.007459","0.0","0.0","0.0")
AddVertex(6,"0.561980","-1.206431","0.275723","0.009591","0.005793","0.019744","0.0","0.0","0.0")
AddVertex(7,"0.195392","0.018571","0.094330","0.005547","0.007857","0.002738","0.0","0.0","0.0")
AddElement(0,IndexedTriangles,"*^ElementIndexedTriangles:interupteur_bouton|jaune_bouton__")
}
{ElementIndexedTriangles:interupteur_bouton|jaune_bouton__(12,16)
Material("interrupteur\interrupteur.gmt^GameMaterial:bouton__")
AddFaceUV(0,0,2,3,"-0.965630","0.259905","-0.002752",0,2,3)
AddFaceUV(1,3,1,0,"-0.965550","0.260188","-0.003930",3,1,0)
AddFaceUV(2,4,5,7,"0.958094","0.286408","-0.005022",12,13,3)
AddFaceUV(3,7,6,4,"0.958175","0.286154","-0.003947",3,2,12)
AddFaceUV(4,0,1,5,"-0.000177","0.114426","-0.993432",8,4,10)
AddFaceUV(5,5,4,0,"-0.000175","0.114425","-0.993432",10,11,8)
AddFaceUV(6,1,3,7,"0.001258","0.999865","-0.016381",1,3,4)
AddFaceUV(7,7,5,1,"0.001259","0.999865","-0.016381",4,4,1)
AddFaceUV(8,3,2,6,"0.000379","0.146547","0.989204",6,7,8)
AddFaceUV(9,6,7,3,"0.000506","0.146627","0.989192",8,9,6)
AddFaceUV(10,2,0,4,"-0.000758","-0.999926","0.012135",14,15,2)
AddFaceUV(11,4,6,2,"-0.000772","-0.999926","0.012104",2,5,14)
AddUV(0,"0.568426","0.003413")
AddUV(1,"0.570442","0.996587")
AddUV(2,"1.000000","0.000000")
AddUV(3,"1.000000","1.000000")
AddUV(4,"0.000000","1.000000")
AddUV(5,"0.572807","0.000000")
AddUV(6,"0.508846","1.002952")
AddUV(7,"0.513880","-0.006826")
AddUV(8,"0.000000","0.000000")
AddUV(9,"-0.014837","1.000000")
AddUV(10,"0.533033","1.000000")
AddUV(11,"0.533033","0.000000")
AddUV(12,"0.563063","0.000000")
AddUV(13,"0.569069","1.000000")
AddUV(14,"0.566066","1.000000")
AddUV(15,"0.575603","0.000000")
}
{Geometric:interupteur_socle(4,0,1)
AddVertex(0,"-1.737620","-0.032992","-2.132463","-0.000013","-0.009999","0.000164","0.0","0.0","0.0")
AddVertex(1,"1.735333","-0.037384","-2.133581","-0.000013","-0.009999","0.000164","0.0","0.0","0.0")
AddVertex(2,"-2.239737","0.037543","2.134334","-0.000013","-0.009999","0.000164","0.0","0.0","0.0")
AddVertex(3,"2.240373","0.031878","2.132892","-0.000013","-0.009999","0.000164","0.0","0.0","0.0")
AddElement(0,IndexedTriangles,"*^ElementIndexedTriangles:interupteur_socle_Socle_inter")
}
{ElementIndexedTriangles:interupteur_socle_Socle_inter(2,4)
Material("interrupteur\interrupteur.gmt^GameMaterial:Socle_inter")
AddFaceUV(0,0,1,3,"0.000000","0.000000","0.000000",2,0,1)
AddFaceUV(1,3,2,0,"0.000000","0.000000","0.000000",1,3,2)
AddUV(0,"2.000000","0.000000")
AddUV(1,"2.000000","1.000000")
AddUV(2,"0.000000","0.000000")
AddUV(3,"0.000000","1.000000")
}
{Geometric:serrure(4,0,1)
AddVertex(0,"-0.523469","-0.000004","-0.523469","0.000000","-0.010000","0.000000","0.0","0.0","0.0")
AddVertex(1,"0.523470","-0.000004","-0.523469","0.000000","-0.010000","0.000000","0.0","0.0","0.0")
AddVertex(2,"-0.523469","0.000005","0.523470","0.000000","-0.010000","0.000000","0.0","0.0","0.0")
AddVertex(3,"0.523470","0.000005","0.523470","0.000000","-0.010000","0.000000","0.0","0.0","0.0")
AddElement(0,IndexedTriangles,"*^ElementIndexedTriangles:serrure_serrure")
}
{ElementIndexedTriangles:serrure_serrure(2,4)
Material("interrupteur\interrupteur.gmt^GameMaterial:serrure")
AddFaceUV(0,0,1,3,"0.000000","-1.000000","0.000009",0,1,3)
AddFaceUV(1,3,2,0,"0.000000","-1.000000","0.000009",3,2,0)
AddUV(0,"0.000000","0.000000")
AddUV(1,"1.000000","0.000000")
AddUV(2,"0.000000","1.000000")
AddUV(3,"1.000000","1.000000")
}
{Geometric:socle_bouton(4,0,1)
AddVertex(0,"-1.110666","-0.000009","-1.110665","-0.000000","-0.010000","0.000000","0.0","0.0","0.0")
AddVertex(1,"1.110666","-0.000009","-1.110665","-0.000000","-0.010000","0.000000","0.0","0.0","0.0")
AddVertex(2,"-1.110665","0.000010","1.110666","0.000000","-0.010000","0.000000","0.0","0.0","0.0")
AddVertex(3,"1.110666","0.000010","1.110666","-0.000000","-0.010000","0.000000","0.0","0.0","0.0")
AddElement(0,IndexedTriangles,"*^ElementIndexedTriangles:socle_bouton_support_bouton")
}
{ElementIndexedTriangles:socle_bouton_support_bouton(2,4)
Material("interrupteur\interrupteur.gmt^GameMaterial:support_bouton")
AddFaceUV(0,0,1,3,"0.000000","0.000000","0.000000",0,1,3)
AddFaceUV(1,3,2,0,"0.000000","0.000000","0.000000",3,2,0)
AddUV(0,"0.000000","0.000000")
AddUV(1,"1.000000","0.000000")
AddUV(2,"0.000000","1.000000")
AddUV(3,"1.000000","1.000000")
}
{Geometric:socle_bouton02(4,0,1)
AddVertex(0,"-1.110666","-0.000009","-1.110665","-0.000000","-0.010000","0.000000","0.0","0.0","0.0")
AddVertex(1,"1.110666","-0.000009","-1.110665","-0.000000","-0.010000","0.000000","0.0","0.0","0.0")
AddVertex(2,"-1.110665","0.000010","1.110666","0.000000","-0.010000","0.000000","0.0","0.0","0.0")
AddVertex(3,"1.110666","0.000010","1.110666","-0.000000","-0.010000","0.000000","0.0","0.0","0.0")
AddElement(0,IndexedTriangles,"*^ElementIndexedTriangles:socle_bouton02_support_bouton_")
}
{ElementIndexedTriangles:socle_bouton02_support_bouton_(2,4)
Material("interrupteur\interrupteur.gmt^GameMaterial:support_bouton_")
AddFaceUV(0,0,1,3,"0.000000","0.000000","0.000000",0,1,3)
AddFaceUV(1,3,2,0,"0.000000","0.000000","0.000000",3,2,0)
AddUV(0,"0.000000","-1.000000")
AddUV(1,"2.000000","-1.000000")
AddUV(2,"0.000000","1.000000")
AddUV(3,"2.000000","1.000000")
}

