Add rayman2 source files
This commit is contained in:
83
Rayman_X/cpa/public/GAM/STRUCTUR/3DOSLkTb.h
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83
Rayman_X/cpa/public/GAM/STRUCTUR/3DOSLkTb.h
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/*=========================================================================
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* 3DOSLkTb.h : Link tables structures
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*
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*
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*
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*
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* Version 1.0
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* Creation date 25/03/97
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* Revision date
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*
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* That file needs to be compatible for all platforms.
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*
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* (c) Ubi Studios 1997
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*=======================================================================*/
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#if !defined(__3DOSLkTb_H__)
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#define __3DOSLkTb_H__
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/******************************************/
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#if _MSC_VER >= 1000
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#pragma once
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#endif /* _MSC_VER >= 1000 */
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/******************************************/
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#include "GAM/Header.h"
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#if defined(__cplusplus)
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extern "C"
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{
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#endif /* __cplusplus */
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typedef struct tdst3DOSLinkTable_
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{
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/**** Those link-tables are for the editors and for the engine ****/
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#if !defined(U64)
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SCR_tdst_Link_Table stCharacter;
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SCR_tdst_Link_Table stState;
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SCR_tdst_Link_Table stAnimation;
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#endif /* U64 */
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/**** Familly, Model and Personnal engine object's types (used in abjtype.c) ****/
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/*
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unsigned long ulNumberOfFamily;
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SCR_tdst_Link_Table stFamilyType;
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unsigned long ulNumberOfModel;
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SCR_tdst_Link_Table stModelType;
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unsigned long ulNumberOfPersonal;
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SCR_tdst_Link_Table stPersonnalType;
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*/
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/**** Those link-tables are only used by the editors ****/
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#if !defined(U64)
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SCR_tdst_Link_Table stACZ;
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#else /* U64 */
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char cNotEmpty;
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#endif /* U64 */
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#if !defined(U64)
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#if defined(ACTIVE_EDITOR)||defined(BIN_SaveBin)
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SCR_tdst_Link_Table stCharacterZone;
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SCR_tdst_Link_Table stLipsSynchroList;
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/* JO 06/11/97*/
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SCR_tdst_Link_Table stPrtGenLinkTable;
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SCR_tdst_Link_Table stPrtSrcLinkTable;
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SCR_tdst_Link_Table stPrtSysLinkTable;
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SCR_tdst_Link_Table stPrtSysSpriteLinkTable;
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SCR_tdst_Link_Table stPrtEnvLinkTable;
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SCR_tdst_Link_Table stZDXList;
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SCR_tdst_Link_Table stACZList;
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#endif /* ACTIVE_EDITOR || BIN_SaveBin */
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#endif /* U64 */
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} tdst3DOSLinkTable;
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#ifndef _FIRE_DEADCODE_U64_
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EXTERN CPA_EXPORT tdst3DOSLinkTable g_st3DOSLinkTable;
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#endif /* _FIRE_DEADCODE_U64_ */
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#if defined(__cplusplus)
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}
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#endif /* __cplusplus */
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#endif /* __3DOSLkTb_H__ */
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188
Rayman_X/cpa/public/GAM/STRUCTUR/Anim_s.h
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188
Rayman_X/cpa/public/GAM/STRUCTUR/Anim_s.h
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/*=========================================================================
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* Anim_s.h : Define the engine anim's structure.
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* This is a part of the Game project.
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*
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* Version 2.0
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* Creation date 09/08/96
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* Revision date 24/10/96 DVD (Gizmo)
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*
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* That file needs to be compatible for all platforms.
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*
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* (c) Ubi Studios 1996
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*=======================================================================*/
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#if !defined(__ANIM_S_H__)
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#define __ANIM_S_H__
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/******************************************/
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#if _MSC_VER >= 1000
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#pragma once
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#endif /* _MSC_VER >= 1000 */
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/******************************************/
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#include "ACP_Base.h" /*AR9808 Must be included before all includes*/
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#include "POS.H"
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#include "GLI.H"
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#include "SCT.H"
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#include "GAM/Header.h"
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#include "../PlayAnim/PLA_dbg.h"
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#include "GAM/Macros.h"
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#define C_ucSOUND_EVENT 0
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#define C_ucMECHANIC_EVENT 1
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#define C_ucGENERATE_EVENT 2
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#define C_ucGENERIC_EVENT 3
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#define C_ucNeverPlay 255
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/* MR1206*/
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#define C_ucTAKE_OBJECT_EVENT 1
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#define C_ucTAKE_IN_OBJECT_EVENT 2
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#define C_ucTAKE_OUT_OBJECT_EVENT 3
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#define C_ucDROP_OBJECT_EVENT 4
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#define C_ucTHROW_OBJECT_EVENT 5
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/*ANNECY VL 26/11/97{*/
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#define C_ucEvent_User0 6
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#define C_ucEvent_User1 7
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#define C_ucEvent_User2 8
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#define C_ucEvent_User3 9
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#define C_ucEvent_User4 10
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#define C_ucEvent_User5 11
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#define C_ucEvent_User6 12
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#define C_ucEvent_User7 13
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/*ENDANNECY VL }*/
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/* structure describing a all events*/
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typedef struct tdstEventInTable_
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{
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void* p_xEvent; /* pointer to the event*/
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unsigned char ucTypeOfEvent;
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unsigned char ucPriority;
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unsigned char ucFirstCall; /* number of anim loop before event*/
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unsigned char ucPeriod; /* number of loop after FirstCall*/
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#ifndef U64
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unsigned long ulBinaryEventId; /* used for the binarisation only*/
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#endif
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} tdstEventInTable;
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typedef struct tdstEvent_
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{
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tdstEventInTable* p_stfEventInTBL;
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unsigned short usEventNumberInTBL;
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unsigned short uwFrameNumber;
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unsigned short uwChannelNumber;
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} tdstEvent;
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/*
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* structure describing a 3d element
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*/
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M_BeginDeclareEnumerate( tdeTypeOfElement )
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TE_GraphicObject = 0,
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TE_SubAnimation,
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TE_EmptyObject,
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TE_Event,
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TE_Light, /* MR2908*/
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TE_Fake,
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TE_Undefined
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M_EndDeclareEnumerate( tdeTypeOfElement, unsigned char )
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/* structure Couple (Child,Father) for Hierarchy*/
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typedef struct tdstCouple_
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{
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unsigned short wChild,wFather;
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} tdstCouple;
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/* structure Hierarchy*/
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typedef struct tdstPLA_Hierarchy_
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{
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unsigned long ulNbOfCouples;
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tdstCouple * d_stCouples;
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} tdstPLA_Hierarchy;
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#include "Specif/Elem_3d.h"
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struct tdstAnim3d_;
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typedef struct tdstFrame3d_
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{
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/**** array of 3d element structure ****/
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struct tdstElement3d_ *p_stArrayOfElts3d;
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#ifndef U64
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struct MTH3D_tdstMatrix_ *p_stAngularSpeedMatrix;
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struct MTH3D_tdstVector_ *p_stLinearSpeedVector;
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#endif /*U64*/
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tdstPLA_Hierarchy stHierarchy;
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/* ref of the information of the frame*/
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struct tdstAnim3d_ * p_stAnim;
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unsigned short uwFrameNumber;
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unsigned char ucMatrixUpdated;
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unsigned char ucCacheEntry; /*AR9902 This is to be sure that the animation is still loaded into the same cache entry*/
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} tdstFrame3d;
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typedef struct stMorphData
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{
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unsigned char ucTarget; /* index of the target PO into the objects table*/
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unsigned char ucMorphingAmount; /* ratio for the morphing*/
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unsigned short uwChannelNumber;
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unsigned short uwFrameNumber;
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unsigned short uwAlign;
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} tdstMorphData;
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/*
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* structure describing an animation sequence
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*/
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typedef struct tdstAnim3d_
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{
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#ifdef _DEBUG_STRING_FOR_PLA_
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char szAnimName[LEN_DEBUG_STRING];
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#endif
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/**** Number of frames in the animation ****/
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unsigned short uwNumberOfFrames;
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unsigned char ucFrameRate;
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unsigned char ucMaxNumberOfElements; /* total number of channels for this anim*/
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/**** point to the first event (sound or other) ****/
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struct tdstEvent_ *d_stAnimEvent;
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/* POS_tdstCompletePosition stOffsetMatrix;*/
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/* AR9811 Only the translation of this position is used*/
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/* I have replaced it by a simple vector*/
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MTH3D_tdstVector stOffsetMatrix;
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/* BOOL bCompressedAnim;*/
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/* MR2908*/
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/* tdstAnimLights *p_stLights; // Array of lights*/
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/**** morph array *** AR980304*/
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tdstMorphData *d_stMorphDataArray; /* WARNING ! FOR PC, A3B VERSION MUST BE CHANGED !!!*/
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unsigned short uwNumOfA3dGENERAL; /* For interpolation*/
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unsigned char ucNumberOfEvents;
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unsigned char ucUnused; /* alignment*/
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} tdstAnim3d;
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/*
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* structure describing an sub-animation sequence
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*/
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/*typedef struct tdstSubAnim3d_
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{
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// current animation infos
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unsigned short uwCurrentFrame; // current frame in the current animation
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unsigned char ucRepeatAnimation; // how many animation after this one finished
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unsigned char ucElement;
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struct tdstState_ *p_stCurrentState;
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} tdstSubAnim3d;
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*/
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#endif /* !__ANIM_S_H__ */
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247
Rayman_X/cpa/public/GAM/STRUCTUR/Engmode.h
Normal file
247
Rayman_X/cpa/public/GAM/STRUCTUR/Engmode.h
Normal file
@@ -0,0 +1,247 @@
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/*=========================================================================
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* EngMode.h : Define the engine modes structure.
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* This is a part of the Game project.
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*
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* Version 1.0
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* Creation date 09/08/96
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||||
* Revision date
|
||||
*
|
||||
* That file needs to be compatible for all platforms.
