Add rayman2 source files
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48
Rayman_X/cpa/public/GAM/specif/DS_TouchPanel.h
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48
Rayman_X/cpa/public/GAM/specif/DS_TouchPanel.h
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#ifndef __DS_TOUCHPANEL_H__
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#define __DS_TOUCHPANEL_H__
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#if defined(__cplusplus)
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extern "C"
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{
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#endif /* __cplusplus */
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//For Stylet Rotation
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extern unsigned long ulSavedTime_R, ulSavedTime_L;
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extern unsigned char i_IDX_R, i_IDX_L ;
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extern unsigned char TAB_IDxNextSector_L[4],TAB_IDxNextSector_R[4];
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//For Stylet Grattage
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extern MTH3D_tdstVector g_stStyletPos ;
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extern unsigned long g_ulTimeAction, g_ulTimeInactif;
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//================================================================//
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extern BOOL DS_bTPGetPosition(int *X,int *Y);
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//================================================================//
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extern BOOL DS_bTPPressed();
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//================================================================//
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extern BOOL DS_bTPJustPressed();
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//================================================================//
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extern BOOL DS_bTPReleased();
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//================================================================//
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extern BOOL DS_bTPJustReleased();
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//================================================================//
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void fn_InitStyletRotationDATA(MTH3D_tdstVector , MTH3D_tdstVector , BOOL );
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int fni_GetStyletCurrentSector(MTH3D_tdstVector , MTH3D_tdstVector );
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//================================================================//
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#if defined(__cplusplus)
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}
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#endif /* __cplusplus */
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#endif // __DS_TOUCHPANEL_H__
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239
Rayman_X/cpa/public/GAM/specif/Demos.h
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239
Rayman_X/cpa/public/GAM/specif/Demos.h
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#define DEMO_ON
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/*=========================================================================
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* Demo.h : Demo's functions
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*
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*
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* Demo MUST BE REPLACE BY THE HEADER FILENAME
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*
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*
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* Version 1.0
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* Creation date 16/04/98
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* Revision date
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*
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* That file needs to be compatible for all platforms.
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*
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* (c) Ubi Studios 1998
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*=======================================================================*/
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#if !defined(__Demo_H__)
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#define __Demo_H__
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/******************************************/
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#if _MSC_VER >= 1000
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#pragma once
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#endif /* _MSC_VER >= 1000 */
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/******************************************/
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#if defined(__cplusplus)
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extern "C"
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{
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#endif /* __cplusplus */
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#include "GAM/Header.h"
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#define DEMO_DELTACOUNT 20 /* Save complete position only 1 out of DEMO_DELTACOUNT*/
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#define DEMO_NOTHING 0
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#define DEMO_RECORD 1
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#define DEMO_PLAY 2
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#define DEMO_FLAG_NEW_ENGINE_FRAME 0x00000001
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#define DEMO_FLAG_STATE_CHANGE 0x00000002
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#define DEMO_FLAG_FRAME_CHANGE 0x00000004
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#define DEMO_FLAG_TRANSPARENCY_CHANGE 0x00000008
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#define DEMO_FLAG_TRANSLATION_COMPLETE 0x00000010
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#define DEMO_FLAG_TRANSLATION_DELTA 0x00000020
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#define DEMO_FLAG_ROTATION_COMPLETE 0x00000040
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#define DEMO_FLAG_ROTATION_DELTA 0x00000080
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#define DEMO_FLAG_ACTIVATE 0x00000100
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#define DEMO_FLAG_DESACTIVATE 0x00000200
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#define DEMO_FLAG_ACTIVATE_CANAL 0x00000400
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#define DEMO_FLAG_DESACTIVATE_CANAL 0x00000800
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#define DEMO_FLAG_IS_AN_ALWAYS 0x00001000