View File

@@ -0,0 +1,176 @@
{RLI:ampoule_interupteur(NBRLI, 1)
{IS2:ISI_RLI00(NBRLOD, 1)
AddLODRLI(0,4)
AddVertexRLILOD(0,255,255,255,255)
AddVertexRLILOD(1,255,255,255,255)
AddVertexRLILOD(2,255,255,255,255)
AddVertexRLILOD(3,255,255,255,255)
}
}
{RLI:cage_bouton(NBRLI, 1)
{IS2:ISI_RLI00(NBRLOD, 1)
AddLODRLI(0,12)
AddVertexRLILOD(0,185,185,185,255)
AddVertexRLILOD(1,255,255,255,255)
AddVertexRLILOD(2,255,255,255,255)
AddVertexRLILOD(3,255,255,255,255)
AddVertexRLILOD(4,255,255,255,255)
AddVertexRLILOD(5,255,255,255,255)
AddVertexRLILOD(6,173,173,173,255)
AddVertexRLILOD(7,255,255,255,255)
AddVertexRLILOD(8,255,255,255,255)
AddVertexRLILOD(9,255,255,255,255)
AddVertexRLILOD(10,255,255,255,255)
AddVertexRLILOD(11,255,255,255,255)
}
}
{RLI:interupteur_bouton(NBRLI, 1)
{IS2:ISI_RLI00(NBRLOD, 1)
AddLODRLI(0,8)
AddVertexRLILOD(0,255,255,255,255)
AddVertexRLILOD(1,255,255,255,255)
AddVertexRLILOD(2,255,255,255,255)
AddVertexRLILOD(3,255,255,255,255)
AddVertexRLILOD(4,255,255,255,255)
AddVertexRLILOD(5,255,255,255,255)
AddVertexRLILOD(6,255,255,255,255)
AddVertexRLILOD(7,255,255,255,255)
}
}
{RLI:interupteur_bouton|jaune(NBRLI, 1)
{IS2:ISI_RLI00(NBRLOD, 1)
AddLODRLI(0,8)
AddVertexRLILOD(0,255,255,255,255)
AddVertexRLILOD(1,255,255,255,255)
AddVertexRLILOD(2,255,255,255,255)
AddVertexRLILOD(3,255,255,255,255)
AddVertexRLILOD(4,255,255,255,255)
AddVertexRLILOD(5,255,255,255,255)
AddVertexRLILOD(6,255,255,255,255)
AddVertexRLILOD(7,255,255,255,255)
}
}
{RLI:interupteur_socle(NBRLI, 1)
{IS2:ISI_RLI00(NBRLOD, 1)
AddLODRLI(0,4)
AddVertexRLILOD(0,103,103,103,255)
AddVertexRLILOD(1,138,138,138,255)
AddVertexRLILOD(2,96,96,96,255)
AddVertexRLILOD(3,133,133,133,255)
}
}
{RLI:serrure(NBRLI, 1)
{IS2:ISI_RLI00(NBRLOD, 1)
AddLODRLI(0,4)
AddVertexRLILOD(0,255,255,255,255)
AddVertexRLILOD(1,255,255,255,255)
AddVertexRLILOD(2,255,255,255,255)
AddVertexRLILOD(3,255,255,255,255)
}
}
{RLI:socle_bouton(NBRLI, 1)
{IS2:ISI_RLI00(NBRLOD, 1)
AddLODRLI(0,4)
AddVertexRLILOD(0,255,255,255,255)
AddVertexRLILOD(1,255,255,255,255)
AddVertexRLILOD(2,255,255,255,255)
AddVertexRLILOD(3,255,255,255,255)
}
}
{RLI:socle_bouton02(NBRLI, 1)
{IS2:ISI_RLI00(NBRLOD, 1)
AddLODRLI(0,4)
AddVertexRLILOD(0,255,255,255,255)
AddVertexRLILOD(1,255,255,255,255)
AddVertexRLILOD(2,255,255,255,255)
AddVertexRLILOD(3,255,255,255,255)
}
}