|
||||
*
|
||||
* (c) Ubi Studios 1996
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||||
*=======================================================================*/
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/*
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||||
*=======================================================================
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Modifications: New LST2_M_??? Macros / Micha<68>l / 070297
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*=======================================================================*/
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#if !defined(__ENGMODE_H__)
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#define __ENGMODE_H__
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/******************************************/
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#if _MSC_VER >= 1000
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#pragma once
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#endif /* _MSC_VER >= 1000 */
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/******************************************/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "TMR.h"
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#include "GAM/Header.h"
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#include "GAM/GAMHandl.h"
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#define C_NumberOfCounter 16
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M_BeginDeclareEnumerate(tdeEngineMode)
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EM_ModeInvalid = 0,
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EM_ModeStartingProgram, /* first init*/
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EM_ModeStoppingProgram, /* last desinit*/
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EM_ModeEnterGame, /* init game loop*/
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EM_ModeQuitGame, /* desinit game loop*/
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EM_ModeEnterLevel, /* init level loop*/
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EM_ModeChangeLevel, /* desinit level loop*/
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EM_ModeDeadLoop, /* init dead loop*/
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EM_ModePlayerDead, /* desinit dead loop*/
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EM_ModePlaying, /* playing game*/
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/* FBF {*/
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/*EM_ModeEnterMenu, // Init the menu
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EM_ModeMenu, // In the start menu
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EM_ModeQuitMenuToEnterGame, // Go to the game from the menu
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EM_ModeEnterMenuWhenPlaying, // Init the menu when playing
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EM_ModeEnterMenuWhenPlayingWithoutPause, // Init the menu by AI
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EM_ModeMenuWhenPlaying, // In the menu when playing
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EM_ModeMenuWhenPlayingWithoutPause, // In the menu when playing without pause
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EM_ModeResumeGameFromMenu, // Return to the game from the menu
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*/
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/* FBF }*/
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NbTotalEngineMode
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M_EndDeclareEnumerate(tdeEngineMode, unsigned char)
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M_BeginDeclareEnumerate(tdeInputMode)
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IM_Normal,
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IM_Commands,
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IM_NumberOfMode
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M_EndDeclareEnumerate(tdeInputMode, unsigned char)
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/**** This enum is used as a bitfield ****/
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M_BeginDeclareEnumerate(tdeDisplayFixMode)
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DFM_DisplayAll = 0xff,
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DFM_DisplayHitPoints = 0x01,
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DFM_DisplayGameSave = 0x02,
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DFM_DisplayNothing = 0x00,
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DFM_NumberOfMode
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M_EndDeclareEnumerate(tdeDisplayFixMode, unsigned char)
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||||
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||||
/*********************************************************************/
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||||
/**** This structures define the differents mode or state of play ****/
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||||
/**** and the options of game ****/
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||||
/*********************************************************************/
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||||
|
||||
typedef struct tdstEngineTimerStructure_
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||||
{
|
||||
unsigned long ulTrameNumber; /* Number of the frame */
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||||
short sTimerHandle;
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||||
unsigned long ulCurrentTimerCount; /* Current trame timer in msec*/
|
||||
unsigned long ulDeltaTimerCount; /*Between two trames in msec*/
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||||
unsigned long a_ulCounter[C_NumberOfCounter]; /*Other frequencies counters*/
|
||||
unsigned long ulUsefulDeltaTime;/* computed time in msec*/
|
||||
unsigned long ulPauseTime; /* When engine is in pause */
|
||||
MTH_tdxReal xFrameLength; /* frame length in s ( 60Hz -> 1/60 s ) */
|
||||
#ifndef U64
|
||||
struct _stTimerCount stRealTimeCount; /* Current trame timer in tick*/
|
||||
struct _stTimerCount stPauseTime;
|
||||
unsigned long ulTickPerMS;
|
||||
#endif /* U64 */
|
||||
} tdstEngineTimerStructure;
|
||||
|
||||
typedef struct tdstLanguageStructure_
|
||||
{
|
||||
char szLanguageCode[20];
|
||||
char szLanguageText[20];
|
||||
}tdstLanguageStructure;
|
||||
|
||||
|
||||
|
||||
#define M_ulGetUsefulDeltaTimeInMilliSeconds(stTimer) ((stTimer).ulUsefulDeltaTime)
|
||||
#define M_xGetUsefulDeltaTimeInSeconds(stTimer)\
|
||||
(MTH_M_xDiv(MTH_M_xLongToReal(stTimer.ulUsefulDeltaTime),\
|
||||
MTH_M_xFloatToReal(1000.f)))
|
||||
#define M_xGetFrameLength(stTimer) ((stTimer).xFrameLength)
|
||||
|
||||
|
||||
/*ANNECY BBB 24/10/97 {*/
|
||||
/*#define C_ucMaxNbSubLevels 10*/
|
||||
/*ENDANNECY BBB 24/10/97 }*/
|
||||
#define _MAX_NAME_LEVEL 30
|
||||
typedef struct tdstEngineStructure_
|
||||
{
|
||||
tdeEngineMode eEngineMode;
|
||||
char szLevelName[_MAX_NAME_LEVEL];
|
||||
char szNextLevelName[_MAX_NAME_LEVEL];
|
||||
char szFirstLevelName[_MAX_NAME_LEVEL];
|
||||
|
||||
/*ANNECY BBB 24/10/97 {*/
|
||||
/*char szSubLevelName[C_ucMaxNbSubLevels][_MAX_PATH];*/
|
||||
/*ENDANNECY BBB 24/10/97 }*/
|
||||
/*char szCreditsLevelName[_MAX_PATH];*/
|
||||
/*char szNextLevelPositionPersoName[50];*/
|
||||
/*char szNextLevelPositionCameraName[50];*/
|
||||
tdeInputMode eInputMode;
|
||||
tdeDisplayFixMode eDisplayFixMode;
|
||||
unsigned long ulDisplayMode;
|
||||
|
||||
/*unsigned char bSkipMainMenu;*/
|
||||
|
||||
tdstEngineTimerStructure stEngineTimer;
|
||||
|
||||
/* XB 23/06/99 */
|
||||
/* not used in N64 engine */
|
||||
#ifndef U64
|
||||
GLD_tdhDevice hGLDDevice;
|
||||
GLD_tdhViewport hGLDViewport;
|
||||
#endif /* U64 */
|
||||
/* End XB 23/06/99 */
|
||||
|
||||
GLD_tdstViewportAttributes stViewportAttr;
|
||||
struct GLI_tdstCamera_ *p_stGameViewportCamera;
|
||||
|
||||
/* XB 23/06/99 */
|
||||
/* not used in N64 engine */
|
||||
#ifndef U64
|
||||
void * hDrawSem;
|
||||
#endif /* U64 */
|
||||
/* End XB 23/06/99 */
|
||||
|
||||
GLD_tdhViewport hGLDFixViewport;
|
||||
GLD_tdstViewportAttributes stFixViewportAttr;
|
||||
GLI_tdstSpecificAttributesFor3D stFixAttributes3D;
|
||||
struct GLI_tdstCamera_ *p_stFixCamera;
|
||||
|
||||
/* camera's management */
|
||||
tdxHandleToViewportManagement a_hViewportArray;
|
||||
|
||||
LST2_M_DynamicAnchorDeclaration(tdxHandleToNodeCamera) hCameraList;
|
||||
/* *************** */
|
||||
|
||||
LST2_M_DynamicAnchorDeclaration(tdxHandleToFamilyList) hFamilyList;
|
||||
LST2_M_DynamicAnchorDeclaration(MC_tdxHandleToMainCharacterNode) hMainCharacterList;
|
||||
LST2_M_DynamicAnchorDeclaration(tdxHandleToAlwaysActiveCharacterNode) hAlwaysActiveCharactersList;
|
||||
/* *************** */
|
||||
|
||||
HIE_tdxHandleToSuperObject h_StdCamCaracter; /* Standard camera caracter description */
|
||||
|
||||
tdstLanguageStructure *p_stLanguageTable;
|
||||
|
||||
/*FIL_tdxHandleToFileNameList hGameSavedNameList;*/
|
||||
FIL_tdxHandleToFileNameList hLevelNameList;
|
||||
|
||||
/* To restore positions after resurection*/
|
||||
POS_tdstCompletePosition stMainCharacterPosition;
|
||||
POS_tdstCompletePosition stMainCameraPosition;
|
||||
|
||||
long lSubMapNumber;
|
||||
|
||||
unsigned char bEngineIsInPaused;
|
||||
unsigned char bEngineHasInPaused;
|
||||
|
||||
char a_szLevelName[80][_MAX_NAME_LEVEL];
|
||||
unsigned char ucNumberOfLevels;
|
||||
unsigned char ucCurrentLevel;
|
||||
|
||||
/* used to know which level we come from, if relevant: should be initialized to 0 at program start*/
|
||||
/*then only modified by AI calls or level change requests (no save required)*/
|
||||
unsigned char ucPreviousLevel;
|
||||
unsigned char ucExitIdToQuitPrevLevel;
|
||||
unsigned char ucLevelGlobalCounter;
|
||||
|
||||
ACP_tdxBool xDemoMode; /*AR9807*/
|
||||
unsigned char ucCurrentLanguage; /*for multilanguage texts*/
|
||||
unsigned char ucNbLanguages; /*for multilanguage texts*/
|
||||
|
||||
ACP_tdxBool bEngineFrozen; /* if true, unprotected characters are not treated in the engine loop*/
|
||||
|
||||
/* To restore positions after resurection*/
|
||||
ACP_tdxBool bResurection;
|
||||
|
||||
/* Begin Shaitan ModeLook*/
|
||||
/* For camera mode*/
|
||||
char cCameraMode;
|
||||
/* End Shaitan ModeLook*/
|
||||
} tdstEngineStructure;
|
||||
|
||||
/* Begin Shaitan ModeLook*/
|
||||
#define C_CamModeNormal 0
|
||||
#define C_CamModeLook 1
|
||||
/* End Shaitan ModeLook*/
|
||||
|
||||
EXTERN CPA_EXPORT struct tdstEngineStructure_ g_stEngineStructure;
|
||||
|
||||
/* Globals varaibles for binarisation*/
|
||||
#ifndef _FIRE_DEADCODE_U64_ /* Added by RUC */
|
||||
EXTERN CPA_EXPORT char g_cIsLevelOk;
|
||||
#endif /* _FIRE_DEADCODE_U64_ */ /* Added by RUC */
|
||||
#ifndef _FIRE_DEADCODE_U64_ /* Added by RUC */
|
||||
EXTERN CPA_EXPORT char g_cMemMode;
|
||||
#endif /* _FIRE_DEADCODE_U64_ */ /* Added by RUC */
|
||||
#ifndef _FIRE_DEADCODE_U64_ /* Added by RUC */
|
||||
EXTERN CPA_EXPORT char g_a64_cGameDataDirectory[64];
|
||||
#endif /* _FIRE_DEADCODE_U64_ */ /* Added by RUC */
|
||||
#ifndef _FIRE_DEADCODE_U64_ /* Added by RUC */
|
||||
EXTERN CPA_EXPORT char g_cUseBinary;
|
||||
#endif /* _FIRE_DEADCODE_U64_ */ /* Added by RUC */
|
||||
/*
|
||||
0 : Normal Memory
|
||||
1 : Binary Memory
|
||||
2 : Binary Memory for pass 1
|
||||
3 : Binary Memory for pass 2
|
||||
*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
}/* extern "C" */
|
||||
#endif
|
||||
|
||||
#endif /* !__ENGMODE_H__ */
|
311
Rayman_X/cpa/public/GAM/STRUCTUR/ErrGame.h
Normal file
311
Rayman_X/cpa/public/GAM/STRUCTUR/ErrGame.h
Normal file
@@ -0,0 +1,311 @@
|
||||
/*=========================================================================
|
||||
* ErrGame.h : Management of the errors for GAME
|
||||
*
|
||||
* This is a part of the Game project.
|
||||
*
|
||||
* Version 1.0
|
||||
* Creation date 20/08/96
|
||||
* Revision date
|
||||
*
|
||||
* That file needs to be compatible for all platforms.