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/* #define DEMO_FLAG_SECTOR_CHANGE 0x00002000*/
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#define DEMO_FLAG_COMPRESS_ACTOR_NUMBER 0x00002000
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#define DEMO_FLAG_DELTA_POSITION 0x00004000
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#define DEMO_FLAG_EXTENDED 0x00008000
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#define DEMO_FLAG_ACTIVE_DESACTIVE 0x00000001
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#define DEMO_FLAG_SUPERIMPOSED_TEXT 0x00000002
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#define DEMO_FLAG_FIX_CHANGE 0x00000004
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/* ANNECY AV {*/
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#define DEMO_FLAG_CHANGE_VIEWPORT_SIZE 0x00000008
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#define DEMO_FLAG_MODULE_TRANSPARENCY 0x00000010
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#define DEMO_FLAG_ACTIVATE_TRANSPARENCY 0x00000020
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#define DEMO_FLAG_DESACTIVATE_TRANSPARENCY 0x00000040
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#define DEMO_FLAG_MOVE_MODULE 0x00000080
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#define DEMO_FLAG_ROTATE_MODULE 0x00000100
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#define DEMO_FLAG_GENERATE_AGO 0x00000200
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/* END ANNECY AV }*/
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/*
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#define DEMO_FIX_HIT_POINTS 1
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#define DEMO_FIX_HIT_POINTS_MAX 2
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#define DEMO_FIX_SILVER_SPADE 3
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#define DEMO_FIX_SILVER_SPADE_MAX 4
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#define DEMO_FIX_LIVES 5
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#define DEMO_FIX_TINGS 6
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#define DEMO_FIX_BEES 7
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*/
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#define DEMO_TEST_FLAG(Flag,Mask) ( ((Flag) & (Mask)) == (Mask) )
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#define DEMO_FLAG_CAST unsigned short
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#define M_DEMO_MOVE(type) gp_DEMO_CurrentPosInMemory += sizeof(type)
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#define M_DEMO_WRITE(info,type) \
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{ \
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memcpy(gp_DEMO_CurrentPosInMemory,info,sizeof(type)); \
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M_DEMO_MOVE(type); \
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}
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#define M_DEMO_READ(info,type) \
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{ \
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memcpy(info,gp_DEMO_CurrentPosInMemory,sizeof(type)); \
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M_DEMO_MOVE(type); \
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}
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#define M_DEMO_LOOK(info,decal,type) \
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{ \
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memcpy(info,gp_DEMO_CurrentPosInMemory+(decal),sizeof(type)); \
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}
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/* ANNECY AV {*/
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typedef struct tdstDemoCompressedMatrix_
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{
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short a9_sCoef [9];
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} tdstDemoCompressedMatrix;
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typedef struct tdstDemoUltraConpressedMatrix_
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{
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char a9_cCoef [9];
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} tdstDemoUltraCompressedMatrix;
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typedef struct tdstDemoSOList_
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{
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LST2_M_StaticElementDeclaration(DEMO_tdxHandleToDemoSOElement)
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HIE_tdxHandleToSuperObject hCharacterSupObject;
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unsigned char ucReInit;
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unsigned char ucDeltaCounter;
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MTH3D_tdstVector _stTrs; /* translation*/
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/* ANNECY AV {*/
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/* POS_tdstShortQuaternion _stQuaternion; // rotation*/
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tdstDemoCompressedMatrix stCompressedMatrix;
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/* END ANNECY AV }*/
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unsigned short wStateNumber;
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unsigned short uwCurrentFrame;
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unsigned char ucActivate;
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unsigned char ucTransparence;
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} tdstDemoSOList;
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typedef struct tdstDemoGMTList_
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{
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LST2_M_StaticElementDeclaration(DEMO_tdxHandleToDemoGMTElement)
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GMT_tdxHandleToGameMaterial hGameMaterial;
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} tdstDemoGMTList;
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extern void DEMO_fn_vPrepareForRead(int _iNbFramesToWait);
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extern void DEMO_fn_vPrepareForWrite(void);
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extern void DEMO_fn_vLoadFromFile(char *szFileName);
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#ifndef RETAIL
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extern void DEMO_fn_vSaveToFile(void);
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#endif /* RETAIL */
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extern void DEMO_fn_vSetTestInputDuringDemo (int _bTestInput);
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extern void DEMO_fn_vSetMapToLoadWhenDemoFinished (char * _szMapName);
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extern void DEMO_fn_vSwitchVCRMode ();
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extern void DEMO_fn_vAutoPlayDemoFromFile(char *szFileName);