View File

@@ -0,0 +1,110 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : interrupteur.tex
;Generated by Max23Dos Moulinette
;Created date : 07/28/98 11:59:36
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_inte_ampoule01_adnzw
LoadTexture("textures_machines\inte_ampoule01_adnzw.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_haut_bouton2_nz
LoadTexture("textures_objets\divers\haut_bouton2_nz.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_bouton
LoadTexture("textures_objets\divers\bouton.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_inte_socle01
LoadTexture("textures_machines\inte_socle01_my_nz.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_inte_touche03
LoadTexture("textures_machines\inte_touche03.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_support_bouton
LoadTexture("textures_objets\divers\support_bouton_anu.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_serrure_cage
LoadTexture("textures_objets\divers\serrure_cage_anu.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_inte_socle01_my_nz
LoadTexture("textures_machines\inte_socle01_my_nz.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_support_bouton_anu
LoadTexture("textures_objets\divers\support_bouton_anu.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_serrure_cage_anu
LoadTexture("textures_objets\divers\serrure_cage_anu.TGA")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_inte_touche04
LoadTexture("textures_machines\inte_touche04.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_defla_mxy
LoadTexture("effets_speciaux\defla_mxy.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}

View File

@@ -0,0 +1,86 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : interrupteur.vmt
;Generated by Max23Dos Moulinette
;Created date : 07/28/98 11:59:36
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Material:MAT_bouton_
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.700000","0.700000","0.700000")
SpecularColor("0.900000","0.900000","0.900000",30)
Backface(OFF)
AddTexture(0,"interrupteur\interrupteur.tex^Texture:TEX_inte_touche03")
}
{Material:MAT_Material__1
Type(Gouraud)
AmbientColor("1.000000","1.000000","1.000000")
DiffuseColor("0.700000","0.700000","0.700000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"interrupteur\interrupteur.tex^Texture:TEX_inte_ampoule01_adnzw")
}
{Material:MAT_haut_bouton
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"interrupteur\interrupteur.tex^Texture:TEX_haut_bouton2_nz")
}
{Material:MAT_bouton
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"interrupteur\interrupteur.tex^Texture:TEX_bouton")
}
{Material:MAT_Socle_inter
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.700000","0.700000","0.700000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"interrupteur\interrupteur.tex^Texture:TEX_inte_socle01_my_nz")
}
{Material:MAT_support_bouton
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.700000","0.700000","0.700000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"interrupteur\interrupteur.tex^Texture:TEX_support_bouton_anu")
}
{Material:MAT_serrure
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.700000","0.700000","0.700000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"interrupteur\interrupteur.tex^Texture:TEX_serrure_cage_anu")
}
{Material:MAT_bouton__
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.700000","0.700000","0.700000")
SpecularColor("0.900000","0.900000","0.900000",30)
Backface(OFF)
AddTexture(0,"interrupteur\interrupteur.tex^Texture:TEX_inte_touche04")
}
{Material:MAT_support_bouton_
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.700000","0.700000","0.700000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"interrupteur\interrupteur.tex^Texture:TEX_defla_mxy")
}

View File

@@ -0,0 +1,52 @@
{VSE_HEADER:
VersionNumber(1)
}
{VS:VSE_ampoule_interupteur(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("interrupteur\interrupteur.mod^Geometric:ampoule_interupteur")
FichierRLI("interrupteur\interrupteur.rli^RLI:ampoule_interupteur")
}
}
{VS:VSE_interupteur_socle(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("interrupteur\interrupteur.mod^Geometric:interupteur_socle")
}
}
{VS:VSE_cage_bouton(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("interrupteur\interrupteur.mod^Geometric:cage_bouton")
}
}
{VS:VSE_interupteur_bouton(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("interrupteur\interrupteur.mod^Geometric:interupteur_bouton")
}
}
{VS:VSE_interupteur_bouton|jaune(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("interrupteur\interrupteur.mod^Geometric:interupteur_bouton|jaune")
}
}
{VS:VSE_socle_bouton(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("interrupteur\interrupteur.mod^Geometric:socle_bouton")
}
}
{VS:VSE_serrure(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("interrupteur\interrupteur.mod^Geometric:serrure")
}
}
{VS:VSE_socle_bouton02(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("interrupteur\interrupteur.mod^Geometric:socle_bouton02")
}
}

View File

@@ -0,0 +1,67 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : pir_serpent.gmt
;Generated by Max23Dos Moulinette
;Created date : 09/25/98 16:46:39
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : pir_serpent.gmt
;Generated by Max23Dos Moulinette
;Created date : 07/28/98 12:00:20
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:popoc
VisualMat("pir_serpent\pir_serpent.vmt^Material:MAT_popoc")
CollideMat("ED.cmt^CollideMaterial:MAX_VARA")
}
{GameMaterial:etoile
VisualMat("pir_serpent\pir_serpent.vmt^Material:MAT_etoile")
}
{GameMaterial:oeil_
VisualMat("pir_serpent\pir_serpent.vmt^Material:MAT_oeil_")
}
{GameMaterial:invisble__object
VisualMat("pir_serpent\pir_serpent.vmt^Material:MAT_invisble__object")
}
{GameMaterial:corps_mobile_2
VisualMat("pir_serpent\pir_serpent.vmt^Material:MAT_corps_mobile_2")
}
{GameMaterial:corp_mobile
VisualMat("pir_serpent\pir_serpent.vmt^Material:MAT_corp_mobile")
}
{GameMaterial:corp_centre
VisualMat("pir_serpent\pir_serpent.vmt^Material:MAT_corp_centre")
}
{GameMaterial:sdfsdq
VisualMat("pir_serpent\pir_serpent.vmt^Material:MAT_sdfsdq")
}
{GameMaterial:z
VisualMat("pir_serpent\pir_serpent.vmt^Material:MAT_z")
}
{GameMaterial:tete
VisualMat("pir_serpent\pir_serpent.vmt^Material:MAT_tete")
}
{GameMaterial:pupille
VisualMat("pir_serpent\pir_serpent.vmt^Material:MAT_pupille")
}
{GameMaterial:oeilferme
VisualMat("pir_serpent\pir_serpent.vmt^Material:MAT_oeilferme")
}
{GameMaterial:troudunez
VisualMat("pir_serpent\pir_serpent.vmt^Material:MAT_troudunez")
}