|
||||
*
|
||||
* (c) Ubi Studios 1996
|
||||
*=======================================================================*/
|
||||
#if !defined(__ERRGAME_H_)
|
||||
#define __ERRGAME_H_
|
||||
|
||||
/******************************************/
|
||||
#if _MSC_VER >= 1000
|
||||
#pragma once
|
||||
#endif /* _MSC_VER >= 1000 */
|
||||
/******************************************/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "GAM/Header.h"
|
||||
|
||||
#define __FATAL_ERR_GAME__
|
||||
#define __INFORMATION_ERR_GAME__ /**** Treat as a level 1 warning ****/
|
||||
#define __WARNING_ERR_GAME__ /**** Treat as a level 2 warning ****/
|
||||
|
||||
enum e_uwGameErrNumber
|
||||
{
|
||||
E_uwGameFatalErr,
|
||||
|
||||
#if defined(__FATAL_ERR_GAME__)
|
||||
/**** Error's errors ****/
|
||||
E_uwGameFatalErrorNotAFatalError,
|
||||
E_uwGameInformationErrorIsNotAInformationError,
|
||||
E_uwGameWarningErrorIsNotAWarningError,
|
||||
/**** Memory's errors ****/
|
||||
E_uwGameInitMemoryCheckAlign,
|
||||
E_uwGameGameMallocBadBlock,
|
||||
E_uwGameGameMallocBadSize,
|
||||
E_uwGameGameMallocAlloc,
|
||||
E_uwGameIncreaseNumberOfSource,
|
||||
/**** Object's errors ****/
|
||||
E_uwGameScriptCallBackStateActionsAlreadyRead,
|
||||
E_uwGameInitAllObjectTreeNullPointer,
|
||||
E_uwGameInitAllObjectTreeBadInitType,
|
||||
E_uwGameInitDesinitOneObjectNullPointer,
|
||||
E_uwGameMiniStructAllocAlreadyAlloc,
|
||||
E_uwGameMiniStructObjectNull,
|
||||
E_uwGameMiniStructNull,
|
||||
E_uwGameCineInfoSuperObjectNull,
|
||||
/**** Engine's errors ****/
|
||||
E_uwGameChooseTheGoodInitInvalidMode,
|
||||
E_uwGameChooseTheGoodDesinitInvalidMode,
|
||||
E_uwGameChangeEngineModeNewMode,
|
||||
E_uwGameExploreWorldTreeInvalidSuperObject,
|
||||
E_uwGameVerifySomeProgramVariableHandleFunction,
|
||||
E_uwGameLanguage,
|
||||
E_uwGameLanguageDefinition,
|
||||
/**** Basic functions errors ****/
|
||||
E_uwGameAToIBadEntry,
|
||||
E_uwGameAToFBadEntry,
|
||||
/**** Script errors ****/
|
||||
E_uwGameScriptBadNumberOfArg,
|
||||
E_uwGameScriptBadIPTLinkNumber,
|
||||
/**** Animations ****/
|
||||
E_uwGameErrorWhileLoadingAnimation,
|
||||
E_uwGameBadAnimationGeneralInfo,
|
||||
E_uwGameBadFrameNumber,
|
||||
E_uwGameBadChannelNumber,
|
||||
E_uwGameTooManyAnimations,
|
||||
E_uwGameCurrentActorNotSet,
|
||||
E_uwGameNoMorePLAObj,
|
||||
E_uwGamePLA_NoWantedState,
|
||||
E_uwGameStateNotInLinkTable,
|
||||
E_uwGameScriptCallBackCreateNewStateBadNextState,
|
||||
E_uwGameScriptCallBackCreateNewStateBadTargetState,
|
||||
E_uwGameScriptCallBackCreateNewStateBadStateToGo,
|
||||
/**** ViewPort errors ****/
|
||||
E_uwGameCantCreateFixViewPort,
|
||||
E_uwGameCantClearViewPort,
|
||||
E_uwGameCantWriteToViewPort,
|
||||
E_uwGameCantWriteToViewPortFinished,
|
||||
E_uwGameCantFlipDevice,
|
||||
/**** Always errors ****/
|
||||
E_uwGameKillAlwaysByPersonalType,
|
||||
/**** Dynamics ****/
|
||||
E_uwGameDynamScriptCallBackBadParameter,
|
||||
/**** SubMap ****/
|
||||
E_uwGameUnCoherentSubMap,
|
||||
#endif /* __FATAL_ERR_GAME__ */
|
||||
|
||||
E_uwGameStartOfWarning,
|
||||
|
||||
#if defined(__WARNING_ERR_GAME__)
|
||||
/**** Engine's warning ****/
|
||||
E_uwGameChangeEngineModeOldMode,
|
||||
/**** memory's warning ****/
|
||||
E_uwGameMallocUserDataAlreadyAllocated,
|
||||
/**** Input's warning ****/
|
||||
E_uwGameReadInputKeyboard,
|
||||
E_uwGameReadInputJoystick,
|
||||
/**** Object's warning ****/
|
||||
E_uwGameAddAnAlwaysModelAlreadyExist,
|
||||
E_uwGameAllocateAlwaysUnknownModel,
|
||||
E_uwGameAllocateAlwaysNoMorePlace,
|
||||
E_uwGameKillOneEngineObjectInvalid,
|
||||
E_uwGameFreeEngineSuperObjectNoCharacter,
|
||||
E_uwGameFirstInitFamilyStructureNoNull,
|
||||
E_uwGameFreeUnknownSuperObjectType,
|
||||
E_uwGameSaveOneEngineCharacters,
|
||||
E_uwGameSaveAllEngineCharacters,
|
||||
E_uwGameCreateSOFromEngineObjectAndParentBadSO,
|
||||
E_uwGameChangeOfMechanicsDuringOneFrame,
|
||||
E_uwGameBadNumberOfStatesInActivationList,
|
||||
E_uwGamePLA_BadInitialState,
|
||||
/*E_uwGameProblemsWithStartingPosition,*/
|
||||
E_uwGameDebugDynamicAllocation,
|
||||
#endif /* __WARNING_ERR_GAME__ */
|
||||
|
||||
E_uwGameStartOfInformationWarning,
|
||||
|
||||
#if defined(__INFORMATION_ERR_GAME__)
|
||||
/**** Input's information ****/
|
||||
E_uwGameInitInputKeyboard,
|
||||
E_uwGameInitInputJoystick,
|
||||
/**** Memory's information ****/
|
||||
E_uwGameGameFreeNullPointer,
|
||||
/**** Object's information ****/
|
||||
E_uwGameInitOneObjectInvalidObject,
|
||||
E_uwGameKillAlwaysByRankInvalidObject,
|
||||
/**** Script's information ****/
|
||||
E_uwGameScriptCallBackDescriptionUnknownAction,
|
||||
E_uwGameScriptCallBackDescriptionScriptError,
|
||||
/**** Sector errors ****/
|
||||
E_uwGameCurrentSectorInOwnSoundList,
|
||||
E_uwGameSectorTwiceInSoundList,
|
||||
E_uwGameCurrentSectorInOwnActivityList,
|
||||
E_uwGameSectorTwiceInActivityList,
|
||||
E_uwGameCurrentSectorInOwnCollisionList,
|
||||
E_uwGameSectorTwiceInCollisionList,
|
||||
E_uwGameCurrentSectorInOwnGraphicList,
|
||||
E_uwGameSectorTwiceInGraphicList,
|
||||
|
||||
#endif /* __INFORMATION_ERR_GAME__ */
|
||||
|
||||
E_uwGameErrNumber,
|
||||
};
|
||||
|
||||
/*------------------*/
|
||||
/* Global Variables*/
|
||||
/*------------------*/
|
||||
|
||||
EXTERN unsigned char g_ucGameModuleId /* number of identification of the Game module*/
|
||||
#if defined(D_GameGlobals)
|
||||
= C_ucModuleNotInitialized
|
||||
#endif /* D_GameGlobals */
|
||||
;
|
||||
|
||||
#if defined(__ERROR_STRINGS__)
|
||||
|
||||
EXTERN CPA_EXPORT char * g_a_szGameInformationModule []
|
||||
#if defined(D_GameGlobals) && !defined(CPA_WANTS_IMPORT)
|
||||
= {C_szGamVersion, C_szGamFullName, C_szGamDate}
|
||||
#endif /* D_GameGlobals && CPA_WANTS_IMPORT */
|
||||
;
|
||||
|
||||
EXTERN char * g_szGameModuleName /* Obliged syntax 'sz'+[Abbreviation of ModuleName]+'ModuleName'*/
|
||||
#if defined(D_GameGlobals)
|
||||
= {C_szGamFullName}
|
||||
#endif /* D_GameGlobals */
|
||||
;
|
||||
|
||||
EXTERN tdstErrorMsg g_a_stGameTabErr[] /* Obliged syntax 'a_sz'+[Abbreviation of ModuleName]+'TabErr'*/
|
||||
#if defined(D_GameGlobals)
|
||||
=
|
||||
{
|
||||
#if defined(__FATAL_ERR_GAME__)
|
||||
/* --------------------*/
|
||||
/**** Error's errors ****/
|
||||
E_uwGameFatalErrorNotAFatalError,"M_GameFatalError : Try to raise a warning or an information",
|
||||
E_uwGameInformationErrorIsNotAInformationError,"M_GameInformationError : Try to raise a fatal or a warning",
|
||||
E_uwGameWarningErrorIsNotAWarningError,"M_GameWarningError : Try to raise a fatal or a information",
|
||||
/**** Memory's errors ****/
|
||||
E_uwGameInitMemoryCheckAlign,"fn_vInitMemory : Bad alignment memory",
|
||||
E_uwGameGameMallocBadBlock,"fnp_vGameMalloc : Bad block memory",
|
||||
E_uwGameGameMallocBadSize,"fnp_vGameMalloc : Bad size allocation",
|
||||
E_uwGameGameMallocAlloc,"fnp_vGameMalloc : Null pointer returned",
|
||||
E_uwGameIncreaseNumberOfSource,"GAM_fn_vMemoryLogFile : Increase number of source",
|
||||
/**** Object's errors ****/
|
||||
E_uwGameScriptCallBackStateActionsAlreadyRead,"fn_vScriptCallBackStateActions : Two lines have the same state in script",
|
||||
E_uwGameInitAllObjectTreeNullPointer,"fn_vInitAllObjectTree : Null pointer",
|
||||
E_uwGameInitAllObjectTreeBadInitType,"fn_vInitAllObjectTree : Bad initialisation's type",
|
||||
E_uwGameInitDesinitOneObjectNullPointer,"fn_v(Des)InitOneObject : A object must have p_st3dDatas and p_stStandardGame",
|
||||
E_uwGameMiniStructAllocAlreadyAlloc,"fn_v####Alloc : Attempt to realloc a mini structure",
|
||||
E_uwGameMiniStructObjectNull,"Attempt to used a NULL object's pointer",
|
||||
E_uwGameMiniStructNull,"Attempt to used a NULL object mini-structure's pointer",
|
||||
E_uwGameCineInfoSuperObjectNull,"Attempt to used CineInfo with no SuperObject",
|
||||
/**** Engine's errors ****/
|
||||
E_uwGameChooseTheGoodInitInvalidMode,"fn_vChooseTheGoodInit : invalid engine mode",
|
||||
E_uwGameChooseTheGoodDesinitInvalidMode,"fn_vChooseTheGoodDesInit : invalid engine mode",
|
||||
E_uwGameChangeEngineModeNewMode,"fn_vChangeEngineMode : bad new engine mode",
|
||||
E_uwGameExploreWorldTreeInvalidSuperObject,"fn_vExploreWorldTree : unknown SuperObject type",
|
||||
E_uwGameVerifySomeProgramVariableHandleFunction,"fn_vVerifySomeProgramVariable : size of tdstEngineObject and stStructureHandleFunction are not compatible",
|
||||
E_uwGameLanguage,"Array of languages is full.",
|
||||
E_uwGameLanguageDefinition, "Redefinition of the array of languages." ,
|
||||
/**** Basic functions errors ****/
|
||||
E_uwGameAToIBadEntry,"fn_lAToI : string in number.",
|
||||
E_uwGameAToFBadEntry,"fn_lAToF : string in number.",
|
||||
/**** Script errors ****/
|
||||
E_uwGameScriptBadNumberOfArg,"Script callback : bad number of arguments",
|
||||
E_uwGameScriptBadIPTLinkNumber,"fn_eScriptCallBackIPTLink : Bad link number",
|
||||
/**** Animations ****/
|
||||
E_uwGameErrorWhileLoadingAnimation,"",
|
||||
E_uwGameBadAnimationGeneralInfo,"",
|
||||
E_uwGameBadFrameNumber,"",
|
||||
E_uwGameBadChannelNumber,"",
|
||||
E_uwGameTooManyAnimations,"",
|
||||
E_uwGameCurrentActorNotSet,"",
|
||||
E_uwGameNoMorePLAObj,"SuperObjects heap Overflow : increase constant at the top of PlayAnim.h",
|
||||
E_uwGamePLA_NoWantedState,"WantedState == NULL, a state has ended and no new state has been positionned",
|
||||
E_uwGameScriptCallBackCreateNewStateBadNextState,"fn_eScriptCallBackCreateNewState : Bad Next State",
|
||||
E_uwGameScriptCallBackCreateNewStateBadTargetState,"fn_eScriptCallBackCreateNewState : Bad Target State",
|
||||
E_uwGameScriptCallBackCreateNewStateBadStateToGo,"fn_eScriptCallBackCreateNewState : Bad StateToGo State",
|
||||
/**** ViewPort errors ****/
|
||||
E_uwGameCantCreateFixViewPort,"fn_vCreateFixViewPort : failed.",
|
||||
E_uwGameCantClearViewPort,"fn_vEngine : Can't clear ViewPort.",
|
||||
E_uwGameCantWriteToViewPort,"fn_vEngine : Can't write to ViewPort.",
|
||||
E_uwGameCantWriteToViewPortFinished,"fn_vDisplayAll : can't write to ViewPort finished",
|
||||
E_uwGameCantFlipDevice,"fn_vDisplayAll : can't write to ViewPort finished",
|
||||
/**** Always errors ****/
|
||||
