Add rayman2 source files
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311
Rayman_X/cpa/public/GAM/STRUCTUR/ErrGame.h
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311
Rayman_X/cpa/public/GAM/STRUCTUR/ErrGame.h
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/*=========================================================================
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* ErrGame.h : Management of the errors for GAME
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*
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* This is a part of the Game project.
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*
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* Version 1.0
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* Creation date 20/08/96
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* Revision date
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*
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* That file needs to be compatible for all platforms.
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*
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* (c) Ubi Studios 1996
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*=======================================================================*/
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#if !defined(__ERRGAME_H_)
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#define __ERRGAME_H_
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/******************************************/
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#if _MSC_VER >= 1000
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#pragma once
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#endif /* _MSC_VER >= 1000 */
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/******************************************/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "GAM/Header.h"
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#define __FATAL_ERR_GAME__
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#define __INFORMATION_ERR_GAME__ /**** Treat as a level 1 warning ****/
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#define __WARNING_ERR_GAME__ /**** Treat as a level 2 warning ****/
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enum e_uwGameErrNumber
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{
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E_uwGameFatalErr,
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#if defined(__FATAL_ERR_GAME__)
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/**** Error's errors ****/
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E_uwGameFatalErrorNotAFatalError,
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E_uwGameInformationErrorIsNotAInformationError,
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E_uwGameWarningErrorIsNotAWarningError,
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/**** Memory's errors ****/
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E_uwGameInitMemoryCheckAlign,
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E_uwGameGameMallocBadBlock,
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E_uwGameGameMallocBadSize,
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E_uwGameGameMallocAlloc,
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E_uwGameIncreaseNumberOfSource,
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/**** Object's errors ****/
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E_uwGameScriptCallBackStateActionsAlreadyRead,
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E_uwGameInitAllObjectTreeNullPointer,
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E_uwGameInitAllObjectTreeBadInitType,
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E_uwGameInitDesinitOneObjectNullPointer,
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E_uwGameMiniStructAllocAlreadyAlloc,
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E_uwGameMiniStructObjectNull,
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E_uwGameMiniStructNull,
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E_uwGameCineInfoSuperObjectNull,
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/**** Engine's errors ****/
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E_uwGameChooseTheGoodInitInvalidMode,
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E_uwGameChooseTheGoodDesinitInvalidMode,
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E_uwGameChangeEngineModeNewMode,
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E_uwGameExploreWorldTreeInvalidSuperObject,
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E_uwGameVerifySomeProgramVariableHandleFunction,
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E_uwGameLanguage,
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E_uwGameLanguageDefinition,
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/**** Basic functions errors ****/
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E_uwGameAToIBadEntry,
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E_uwGameAToFBadEntry,
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/**** Script errors ****/
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E_uwGameScriptBadNumberOfArg,
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E_uwGameScriptBadIPTLinkNumber,
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/**** Animations ****/
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E_uwGameErrorWhileLoadingAnimation,
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E_uwGameBadAnimationGeneralInfo,
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E_uwGameBadFrameNumber,
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E_uwGameBadChannelNumber,
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E_uwGameTooManyAnimations,
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E_uwGameCurrentActorNotSet,
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E_uwGameNoMorePLAObj,
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E_uwGamePLA_NoWantedState,
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E_uwGameStateNotInLinkTable,
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E_uwGameScriptCallBackCreateNewStateBadNextState,
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E_uwGameScriptCallBackCreateNewStateBadTargetState,
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E_uwGameScriptCallBackCreateNewStateBadStateToGo,
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/**** ViewPort errors ****/
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E_uwGameCantCreateFixViewPort,
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E_uwGameCantClearViewPort,
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E_uwGameCantWriteToViewPort,
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E_uwGameCantWriteToViewPortFinished,
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E_uwGameCantFlipDevice,
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/**** Always errors ****/