View File

@@ -0,0 +1,102 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : pir_serpent.tex
;Generated by Max23Dos Moulinette
;Created date : 07/28/98 12:00:20
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_etoile_nz
LoadTexture("textures_personnages\divers\etoile_nz.TGA")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_big_pirat_pointe_foul__nz
LoadTexture("textures_personnages\divers\big_pirat_pointe_foul _nz.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_baleine_oeil_nz
LoadTexture("textures_personnages\divers\baleine_oeil_nz.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_serpent_corps2_txy
LoadTexture("textures_personnages\divers\serpent_corps2_txy.TGA")
Tiling(ON,ON)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_serpent_corps_txy
LoadTexture("textures_personnages\divers\serpent_corps_txy.tga")
Tiling(ON,ON)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_serpent_centre2
LoadTexture("textures_personnages\divers\serpent_centre2.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_serpent_oeilclose_nz
LoadTexture("textures_personnages\divers\serpent_oeilclose_nz.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_serpent_tete3
LoadTexture("textures_personnages\divers\serpent_tete3.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_z_nz
LoadTexture("textures_personnages\divers\z_nz.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_serpent_troudunez2
LoadTexture("textures_personnages\divers\serpent_troudunez2.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_lums_oeil_nz
LoadTexture("textures_personnages\divers\lums_oeil_nz.TGA")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}

View File

@@ -0,0 +1,116 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : pir_serpent.vmt
;Generated by Max23Dos Moulinette
;Created date : 07/28/98 12:00:20
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Material:MAT_sdfsdq
Type(Gouraud)
AmbientColor("0.129410","0.176469","0.064052")
DiffuseColor("0.388235","0.529412","0.192157")
SpecularColor("0.900000","0.900000","0.900000",5)
Backface(OFF)
}
{Material:MAT_popoc
Type(Gouraud)
AmbientColor("0.350000","0.350000","0.200000")
DiffuseColor("0.700000","0.700000","0.400000")
SpecularColor("0.900000","0.900000","0.900000",30)
Backface(OFF)
}
{Material:MAT_etoile
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pir_serpent\pir_serpent.tex^Texture:TEX_etoile_nz")
}
{Material:MAT_invisble__object
Type(Gouraud)
AmbientColor("0.200000","0.350000","0.350000")
DiffuseColor("0.400000","0.700000","0.700000")
SpecularColor("0.900000","0.900000","0.900000",30)
Backface(OFF)
AddTexture(0,"pir_serpent\pir_serpent.tex^Texture:TEX_big_pirat_pointe_foul__nz")
}
{Material:MAT_oeil_
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pir_serpent\pir_serpent.tex^Texture:TEX_baleine_oeil_nz")
}
{Material:MAT_corps_mobile_2
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pir_serpent\pir_serpent.tex^Texture:TEX_serpent_corps2_txy")
}
{Material:MAT_corp_mobile
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pir_serpent\pir_serpent.tex^Texture:TEX_serpent_corps_txy")
}
{Material:MAT_corp_centre
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pir_serpent\pir_serpent.tex^Texture:TEX_serpent_centre2")
}
{Material:MAT_tete
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pir_serpent\pir_serpent.tex^Texture:TEX_serpent_tete3")
}
{Material:MAT_z
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pir_serpent\pir_serpent.tex^Texture:TEX_z_nz")
}
{Material:MAT_oeilferme
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pir_serpent\pir_serpent.tex^Texture:TEX_serpent_oeilclose_nz")
}
{Material:MAT_pupille
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pir_serpent\pir_serpent.tex^Texture:TEX_lums_oeil_nz")
}
{Material:MAT_troudunez
Type(Gouraud)
AmbientColor("0.100000","0.100000","0.100000")
DiffuseColor("0.500000","0.500000","0.500000")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(OFF)
AddTexture(0,"pir_serpent\pir_serpent.tex^Texture:TEX_serpent_troudunez2")
}

View File

@@ -0,0 +1,87 @@
{VSE_HEADER:
VersionNumber(1)
}
{VS:VSE_cou_hautzdr(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pir_serpent\pir_serpent.mod^Geometric:cou_hautzdr")
}
}
{VS:VSE_serpent_keu(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pir_serpent\pir_serpent.mod^Geometric:serpent_keu")
}
}
{VS:VSE_etoile(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pir_serpent\pir_serpent.mod^Geometric:etoile")
}
}
{VS:VSE_objet_invisible(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pir_serpent\pir_serpent.mod^Geometric:objet_invisible")
}
}
{VS:VSE_objet_invisible02(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pir_serpent\pir_serpent.mod^Geometric:objet_invisible02")
}
}
{VS:VSE_serpent_corps(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pir_serpent\pir_serpent.mod^Geometric:serpent_corps")
}
}
{VS:VSE_serpent_oeil_ferme(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pir_serpent\pir_serpent.mod^Geometric:serpent_oeil_ferme")
}
}
{VS:VSE_serpent_corps_base(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pir_serpent\pir_serpent.mod^Geometric:serpent_corps_base")
}
}
{VS:VSE_serpent_corps_zdr(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pir_serpent\pir_serpent.mod^Geometric:serpent_corps_zdr")
}
}
{VS:VSE_serpent_pupille(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pir_serpent\pir_serpent.mod^Geometric:serpent_pupille")
}
}
{VS:VSE_serpent_oeil(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pir_serpent\pir_serpent.mod^Geometric:serpent_oeil")
}
}
{VS:VSE_zdr(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pir_serpent\pir_serpent.mod^Geometric:zdr")
}
}
{VS:VSE_z(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pir_serpent\pir_serpent.mod^Geometric:z")
}
}
{VS:VSE_serpent_tete(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("pir_serpent\pir_serpent.mod^Geometric:serpent_tete")
}
}