E_uwGameKillAlwaysByPersonalType,"fn_vKillAlwaysByPersonalType : Bad SO type founded",
|
||||
/**** Dynamics ****/
|
||||
E_uwGameDynamScriptCallBackBadParameter,"fn_eDynamScriptCallBack : Bad parameters",
|
||||
/**** Submap ****/
|
||||
E_uwGameUnCoherentSubMap,"fn_vVerifySubMapCoherence : Some loaded sectors are not child of root",
|
||||
|
||||
|
||||
#endif /* __FATAL_ERR_GAME__ */
|
||||
|
||||
#ifdef __WARNING_ERR_GAME__
|
||||
/* --------------------*/
|
||||
/**** Engine's warning ****/
|
||||
E_uwGameChangeEngineModeOldMode,"fn_vChangeEngineMode : bad old engine mode",
|
||||
/**** memory's warning ****/
|
||||
E_uwGameMallocUserDataAlreadyAllocated,"fn_vMallocUserData : User data already allocated.",
|
||||
/**** Input's warning ****/
|
||||
E_uwGameReadInputKeyboard,"fn_vReadInput : keyboard is read but not initialized",
|
||||
E_uwGameReadInputJoystick,"fn_vReadInput : joystick is read but not initialized",
|
||||
/**** Object's warning ****/
|
||||
E_uwGameAddAnAlwaysModelAlreadyExist,"fn_vAddAnAlwaysModel : Always model already exist (ignored)",
|
||||
E_uwGameAllocateAlwaysUnknownModel,"fn_p_stAllocateAlways : Unknown always model",
|
||||
E_uwGameAllocateAlwaysNoMorePlace,"fn_p_stAllocateAlways : No more place",
|
||||
E_uwGameKillOneEngineObjectInvalid,"fn_vKillOneEngineObject : Attempt to kill a invalid object (ignored)",
|
||||
E_uwGameFreeEngineSuperObjectNoCharacter,"fn_p_stFreeEngineSuperObject : Attempt to free a no character SuperObject (ignored)",
|
||||
E_uwGameFirstInitFamilyStructureNoNull,"fn_vFirstInitFamilyStructure : g_p_stFamily is not NULL (lost memory) !!!",
|
||||
E_uwGameFreeUnknownSuperObjectType,"fn_vDestroyAllHierarchy : Unknown super object type (ignored).",
|
||||
E_uwGameSaveOneEngineCharacters,"fn_vSaveOneEngineCharacters : Can not save character (ignored).",
|
||||
E_uwGameSaveAllEngineCharacters,"fn_vSaveAllEngineAndAlwaysCharacters : Can not save characters (ignored).",
|
||||
E_uwGameCreateSOFromEngineObjectAndParentBadSO,"fn_hCreateSOFromEngineObjectAndParent : Try to put a Character SO above a not Physical SO",
|
||||
E_uwGameChangeOfMechanicsDuringOneFrame,"fn_vMakeCharacterReact : Kind of Mechanics should change at beginning of Frame !",
|
||||
/* JO 29/05/97*/
|
||||
E_uwGameBadNumberOfStatesInActivationList,"fn_eScriptCallBackCreateNewZoneSetArray : Will bug in few minuts!!",
|
||||
E_uwGamePLA_BadInitialState,"Bad Initial State in .car : it doesn't exist in .sta",
|
||||
/*E_uwGameProblemsWithStartingPosition,"Problem with starting point",*/
|
||||
E_uwGameDebugDynamicAllocation,"Debug version : dynamic allocation in bloc GAM (don't forget to increase the bloc)",
|
||||
|
||||
#endif /* __WARNING_ERR_GAME__ */
|
||||
|
||||
#ifdef __INFORMATION_ERR_GAME__
|
||||
/* --------------------*/
|
||||
/**** Input's information ****/
|
||||
E_uwGameInitInputKeyboard,"fn_vInitInput : no keyboard !",
|
||||
E_uwGameInitInputJoystick,"fn_vInitInput : no joystick !",
|
||||
/**** Memory's information ****/
|
||||
E_uwGameGameFreeNullPointer,"fn_vGameFree : Try to free a null pointer !",
|
||||
/**** Object's information ****/
|
||||
E_uwGameInitOneObjectInvalidObject,"fn_vInitOneObject : init a invalid object",
|
||||
E_uwGameKillAlwaysByRankInvalidObject,"fn_vKillAlwaysByRank : attempt to destroy invalid always object",
|
||||
/**** Script's information ****/
|
||||
E_uwGameScriptCallBackDescriptionUnknownAction,"fn_eScriptCallBackXxx : unknown action (ignored)",
|
||||
E_uwGameScriptCallBackDescriptionScriptError,"fn_eScriptCallBackXxx : internal script error (file skipped)",
|
||||
/**** Sector errors ****/
|
||||
E_uwGameCurrentSectorInOwnSoundList,"fn_vTestAllSectorsListForIncoherences: Current sector is in its own Sound list",
|
||||
E_uwGameSectorTwiceInSoundList,"fn_vTestAllSectorsListForIncoherences: Sector is twice in Sound list",
|
||||
E_uwGameCurrentSectorInOwnActivityList,"fn_vTestAllSectorsListForIncoherences: Current sector is in its own Activity list",
|
||||
E_uwGameSectorTwiceInActivityList,"fn_vTestAllSectorsListForIncoherences: Sector is twice in Activity list",
|
||||
E_uwGameCurrentSectorInOwnCollisionList,"fn_vTestAllSectorsListForIncoherences: Current sector is in its own Collision list",
|
||||
E_uwGameSectorTwiceInCollisionList,"fn_vTestAllSectorsListForIncoherences: Sector is twice in Collision list",
|
||||
E_uwGameCurrentSectorInOwnGraphicList,"fn_vTestAllSectorsListForIncoherences: Current sector is in its own Graphic list",
|
||||
E_uwGameSectorTwiceInGraphicList,"fn_vTestAllSectorsListForIncoherences: Sector is twice in Graphic list",
|
||||
|
||||
#endif /* __INFORMATION_ERR_GAME__ */
|
||||
|
||||
0xffff,"\0"/*fin*/
|
||||
}
|
||||
#endif /* D_GameGlobals */
|
||||
;
|
||||
#endif /* __ERROR_STRINGS__ */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}/* extern "C" */
|
||||
#endif
|
||||
|
||||
|
||||
#endif /* !__ERRGAME_H_ */
|
175
Rayman_X/cpa/public/GAM/STRUCTUR/GameScpt.h
Normal file
175
Rayman_X/cpa/public/GAM/STRUCTUR/GameScpt.h
Normal file
@@ -0,0 +1,175 @@
|
||||
/*=========================================================================
|
||||
* GameScript.h : Contain all section and section entry of all Game script
|
||||
* This is a part of the Game project.
|
||||
*
|
||||
* Version 1.0
|
||||
* Creation date 09/08/96
|
||||
* Revision date
|
||||
*
|
||||
* That file needs to be compatible for all platforms.
|
||||
*
|
||||
* (c) Ubi Studios 1996
|
||||
*=======================================================================*/
|
||||
|
||||
#if !defined(__GameScpt_h__)
|
||||
#define __GameScpt_h__
|
||||
|
||||
/******************************************/
|
||||
#if _MSC_VER >= 1000
|
||||
#pragma once
|
||||
#endif /* _MSC_VER >= 1000 */
|
||||
/******************************************/
|
||||
|
||||
#include "GAM/Header.h"
|
||||
|
||||
#define GAM_C_FixScriptPriority 1
|
||||
#define GAM_C_LevelScriptPriority 2
|
||||
#define GAM_C_FixDynamicScriptPriority 11
|
||||
#define GAM_C_LevelDynamicScriptPriority 12
|
||||
|
||||
/************************************************************/
|
||||
/**** IMPORTANT : ****/
|
||||
/**** All this sections must be registred in ****/
|
||||
/**** fn_vRegisterAllScriptSections in Basic.c file ****/
|
||||
/************************************************************/
|
||||
|
||||
/**** Directories script ****/
|
||||
#define C_Section_DirectoriesDescription "DirectoriesDescription"
|
||||
|
||||
/**** Memory script ****/
|
||||
#define C_Section_MemoryDescription "NewMemoryDescription"
|
||||
#define C_Section_BinaryMemoryDescription "NewBinaryMemoryDescription"
|
||||
#define C_Section_BinaryMemoryDescriptionPass1 "NewBinaryMemoryDescriptionPass1"
|
||||
#define C_Section_BinaryMemoryDescriptionPass2 "NewBinaryMemoryDescriptionPass2"
|
||||
|
||||
#define C_Entry_GAM_FixMemory "GameFixMemorySize"
|
||||
#define C_Entry_GAM_LevelMemory "GameLevelMemorySize"
|
||||
|
||||
#define C_Entry_MenuMemory "MenuMemorySize"
|
||||
#define C_Entry_FontMemory "FontMemorySize"
|
||||
#define C_Entry_SAIFixMemory "SAIFixMemorySize"
|
||||
#define C_Entry_SAILevelMemory "SAIMemorySize"
|
||||
#define C_Entry_AIFixMemory "AIFixMemory"
|
||||
#define C_Entry_AIMemory "AIMemory"
|
||||
#define C_Entry_TMPFixMemory "TMPFixMemory"
|
||||
#define C_Entry_TMPLevelMemory "TMPLevelMemory"
|
||||
#define C_Entry_ACPTextMemory "ACPTextMemory"
|
||||
#define C_Entry_ACPFixMemory "ACPFixMemory"
|
||||
#define C_Entry_ACPLevelMemory "ACPMemory"
|
||||
#define C_Entry_POSMemory "PositionMemorySize"
|
||||
#define C_Entry_ScriptMemory "ScriptMemorySize"
|
||||
#define C_Entry_IPTMemory "IPTMemorySize"
|
||||
/* MR0912*/
|
||||
#define C_Entry_LipsSynchMemory "LipsSynchMemory"
|
||||
|
||||
|
||||
/* For BIN*/
|
||||
#define C_Entry_UseMemorySnapshot "UseMemorySnapshot"
|
||||
|
||||
/**** Input devices manager ****/
|
||||
#define C_Section_InputDeviceManagerDescription "InputDeviceManagerDescription"
|
||||
#define C_Entry_InitInputDeviceManager "InitInputDeviceManager"
|
||||
#define C_Entry_AddInputDeviceFile "AddInputDeviceFile"
|
||||
#define C_Entry_Computable "Computetable"
|
||||
|
||||
/**** Random manager ****/
|
||||
#define C_Section_RandomManagerDescription "RandomManagerDescription"
|
||||
#define C_Entry_InitRandomManager "InitRandomManager"
|
||||
|
||||
/**** Game Options ****/
|
||||
#define C_Section_GameOptionsFile "GameOptionsFile"
|
||||
#define C_Entry_GameOptionsDefault "DefaultFile"
|
||||
#define C_Entry_GameOptionsCurrent "CurrentFile"
|
||||
/*#define C_Entry_CreditsLevel "CreditsLevelName"*/
|
||||
|
||||
#define C_Entry_FrameSynchro "FrameSynchro"
|
||||
|
||||
#define C_Section_BigFile "BigFiles"
|
||||
#define C_Entry_BigFileVignettes "Vignettes"
|
||||
#define C_Entry_BigFileTextures "Textures"
|
||||
|
||||
/**** Anim Stacks ****/
|
||||
#define C_Section_Animstacks "AnimStacks"
|
||||
#define C_Entry_A3dGeneral "A3dGeneral"
|
||||
#define C_Entry_Vertexes "Vertexes"
|
||||
#define C_Entry_Quaternions "Quaternions"
|
||||
#define C_Entry_Hierarchies "Hierarchies"
|
||||
#define C_Entry_NTTO "NTTO"
|
||||
#define C_Entry_OnlyFrames "OnlyFrames"
|
||||
#define C_Entry_Channels "Channels"
|
||||
#define C_Entry_Frames "Frames"
|
||||
#define C_Entry_FramesKF "FramesKF"
|
||||
#define C_Entry_KeyFrames "KeyFrames"
|
||||
#define C_Entry_Events "Events"
|
||||
#define C_Entry_MorphData "MorphData"
|
||||
|
||||
/******************/
|
||||
/**** Filename ****/
|
||||
/******************/
|
||||
#ifdef ACTIVE_EDITOR
|
||||
#define C_GameMemoryFile "GameData\\Game.mem"
|
||||
#define C_GameScriptFile "GameData\\Game.dsc"
|
||||
#define C_GameVignetteFile "GameData\\Game.pgb"
|
||||
#endif /* ACTIVE_EDITOR*/
|
||||
|
||||
#define C_DefaultDirGameData "GameData"
|
||||
#define C_GameMemoryFileName "Game.mem"
|
||||
#define C_GameScriptFileName "Game.dsc"
|
||||
#define C_GameVignetteFileName "Game.pgb"
|
||||
|
||||
#define C_GameFixScriptFile "Game.Fix"
|
||||
/*#define C_WorldScriptFile "World.dsc"*/
|
||||
|
||||
|
||||
#define C_ScriptCharacterDirectory "Charact"
|
||||
#define C_MemoryDescriptionSuffixe "mem" /**** Suffixe for memories filenames ****/
|
||||