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E_uwGameKillAlwaysByPersonalType,
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/**** Dynamics ****/
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E_uwGameDynamScriptCallBackBadParameter,
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/**** SubMap ****/
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E_uwGameUnCoherentSubMap,
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#endif /* __FATAL_ERR_GAME__ */
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E_uwGameStartOfWarning,
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#if defined(__WARNING_ERR_GAME__)
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/**** Engine's warning ****/
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E_uwGameChangeEngineModeOldMode,
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/**** memory's warning ****/
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E_uwGameMallocUserDataAlreadyAllocated,
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/**** Input's warning ****/
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E_uwGameReadInputKeyboard,
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E_uwGameReadInputJoystick,
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/**** Object's warning ****/
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E_uwGameAddAnAlwaysModelAlreadyExist,
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E_uwGameAllocateAlwaysUnknownModel,
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E_uwGameAllocateAlwaysNoMorePlace,
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E_uwGameKillOneEngineObjectInvalid,
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E_uwGameFreeEngineSuperObjectNoCharacter,
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E_uwGameFirstInitFamilyStructureNoNull,
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E_uwGameFreeUnknownSuperObjectType,
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E_uwGameSaveOneEngineCharacters,
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E_uwGameSaveAllEngineCharacters,
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E_uwGameCreateSOFromEngineObjectAndParentBadSO,
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E_uwGameChangeOfMechanicsDuringOneFrame,
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E_uwGameBadNumberOfStatesInActivationList,
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E_uwGamePLA_BadInitialState,
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/*E_uwGameProblemsWithStartingPosition,*/
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E_uwGameDebugDynamicAllocation,
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#endif /* __WARNING_ERR_GAME__ */
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E_uwGameStartOfInformationWarning,
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#if defined(__INFORMATION_ERR_GAME__)
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/**** Input's information ****/
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E_uwGameInitInputKeyboard,
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E_uwGameInitInputJoystick,
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/**** Memory's information ****/
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E_uwGameGameFreeNullPointer,
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/**** Object's information ****/
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E_uwGameInitOneObjectInvalidObject,
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E_uwGameKillAlwaysByRankInvalidObject,
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/**** Script's information ****/
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E_uwGameScriptCallBackDescriptionUnknownAction,
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E_uwGameScriptCallBackDescriptionScriptError,
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/**** Sector errors ****/
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E_uwGameCurrentSectorInOwnSoundList,
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E_uwGameSectorTwiceInSoundList,
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E_uwGameCurrentSectorInOwnActivityList,
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E_uwGameSectorTwiceInActivityList,
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E_uwGameCurrentSectorInOwnCollisionList,
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E_uwGameSectorTwiceInCollisionList,
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E_uwGameCurrentSectorInOwnGraphicList,
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E_uwGameSectorTwiceInGraphicList,
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#endif /* __INFORMATION_ERR_GAME__ */
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E_uwGameErrNumber,
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};
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/*------------------*/
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/* Global Variables*/
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/*------------------*/
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EXTERN unsigned char g_ucGameModuleId /* number of identification of the Game module*/
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#if defined(D_GameGlobals)
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= C_ucModuleNotInitialized
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#endif /* D_GameGlobals */
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;
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#if defined(__ERROR_STRINGS__)
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EXTERN CPA_EXPORT char * g_a_szGameInformationModule []
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#if defined(D_GameGlobals) && !defined(CPA_WANTS_IMPORT)
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= {C_szGamVersion, C_szGamFullName, C_szGamDate}
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#endif /* D_GameGlobals && CPA_WANTS_IMPORT */
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;
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EXTERN char * g_szGameModuleName /* Obliged syntax 'sz'+[Abbreviation of ModuleName]+'ModuleName'*/
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#if defined(D_GameGlobals)
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= {C_szGamFullName}
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#endif /* D_GameGlobals */
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;
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EXTERN tdstErrorMsg g_a_stGameTabErr[] /* Obliged syntax 'a_sz'+[Abbreviation of ModuleName]+'TabErr'*/
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#if defined(D_GameGlobals)
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=
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{
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#if defined(__FATAL_ERR_GAME__)
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/* --------------------*/