View File

@@ -0,0 +1,36 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : sbire_objets.gmt
;Generated by Max23Dos Moulinette
;Created date : 09/25/98 16:49:14
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.GMT (Game Material) : sbire_objets.gmt
;Generated by Max23Dos Moulinette
;Created date : 07/28/98 12:00:49
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{GameMaterial:corde
VisualMat("sbire_objets\sbire_objets.vmt^Material:MAT_corde")
}
{GameMaterial:parachute
VisualMat("sbire_objets\sbire_objets.vmt^Material:MAT_parachute")
}
{GameMaterial:vrille
VisualMat("sbire_objets\sbire_objets.vmt^Material:MAT_vrille")
}

View File

@@ -0,0 +1,318 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.MOD (graphic Module) : sbire_objets.mod
;Generated by Max23Dos Moulinette
;Created date : 09/25/98 16:49:15
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"5.0")
;Unit directive, the unit is stored in file result 1
;And correspond to the value of one unit exprimed in meter
$SetCurrentFileDouble(1,"1.0")
{Edit-ListModifGeometric:
}
{Geometric:parachute(49,0,2)
AddVertex(0,"2.352983","1.310914","4.422066","-0.005806","-0.006437","0.004985","0.0","0.0","0.0")
AddVertex(1,"2.216174","1.460611","4.456035","-0.005806","-0.006437","0.004985","0.0","0.0","0.0")
AddVertex(2,"0.006621","0.004802","0.002862","-0.005806","-0.006437","0.004985","0.0","0.0","0.0")
AddVertex(3,"2.352983","-1.329916","4.422066","-0.005799","0.006434","0.004998","0.0","0.0","0.0")
AddVertex(4,"2.216174","-1.479612","4.456035","-0.005799","0.006434","0.004998","0.0","0.0","0.0")
AddVertex(5,"0.006621","-0.011811","0.002861","-0.005799","0.006434","0.004998","0.0","0.0","0.0")
AddVertex(6,"2.265188","1.274887","4.493996","-0.006812","0.007188","0.001388","0.0","0.0","0.0")
AddVertex(7,"2.382682","1.406843","4.387318","-0.006812","0.007188","0.001388","0.0","0.0","0.0")
AddVertex(8,"0.001520","0.006229","-0.045725","-0.006812","0.007188","0.001388","0.0","0.0","0.0")
AddVertex(9,"0.038587","-2.469107","4.545599","-0.010000","-0.000075","-0.000004","0.0","0.0","0.0")
AddVertex(10,"0.040013","-2.651980","4.440015","-0.010000","-0.000075","-0.000004","0.0","0.0","0.0")
AddVertex(11,"0.021970","-0.002267","-0.113998","-0.010000","-0.000075","-0.000004","0.0","0.0","0.0")
AddVertex(12,"-0.063011","2.636799","4.469518","-0.000517","-0.008649","0.004994","0.0","0.0","0.0")
AddVertex(13,"0.135938","2.626012","4.471420","-0.000517","-0.008649","0.004994","0.0","0.0","0.0")
AddVertex(14,"0.022062","-0.003113","-0.093850","-0.000517","-0.008649","0.004994","0.0","0.0","0.0")
AddVertex(15,"-2.162840","-1.292685","4.491065","0.006825","-0.007196","0.001275","0.0","0.0","0.0")
AddVertex(16,"-2.280235","-1.423446","4.381478","0.006825","-0.007196","0.001275","0.0","0.0","0.0")
AddVertex(17,"0.033242","-0.013382","-0.042500","0.006825","-0.007196","0.001275","0.0","0.0","0.0")
AddVertex(18,"-2.311688","1.310914","4.422066","0.005805","-0.006437","0.004986","0.0","0.0","0.0")
AddVertex(19,"-2.174879","1.460610","4.456035","0.005805","-0.006437","0.004986","0.0","0.0","0.0")
AddVertex(20,"0.035755","0.004802","0.002861","0.005805","-0.006437","0.004986","0.0","0.0","0.0")
AddVertex(21,"0.120075","-2.613407","4.493087","0.000446","0.008673","0.004958","0.0","0.0","0.0")
AddVertex(22,"-0.078943","-2.604101","4.494728","0.000446","0.008673","0.004958","0.0","0.0","0.0")
AddVertex(23,"0.020763","0.000654","-0.070410","0.000446","0.008673","0.004958","0.0","0.0","0.0")
AddVertex(24,"2.204136","-1.292684","4.491065","-0.006826","-0.007196","0.001274","0.0","0.0","0.0")
AddVertex(25,"2.321531","-1.423446","4.381478","-0.006826","-0.007196","0.001274","0.0","0.0","0.0")
AddVertex(26,"0.009134","-0.013382","-0.042500","-0.006826","-0.007196","0.001274","0.0","0.0","0.0")
AddVertex(27,"-2.311687","-1.329916","4.422067","0.005798","0.006434","0.004999","0.0","0.0","0.0")
AddVertex(28,"-2.174879","-1.479613","4.456035","0.005798","0.006434","0.004999","0.0","0.0","0.0")
AddVertex(29,"0.035755","-0.011811","0.002861","0.005798","0.006434","0.004999","0.0","0.0","0.0")
AddVertex(30,"-2.223893","1.274886","4.493996","0.006812","0.007188","0.001389","0.0","0.0","0.0")
AddVertex(31,"-2.341387","1.406842","4.387318","0.006812","0.007188","0.001389","0.0","0.0","0.0")
AddVertex(32,"0.040856","0.006229","-0.045725","0.006812","0.007188","0.001389","0.0","0.0","0.0")
AddVertex(33,"0.017458","2.491895","4.522137","0.010000","0.000007","0.000004","0.0","0.0","0.0")
AddVertex(34,"0.017367","2.674774","4.416552","0.010000","0.000007","0.000004","0.0","0.0","0.0")
AddVertex(35,"0.020883","-0.000184","-0.137451","0.010000","0.000007","0.000004","0.0","0.0","0.0")
AddVertex(36,"0.016401","-0.020513","5.958560","0.000000","0.000000","0.010000","0.0","0.0","0.0")
AddVertex(37,"0.016401","1.367308","5.559809","-0.000000","0.005231","0.008523","0.0","0.0","0.0")
AddVertex(38,"0.016401","-1.408333","5.559809","0.000000","-0.004621","0.008868","0.0","0.0","0.0")
AddVertex(39,"0.016401","2.855305","4.327640","-0.000000","0.006378","0.007702","0.0","0.0","0.0")
AddVertex(40,"0.016401","-2.896332","4.327641","0.000000","-0.006378","0.007702","0.0","0.0","0.0")