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extern void DEMO_fn_vAllocateMemory(void);
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extern void DEMO_fn_vCloseFirstInit(void);
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#ifndef RETAIL
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extern void DEMO_fn_vSaveACompleteCharacterPosition(HIE_tdxHandleToSuperObject hSO);
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#endif /* RETAIL */
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extern void DEMO_fn_vGetACompleteCharacterPosition(HIE_tdxHandleToSuperObject hSO);
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extern void DEMO_fn_vGoToTheNextInfoBlock(void);
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extern void DEMO_fn_vInitSOList(void);
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extern tdstDemoSOList* DEMO_fn_p_stCreateSOListElement(void);
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/* ANNECY AV {*/
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extern void DEMO_fn_vStartOfAlwaysCreation ();
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/* END ANNECY AV }*/
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extern void DEMO_fn_vPutCharacterInList(HIE_tdxHandleToSuperObject hSO);
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extern void DEMO_fn_vReInitSOList(void);
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extern unsigned short DEMO_fn_wGetNumberFromSO(HIE_tdxHandleToSuperObject hSO);
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extern tdstDemoSOList * DEMO_fn_p_stGetInfosPointerFromSO(HIE_tdxHandleToSuperObject hSO);
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extern unsigned short DEMO_fn_vFindMainCharacterNumber(void);
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#ifndef RETAIL
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extern void DEMO_fn_vSaveFixValuesChange(unsigned char FieldFlag,unsigned char ucNewValue);
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/* ANNECY AV {*/
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/* extern void DEMO_fn_vSaveSuperImposedTextActivationDesactivation(int iIndex,FON_tdxHandleOfString hText,FON_tdxHandleOfFont hFont,MTH_tdxReal xPosX,MTH_tdxReal xPosY,long lLiveTime,int Activate);*/
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extern void DEMO_fn_vSaveChangeViewportSize (unsigned char _ucParam1 , unsigned char _ucParam2 , unsigned char _ucParam3 ,
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unsigned char _ucParam4 , unsigned char _ucParam5 , unsigned char _ucParam6 ,
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unsigned char _ucParam7 , unsigned char _ucParam8 , unsigned char _ucParam9 , unsigned char _ucParam10);
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extern void DEMO_fn_vSaveModuleTransparencyValue (HIE_tdxHandleToSuperObject hSO , unsigned char ucChannelNumber , MTH_tdxReal xTransparencyValue);
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extern void DEMO_fn_vSaveActivateModuleTransparency (HIE_tdxHandleToSuperObject hSO , unsigned char ucChannelNumber , int bTransparencyActive);
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extern void DEMO_fn_vSaveModuleMove (HIE_tdxHandleToSuperObject hSO , unsigned char ucChannelNumber , int bSaveTransformMatrix);
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/* END ANNECY AV }*/
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extern void DEMO_fn_vSaveHitPointValuesChange(MS_tdxHandleToStandardGame h_StdGame,unsigned char ucHitPoints,int HitPointsFlag);
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extern void DEMO_fn_vSaveAlwaysActivationDesactivation(HIE_tdxHandleToSuperObject hSO,MTH3D_tdstVector * p_stTempVector,int Activate);
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extern void DEMO_fn_vSaveCanalActivationDesactivation(HIE_tdxHandleToSuperObject hSO, unsigned char ucChannelNumber,int Activate);
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/* extern void DEMO_fn_vSaveSectorChange(HIE_tdxHandleToSuperObject hSO, HIE_tdxHandleToSuperObject hSectorNew);*/
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extern CPA_EXPORT void DEMO_fn_vTestAndSaveActivationDesactivation(HIE_tdxHandleToSuperObject hSO, int Active);
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extern void DEMO_SaveInfo(HIE_tdxHandleToSuperObject hSO);
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#endif /* RETAIL */
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extern BOOL DEMO_Play(HIE_tdxHandleToSuperObject hSO);
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extern ACP_tdxBool DEMO_fn_bUpdateDynamicHierarchy(void);
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/* ANNECY MT - 04/12/98 {*/
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extern CPA_EXPORT void DEMO_fn_vStopWhenPlaying(void);
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/* END ANNECY MT }*/
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extern CPA_EXPORT unsigned short g_DEMO_KeybTest;
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extern unsigned short g_DEMO_FirstInitFlag;
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/* ANNECY MT - 30/04/99 { */
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extern void DEMO_fn_vInitGMTFixList(void);
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extern void DEMO_fn_vInitGMTLevelList(void);
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extern tdstDemoGMTList* DEMO_fn_p_stCreateGMTListElement(void);
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extern tdstDemoGMTList* DEMO_fn_p_stCreateGMTListElement(void);
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extern void DEMO_fn_vPutGMTInList(GMT_tdxHandleToGameMaterial _hGameMaterial);
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extern unsigned short DEMO_fn_wGetNumberFromGMT(GMT_tdxHandleToGameMaterial _hGameMaterial);
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extern GMT_tdxHandleToGameMaterial DEMO_fn_hGetGMTFromList(unsigned short _uwIndex);
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#ifndef RETAIL
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extern void DEMO_fn_vSaveGenerateAGO (unsigned long PartType, MTH3D_tdstVector *p_stPosition, MTH3D_tdstVector *p_stDirection, GMT_tdxHandleToGameMaterial hGameMaterial, float parameter);
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#endif /* RETAIL */
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extern void DEMO_fn_vDesInitLevel();
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extern void DEMO_fn_vDesInitGame();
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/* END ANNECY MT } */
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#if defined(__cplusplus)
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}
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#endif /* __cplusplus */
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#endif /* __Demo_H__ */
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