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/**** Error's errors ****/
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E_uwGameFatalErrorNotAFatalError,"M_GameFatalError : Try to raise a warning or an information",
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E_uwGameInformationErrorIsNotAInformationError,"M_GameInformationError : Try to raise a fatal or a warning",
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E_uwGameWarningErrorIsNotAWarningError,"M_GameWarningError : Try to raise a fatal or a information",
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/**** Memory's errors ****/
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E_uwGameInitMemoryCheckAlign,"fn_vInitMemory : Bad alignment memory",
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E_uwGameGameMallocBadBlock,"fnp_vGameMalloc : Bad block memory",
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E_uwGameGameMallocBadSize,"fnp_vGameMalloc : Bad size allocation",
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E_uwGameGameMallocAlloc,"fnp_vGameMalloc : Null pointer returned",
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E_uwGameIncreaseNumberOfSource,"GAM_fn_vMemoryLogFile : Increase number of source",
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/**** Object's errors ****/
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E_uwGameScriptCallBackStateActionsAlreadyRead,"fn_vScriptCallBackStateActions : Two lines have the same state in script",
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E_uwGameInitAllObjectTreeNullPointer,"fn_vInitAllObjectTree : Null pointer",
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E_uwGameInitAllObjectTreeBadInitType,"fn_vInitAllObjectTree : Bad initialisation's type",
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E_uwGameInitDesinitOneObjectNullPointer,"fn_v(Des)InitOneObject : A object must have p_st3dDatas and p_stStandardGame",
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E_uwGameMiniStructAllocAlreadyAlloc,"fn_v####Alloc : Attempt to realloc a mini structure",
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E_uwGameMiniStructObjectNull,"Attempt to used a NULL object's pointer",
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E_uwGameMiniStructNull,"Attempt to used a NULL object mini-structure's pointer",
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E_uwGameCineInfoSuperObjectNull,"Attempt to used CineInfo with no SuperObject",
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/**** Engine's errors ****/
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E_uwGameChooseTheGoodInitInvalidMode,"fn_vChooseTheGoodInit : invalid engine mode",
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E_uwGameChooseTheGoodDesinitInvalidMode,"fn_vChooseTheGoodDesInit : invalid engine mode",
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E_uwGameChangeEngineModeNewMode,"fn_vChangeEngineMode : bad new engine mode",
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E_uwGameExploreWorldTreeInvalidSuperObject,"fn_vExploreWorldTree : unknown SuperObject type",
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E_uwGameVerifySomeProgramVariableHandleFunction,"fn_vVerifySomeProgramVariable : size of tdstEngineObject and stStructureHandleFunction are not compatible",
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E_uwGameLanguage,"Array of languages is full.",
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E_uwGameLanguageDefinition, "Redefinition of the array of languages." ,
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/**** Basic functions errors ****/
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E_uwGameAToIBadEntry,"fn_lAToI : string in number.",
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E_uwGameAToFBadEntry,"fn_lAToF : string in number.",
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/**** Script errors ****/
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E_uwGameScriptBadNumberOfArg,"Script callback : bad number of arguments",
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E_uwGameScriptBadIPTLinkNumber,"fn_eScriptCallBackIPTLink : Bad link number",
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/**** Animations ****/
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E_uwGameErrorWhileLoadingAnimation,"",
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E_uwGameBadAnimationGeneralInfo,"",
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E_uwGameBadFrameNumber,"",
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E_uwGameBadChannelNumber,"",
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E_uwGameTooManyAnimations,"",
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E_uwGameCurrentActorNotSet,"",
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E_uwGameNoMorePLAObj,"SuperObjects heap Overflow : increase constant at the top of PlayAnim.h",
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E_uwGamePLA_NoWantedState,"WantedState == NULL, a state has ended and no new state has been positionned",
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E_uwGameScriptCallBackCreateNewStateBadNextState,"fn_eScriptCallBackCreateNewState : Bad Next State",
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E_uwGameScriptCallBackCreateNewStateBadTargetState,"fn_eScriptCallBackCreateNewState : Bad Target State",
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E_uwGameScriptCallBackCreateNewStateBadStateToGo,"fn_eScriptCallBackCreateNewState : Bad StateToGo State",
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/**** ViewPort errors ****/
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E_uwGameCantCreateFixViewPort,"fn_vCreateFixViewPort : failed.",
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E_uwGameCantClearViewPort,"fn_vEngine : Can't clear ViewPort.",
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E_uwGameCantWriteToViewPort,"fn_vEngine : Can't write to ViewPort.",
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E_uwGameCantWriteToViewPortFinished,"fn_vDisplayAll : can't write to ViewPort finished",
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E_uwGameCantFlipDevice,"fn_vDisplayAll : can't write to ViewPort finished",
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/**** Always errors ****/
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E_uwGameKillAlwaysByPersonalType,"fn_vKillAlwaysByPersonalType : Bad SO type founded",
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/**** Dynamics ****/
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E_uwGameDynamScriptCallBackBadParameter,"fn_eDynamScriptCallBack : Bad parameters",
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/**** Submap ****/
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E_uwGameUnCoherentSubMap,"fn_vVerifySubMapCoherence : Some loaded sectors are not child of root",
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#endif /* __FATAL_ERR_GAME__ */
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#ifdef __WARNING_ERR_GAME__