AddVertex(41,"1.218288","-0.714423","5.559809","0.003942","-0.003124","0.008643","0.0","0.0","0.0")
AddVertex(42,"1.218288","0.673398","5.559809","0.004676","0.001852","0.008643","0.0","0.0","0.0")
AddVertex(43,"2.506932","-1.458422","4.327641","0.006091","-0.002110","0.007645","0.0","0.0","0.0")
AddVertex(44,"2.506932","1.417396","4.327640","0.004873","0.004220","0.007645","0.0","0.0","0.0")
AddVertex(45,"-1.185486","-0.714423","5.559809","-0.003942","-0.003124","0.008643","0.0","0.0","0.0")
AddVertex(46,"-1.185486","0.673398","5.559809","-0.004676","0.001852","0.008643","0.0","0.0","0.0")
AddVertex(47,"-2.474130","-1.458423","4.327640","-0.006091","-0.002110","0.007645","0.0","0.0","0.0")
AddVertex(48,"-2.474130","1.417396","4.327640","-0.004873","0.004220","0.007645","0.0","0.0","0.0")
AddElement(0,IndexedTriangles,"*^ElementIndexedTriangles:parachute_corde")
AddElement(1,IndexedTriangles,"*^ElementIndexedTriangles:parachute_parachute")
}
{ElementIndexedTriangles:parachute_corde(12,3)
Material("sbire_objets\sbire_objets.gmt^GameMaterial:corde")
AddFaceUV(0,1,2,0,"0.000000","0.000000","0.000000",1,2,0)
AddFaceUV(1,5,4,3,"0.000000","0.000000","0.000000",2,0,1)
AddFaceUV(2,7,8,6,"0.000000","0.000000","0.000000",1,2,0)
AddFaceUV(3,11,10,9,"0.000000","0.000000","0.000000",2,0,1)
AddFaceUV(4,14,13,12,"0.000000","0.000000","0.000000",2,0,1)
AddFaceUV(5,16,17,15,"0.000000","0.000000","0.000000",1,2,0)
AddFaceUV(6,20,19,18,"0.000000","0.000000","0.000000",2,0,1)
AddFaceUV(7,23,22,21,"0.000000","0.000000","0.000000",2,0,1)
AddFaceUV(8,26,25,24,"0.000000","0.000000","0.000000",2,0,1)
AddFaceUV(9,28,29,27,"0.000000","0.000000","0.000000",1,2,0)
AddFaceUV(10,32,31,30,"0.000000","0.000000","0.000000",2,0,1)
AddFaceUV(11,35,34,33,"0.000000","0.000000","0.000000",2,0,1)
AddUV(0,"0.000000","-7.000000")
AddUV(1,"1.000000","-7.000000")
AddUV(2,"0.500000","5.500000")
}
{ElementIndexedTriangles:parachute_parachute(18,9)
Material("sbire_objets\sbire_objets.gmt^GameMaterial:parachute")
AddFaceUV(0,41,36,38,"0.000000","0.000000","0.000000",3,0,2)
AddFaceUV(1,42,36,41,"0.000000","0.000000","0.000000",4,0,3)
AddFaceUV(2,37,36,42,"0.000000","0.000000","0.000000",1,0,4)
AddFaceUV(3,43,41,40,"0.000000","0.000000","0.000000",7,3,6)
AddFaceUV(4,44,42,43,"0.000000","0.000000","0.000000",8,4,7)
AddFaceUV(5,39,37,44,"0.000000","0.000000","0.000000",5,1,8)
AddFaceUV(6,41,38,40,"0.000000","0.000000","0.000000",3,2,6)
AddFaceUV(7,37,42,44,"0.000000","0.000000","0.000000",1,4,8)
AddFaceUV(8,42,41,43,"0.000000","0.000000","0.000000",4,3,7)
AddFaceUV(9,36,45,38,"0.000000","0.000000","0.000000",0,3,2)
AddFaceUV(10,36,46,45,"0.000000","0.000000","0.000000",0,4,3)
AddFaceUV(11,36,37,46,"0.000000","0.000000","0.000000",0,1,4)
AddFaceUV(12,45,47,40,"0.000000","0.000000","0.000000",3,7,6)
AddFaceUV(13,46,48,47,"0.000000","0.000000","0.000000",4,8,7)
AddFaceUV(14,37,39,48,"0.000000","0.000000","0.000000",1,5,8)
AddFaceUV(15,38,45,40,"0.000000","0.000000","0.000000",2,3,6)
AddFaceUV(16,46,37,48,"0.000000","0.000000","0.000000",4,1,8)
AddFaceUV(17,45,46,47,"0.000000","0.000000","0.000000",3,4,7)
AddUV(0,"1.000000","0.500000")
AddUV(1,"1.000000","0.757711")
AddUV(2,"1.000000","0.242289")
AddUV(3,"0.510183","0.371145")
AddUV(4,"0.510183","0.628855")
AddUV(5,"1.000000","0.999088")
AddUV(6,"1.000000","-0.008183")
AddUV(7,"0.014083","0.245909")
AddUV(8,"0.010129","0.744997")
}
{Geometric:vrille(6,0,1)
AddVertex(0,"-0.000000","-0.977628","-0.102748","-0.030000","0.000000","-0.000000","0.0","0.0","0.0")
AddVertex(1,"0.000000","0.851311","-0.491511","-0.020000","0.000000","-0.000000","0.0","0.0","0.0")
AddVertex(2,"0.000000","0.730524","0.657760","-0.020000","0.000000","-0.000000","0.0","0.0","0.0")
AddVertex(3,"-0.000000","-0.399823","0.898029","-0.010000","0.000000","-0.000000","0.0","0.0","0.0")
AddVertex(4,"-0.000000","-0.204385","-0.961530","-0.010000","0.000000","-0.000000","0.0","0.0","0.0")
AddVertex(5,"1.998584","-0.000000","0.000000","0.010000","-0.000000","0.000000","0.0","0.0","0.0")
AddElement(0,IndexedTriangles,"*^ElementIndexedTriangles:vrille_vrille")
}
{ElementIndexedTriangles:vrille_vrille(8,19)
Material("sbire_objets\sbire_objets.gmt^GameMaterial:vrille")
AddFaceUV(0,0,2,1,"0.000000","0.000000","0.000000",0,2,6)
AddFaceUV(1,0,3,2,"0.000000","0.000000","0.000000",0,3,2)
AddFaceUV(2,0,1,4,"0.000000","0.000000","0.000000",0,1,4)
AddFaceUV(3,1,2,5,"0.000000","0.000000","0.000000",7,1,9)
AddFaceUV(4,2,3,5,"0.000000","0.000000","0.000000",10,11,12)
AddFaceUV(5,3,0,5,"0.000000","0.000000","0.000000",13,14,15)
AddFaceUV(6,0,4,5,"0.000000","0.000000","0.000000",16,17,18)
AddFaceUV(7,4,1,5,"0.000000","0.000000","0.000000",4,8,5)
AddUV(0,"0.616348","0.081542")
AddUV(1,"-0.029734","0.094778")
AddUV(2,"0.281587","0.094630")
AddUV(3,"0.757285","0.099127")
AddUV(4,"0.982846","0.078126")
AddUV(5,"0.516879","0.851755")
AddUV(6,"-0.067033","0.089573")
AddUV(7,"0.754956","0.192182")
AddUV(8,"0.152869","-0.043918")
AddUV(9,"0.290115","0.817646")
AddUV(10,"0.782651","0.069481")
AddUV(11,"-0.041392","-0.038911")
AddUV(12,"0.320640","0.793052")
AddUV(13,"0.786607","0.160493")
AddUV(14,"-0.037436","0.047551")
AddUV(15,"0.328553","0.915919")
AddUV(16,"0.782651","0.068343")
AddUV(17,"-0.045349","0.041862")
AddUV(18,"0.308771","0.897717")
}