#define C_ScriptDescriptionSuffixe "dsc" /**** Suffixe for descriptions filenames ****/
|
||||
#define C_ScriptCharacterSuffixe "car" /**** Suffixe for characters filenames ****/
|
||||
#define C_ScriptLevelSuffixe "lvl" /**** Suffixe for level filenames ****/
|
||||
#define C_ScriptAlwaysSuffixe "alw" /**** Suffixe for always filenames ****/
|
||||
#define C_MecaLevelSuffixe "ame"
|
||||
/*#define C_ScriptPgbSuffixe "pgb"*/
|
||||
|
||||
/*****************************************************************************************/
|
||||
/**** Below : macros used to read script. ****/
|
||||
/**** to use them, the callback function must have there parameters as next : ****/
|
||||
/**** FILE *p_stHandle,char *szAction,char *d_szPars[],char cIsTitle ****/
|
||||
/*****************************************************************************************/
|
||||
|
||||
#define C_GrandChildSection ( 2)
|
||||
#define C_ChildSection ( 1)
|
||||
#define C_ThisSection ( 0)
|
||||
#define C_ParentSection (-1)
|
||||
#define C_GrandParentSection (-2)
|
||||
|
||||
#define C_GrandChildContext ( 2)
|
||||
#define C_ChildContext ( 1)
|
||||
#define C_ThisContext ( 0)
|
||||
#define C_ParentContext (-1)
|
||||
#define C_GrandParentContext (-2)
|
||||
|
||||
#define M_IsTitle (_eAction==SCR_EA_Anl_BeginSection)
|
||||
#define M_IsEnd (_eAction==SCR_EA_Anl_EndSection)
|
||||
#define M_IsBegSubSection (_eAction==SCR_EA_Anl_BeginSubSection)
|
||||
#define M_IsEndSubSection (_eAction==SCR_EA_Anl_EndSubSection)
|
||||
#define M_IsEntry (_eAction==SCR_EA_Anl_Entry)
|
||||
|
||||
#define M_ActionIs(szActionAsked) (!strcmpi(_p_szName,szActionAsked))
|
||||
|
||||
#define M_CheckScriptParamNumber(ulNumber) \
|
||||
{ \
|
||||
if (SCR_fn_uc_RdL0_GetNumberOfParameters(_ap_szParams)!=ulNumber) \
|
||||
M_GameFatalError(E_uwGameScriptBadNumberOfArg); \
|
||||
}
|
||||
|
||||
#ifndef _FIRE_DEADCODE_U64_
|
||||
EXTERN unsigned long g_SCR_a9MemTable[9]
|
||||
#if defined(D_GameGlobals)
|
||||
={0,0,0,0,0,0,0,0,0}
|
||||
#endif /* D_GameGlobals */
|
||||
;
|
||||
#endif /* _FIRE_DEADCODE_U64_ */
|
||||
|
||||
|
||||
|
||||
#endif /* __GameScpt_h__ */
|
170
Rayman_X/cpa/public/GAM/STRUCTUR/Input_s.h
Normal file
170
Rayman_X/cpa/public/GAM/STRUCTUR/Input_s.h
Normal file
@@ -0,0 +1,170 @@
|
||||
#if !defined(__INPUT_S_H__)
|
||||
#define __INPUT_S_H__
|
||||
|
||||
/******************************************/
|
||||
#if _MSC_VER >= 1000
|
||||
#pragma once
|
||||
#endif /* _MSC_VER >= 1000 */
|
||||
/******************************************/
|
||||
|
||||
#include "GAM/Header.h"
|
||||
|
||||
/****************************************************************************
|
||||
*** WARNING : ***
|
||||
*** ***
|
||||
*** If you modifie this structure, thing to modifie the file link.ipt ***
|
||||
*** ***
|
||||
****************************************************************************/
|
||||
struct tdst_EntryActions_
|
||||
{
|
||||
#if !defined (U64)
|
||||
IPT_tdxHandleToEntryElement hScreenSnapShot;
|
||||
/* ANNECY AV {*/
|
||||
/* IPT_tdxHandleToEntryElement hDisplayBench;*/
|
||||
/* END ANNECY AV }*/
|
||||
#endif /*!defined (U64)*/
|
||||
|
||||
#if !defined(PRESS_DEMO)
|
||||
|
||||
/* ANNECY AV {*/
|
||||
/* IPT_tdxHandleToEntryElement hPause;*/
|
||||
/* END ANNECY AV }*/
|
||||
|
||||
/**** Toggle wired/solid rendering ****/
|
||||
IPT_tdxHandleToEntryElement hDisplayModeToggle;
|
||||
|
||||
/* ANNECY AV {*/
|
||||
/*
|
||||
IPT_tdxHandleToEntryElement hDisplayFixMode;
|
||||
IPT_tdxHandleToEntryElement hIncScreenSize;
|
||||
IPT_tdxHandleToEntryElement hDecScreenSize;
|
||||
IPT_tdxHandleToEntryElement hStopTheVideo;
|
||||
*/
|
||||
/* END ANNECY AV }*/
|
||||
|
||||
/**** Debug handle ****/
|
||||
IPT_tdxHandleToEntryElement hDisplayRaster;
|
||||
IPT_tdxHandleToEntryElement hDisplayRasterMode;
|
||||
IPT_tdxHandleToEntryElement hDisplayRasterPCU64;
|
||||
|
||||
#endif /* PRESS_DEMO */
|
||||
|
||||
|
||||
IPT_tdxHandleToEntryElement hReinitTheMap;
|
||||
|
||||
#if !defined(PRESS_DEMO)
|
||||
|
||||
#ifdef U64
|
||||
IPT_tdxHandleToEntryElement hRecordDemo;
|
||||
IPT_tdxHandleToEntryElement hPlayDemo;
|
||||
|
||||
#endif
|
||||
IPT_tdxHandleToEntryElement hDisplayOnlyStatic;
|
||||
IPT_tdxHandleToEntryElement hDisplayLight;
|
||||
IPT_tdxHandleToEntryElement hDisplayZDC;
|
||||
IPT_tdxHandleToEntryElement hDisplaySectorInfos;
|
||||
IPT_tdxHandleToEntryElement hDisplayWaypoints;
|
||||
IPT_tdxHandleToEntryElement hDisplayBoundingVolumes;
|
||||
#ifndef U64
|
||||
IPT_tdxHandleToEntryElement hDisplayRayTraceSegments;
|
||||
#endif /*U64*/
|
||||
/*ENDANNECY TQ}*/
|
||||
|
||||
/*ANNECY CG KEY 4 ACTIVATED GENDOORS 18/06/98{*/
|
||||
IPT_tdxHandleToEntryElement hDisplayActivatedGendoors;
|
||||
/*ENDANNECY CG}*/
|
||||
|
||||
/*ANNECY CG 20/10/98{*/
|
||||
/* Oliv' - Portage v14*/
|
||||
#ifndef U64
|
||||
IPT_tdxHandleToEntryElement hClearOptionsDisplayed;
|
||||
#endif /* U64 */
|
||||
/* EndOfOliv'*/
|
||||
/*ENDANNECY CG}*/
|
||||
|
||||
#endif /* PRESS_DEMO */
|
||||
|
||||
/*ANNECY VL 24/05/98{*/
|
||||
/**** changing map menu*/
|
||||
IPT_tdxHandleToEntryElement hChooseLevel;
|
||||
IPT_tdxHandleToEntryElement hChooseLevelUp;
|
||||
IPT_tdxHandleToEntryElement hChooseLevelDown;
|
||||
IPT_tdxHandleToEntryElement hChooseLevelValidate;
|
||||
IPT_tdxHandleToEntryElement hChooseLevelInvalidate;
|
||||
/*ENDANNECY VL}*/
|
||||
|
||||
#if !defined(PRESS_DEMO)
|
||||
|
||||
/**** Flying mode cheat code ****/
|
||||
IPT_tdxHandleToEntryElement hFlyingMode;
|
||||
IPT_tdxHandleToEntryElement hFlyingModeForward;
|
||||
IPT_tdxHandleToEntryElement hFlyingModeBackward;
|
||||
IPT_tdxHandleToEntryElement hFlyingModeUp;
|
||||
IPT_tdxHandleToEntryElement hFlyingModeDown;
|
||||
IPT_tdxHandleToEntryElement hFlyingModeLeft;
|
||||
IPT_tdxHandleToEntryElement hFlyingModeRight;
|
||||
IPT_tdxHandleToEntryElement hFlyingModeStrafeLeft;
|
||||
IPT_tdxHandleToEntryElement hFlyingModeStrafeRight;
|
||||
/* ANNECY AV {*/
|
||||
/* IPT_tdxHandleToEntryElement hFlyingModeSpeedIncrease;*/
|
||||
/* IPT_tdxHandleToEntryElement hFlyingModeSpeedDecrease;*/
|
||||
/* END ANNECY AV }*/
|
||||
IPT_tdxHandleToEntryElement hFlyingModeDoubleSpeed;
|
||||
|
||||
#ifndef U64 /* Oliv' - don't need that */
|
||||
/* add to stop the game pause (for DC)*/
|
||||
IPT_tdxHandleToEntryElement hEndPause;
|
||||
/* add to do a soft reset using the pad (for DC)*/
|
||||
IPT_tdxHandleToEntryElement hSoftReset;
|
||||
#endif /* U64 */
|
||||
|
||||
/* *** Log For Anim Memory Stack ****/
|
||||
#ifdef WIN32
|
||||
IPT_tdxHandleToEntryElement hMemoryStackLog;
|
||||
#endif /* WIN32*/
|
||||
|
||||
/* Oliv' - Portage v15 : Please, I removed warnings in the following comment. Keep this like it :-)*/
|
||||
/* ANNECY AV {*/
|
||||
/*
|
||||
// *** Memory cheat code ***
|
||||
IPT_tdxHandleToEntryElement hTestMemory;
|
||||
|
||||
// *** Borders gothrough ***
|
||||
IPT_tdxHandleToEntryElement hBorderActive;
|
||||
|
||||
IPT_tdxHandleToEntryElement hConstantAnimSpeed;
|
||||
*/
|
||||
/* END ANNECY AV }*/
|
||||
#ifdef WIN32
|
||||
IPT_tdxHandleToEntryElement hDisplayTextOverScanLimit ;
|
||||
IPT_tdxHandleToEntryElement hAltDisplayTextOverScanLimit ;
|
||||
|
||||
IPT_tdxHandleToEntryElement hGliMenu_Activate ;
|
||||
IPT_tdxHandleToEntryElement hGliMenu_Next ;
|
||||
IPT_tdxHandleToEntryElement hGliMenu_Prev ;
|
||||
IPT_tdxHandleToEntryElement hGliMenu_Select ;
|
||||
IPT_tdxHandleToEntryElement hGliMenu_Zoom ;
|
||||
IPT_tdxHandleToEntryElement hGliMenu_Goto ;
|
||||
|
||||
IPT_tdxHandleToEntryElement hStartStopStep ;
|
||||
IPT_tdxHandleToEntryElement hPulseStep ;
|
||||
#endif /* WIN32 */
|
||||
|
||||
#endif /* PRESS_DEMO */
|
||||
|
||||
};
|
||||
|
||||
EXTERN struct tdst_EntryActions_ g_st_3DOS_EntryActions;
|
||||
|
||||
//XB 01/06/99
|
||||
//EXTERN unsigned char g_ucSCTDisplaySectors;
|
||||
extern unsigned char g_ucSCTDisplaySectors;
|
||||
//End XB 01/06/99
|
||||
|
||||
#ifndef RETAIL
|
||||
|
||||
EXTERN char g_cChooseLevel;
|
||||
|
||||
#endif /* !RETAIL */
|
||||
|
||||
#endif /* __INPUT_S_H__ */
|
49
Rayman_X/cpa/public/GAM/STRUCTUR/MemGame.h
Normal file
49
Rayman_X/cpa/public/GAM/STRUCTUR/MemGame.h
Normal file
@@ -0,0 +1,49 @@
|
||||
/*///////////////////////////////////////////////////////////*/
|
||||
/* //*/
|
||||
/* Memory Management of the Module : Game //*/
|
||||
/* // */
|
||||
/* File Name : MemGame.h //*/
|
||||
/* Date : 03/10/96 //*/
|
||||
/* Author : First_Name Last_Name //*/
|
||||
/* //*/
|
||||
/*///////////////////////////////////////////////////////////*/
|
||||
|
||||
#ifndef __MemGame_H__
|
||||
#define __MemGame_H__
|
||||
|
||||
/******************************************/
|
||||
#if _MSC_VER >= 1000
|
||||
#pragma once
|
||||
#endif /* _MSC_VER >= 1000 */
|
||||
/******************************************/
|
||||
|
||||
#include "GAM/Header.h"
|
||||
|
||||
enum e_ucGameStaticBlocks
|
||||
{
|
||||
E_ucFirstMemoryBlock = 0,
|
||||
E_ucFirstFixMemoryBlock = E_ucFirstMemoryBlock,
|
||||
E_ucGameFixMemory = E_ucFirstFixMemoryBlock,
|
||||
/* E_ucGameTempFixMemory,*/
|
||||
E_ucLastFixMemoryBlock = E_ucGameFixMemory,
|
||||
|
||||
E_ucFirstLevelMemoryBlock,
|
||||
E_ucGameLevelMemory = E_ucFirstLevelMemoryBlock,
|
||||
/*E_ucGameTempLevelMemory,*/
|
||||
E_ucLastLevelMemoryBlock = E_ucGameLevelMemory,
|
||||
|
||||
E_ucLastMemoryBlock = E_ucLastLevelMemoryBlock,
|
||||
E_ucGameMaxBlocksNb /* maximum number of static block, You have to follow this syntax 'E_uc+ Abbreviation Module +MaxBlocksNb'*/
|
||||
};
|
||||
|
||||
#ifndef _FIRE_DEADCODE_U64_
|
||||
EXTERN tdstBlockInfo g_a_stGameBlocksInfo[E_ucGameMaxBlocksNb];
|
||||
#endif /* _FIRE_DEADCODE_U64_ */
|
||||
|
||||
#ifdef __DYNAMIC_MALLOC_ALLOWED__
|
||||
#ifdef __DEBUG_MALLOC_MODE__
|
||||
EXTERN tdstDynInfo g_stGameDynInfo;
|
||||
#endif /* __DEBUG_MALLOC_MODE__ */
|
||||
#endif /* __DYNAMIC_MALLOC_ALLOWED__ */
|
||||
|
||||
#endif /* __MemGame_H__ */
|
160
Rayman_X/cpa/public/GAM/STRUCTUR/Objects.h
Normal file
160
Rayman_X/cpa/public/GAM/STRUCTUR/Objects.h
Normal file
@@ -0,0 +1,160 @@
|
||||
/*=========================================================================
|
||||
* Objects.h : Define the engine object structure.
