Add rayman2 source files

This commit is contained in:
2024-09-18 02:33:44 +08:00
parent bcc093f8ed
commit fb036c54fd
14339 changed files with 2596224 additions and 0 deletions

View File

@@ -0,0 +1,53 @@
/* ***********************************************************************************/
/* * "a3x_pref.h" **/
/* * Written by : S<>bastien Rubens **/
/* * Tabulations : 4 char **/
/* ***********************************************************************************/
#ifndef A3X_PREF_H
#define A3X_PREF_H
/* ***********************************************************************************/
/* Main Defines*/
#define PC
#define NoInvalid
#define DIR_EXE "x:\\cpa\\exe\\main\\"
#define DIR_FAMILIES "gamedata\\World\\Levels\\_common\\Families"
#define DIR_ANIMS "World\\graphics\\anims"
#define DIR_DATA "GameData"
#define REL_DIR_FAMILY "World\\Levels\\_common\\Families"
/*#define A3xDebug // A3x debug version ?*/
/*#define A3X_CUT // Cutted animations*/
/*#define MaxRAMSizeOfAnim 10240 // 10 Ko*/
/*#define A3X_AcpLight // If you want a light version of ACP structures*/
#define A3X_PC /* If you are on PC computer (nothing else)*/
#ifndef A3X_PC /* do not use with PC*/
#define A3X_N64 /* We are on N64 ?*/
#endif
#ifdef A3X_BINARISATION
#define SEB_xReal double /* For binarisation*/
#else
#define SEB_xReal float /* For realtime*/
#endif
/*#define A3X_CacheIsUsed // If you use cache*/
#ifndef A3X_CacheIsUsed /* do not use with cache !*/
/*ANNECY TQ 22/07/98{*/
/* We no longer use the static tables*/
/*#define A3X_StaticTables // If you use static tables (or alloc tables)*/
/*ENDANNECY TQ}*/
#endif
/* ***********************************************************************************/
#endif