View File

@@ -0,0 +1,38 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.TEX (Texture) : sbire_objets.tex
;Generated by Max23Dos Moulinette
;Created date : 07/28/98 12:00:49
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Texture:TEX_sbire_paraaa_corde1_txynz
LoadTexture("textures_personnages\divers\sbire_paraaa_corde1_txynz.TGA")
Tiling(ON,ON)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_parachute_nz
LoadTexture("textures_personnages\divers\parachute_nz.tga")
Tiling(OFF,OFF)
MipMapping(ON)
Chromakey(ENABLE,FILTERING_ON,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}
{Texture:TEX_perceuse3_txy
LoadTexture("textures_personnages\divers\perceuse3_txy.tga")
Tiling(ON,ON)
MipMapping(ON)
Chromakey(DISABLE,FILTERING_OFF,0,0,0,0)
Quality(NORMAL)
Priority(LOW)
}

View File

@@ -0,0 +1,38 @@
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;.VMT (Visual Material) : sbire_objets.vmt
;Generated by Max23Dos Moulinette
;Created date : 07/28/98 12:00:49
;Version directive, the version number is stored in file result 0
$SetCurrentFileDouble(0,"1.00")
{Material:MAT_parachute
Type(Gouraud)
AmbientColor("0.101961","0.101961","0.101961")
DiffuseColor("0.698039","0.698039","0.698039")
SpecularColor("0.900000","0.900000","0.900000",0)
Backface(ON)
AddTexture(0,"sbire_objets\sbire_objets.tex^Texture:TEX_parachute_nz")
}
{Material:MAT_corde
Type(Gouraud)
AmbientColor("0.101961","0.101961","0.101961")
DiffuseColor("0.698039","0.698039","0.698039")
SpecularColor("0.900000","0.900000","0.900000",30)
Backface(ON)
AddTexture(0,"sbire_objets\sbire_objets.tex^Texture:TEX_sbire_paraaa_corde1_txynz")
}
{Material:MAT_vrille
Type(Gouraud)
AmbientColor("0.101961","0.101961","0.101961")
DiffuseColor("0.698039","0.698039","0.698039")
SpecularColor("0.900000","0.900000","0.900000",30)
Backface(OFF)
AddTexture(0,"sbire_objets\sbire_objets.tex^Texture:TEX_perceuse3_txy")
}