|
||||
* This is a part of the Game project.
|
||||
*
|
||||
* Version 1.0
|
||||
* Creation date 20/08/96
|
||||
* Revision date
|
||||
*
|
||||
* That file needs to be compatible for all platforms.
|
||||
*
|
||||
* (c) Ubi Studios 1996
|
||||
*=======================================================================*/
|
||||
|
||||
#if !defined(__OBJECTS_H__)
|
||||
#define __OBJECTS_H__
|
||||
|
||||
/******************************************/
|
||||
#if _MSC_VER >= 1000
|
||||
#pragma once
|
||||
#endif /* _MSC_VER >= 1000 */
|
||||
/******************************************/
|
||||
|
||||
#include "GAM/Header.h"
|
||||
#include "GAM/Actions/Animfx.h"
|
||||
#include "GAM/actions/allacts.h"
|
||||
#include "GAM/actions/3ddata.h"
|
||||
|
||||
/*
|
||||
* this structure is for each object in a level (ie all events)
|
||||
* when a structure pointer is added, not forget to add its handle's functions (see below)
|
||||
*/
|
||||
typedef struct tdstEngineObject_
|
||||
{
|
||||
/* pointer to the 3d datas, animations ... */
|
||||
MS_tdxHandleTo3dData h_3dData;
|
||||
|
||||
/* pointer to the standard game structure (hitpoints ...) */
|
||||
MS_tdxHandleToStandardGame h_StandardGame;
|
||||
|
||||
/***********************************************************************************/
|
||||
/**** All next fields are structures pointer and must be in alphabetical order. ****/
|
||||
/***********************************************************************************/
|
||||
|
||||
/*** pointer to the dynamic system ***/
|
||||
MS_tdxHandleToDynam h_Dynam;
|
||||
/*** pointer to intelligence structure ***/
|
||||
MS_tdxHandleToBrain h_Brain;
|
||||
/*** pointer to the cineinfo structure ***/
|
||||
MS_tdxHandleToCineinfo h_Cineinfo;
|
||||
/*** pointer to the Collide Set structure ***/
|
||||
MS_tdxHandleToCollSet h_CollSet;
|
||||
/*** pointer to the way structure ***/
|
||||
MS_tdxHandleToMSWay h_MSWay;
|
||||
/*** pointer to the light structure ***/
|
||||
MS_tdxHandleToMSLight h_MSLight;
|
||||
/*** pointer to the Sector structure ***/
|
||||
MS_tdxHandleToSectInfo h_SectInfo;
|
||||
/*** pointer to the Micro structure ***/
|
||||
MS_tdxHandleToMicro h_Micro;
|
||||
#ifndef D_THROW_PRT
|
||||
/*** pointer to the particle source structure JO 10/09/97 ***/
|
||||
MS_tdxHandleToMSPrtSrc h_MSPrtSrc;
|
||||
#endif /* D_THROW_PRT */
|
||||
/*** pointer to the sound structure JO 08/12/97 ***/
|
||||
MS_tdxHandleToMSSound h_MSSound;
|
||||
#ifndef D_THROW_ANIM_EFFECT
|
||||
/*** pointer to the anim effect structure ***/
|
||||
MS_tdxHandleToAnimEffect h_AnimEffect;
|
||||
#endif /* D_THROW_ANIM_EFFECT */
|
||||
/*XB980824*/
|
||||
#ifndef D_THROW_MGT
|
||||
/*** pointer to the magnet structure ***/
|
||||
MS_tdxHandleToMSMagnet h_MSMagnet;
|
||||
#endif /* D_THROW_MGT */
|
||||
|
||||
} tdstEngineObject;
|
||||
|
||||
/* a basic handler function used to load the objects structures */
|
||||
#if !defined(U64)
|
||||
typedef SCR_tde_Anl_ReturnValue (tdfn_eScriptCallBackHandleFunction)(SCR_tdst_File_Description *_p_stFile,char *_p_szName,char *_ap_szParams[],SCR_tde_Anl_Action _eAction);
|
||||
#endif /* U64 */
|
||||
|
||||
/* a basic handler function used to alloc the objects structures */
|
||||
/*typedef void (tdfn_vSaveMSFunction)(SCR_tdst_File_Description *p_stFile,struct tdstEngineObject_ *p_stObject);*/
|
||||
typedef void (tdfn_vCopyCloneMSFunction)(struct tdstEngineObject_ * _p_stObjectDest,struct tdstEngineObject_ * _p_stObjectSrc);
|
||||
/* a basic handler function used to size of the objects mini-structures */
|
||||
typedef unsigned long (tdfn_ulSizeofHandleFunction)();
|
||||
/* a basic handler function used to alloc the objects structures */
|
||||
typedef void (tdfn_vAllocHandleFunction)(struct tdstEngineObject_ *p_stObject);
|
||||
/* a basic handler function used to init the objects structures */
|
||||
typedef void (tdfn_vInitHandleFunction)(struct tdstEngineObject_ *p_stObject,enum tdeObjectTreeInit_ eObjectInit);
|
||||
|
||||
unsigned long fn_ulEmptySizeOf();
|
||||
void fn_vEmptyAlloc(struct tdstEngineObject_ *p_stObject);
|
||||
void fn_vEmptyFree(struct tdstEngineObject_ *p_stObject);
|
||||
void fn_vEmptyInit(struct tdstEngineObject_ *p_stObject,enum tdeObjectTreeInit_ eObjectInit);
|
||||
void fn_vEmptyDesinit(struct tdstEngineObject_ *p_stObject,enum tdeObjectTreeInit_ eObjectInit);
|
||||
void fn_vEmptyCopyClone(struct tdstEngineObject_ * _p_stObjectDest,struct tdstEngineObject_ * _p_stObjectSrc);
|
||||
|
||||
typedef struct tdstStructureHandleFunction_
|
||||
{
|
||||
tdfn_vCopyCloneMSFunction *p_fn_vCopyCloneMSFunction;
|
||||
tdfn_ulSizeofHandleFunction *p_fn_ulSizeOfFunction;
|
||||
tdfn_vAllocHandleFunction *p_fn_vAllocFunction;
|
||||
tdfn_vAllocHandleFunction *p_fn_vFreeFunction;
|
||||
tdfn_vInitHandleFunction *p_fn_vInitFunction;
|
||||
tdfn_vInitHandleFunction *p_fn_vDesinitFunction;
|
||||
} tdstStructureHandleFunction;
|
||||
|
||||
EXTERN tdstStructureHandleFunction g_a_stStructureHandleFunction[]
|
||||
#if defined(D_GameGlobals)
|
||||
=
|
||||
{
|
||||
/*h_3dData*/
|
||||
{fn_v3dDataCopyClone,fn_ul3dDataSizeOf,fn_v3dDataAlloc,fn_v3dDataFree,fn_v3dDataInit,fn_v3dDataDesinit},
|
||||
/*h_StandardGame*/
|
||||
{fn_vStdGameCopyClone,fn_ulStdGameSizeOf,fn_vStdGameAlloc,fn_vStdGameFree,fn_vStdGameInit,fn_vStdGameDesinit},
|
||||
/*h_Dynamics*/
|
||||
{fn_vDynamCopyClone,fn_ulDynamSizeOf,fn_vDynamAlloc,fn_vDynamFree,fn_vDynamInit,fn_vDynamDesinit},
|
||||
/*h_Brain*/
|
||||
{fn_vBrainCopyClone,fn_ulBrainSizeOf,fn_vBrainAlloc,fn_vBrainFree,fn_vBrainInit,fn_vBrainDesinit},
|
||||
/*h_Cineinfo*/
|
||||
{CAM_fn_vCineinfoCopyClone,CAM_fn_ulCineinfoSizeOf,CAM_fn_vCineinfoAlloc,CAM_fn_vCineinfoFree,CAM_fn_vCineinfoInit,CAM_fn_vCineinfoDesinit},
|
||||
/*h_CollSet*/
|
||||
{fn_vCollSetCopyClone,fn_ulCollSetSizeOf,fn_vCollSetAlloc,fn_vCollSetFree,fn_vCollSetInit,fn_vCollSetDesinit},
|
||||
/*h_MSWay*/
|
||||
{fn_vMSWayCopyClone,fn_ulMSWaySizeOf,fn_vMSWayAlloc,fn_vMSWayFree,fn_vMSWayInit,fn_vMSWayDesinit},
|
||||
/*h_Light*/
|
||||
{fn_vLightCopyClone,fn_ulLightSizeOf,fn_vLightAlloc,fn_vLightFree,fn_vLightInit,fn_vLightDesinit},
|
||||
/*h_SectInfo*/
|
||||
{fn_vSectInfoCopyClone,fn_ulSectInfoSizeOf,fn_vSectInfoAlloc,fn_vSectInfoFree,fn_vSectInfoInit,fn_vSectInfoDesinit},
|
||||
/*h_Micro*/
|
||||
{fn_vMicroCopyClone,fn_ulMicroSizeOf,fn_vMicroAlloc,fn_vMicroFree,fn_vMicroInit,fn_vMicroDesinit},
|
||||
#ifndef D_THROW_PRT
|
||||
/*h_MSPrtSrc*/
|
||||
{fn_vMSPrtSrcCopyClone,fn_ulMSPrtSrcSizeOf,fn_vMSPrtSrcAlloc,fn_vMSPrtSrcFree,fn_vMSPrtSrcInit,fn_vMSPrtSrcDesinit},
|
||||
#endif /* D_THROW_PRT */
|
||||
/*h_MSSound JO 08/12/97*/
|
||||
{fn_vMSSoundCopyClone,fn_ulMSSoundSizeOf,fn_vMSSoundAlloc,fn_vMSSoundFree,fn_vMSSoundInit,fn_vMSSoundDesinit},
|
||||
#ifndef D_THROW_ANIM_EFFECT
|
||||
/*h_AnimEffect*/
|
||||
{fn_vAnimEffectCopyClone,fn_ulAnimEffectSizeOf,fn_vAnimEffectAlloc,fn_vAnimEffectFree,fn_vAnimEffectInit,fn_vAnimEffectDesinit},
|
||||
#endif /* D_THROW_ANIM_EFFECT */
|
||||
/*XB980824*/
|
||||
#ifndef D_THROW_MGT
|
||||
/*** pointer to the magnet structure ***/
|
||||
/*h_MSMagnet*/
|
||||
{fn_vMSMagnetCopyClone,fn_ulMSMagnetSizeOf,fn_vMSMagnetAlloc,fn_vMSMagnetFree,fn_vMSMagnetInit,fn_vMSMagnetDesinit},
|
||||
#endif /* D_THROW_MGT */
|
||||
/*End XB*/
|
||||
|
||||
/*End structure*/
|
||||
{(tdfn_vCopyCloneMSFunction*)0x00000001,(tdfn_ulSizeofHandleFunction *)0x00000002,(tdfn_vAllocHandleFunction *)0x00000003,(tdfn_vAllocHandleFunction *)0x00000004,(tdfn_vInitHandleFunction *)0x00000005,(tdfn_vInitHandleFunction *)0x00000006}
|
||||
}
|
||||
#endif /* D_GameGlobals */
|
||||
;
|
||||
|
||||
#endif /* __OBJECTS_H__ */
|
||||
|
||||
|
157
Rayman_X/cpa/public/GAM/STRUCTUR/ObjsTbls.h
Normal file
157
Rayman_X/cpa/public/GAM/STRUCTUR/ObjsTbls.h
Normal file
@@ -0,0 +1,157 @@
|
||||
/*=========================================================================
|
||||
* ObjsTbls.h : Define the engine state structure.
