Add rayman2 source files
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53
Rayman_X/cpa/public/GAM/PlayAnim/Interpol/specif/a3x_pref.h
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53
Rayman_X/cpa/public/GAM/PlayAnim/Interpol/specif/a3x_pref.h
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/* ***********************************************************************************/
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/* * "a3x_pref.h" **/
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/* * Written by : S<>bastien Rubens **/
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/* * Tabulations : 4 char **/
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/* ***********************************************************************************/
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#ifndef A3X_PREF_H
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#define A3X_PREF_H
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/* ***********************************************************************************/
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/* Main Defines*/
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#define PC
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#define NoInvalid
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#define DIR_EXE "x:\\cpa\\exe\\main\\"
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#define DIR_FAMILIES "gamedata\\World\\Levels\\_common\\Families"
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#define DIR_ANIMS "World\\graphics\\anims"
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#define DIR_DATA "GameData"
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#define REL_DIR_FAMILY "World\\Levels\\_common\\Families"
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/*#define A3xDebug // A3x debug version ?*/
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/*#define A3X_CUT // Cutted animations*/
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/*#define MaxRAMSizeOfAnim 10240 // 10 Ko*/
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/*#define A3X_AcpLight // If you want a light version of ACP structures*/
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#define A3X_PC /* If you are on PC computer (nothing else)*/
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#ifndef A3X_PC /* do not use with PC*/
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#define A3X_N64 /* We are on N64 ?*/
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#endif
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#ifdef A3X_BINARISATION
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#define SEB_xReal double /* For binarisation*/
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#else
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#define SEB_xReal float /* For realtime*/
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#endif
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/*#define A3X_CacheIsUsed // If you use cache*/
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#ifndef A3X_CacheIsUsed /* do not use with cache !*/
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/*ANNECY TQ 22/07/98{*/
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/* We no longer use the static tables*/
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/*#define A3X_StaticTables // If you use static tables (or alloc tables)*/
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/*ENDANNECY TQ}*/
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#endif
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/* ***********************************************************************************/
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#endif
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