View File

@@ -0,0 +1,15 @@
{VSE_HEADER:
VersionNumber(1)
}
{VS:VSE_parachute(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("sbire_objets\sbire_objets.mod^Geometric:parachute")
}
}
{VS:VSE_vrille(1)
{LOD:1
LOD_Threshold(5)
FichierMOD("sbire_objets\sbire_objets.mod^Geometric:vrille")
}
}

View File

@@ -0,0 +1,20 @@
X:\GameData\World\Graphics\Textures\Fpp_Gardien\64_con_solmt.tga
X:\GameData\World\Graphics\Textures\Fpp_Gardien\64_con_mur01.tga
X:\GameData\World\Graphics\Textures\Fpp_Gardien\64_con_floor_PS2a.tga
X:\GameData\World\Graphics\Textures\Fpp_Gardien\64_con_cailloux.tga
X:\GameData\World\Graphics\Textures\Fpp_Gardien\64_con_step.tga
X:\GameData\World\Graphics\Textures\Fpp_Gardien\64_con_solmt.tga
X:\GameData\World\Graphics\Textures\Fpp_Gardien\64_con_mur01.tga
X:\GameData\World\Graphics\Textures\Fpp_Gardien\64_con_floor_PS2a.tga
X:\GameData\World\Graphics\Textures\Fpp_Gardien\64_con_cailloux.tga
X:\GameData\World\Graphics\Textures\Fpp_Gardien\64_con_step.tga

View File

@@ -0,0 +1,8 @@
Z:\Rayman2\DS\CPA\exe\main\GameData\World\Graphics\Textures\Fpp_Rayman\64_wood_water03_night.tga
Z:\Rayman2\DS\CPA\exe\main\GameData\World\Graphics\Textures\Fpp_Rayman\64_wood_water03_night.tga
Z:\Rayman2\DS\CPA\exe\main\GameData\World\Graphics\Textures\Fpp_Rayman\64_wood_water03_night.tga
Z:\Rayman2\DS\CPA\exe\main\GameData\World\Graphics\Textures\Fpp_Rayman\64_wood_water03_night.tga

View File

@@ -0,0 +1,16 @@
X:\cpa\exe\main\GameData\World\Graphics\Textures\MapTest02\beach_polype_struct_txy.tga
X:\cpa\exe\main\GameData\World\Graphics\Textures\MapTest02\beach_roche_ss_marin1_txy.tga
X:\cpa\exe\main\GameData\World\Graphics\Textures\MapTest02\beach_polype_struct_txy.tga
X:\cpa\exe\main\GameData\World\Graphics\Textures\MapTest02\beach_roche_ss_marin1_txy.tga
X:\cpa\exe\main\GameData\World\Graphics\Textures\MapTest02\beach_polype_struct_txy.tga
X:\cpa\exe\main\GameData\World\Graphics\Textures\MapTest02\beach_roche_ss_marin1_txy.tga
X:\cpa\exe\main\GameData\World\Graphics\Textures\MapTest02\beach_polype_struct_txy.tga
X:\cpa\exe\main\GameData\World\Graphics\Textures\MapTest02\beach_roche_ss_marin1_txy.tga

View File

@@ -0,0 +1,12 @@
X:\cpa\exe\main\GameData\World\Graphics\Textures\Map_Gym\LD_Sol.tga
X:\cpa\exe\main\GameData\World\Graphics\Textures\Map_Gym\LD_Plaf.tga
X:\cpa\exe\main\GameData\World\Graphics\Textures\Map_Gym\LD_eau.tga
X:\cpa\exe\main\GameData\World\Graphics\Textures\Map_Gym\LD_Sol.tga
X:\cpa\exe\main\GameData\World\Graphics\Textures\Map_Gym\LD_Plaf.tga
X:\cpa\exe\main\GameData\World\Graphics\Textures\Map_Gym\LD_eau.tga

View File

@@ -0,0 +1,16 @@
X:\cpa\exe\main\GameData\World\Graphics\Textures\cart\guncar04.TIF
X:\cpa\exe\main\GameData\World\Graphics\Textures\cart\guncar05.TIF
X:\cpa\exe\main\GameData\World\Graphics\Textures\cart\guncar03.TIF
X:\cpa\exe\main\GameData\World\Graphics\Textures\cart\guncar01.TIF
X:\cpa\exe\main\GameData\World\Graphics\Textures\cart\guncar04.TIF
X:\cpa\exe\main\GameData\World\Graphics\Textures\cart\guncar05.TIF
X:\cpa\exe\main\GameData\World\Graphics\Textures\cart\guncar01.TIF
X:\cpa\exe\main\GameData\World\Graphics\Textures\cart\guncar03.TIF

View File

@@ -0,0 +1,4 @@
X:\cpa\exe\main\GameData\World\Graphics\Textures\Map_Gym\Map_Gym\LD_eau.tga
X:\cpa\exe\main\GameData\World\Graphics\Textures\Map_Gym\Map_Gym\LD_Sol.tga

View File

@@ -0,0 +1,11 @@
flash_cling.a3d
flash_explo_bang.a3d
flash_explo_haut.a3d
flash_explo_multi.a3d
flash_impact.a3d
flash_impact_fin.a3d
magie_bleuvert.a3d
magie_jaunerouge.a3d
magie_violet.a3d
old_flash_cling.a3d
tir_impact.a3d

Some files were not shown because too many files have changed in this diff Show More