|
||||
* This is a part of the Game project.
|
||||
*
|
||||
* Version 1.0
|
||||
* Creation date 25/03/97
|
||||
* Revision date
|
||||
* Author Sebastien DAVID
|
||||
*
|
||||
* That file needs to be compatible for all platforms.
|
||||
* (c) Ubi Studios 1997
|
||||
*=======================================================================*/
|
||||
#if !defined(__OBJSTBLS_H__)
|
||||
#define __OBJSTBLS_H__
|
||||
|
||||
/******************************************/
|
||||
#if _MSC_VER >= 1000
|
||||
#pragma once
|
||||
#endif /* _MSC_VER >= 1000 */
|
||||
/******************************************/
|
||||
|
||||
#include "GAM/Header.h"
|
||||
#include "GAM/GAMHandl.h"
|
||||
|
||||
#if defined(__cplusplus)
|
||||
extern "C"
|
||||
{
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#define C_wTdO_Undefined 0xffff
|
||||
#define C_wTdO_PhysicalObject 0
|
||||
#define C_wTdO_Animation 1
|
||||
#define C_wTdO_Light 2
|
||||
#define C_wTdO_Camera 3
|
||||
#define C_wTdO_Mirror 4
|
||||
|
||||
#define C_wTdO_Event 5
|
||||
|
||||
/* ANNECY AV {*/
|
||||
#define C_wObjectTableHasZdd 0x0001
|
||||
#define C_wObjectTableHasZde 0x0002
|
||||
/* END ANNECY AV }*/
|
||||
|
||||
/**************************/
|
||||
/**** Structure define ****/
|
||||
/**************************/
|
||||
#if defined(D_ObjsTbls_Define)
|
||||
|
||||
typedef struct tdstObjectsTableElement_
|
||||
{
|
||||
MTH3D_tdstVector * p_stCustomZoom; /* AR971014 Changed for alignment*/
|
||||
|
||||
/* to create an Array of POs ...*/
|
||||
tdxHandleToVoid h_Target;
|
||||
|
||||
unsigned long uwChannelNumber; /* AR971107 Warning ! Bad prefix !!!*/
|
||||
unsigned short wTypeOfTarget; /* AR971014 Changed for alignment*/
|
||||
#ifndef U64
|
||||
unsigned char ucPhoneme;
|
||||
unsigned char ucIntensity;
|
||||
unsigned char ucExpression;
|
||||
#endif //U64
|
||||
|
||||
#ifdef _DEBUG
|
||||
unsigned short wCounter;
|
||||
#endif
|
||||
|
||||
} tdstObjectsTableElement;
|
||||
|
||||
typedef struct tdstObjectsTablesList_
|
||||
{
|
||||
/* to use a List of Objects Tables ...*/
|
||||
LST2_M_StaticElementDeclaration(tdxHandleToObjectsTablesList)
|
||||
|
||||
/*BOOL bDuplicateTable; // MR0707*/
|
||||
struct tdstObjectsTableElement_ * d_stObjectsTable;
|
||||
#ifndef U64 //AR9904 Useless !
|
||||
struct tdstObjectsTableElement_ * d_stInitObjectsTable;
|
||||
#endif //U64
|
||||
/* to access to an Objects Table ...*/
|
||||
unsigned short wNumberOfElement; /* AR971014 Changed for alignment*/
|
||||
|
||||
/* ANNECY AV {*/
|
||||
unsigned short wZDxUsed; /* can be C_wObjectTableHasZdd | C_wObjectTableHasZde*/
|
||||
/* END ANNECY AV }*/
|
||||
|
||||
} tdstObjectsTablesList;
|
||||
|
||||
|
||||
#endif /* D_ObjsTbls_Define */
|
||||
|
||||
/*******************************/
|
||||
/**** Base functions define ****/
|
||||
/*******************************/
|
||||
|
||||
/* ************* ObjectsTablesList *************/
|
||||
extern CPA_EXPORT tdxHandleToObjectsTablesList fn_hObjectsTablesListAlloc();
|
||||
extern CPA_EXPORT void fn_hObjectsTablesListFree(tdxHandleToObjectsTablesList h_ObjectsTableElement);
|
||||
|
||||
|
||||
/**********************************/
|
||||
/**** Special functions define ****/
|
||||
/**********************************/
|
||||
extern CPA_EXPORT void fn_vInitObjectsTablesList(struct tdstFamilyList_ *p_stFamily);
|
||||
extern CPA_EXPORT void fn_vAddAnObjectsTablesInList( struct tdstFamilyList_ *p_stFamily
|
||||
, tdxHandleToObjectsTablesList h_ObjectsTablesListElement);
|
||||
extern CPA_EXPORT void fn_vObjectsTablesAlloc(tdxHandleToObjectsTablesList h_ObjectsTablesListElement,unsigned short wNumberOfElement);
|
||||
|
||||
extern CPA_EXPORT void fn_vChangeObjectsTableForCharacter(HIE_tdxHandleToSuperObject p_stSuperObject, long l_Number);
|
||||
extern CPA_EXPORT void fn_vExchangeTwoObjectsInCurrentObjectsTable(HIE_tdxHandleToSuperObject p_stSuperObject
|
||||
,unsigned short w_ObjectA ,unsigned short w_ObjectB);
|
||||
extern CPA_EXPORT void fn_vCopyObjectDestFromSourceOfObjectsTable(HIE_tdxHandleToSuperObject p_stSuperObject
|
||||
,unsigned short w_ObjectDest ,unsigned short w_ObjectSource);
|
||||
|
||||
extern CPA_EXPORT void fn_vCopyObjectFromObjectTabletoAnother(tdxHandleToObjectsTablesList, tdxHandleToObjectsTablesList, unsigned short, unsigned short);
|
||||
extern CPA_EXPORT unsigned short fn_uwGetObjectTableNumberOfelements(tdxHandleToObjectsTablesList _hTargetTable);
|
||||
|
||||
/* ANNECY AV {*/
|
||||
extern CPA_EXPORT ACP_tdxBool fn_bObjectTableHasZdd (tdxHandleToObjectsTablesList _hObjectTableList);
|
||||
extern CPA_EXPORT ACP_tdxBool fn_bObjectTableHasZde (tdxHandleToObjectsTablesList _hObjectTableList);
|
||||
/* END ANNECY AV }*/
|
||||
|
||||
/* ***** ACCESS FUNCTIONS BY HANDLES ***** */
|
||||
|
||||
extern CPA_EXPORT tdxHandleToObjectsTableElement fn_d_hGetObjectsTable(tdxHandleToObjectsTablesList h_ObjectsTablesListElement);
|
||||
extern CPA_EXPORT tdxHandleToObjectsTableElement fn_d_hGetInitObjectsTable(tdxHandleToObjectsTablesList h_ObjectsTablesListElement);
|
||||
|
||||
extern CPA_EXPORT tdxHandleToObjectsTableElement fn_d_hGetElementByNumberInObjectsTable(tdxHandleToObjectsTablesList h_ObjectsTablesListElement
|
||||
,unsigned short wNumberInTable);
|
||||
|
||||
extern CPA_EXPORT unsigned short fn_wObjectsTableGetTypeOfTarget(tdxHandleToObjectsTableElement h_ObjectsTablesElement);
|
||||
extern CPA_EXPORT void fn_vObjectsTableSetTypeOfTarget(tdxHandleToObjectsTableElement h_ObjectsTablesElement
|
||||
,unsigned short wTypeOfTarget);
|
||||
extern CPA_EXPORT tdxHandleToVoid fn_hObjectsTableGetTarget(tdxHandleToObjectsTableElement h_ObjectsTablesElement);
|
||||
extern CPA_EXPORT void fn_vObjectsTableSetTarget(tdxHandleToObjectsTableElement h_ObjectsTablesElement
|
||||
,tdxHandleToVoid h_Target);
|
||||
|
||||
extern CPA_EXPORT void fn_vDuplicateObjectTable(tdxHandleToObjectsTablesList hObjTableList);
|
||||
extern CPA_EXPORT void fn_vReInitObjectTable(tdxHandleToObjectsTablesList hObjTableList);
|
||||
|
||||
#ifndef U64
|
||||
// Shaitan => module list in the level
|
||||
extern CPA_EXPORT void fn_vFindUsedIndexes(short *wArrayOfIndexes, short wMaxElements, struct tdstAnim3d_ *p_stAnim, struct tdst3dData_ * h3dData);
|
||||
// End Shaitan => module list in the level
|
||||
#endif
|
||||
/*
|
||||
extern CPA_EXPORT void fn_vSetObjectTableListDuplicate(tdxHandleToObjectsTablesList hObjTableList,BOOL bDuplicate);
|
||||
extern CPA_EXPORT BOOL fn_bGetObjectTableListDuplicate(tdxHandleToObjectsTablesList hObjTableList);
|
||||
*/
|
||||
|
||||
extern void fn_vCheckObjectsTables(struct tdstEngineObject_ *p_stEngineObject);
|
||||
|
||||
#if defined(__cplusplus)
|
||||
}
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#endif /* !__OBJSTBLS_H__ */
|
204
Rayman_X/cpa/public/GAM/STRUCTUR/State.h
Normal file
204
Rayman_X/cpa/public/GAM/STRUCTUR/State.h
Normal file
@@ -0,0 +1,204 @@
|
||||
/*=========================================================================
|
||||
* State.h : Define the engine state structure.
|
||||
* This is a part of the Game project.
|
||||
*
|
||||
* Version 1.0
|
||||
* Creation date 09/08/96
|
||||
* Revision date
|
||||
*
|
||||
* That file needs to be compatible for all platforms.