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/* --------------------*/
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/**** Engine's warning ****/
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E_uwGameChangeEngineModeOldMode,"fn_vChangeEngineMode : bad old engine mode",
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/**** memory's warning ****/
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E_uwGameMallocUserDataAlreadyAllocated,"fn_vMallocUserData : User data already allocated.",
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/**** Input's warning ****/
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E_uwGameReadInputKeyboard,"fn_vReadInput : keyboard is read but not initialized",
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E_uwGameReadInputJoystick,"fn_vReadInput : joystick is read but not initialized",
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/**** Object's warning ****/
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E_uwGameAddAnAlwaysModelAlreadyExist,"fn_vAddAnAlwaysModel : Always model already exist (ignored)",
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E_uwGameAllocateAlwaysUnknownModel,"fn_p_stAllocateAlways : Unknown always model",
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E_uwGameAllocateAlwaysNoMorePlace,"fn_p_stAllocateAlways : No more place",
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E_uwGameKillOneEngineObjectInvalid,"fn_vKillOneEngineObject : Attempt to kill a invalid object (ignored)",
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E_uwGameFreeEngineSuperObjectNoCharacter,"fn_p_stFreeEngineSuperObject : Attempt to free a no character SuperObject (ignored)",
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E_uwGameFirstInitFamilyStructureNoNull,"fn_vFirstInitFamilyStructure : g_p_stFamily is not NULL (lost memory) !!!",
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E_uwGameFreeUnknownSuperObjectType,"fn_vDestroyAllHierarchy : Unknown super object type (ignored).",
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E_uwGameSaveOneEngineCharacters,"fn_vSaveOneEngineCharacters : Can not save character (ignored).",
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E_uwGameSaveAllEngineCharacters,"fn_vSaveAllEngineAndAlwaysCharacters : Can not save characters (ignored).",
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E_uwGameCreateSOFromEngineObjectAndParentBadSO,"fn_hCreateSOFromEngineObjectAndParent : Try to put a Character SO above a not Physical SO",
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E_uwGameChangeOfMechanicsDuringOneFrame,"fn_vMakeCharacterReact : Kind of Mechanics should change at beginning of Frame !",
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/* JO 29/05/97*/
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E_uwGameBadNumberOfStatesInActivationList,"fn_eScriptCallBackCreateNewZoneSetArray : Will bug in few minuts!!",
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E_uwGamePLA_BadInitialState,"Bad Initial State in .car : it doesn't exist in .sta",
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/*E_uwGameProblemsWithStartingPosition,"Problem with starting point",*/
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E_uwGameDebugDynamicAllocation,"Debug version : dynamic allocation in bloc GAM (don't forget to increase the bloc)",
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#endif /* __WARNING_ERR_GAME__ */
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#ifdef __INFORMATION_ERR_GAME__
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/* --------------------*/
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/**** Input's information ****/
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E_uwGameInitInputKeyboard,"fn_vInitInput : no keyboard !",
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E_uwGameInitInputJoystick,"fn_vInitInput : no joystick !",
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/**** Memory's information ****/
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E_uwGameGameFreeNullPointer,"fn_vGameFree : Try to free a null pointer !",
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/**** Object's information ****/
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E_uwGameInitOneObjectInvalidObject,"fn_vInitOneObject : init a invalid object",
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E_uwGameKillAlwaysByRankInvalidObject,"fn_vKillAlwaysByRank : attempt to destroy invalid always object",
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/**** Script's information ****/
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E_uwGameScriptCallBackDescriptionUnknownAction,"fn_eScriptCallBackXxx : unknown action (ignored)",
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E_uwGameScriptCallBackDescriptionScriptError,"fn_eScriptCallBackXxx : internal script error (file skipped)",
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/**** Sector errors ****/
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E_uwGameCurrentSectorInOwnSoundList,"fn_vTestAllSectorsListForIncoherences: Current sector is in its own Sound list",
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E_uwGameSectorTwiceInSoundList,"fn_vTestAllSectorsListForIncoherences: Sector is twice in Sound list",
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E_uwGameCurrentSectorInOwnActivityList,"fn_vTestAllSectorsListForIncoherences: Current sector is in its own Activity list",
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E_uwGameSectorTwiceInActivityList,"fn_vTestAllSectorsListForIncoherences: Sector is twice in Activity list",
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E_uwGameCurrentSectorInOwnCollisionList,"fn_vTestAllSectorsListForIncoherences: Current sector is in its own Collision list",
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E_uwGameSectorTwiceInCollisionList,"fn_vTestAllSectorsListForIncoherences: Sector is twice in Collision list",
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E_uwGameCurrentSectorInOwnGraphicList,"fn_vTestAllSectorsListForIncoherences: Current sector is in its own Graphic list",
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E_uwGameSectorTwiceInGraphicList,"fn_vTestAllSectorsListForIncoherences: Sector is twice in Graphic list",
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#endif /* __INFORMATION_ERR_GAME__ */
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0xffff,"\0"/*fin*/
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}
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#endif /* D_GameGlobals */
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;
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#endif /* __ERROR_STRINGS__ */
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#ifdef __cplusplus
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}/* extern "C" */
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#endif
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#endif /* !__ERRGAME_H_ */
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