|
||||
*
|
||||
* (c) Ubi Studios 1996
|
||||
*=======================================================================*/
|
||||
#if !defined(__STATE_H__)
|
||||
#define __STATE_H__
|
||||
|
||||
/******************************************/
|
||||
#if _MSC_VER >= 1000
|
||||
#pragma once
|
||||
#endif /* _MSC_VER >= 1000 */
|
||||
/******************************************/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
#include "GAM/Header.h"
|
||||
|
||||
#include "../PlayAnim/PLA_dbg.h"
|
||||
|
||||
#define C_ucAllowedState 0
|
||||
#define C_ucProhibitedState 1
|
||||
|
||||
/*ANNECY CT 11/02/98{*/
|
||||
#define C_ucStandardLink 0
|
||||
#define C_ucProportionalLink 1
|
||||
/*ENDANNECY CT}*/
|
||||
|
||||
/***********************/
|
||||
/**** Handle define ****/
|
||||
/***********************/
|
||||
#if defined(D_State_Define)
|
||||
|
||||
/* structure to determined which transitional state to use*/
|
||||
typedef struct tdstTransition_ /* maj 15/11 DVD (Gizmo)*/
|
||||
{
|
||||
LST2_M_StaticElementDeclaration(tdxHandleToTransition)
|
||||
tdxHandleToState h_TargetState;
|
||||
tdxHandleToState h_StateToGo;
|
||||
/*ANNECY CT 11/02/98{*/
|
||||
unsigned char ucLinkingType; /* C_ucStandardLink or C_ucProportionalLink*/
|
||||
/*ENDANNECY CT}*/
|
||||
} tdstTransition;
|
||||
|
||||
/* structure to determined which states are prohibited*/
|
||||
typedef struct tdstProhibit_
|
||||
{
|
||||
LST2_M_StaticElementDeclaration(tdxHandleToProhibit)
|
||||
tdxHandleToState h_ProhibitedState;
|
||||
} tdstProhibit;
|
||||
|
||||
|
||||
|
||||
typedef struct tdstState_
|
||||
{
|
||||
#ifdef _DEBUG_STRING_FOR_PLA_
|
||||
char szStateName[LEN_DEBUG_STRING];
|
||||
#endif
|
||||
|
||||
/* Macro to create chain list for State Array */
|
||||
LST2_M_StaticElementDeclaration(tdxHandleToState)
|
||||
|
||||
/* pointer of the animation for this state in the model's animation array */
|
||||
struct tdstAnim3d_ *p_stAnim;
|
||||
|
||||
/*
|
||||
* array of States can be doing in this state
|
||||
* NULL pointer : None
|
||||
*/
|
||||
LST2_M_StaticAnchorDeclaration(tdxHandleToTransition) hForTransitionArray;
|
||||
|
||||
/*
|
||||
* array of States can't be doing in this state
|
||||
* NULL pointer : None
|
||||
*/
|
||||
LST2_M_StaticAnchorDeclaration(tdxHandleToProhibit) hForProhibitArray;
|
||||
|
||||
/*
|
||||
* next state in the automaton when the animation ends
|
||||
*/
|
||||
tdxHandleToState h_NextState;
|
||||
|
||||
/* maj 23/01/97 S<>bastien DAVID (Gizmo)*/
|
||||
/* dynamic array of unsigned char (length=NumberOfModule) for the moment,*/
|
||||
/* in final there will be a bit-field array.*/
|
||||
/* unsigned char * d_ucModuleCollsetActivationFlags;*/
|
||||
|
||||
DNM_tdxHandleToMecIdentityCard h_LinkedMechanicsIdCard;
|
||||
|
||||
/*
|
||||
* How many time the animation must be repeated.
|
||||
* if ucRepeatAnimation = 0, the animation is played 1 time.
|
||||
* if ucRepeatAnimation = 1, the animation is played 2 times.
|
||||
* and so on...
|
||||
*/
|
||||
unsigned char ucRepeatAnimation;
|
||||
|
||||
/*
|
||||
* animation playback speed in VBLs per frame
|
||||
*/
|
||||
signed char scSpeedAnim;
|
||||
|
||||
|
||||
unsigned char ucTransitionStatusFlag; /* C_ucAllowedState or C_ucProhibitedState*/
|
||||
|
||||
/* ANNECY MT - 24/11/98 {*/
|
||||
unsigned char ucCustomBits; /* new */
|
||||
/* END ANNECY MT }*/
|
||||
} tdstState;
|
||||
|
||||
#endif /* D_State_Define */
|
||||
|
||||
/*******************************/
|
||||
/**** Base functions define ****/
|
||||
/*******************************/
|
||||
|
||||
/* ************* STATE *************/
|
||||
extern CPA_EXPORT unsigned long fn_ulStateSizeOf();
|
||||
extern CPA_EXPORT tdxHandleToState fn_h_StateAlloc();
|
||||
extern CPA_EXPORT void fn_h_StateFree(tdxHandleToState h_State);
|
||||
|
||||
/* ************ Transition ************** */
|
||||
extern CPA_EXPORT unsigned long fn_ulTransitionSizeOf();
|
||||
extern CPA_EXPORT tdxHandleToTransition fn_h_TransitionAlloc();
|
||||
extern CPA_EXPORT void fn_h_TransitionFree(tdxHandleToTransition h_Transition);
|
||||
/* ************ Prohibited State ************** */
|
||||
extern CPA_EXPORT unsigned long fn_ulProhibitSizeOf();
|
||||
extern CPA_EXPORT tdxHandleToProhibit fn_h_ProhibitAlloc();
|
||||
extern CPA_EXPORT void fn_h_ProhibitFree(tdxHandleToProhibit h_Prohibit);
|
||||
|
||||
|
||||
/*********************************/
|
||||
/**** Access functions define ****/
|
||||
/*********************************/
|
||||
|
||||
/*################################## STATE #############*/
|
||||
/* ************ Name *************/
|
||||
extern CPA_EXPORT char* fn_p_szGetStateName(tdxHandleToState h_State);
|
||||
/* ************ Anim *************/
|
||||
extern CPA_EXPORT struct tdstAnim3d_* fn_p_stGetAnimInState(tdxHandleToState h_State);
|
||||
extern CPA_EXPORT void fn_vSetAnimInState(tdxHandleToState h_State,struct tdstAnim3d_ *p_stAnim);
|
||||
/********** NextState ************/
|
||||
extern CPA_EXPORT tdxHandleToState fn_hGetNextStateInState(tdxHandleToState h_State);
|
||||
extern CPA_EXPORT void fn_vSetNextStateInState(tdxHandleToState h_State,tdxHandleToState h_NextState);
|
||||
/* ******* RepeatAnimation *******/
|
||||
extern CPA_EXPORT unsigned char fn_ucGetRepeatAnimationInState(tdxHandleToState h_State);
|
||||
extern CPA_EXPORT void fn_vSetRepeatAnimationInState(tdxHandleToState h_State,unsigned char ucRepeatAnimation);
|
||||
/* ******* TransitionStatusFlag *******/
|
||||
extern CPA_EXPORT unsigned char fn_ucGetTransitionStatusFlagInState(tdxHandleToState h_State);
|
||||
extern CPA_EXPORT void fn_vSetTransitionStatusFlagInState(tdxHandleToState h_State,unsigned char ucTransitionStatusFlag);
|
||||
/* ********* SpeedAnim ***********/
|
||||
extern CPA_EXPORT signed char fn_scGetSpeedInState(tdxHandleToState h_State);
|
||||
extern CPA_EXPORT void fn_vSetSpeedInState(tdxHandleToState h_State,signed char scSpeedAnim);
|
||||
/* ******* MechanicsIdCard *******/
|
||||
extern CPA_EXPORT DNM_tdxHandleToMecIdentityCard fn_hGetStateMechanicsIdCard(tdxHandleToState h_State);
|
||||
extern CPA_EXPORT void fn_vSetStateMechanicsIdCard(tdxHandleToState h_State,DNM_tdxHandleToMecIdentityCard h_LinkedMechanicsIdCard);
|
||||
/* ANNECY MT - 24/11/98 {*/
|
||||
/* ******* CustomBits *******/
|
||||
extern CPA_EXPORT unsigned char fn_ucGetStateCustomBits(tdxHandleToState h_State);
|
||||
extern CPA_EXPORT void fn_vSetStateCustomBits(tdxHandleToState h_State,unsigned char ucCustomBits);
|
||||
/* END ANNECY MT }*/
|
||||
|
||||
|
||||
/*################################## TRANSITION #############*/
|
||||
/*********** TargetState *******************/
|
||||
extern CPA_EXPORT tdxHandleToState fn_hGetTargetStateInTransition(tdxHandleToTransition h_Transition);
|
||||
extern CPA_EXPORT void fn_vSetTargetStateInTransition(tdxHandleToTransition h_Transition,tdxHandleToState h_TargetState);
|
||||
/*************** StateToGo *******************/
|
||||
extern CPA_EXPORT tdxHandleToState fn_hGetStateToGoInTransition(tdxHandleToTransition h_Transition);
|
||||
extern CPA_EXPORT void fn_vSetStateToGoInTransition(tdxHandleToTransition h_Transition,tdxHandleToState h_StateToGo);
|
||||
|
||||
/*ANNECY CT 11/02/98{*/
|
||||
/*************** LinkingType *******************/
|
||||
extern CPA_EXPORT unsigned char fn_ucGetLinkingTypeInTransition(tdxHandleToTransition h_Transition);
|
||||
extern CPA_EXPORT void fn_vSetLinkingTypeInTransition(tdxHandleToTransition h_Transition,unsigned char ucLinkingType);
|
||||
/*ENDANNECY CT}*/
|
||||
|
||||
extern CPA_EXPORT tdxHandleToState fn_hGetProhibitedStateInProhibit( tdxHandleToProhibit _hProhibit );
|
||||
extern CPA_EXPORT void fn_vSetProhibitedStateInProhibit( tdxHandleToProhibit _hProhibit, tdxHandleToState _hState );
|
||||
extern CPA_EXPORT tdxHandleToTransition fn_hGetTransitionalWithTargetState( tdxHandleToState _hState, tdxHandleToState _hTargetState );
|
||||
|
||||
/*ANNECY CT 11/02/98{*/
|
||||
/*extern CPA_EXPORT tdxHandleToState fn_hIfExistTransitionalWithTargetState(tdxHandleToState h_State, tdxHandleToState h_TargetState);*/
|
||||
extern CPA_EXPORT tdxHandleToTransition fn_hIfExistTransitionalWithTargetState(tdxHandleToState h_State, tdxHandleToState h_TargetState);
|
||||
/*ENDANNECY CT}*/
|
||||
|
||||
extern CPA_EXPORT long fn_hIfExistProhibitedState(tdxHandleToState h_State, tdxHandleToState h_TargetState);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}/* extern "C" */
|
||||
#endif
|
||||
|
||||
|
||||
#endif /* !__STATE_H__ */
|
42
Rayman_X/cpa/public/GAM/STRUCTUR/StdObjSt.h
Normal file
42
Rayman_X/cpa/public/GAM/STRUCTUR/StdObjSt.h
Normal file
@@ -0,0 +1,42 @@
|
||||
/*=========================================================================
|
||||
* StdObjSt.h : Define standard objects structures
|
||||
*
|
||||
* This is a part of the Game project.
|
||||
*
|
||||
* Version 1.0
|
||||
* Creation date 01/10/96
|
||||
* Revision date
|
||||
*
|
||||
* That file needs to be compatible for all platforms.
|
||||
*
|
||||
* (c) Ubi Studios 1996
|
||||
*=======================================================================*/
|
||||
|
||||
#if !defined(__STDOBJST_H__)
|
||||
#define __STDOBJST_H__
|
||||
|
||||
/******************************************/
|
||||
#if _MSC_VER >= 1000
|
||||
#pragma once
|
||||
#endif /* _MSC_VER >= 1000 */
|
||||
/******************************************/
|
||||
|
||||
#include "GAM/Header.h"
|
||||
|
||||
M_BeginDeclareEnumerate(tdeObjectinitInit)
|
||||
OI_WhenPlayerGoOutOfActionZone = 0,
|
||||
OI_Always,
|
||||
OI_WhenPlayerIsDead,
|
||||
OI_WhenMapJustLoaded,
|
||||
OI_WhenSavedGameJustLoaded,
|
||||
OI_NeverBackWhenTaken,
|
||||
OI_NumberOfObjectInit,
|
||||
OI_WhenGeneratorIsDesactivated
|
||||
M_EndDeclareEnumerate(tdeObjectinitInit,unsigned char)
|
||||
|
||||
typedef long tdObjectType;
|
||||
#define C_InvalidObjectType -1
|
||||
#define C_AlwaysObjectType 0x00010000
|
||||
|
||||
#endif /* __STDOBJST_H__ */
|
||||
|
10
Rayman_X/cpa/public/GAM/STRUCTUR/specif/Elem_3d.h
Normal file
10
Rayman_X/cpa/public/GAM/STRUCTUR/specif/Elem_3d.h
Normal file
@@ -0,0 +1,10 @@
|
||||
|
||||
typedef struct tdstElement3d_
|
||||
{
|
||||
/* POS_tdxHandleToPosition stMatrix; //AR970707 (Use compressed position)*/
|
||||
unsigned short wElement:15;
|
||||
unsigned short bf1ActiveStatus:1;
|
||||
unsigned char ucChannelNumber;
|
||||
tdeTypeOfElement eTypeOfElement; /*3D module, 2D-3D sprite, 2D facing sprite or animation*/
|
||||
unsigned char ucTransparency;
|
||||
} tdstElement3d;
|
Reference in New Issue
Block a user